implementing GfxCtx forking... aka, reset uniforms

This commit is contained in:
Dustin Carlino 2019-01-23 12:13:29 -08:00
parent d9d89e93dd
commit 9b14206be0
6 changed files with 46 additions and 24 deletions

View File

@ -48,6 +48,7 @@ impl Plugin for Legend {
g.fork(
Pt2D::new(-self.top_left.x / zoom, -self.top_left.y / zoom),
zoom,
&ctx.canvas,
);
// Create a fake turn.
@ -92,6 +93,6 @@ impl Plugin for Legend {
ScreenPt::new(self.top_left.x + 20.0, self.top_left.y + 110.0),
);
g.unfork();
g.unfork(&ctx.canvas);
}
}

View File

@ -328,7 +328,7 @@ pub fn draw_signal_diagram(
let total_screen_width = (intersection_width * zoom) + label_length + 10.0;
let x1_screen = ctx.canvas.window_width - total_screen_width;
g.fork_screenspace();
g.fork_screenspace(&ctx.canvas);
g.draw_polygon(
ctx.cs
.get_def("signal editor panel", Color::BLACK.alpha(0.95)),
@ -364,6 +364,7 @@ pub fn draw_signal_diagram(
- padding * ((idx as f64) + 1.0),
),
zoom,
&ctx.canvas,
);
draw_signal_cycle(&cycle, g, ctx);
@ -377,7 +378,7 @@ pub fn draw_signal_diagram(
);
}
g.unfork();
g.unfork(&ctx.canvas);
}
fn find_pts_between(pts: &Vec<Pt2D>, start: Pt2D, end: Pt2D) -> Option<Vec<Pt2D>> {

View File

@ -99,7 +99,13 @@ impl Canvas {
let x1 = self.cursor_x - (width / 2.0);
let y1 = self.cursor_y - (height / 2.0);
// No need to cover the tooltip; this tooltip follows the mouse anyway.
text::draw_text_bubble(g, glyphs.as_mut().unwrap(), ScreenPt::new(x1, y1), txt);
text::draw_text_bubble(
g,
glyphs.as_mut().unwrap(),
ScreenPt::new(x1, y1),
txt,
self,
);
}
// TODO Rename these draw_nonblocking_text_*
@ -112,6 +118,7 @@ impl Canvas {
glyphs.as_mut().unwrap(),
ScreenPt::new(pt.x - (width / 2.0), pt.y - (height / 2.0)),
txt,
self,
);
}
@ -121,11 +128,12 @@ impl Canvas {
self.glyphs.borrow_mut().as_mut().unwrap(),
self.map_to_screen(pt),
txt,
self,
);
}
pub fn draw_text_at_screenspace_topleft(&self, g: &mut GfxCtx, txt: Text, pt: ScreenPt) {
text::draw_text_bubble(g, self.glyphs.borrow_mut().as_mut().unwrap(), pt, txt);
text::draw_text_bubble(g, self.glyphs.borrow_mut().as_mut().unwrap(), pt, txt, self);
}
// The text box covers up what's beneath and eats the cursor (for get_cursor_in_map_space).
@ -156,6 +164,7 @@ impl Canvas {
glyphs.as_mut().unwrap(),
ScreenPt::new(x1, y1),
txt,
self,
));
}

View File

@ -134,16 +134,22 @@ impl<'a> GfxCtx<'a> {
// Up to the caller to call unfork()!
// TODO Canvas doesn't understand this change, so things like text drawing that use
// map_to_screen will just be confusing.
pub fn fork(&mut self, top_left: Pt2D, zoom: f64) {
// TODO set uniforms based on values above
pub fn fork(&mut self, top_left: Pt2D, zoom: f64, canvas: &Canvas) {
self.uniforms = uniform! {
transform: [top_left.x() as f32, top_left.y() as f32, zoom as f32],
window: [canvas.window_width as f32, canvas.window_height as f32],
};
}
pub fn fork_screenspace(&mut self) {
self.fork(Pt2D::new(0.0, 0.0), 1.0)
pub fn fork_screenspace(&mut self, canvas: &Canvas) {
self.fork(Pt2D::new(0.0, 0.0), 1.0, canvas)
}
pub fn unfork(&mut self) {
// TODO Reset to canvas?
pub fn unfork(&mut self, canvas: &Canvas) {
self.uniforms = uniform! {
transform: [canvas.cam_x as f32, canvas.cam_y as f32, canvas.cam_zoom as f32],
window: [canvas.window_width as f32, canvas.window_height as f32],
};
}
pub fn clear(&mut self, color: Color) {

View File

@ -133,15 +133,19 @@ impl Text {
so_far.push_str(&span.text);
so_far
});
let rect = glyphs
.pixel_bounds(Section {
text: &full_line,
scale: Scale::uniform(FONT_SIZE),
..Section::default()
})
.unwrap();
widths.push(rect.width());
heights.push(rect.height());
if let Some(rect) = glyphs.pixel_bounds(Section {
text: &full_line,
scale: Scale::uniform(FONT_SIZE),
..Section::default()
}) {
widths.push(rect.width());
heights.push(rect.height());
} else {
// TODO Sometimes we want to space something like " ", but no drawn glyphs
// means pixel_bounds fails. Hack?
widths.push((MAX_CHAR_WIDTH * (full_line.len() as f64)) as i32);
heights.push(LINE_HEIGHT as i32);
}
}
(
@ -156,9 +160,10 @@ pub fn draw_text_bubble(
glyphs: &mut GlyphBrush<'static, 'static>,
top_left: ScreenPt,
txt: Text,
canvas: &Canvas,
) -> ScreenRectangle {
// TODO Is it expensive to constantly change uniforms and the shader program?
g.fork_screenspace();
g.fork_screenspace(canvas);
let (total_width, total_height) = txt.dims(glyphs);
if let Some(c) = txt.bg_color {
@ -212,7 +217,7 @@ pub fn draw_text_bubble(
y += LINE_HEIGHT;
}
g.unfork();
g.unfork(canvas);
ScreenRectangle {
x1: top_left.x,

View File

@ -135,7 +135,7 @@ impl TopMenu {
y2: TOP_MENU_HEIGHT,
});
g.fork_screenspace();
g.fork_screenspace(canvas);
g.draw_polygon(
text::BG_COLOR,
&Polygon::rectangle_topleft(Pt2D::new(0.0, 0.0), canvas.window_width, TOP_MENU_HEIGHT),
@ -148,7 +148,7 @@ impl TopMenu {
&Polygon::rectangle_topleft(Pt2D::new(r.x1, r.y1), r.x2 - r.x1, r.y2 - r.y1),
);
}
g.unfork();
g.unfork(canvas);
canvas.draw_text_at_screenspace_topleft(g, self.txt.clone(), ScreenPt::new(0.0, 0.0));