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prerender lane polygons for MASSIVE win
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@ -67,8 +67,6 @@
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- speed
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- change ezgui API to allow uploading geometry once
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- prerender lane polygons for GREAT win
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- what about color then? get fancy and plumb an override color uniform?
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- stop storing raw geometry when appropriate
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- should the API for batching be easier? make a bunch of mutable calls to GfxCtx-like thing, then flush it?
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@ -16,6 +16,7 @@ pub struct DrawLane {
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pub polygon: Polygon,
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zorder: isize,
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draw_default: Drawable,
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draw_markings: Drawable,
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}
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@ -50,10 +51,22 @@ impl DrawLane {
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markings.extend(calculate_stop_sign_line(road, lane, map, cs));
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}
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let draw_default = prerender.upload_borrowed(vec![(
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match lane.lane_type {
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LaneType::Driving => cs.get_def("driving lane", Color::BLACK),
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LaneType::Bus => cs.get_def("bus lane", Color::rgb(190, 74, 76)),
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LaneType::Parking => cs.get_def("parking lane", Color::grey(0.2)),
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LaneType::Sidewalk => cs.get_def("sidewalk", Color::grey(0.8)),
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LaneType::Biking => cs.get_def("bike lane", Color::rgb(15, 125, 75)),
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},
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&polygon,
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)]);
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DrawLane {
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id: lane.id,
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polygon,
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zorder: road.get_zorder(),
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draw_default,
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draw_markings: prerender.upload(markings),
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}
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}
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@ -81,17 +94,11 @@ impl Renderable for DrawLane {
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}
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fn draw(&self, g: &mut GfxCtx, opts: RenderOptions, ctx: &Ctx) {
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let color = opts.color.unwrap_or_else(|| {
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let l = ctx.map.get_l(self.id);
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match l.lane_type {
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LaneType::Driving => ctx.cs.get_def("driving lane", Color::BLACK),
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LaneType::Bus => ctx.cs.get_def("bus lane", Color::rgb(190, 74, 76)),
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LaneType::Parking => ctx.cs.get_def("parking lane", Color::grey(0.2)),
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LaneType::Sidewalk => ctx.cs.get_def("sidewalk", Color::grey(0.8)),
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LaneType::Biking => ctx.cs.get_def("bike lane", Color::rgb(15, 125, 75)),
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}
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});
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g.draw_polygon(color, &self.polygon);
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if let Some(color) = opts.color {
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g.draw_polygon(color, &self.polygon);
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} else {
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g.redraw(&self.draw_default);
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}
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if ctx.canvas.cam_zoom >= MIN_ZOOM_FOR_MARKINGS || opts.show_all_detail {
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g.redraw(&self.draw_markings);
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