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dabreegster 2021-08-26 17:25:52 +00:00
parent 0ef0d80e19
commit 9e1019414c
15 changed files with 37 additions and 33 deletions

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@ -50,9 +50,9 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-62" class="anchor"></a><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><div id="method.draw-63" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-63" class="anchor"></a><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-1" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_mouseover-1" class="anchor"></a></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#148-161" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.on_click-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#149-156" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#154-167" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.on_click-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#155-162" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-72" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#158-160" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-72" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#164-166" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-11" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4><a href="#method.panel_changed-11" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_mouseover-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
@ -338,8 +338,8 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-58" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#638" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-57" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-57" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-57" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#59-149" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#60-143" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#145-148" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#54-144" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#55-138" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/explore.rs.html#140-143" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-58" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-58" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-State%3CApp%3E-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#85-126" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#86-119" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>

View File

@ -1,3 +1,3 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `finish_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, finish_app_setup"><title>finish_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="finish_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#370-443" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn finish_app_setup(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;title: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;savestate: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;edits: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div><script src="../main.js"></script></body></html>
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="finish_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#370-444" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn finish_app_setup(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;title: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;savestate: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;edits: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div><script src="../main.js"></script></body></html>

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@ -1,6 +1,6 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate game</h2><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">game</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-457" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate game</h2><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">game</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-458" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="app/index.html" title="game::app mod">app</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="challenges/index.html" title="game::challenges mod">challenges</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="common/index.html" title="game::common mod">common</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="debug/index.html" title="game::debug mod">debug</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="devtools/index.html" title="game::devtools mod">devtools</a></td><td class="docblock-short"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
Eventually some might be split into separate crates.</p>
</td></tr><tr class="module-item"><td><a class="mod" href="edit/index.html" title="game::edit mod">edit</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="info/index.html" title="game::info mod">info</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layer/index.html" title="game::layer mod">layer</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pregame/index.html" title="game::pregame mod">pregame</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="sandbox/index.html" title="game::sandbox mod">sandbox</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="ungap/index.html" title="game::ungap mod">ungap</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a> = r&quot;Thu, 26 Aug 2021 17:13:34 +0000&quot;;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a> = r&quot;Thu, 26 Aug 2021 17:24:50 +0000&quot;;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

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@ -6,7 +6,7 @@
Route,
}</pre></div><h2 id="variants" class="variants small-section-header">
Variants<a href="#variants" class="anchor"></a></h2>
<div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Create" class="variant small-section-header"><a href="#variant.Create" class="anchor field"></a><code>Create</code></div><div id="variant.Route" class="variant small-section-header"><a href="#variant.Route" class="anchor field"></a><code>Route</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#32-124" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.make_header" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.make_header" class="fnname">make_header</a>(self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</h4><a href="#method.make_header" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#33-73" title="goto source code">[src]</a></div><div id="method.handle_action" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.handle_action" class="fnname">handle_action</a>&lt;T:&nbsp;<a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> + State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;action: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a><br>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.handle_action" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#75-123" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>&gt; for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#21" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><a href="#method.eq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#21" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
<div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Create" class="variant small-section-header"><a href="#variant.Create" class="anchor field"></a><code>Create</code></div><div id="variant.Route" class="variant small-section-header"><a href="#variant.Route" class="anchor field"></a><code>Route</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#32-130" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.make_header" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.make_header" class="fnname">make_header</a>(self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</h4><a href="#method.make_header" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#33-73" title="goto source code">[src]</a></div><div id="method.handle_action" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.handle_action" class="fnname">handle_action</a>&lt;T:&nbsp;<a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> + State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;action: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a><br>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.handle_action" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#75-129" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>&gt; for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#21" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><a href="#method.eq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#21" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
by <code>==</code>. <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.ne" class="method trait-impl has-srclink"><h4 class="code-header"><div class="code-attribute">#[must_use]</div>fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&amp;self, other: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;</a>Rhs) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a href="#method.ne" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/cmp.rs.html#213" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>!=</code>.</p>
</div></details></div></details><div id="impl-StructuralPartialEq" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#21" title="goto source code">[src]</a></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_top_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_top_panel"><title>make_top_panel in game::ungap::explore - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ExploreMap` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ExploreMap"><title>ExploreMap in game::ungap::explore - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct ExploreMap</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.map_edit_key">map_edit_key</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.launch">launch</a><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a><a href="#impl-TakeLayers">TakeLayers</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">explore</a></h2><div id="sidebar-vars" data-name="ExploreMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">explore</a>::<wbr><a class="struct" href="#">ExploreMap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/explore.rs.html#15-20" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct ExploreMap {
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct ExploreMap</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.map_edit_key">map_edit_key</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a><a href="#impl-TakeLayers">TakeLayers</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">explore</a></h2><div id="sidebar-vars" data-name="ExploreMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">explore</a>::<wbr><a class="struct" href="#">ExploreMap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/explore.rs.html#15-20" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct ExploreMap {
top_panel: Panel,
layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>,
map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.map_edit_key" class="structfield small-section-header"><a href="#structfield.map_edit_key" class="anchor field"></a><code>map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#28-57" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.launch" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.launch" class="fnname">launch</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.launch" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#29-32" title="goto source code">[src]</a></div><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#34-56" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#59-149" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#60-143" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#145-148" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.map_edit_key" class="structfield small-section-header"><a href="#structfield.map_edit_key" class="anchor field"></a><code>map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#28-52" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#29-51" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#54-144" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#55-138" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#140-143" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="../trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-TakeLayers" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#22-26" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="../trait.TakeLayers.html#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/explore.rs.html#23-25" title="goto source code">[src]</a></div></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -1,6 +1,6 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ungap` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ungap"><title>game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-161" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-167" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<table><tr class="import-item"><td><code>pub use self::explore::<a class="struct" href="explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a>;</code></td><td class="docblock-short"></td></tr><tr class="import-item"><td><code>pub use self::layers::<a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>;</code></td><td class="docblock-short"></td></tr><tr class="import-item"><td><code>pub use share::<a class="constant" href="share/constant.PROPOSAL_HOST_URL.html" title="constant game::ungap::share::PROPOSAL_HOST_URL">PROPOSAL_HOST_URL</a>;</code></td><td class="docblock-short"></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="bike_network/index.html" title="game::ungap::bike_network mod">bike_network</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="explore/index.html" title="game::ungap::explore mod">explore</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="labels/index.html" title="game::ungap::labels mod">labels</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layers/index.html" title="game::ungap::layers mod">layers</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="quick_sketch/index.html" title="game::ungap::quick_sketch mod">quick_sketch</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="route/index.html" title="game::ungap::route mod">route</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="share/index.html" title="game::ungap::share mod">share</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.About.html" title="game::ungap::About struct">About</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>

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@ -177,7 +177,7 @@
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;rustdoc 1.54.0 (a178d0322 2021-07-26)&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The build time in RFC2822, UTC.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Thu, 26 Aug 2021 17:13:34 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Thu, 26 Aug 2021 17:24:50 +0000&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The target architecture, given by `CARGO_CFG_TARGET_ARCH`.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;x86_64&quot;</span>;

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@ -457,6 +457,7 @@
<span id="455">455</span>
<span id="456">456</span>
<span id="457">457</span>
<span id="458">458</span>
</pre><pre class="rust">
<span class="comment">// Disable some noisy lints</span>
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">clippy::too_many_arguments</span>, <span class="ident">clippy::type_complexity</span>)]</span>
@ -876,7 +877,8 @@
<span class="macro">vec!</span>[<span class="ident">SandboxMode::simple_new</span>(<span class="ident">app</span>, <span class="ident">mode</span>)]
}
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">setup</span>.<span class="ident">ungap</span> {
<span class="macro">vec!</span>[<span class="ident">ungap::ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)]
<span class="kw">let</span> <span class="ident">layers</span> <span class="op">=</span> <span class="ident">ungap::Layers::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
<span class="macro">vec!</span>[<span class="ident">ungap::ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>)]
} <span class="kw">else</span> {
<span class="comment">// Not attempting to keep the primary and secondary simulations synchronized at the same</span>
<span class="comment">// time yet. Just handle this one startup case, so we can switch maps without constantly</span>

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@ -220,11 +220,6 @@
<span id="218">218</span>
<span id="219">219</span>
<span id="220">220</span>
<span id="221">221</span>
<span id="222">222</span>
<span id="223">223</span>
<span id="224">224</span>
<span id="225">225</span>
</pre><pre class="rust">
<span class="kw">use</span> <span class="ident">geom::Distance</span>;
<span class="kw">use</span> <span class="ident">map_gui::tools::URLManager</span>;
@ -254,11 +249,6 @@
}
<span class="kw">impl</span> <span class="ident">ExploreMap</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">launch</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">layers</span> <span class="op">=</span> <span class="ident">Layers::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
<span class="ident">ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>)
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">layers</span>: <span class="ident">Layers</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">show_building_driveways</span> <span class="op">=</span> <span class="bool-val">false</span>;

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@ -161,6 +161,12 @@
<span id="159">159</span>
<span id="160">160</span>
<span id="161">161</span>
<span id="162">162</span>
<span id="163">163</span>
<span id="164">164</span>
<span id="165">165</span>
<span id="166">166</span>
<span id="167">167</span>
</pre><pre class="rust">
<span class="kw">mod</span> <span class="ident">bike_network</span>;
<span class="kw">mod</span> <span class="ident">explore</span>;
@ -248,12 +254,18 @@
<span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="ident">Box::new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="kw">let</span> <span class="ident">layers</span> <span class="op">=</span> <span class="ident">Layers::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
<span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
<span class="ident">Transition::Pop</span>,
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="comment">// TODO Keep current tab...</span>
<span class="ident">Transition::Replace</span>(<span class="ident">ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)),
<span class="ident">Transition::Replace</span>(<span class="kw">match</span> <span class="self">self</span> {
<span class="ident">Tab::Explore</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>),
<span class="ident">Tab::Create</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">quick_sketch::QuickSketch::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>)
}
<span class="ident">Tab::Route</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">route::RoutePlanner::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>),
}),
])
}),
))