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@ -36,90 +36,90 @@ the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.o
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#84-86" title="goto source code">[src]</a></div><a href="#method.on_mouseover" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#87-99" title="goto source code">[src]</a></div><a href="#method.other_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div></details><div id="method.draw-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#101-113" title="goto source code">[src]</a></div><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><div id="method.draw-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#101-113" title="goto source code">[src]</a></div><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div></details><div id="method.draw_baselayer-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#195-248" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#196-215" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div></details><div id="method.draw_baselayer-64" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#195-248" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#196-215" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#216-229" title="goto source code">[src]</a></div><a href="#method.panel_changed-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#231-234" title="goto source code">[src]</a></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div></details><div id="method.draw_baselayer-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><div id="method.draw-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><div id="method.draw_baselayer-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><div id="method.draw-66" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#725-788" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/route/struct.RenameEdits.html" title="struct game::ungap::route::RenameEdits">RenameEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#726-750" title="goto source code">[src]</a></div><a href="#method.on_click-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#752-783" title="goto source code">[src]</a></div><a href="#method.panel_changed-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div></details><div id="method.draw-74" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#785-787" title="goto source code">[src]</a></div><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><div id="method.draw-75" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#785-787" title="goto source code">[src]</a></div><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#205-218" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#206-213" title="goto source code">[src]</a></div><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#205-218" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#206-213" title="goto source code">[src]</a></div><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-75" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#215-217" title="goto source code">[src]</a></div><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-76" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#215-217" title="goto source code">[src]</a></div><a href="#method.draw-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#92-237" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-153" title="goto source code">[src]</a></div><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-75" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#92-237" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-153" title="goto source code">[src]</a></div><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#155-165" title="goto source code">[src]</a></div><a href="#method.on_mouseover-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#167-197" title="goto source code">[src]</a></div><a href="#method.other_event-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-66" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#199-236" title="goto source code">[src]</a></div><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-67" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#199-236" title="goto source code">[src]</a></div><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-65" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#106-170" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-132" title="goto source code">[src]</a></div><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#106-170" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-132" title="goto source code">[src]</a></div><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#134-158" title="goto source code">[src]</a></div><a href="#method.panel_changed-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#160-165" title="goto source code">[src]</a></div><a href="#method.other_event-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-169" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw_baselayer-67" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-169" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw-67" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76" title="goto source code">[src]</a></div><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76" title="goto source code">[src]</a></div><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#78-82" title="goto source code">[src]</a></div><a href="#method.on_mouseover-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#84-91" title="goto source code">[src]</a></div><a href="#method.other_event-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-69" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97" title="goto source code">[src]</a></div><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-67" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162" title="goto source code">[src]</a></div><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-68" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162" title="goto source code">[src]</a></div><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#164-169" title="goto source code">[src]</a></div><a href="#method.on_mouseover-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#171-184" title="goto source code">[src]</a></div><a href="#method.other_event-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-69" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#186-190" title="goto source code">[src]</a></div><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-70" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#186-190" title="goto source code">[src]</a></div><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-68" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#282-320" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#283-310" title="goto source code">[src]</a></div><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#282-320" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#283-310" title="goto source code">[src]</a></div><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#312-315" title="goto source code">[src]</a></div><a href="#method.other_event-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-70" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#317-319" title="goto source code">[src]</a></div><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-71" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#317-319" title="goto source code">[src]</a></div><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw_baselayer-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276" title="goto source code">[src]</a></div><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-70" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276" title="goto source code">[src]</a></div><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-71" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#278-280" title="goto source code">[src]</a></div><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#278-280" title="goto source code">[src]</a></div><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-70" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#292-345" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#293-340" title="goto source code">[src]</a></div><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-71" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#292-345" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#293-340" title="goto source code">[src]</a></div><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#342-344" title="goto source code">[src]</a></div><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-73" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#342-344" title="goto source code">[src]</a></div><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-71" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#633-646" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#634-645" title="goto source code">[src]</a></div><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-72" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#633-646" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#634-645" title="goto source code">[src]</a></div><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.55.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.55.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
@ -127,7 +127,7 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-72" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-138" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><div id="method.draw-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-138" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#133-137" title="goto source code">[src]</a></div><a href="#method.draw-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
@ -239,134 +239,138 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#266-268" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#270-273" title="goto source code">[src]</a></div><a href="#method.draw-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-33" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-34" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#169-232" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/struct.Viewer.html" title="struct game::ltn::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#170-213" title="goto source code">[src]</a></div><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#215-231" title="goto source code">[src]</a></div><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-34" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#46-84" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#47-78" title="goto source code">[src]</a></div><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#80-83" title="goto source code">[src]</a></div><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-35" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#129-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#130-162" title="goto source code">[src]</a></div><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#164-166" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#168-171" title="goto source code">[src]</a></div><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-35" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#165-233" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/struct.Viewer.html" title="struct game::ltn::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#166-214" title="goto source code">[src]</a></div><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/mod.rs.html#216-232" title="goto source code">[src]</a></div><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-36" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#66-86" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#67-81" title="goto source code">[src]</a></div><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#83-85" title="goto source code">[src]</a></div><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-36" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#129-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#130-162" title="goto source code">[src]</a></div><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#164-166" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#168-171" title="goto source code">[src]</a></div><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-37" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-240" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#191-230" title="goto source code">[src]</a></div><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#232-234" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-239" title="goto source code">[src]</a></div><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-37" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#66-86" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#67-81" title="goto source code">[src]</a></div><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#83-85" title="goto source code">[src]</a></div><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-38" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#298-323" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.About.html" title="struct game::pregame::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#299-313" title="goto source code">[src]</a></div><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#315-317" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#319-322" title="goto source code">[src]</a></div><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-38" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-240" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#191-230" title="goto source code">[src]</a></div><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#232-234" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-239" title="goto source code">[src]</a></div><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-38" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-39" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#337-450" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-441" title="goto source code">[src]</a></div><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#443-449" title="goto source code">[src]</a></div><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-39" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#298-323" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.About.html" title="struct game::pregame::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#299-313" title="goto source code">[src]</a></div><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#315-317" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#319-322" title="goto source code">[src]</a></div><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#132-151" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#133-145" title="goto source code">[src]</a></div><a href="#method.event-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#147-150" title="goto source code">[src]</a></div><a href="#method.draw-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-40" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75" title="goto source code">[src]</a></div><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79" title="goto source code">[src]</a></div><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-40" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#337-450" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-441" title="goto source code">[src]</a></div><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#443-449" title="goto source code">[src]</a></div><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-41" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248" title="goto source code">[src]</a></div><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252" title="goto source code">[src]</a></div><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-41" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75" title="goto source code">[src]</a></div><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79" title="goto source code">[src]</a></div><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-42" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#59-101" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-88" title="goto source code">[src]</a></div><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#90-100" title="goto source code">[src]</a></div><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-42" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248" title="goto source code">[src]</a></div><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252" title="goto source code">[src]</a></div><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-43" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99" title="goto source code">[src]</a></div><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#101-104" title="goto source code">[src]</a></div><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-43" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#59-101" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-88" title="goto source code">[src]</a></div><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#90-100" title="goto source code">[src]</a></div><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-44" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#133-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#134-167" title="goto source code">[src]</a></div><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-44" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99" title="goto source code">[src]</a></div><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#101-104" title="goto source code">[src]</a></div><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-45" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103" title="goto source code">[src]</a></div><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115" title="goto source code">[src]</a></div><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-45" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#133-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#134-167" title="goto source code">[src]</a></div><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-45" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-45" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-46" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-156" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#71-135" title="goto source code">[src]</a></div><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#137-139" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#141-155" title="goto source code">[src]</a></div><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-46" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103" title="goto source code">[src]</a></div><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115" title="goto source code">[src]</a></div><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-47" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#112-163" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#113-158" title="goto source code">[src]</a></div><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#160-162" title="goto source code">[src]</a></div><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-47" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-156" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#71-135" title="goto source code">[src]</a></div><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#137-139" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#141-155" title="goto source code">[src]</a></div><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-48" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194" title="goto source code">[src]</a></div><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#196-208" title="goto source code">[src]</a></div><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-48" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#112-163" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#113-158" title="goto source code">[src]</a></div><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#160-162" title="goto source code">[src]</a></div><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-49" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289" title="goto source code">[src]</a></div><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304" title="goto source code">[src]</a></div><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-49" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194" title="goto source code">[src]</a></div><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#196-208" title="goto source code">[src]</a></div><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#204-265" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#205-251" title="goto source code">[src]</a></div><a href="#method.event-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#253-264" title="goto source code">[src]</a></div><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-50" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#303-394" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#304-388" title="goto source code">[src]</a></div><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#390-393" title="goto source code">[src]</a></div><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-50" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289" title="goto source code">[src]</a></div><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304" title="goto source code">[src]</a></div><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-51" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#507-561" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#508-555" title="goto source code">[src]</a></div><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#557-560" title="goto source code">[src]</a></div><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-51" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#303-394" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#304-388" title="goto source code">[src]</a></div><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#390-393" title="goto source code">[src]</a></div><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-52" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#302-375" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#303-368" title="goto source code">[src]</a></div><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#370-374" title="goto source code">[src]</a></div><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-52" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#507-561" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#508-555" title="goto source code">[src]</a></div><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#557-560" title="goto source code">[src]</a></div><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-53" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133" title="goto source code">[src]</a></div><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148" title="goto source code">[src]</a></div><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-53" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#302-375" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#303-368" title="goto source code">[src]</a></div><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#370-374" title="goto source code">[src]</a></div><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-54" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#112-206" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#113-200" title="goto source code">[src]</a></div><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#202-205" title="goto source code">[src]</a></div><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-54" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133" title="goto source code">[src]</a></div><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148" title="goto source code">[src]</a></div><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-55" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#268-400" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#269-376" title="goto source code">[src]</a></div><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#378-380" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#382-391" title="goto source code">[src]</a></div><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#393-399" title="goto source code">[src]</a></div><a href="#method.on_destroy-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-56" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#108-251" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#109-214" title="goto source code">[src]</a></div><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-56" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-57" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293" title="goto source code">[src]</a></div><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-55" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#112-206" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#113-200" title="goto source code">[src]</a></div><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#202-205" title="goto source code">[src]</a></div><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-55" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-55" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-56" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#268-400" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#269-376" title="goto source code">[src]</a></div><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#378-380" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#382-391" title="goto source code">[src]</a></div><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#393-399" title="goto source code">[src]</a></div><a href="#method.on_destroy-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-57" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#108-251" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#109-214" title="goto source code">[src]</a></div><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#450-637" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#451-634" title="goto source code">[src]</a></div><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#636" title="goto source code">[src]</a></div><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293" title="goto source code">[src]</a></div><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#49-154" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#50-134" title="goto source code">[src]</a></div><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#136-153" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#450-637" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#451-634" title="goto source code">[src]</a></div><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#636" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-117" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#82-107" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#109-116" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#69-131" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-60" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#70-115" title="goto source code">[src]</a></div><a href="#method.event-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#117-130" title="goto source code">[src]</a></div><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#49-154" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-60" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#50-134" title="goto source code">[src]</a></div><a href="#method.event-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#136-153" title="goto source code">[src]</a></div><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-61" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#80-123" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-61" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#81-116" title="goto source code">[src]</a></div><a href="#method.event-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#118-122" title="goto source code">[src]</a></div><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-61" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#69-131" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-61" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#70-115" title="goto source code">[src]</a></div><a href="#method.event-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#117-130" title="goto source code">[src]</a></div><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-62" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#99-164" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-62" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/route/struct.RoutePlanner.html" title="struct game::ungap::route::RoutePlanner">RoutePlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#100-156" title="goto source code">[src]</a></div><a href="#method.event-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#158-163" title="goto source code">[src]</a></div><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-62" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#80-123" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-62" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#81-116" title="goto source code">[src]</a></div><a href="#method.event-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#118-122" title="goto source code">[src]</a></div><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-63" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#99-164" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-63" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/route/struct.RoutePlanner.html" title="struct game::ungap::route::RoutePlanner">RoutePlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#100-156" title="goto source code">[src]</a></div><a href="#method.event-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/route.rs.html#158-163" title="goto source code">[src]</a></div><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#85-131" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#86-115" title="goto source code">[src]</a></div><a href="#method.event-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#117-130" title="goto source code">[src]</a></div><a href="#method.draw-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
|
@ -1,3 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `algorithms` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, algorithms"><title>game::ltn::algorithms - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module algorithms</h2><div class="sidebar-elems"><div id="sidebar-vars" data-name="algorithms" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">algorithms</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/algorithms.rs.html#1-143" title="goto source code">[src]</a></span></h1></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `algorithms` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, algorithms"><title>game::ltn::algorithms - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module algorithms</h2><div class="sidebar-elems"><div id="sidebar-vars" data-name="algorithms" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">algorithms</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/algorithms.rs.html#1-141" title="goto source code">[src]</a></span></h1></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
3
rustdoc/game/ltn/browse/fn.calculate_neighborhoods.html
Normal file
3
rustdoc/game/ltn/browse/fn.calculate_neighborhoods.html
Normal file
@ -0,0 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `calculate_neighborhoods` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, calculate_neighborhoods"><title>calculate_neighborhoods in game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a></h2><div id="sidebar-vars" data-name="calculate_neighborhoods" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a>::<wbr><a class="fn" href="#">calculate_neighborhoods</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#86-125" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn calculate_neighborhoods(app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> GeomBatch</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
5
rustdoc/game/ltn/browse/index.html
Normal file
5
rustdoc/game/ltn/browse/index.html
Normal file
@ -0,0 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `browse` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, browse"><title>game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module browse</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="browse" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">browse</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#1-125" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.BrowseNeighborhoods.html" title="game::ltn::browse::BrowseNeighborhoods struct">BrowseNeighborhoods</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.calculate_neighborhoods.html" title="game::ltn::browse::calculate_neighborhoods fn">calculate_neighborhoods</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
1
rustdoc/game/ltn/browse/sidebar-items.js
Normal file
1
rustdoc/game/ltn/browse/sidebar-items.js
Normal file
@ -0,0 +1 @@
|
||||
initSidebarItems({"fn":[["calculate_neighborhoods",""]],"struct":[["BrowseNeighborhoods",""]]});
|
32
rustdoc/game/ltn/browse/struct.BrowseNeighborhoods.html
Normal file
32
rustdoc/game/ltn/browse/struct.BrowseNeighborhoods.html
Normal file
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@ -1,5 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ltn` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ltn"><title>game::ltn - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ltn</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="ltn" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ltn</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/ltn/mod.rs.html#1-270" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="algorithms/index.html" title="game::ltn::algorithms mod">algorithms</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ltn` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ltn"><title>game::ltn - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ltn</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="ltn" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ltn</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/ltn/mod.rs.html#1-272" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<div class="item-table"><div class="item-left import-item"><code>pub use browse::<a class="struct" href="browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a>;</code></div><div class="item-right docblock-short"></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="algorithms/index.html" title="game::ltn::algorithms mod">algorithms</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="browse/index.html" title="game::ltn::browse mod">browse</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Neighborhood.html" title="game::ltn::Neighborhood struct">Neighborhood</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.RatRun.html" title="game::ltn::RatRun struct">RatRun</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.Viewer.html" title="game::ltn::Viewer struct">Viewer</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
</body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"mod":[["algorithms",""]],"struct":[["Neighborhood",""],["RatRun",""],["Viewer",""]]});
|
||||
initSidebarItems({"mod":[["algorithms",""],["browse",""]],"struct":[["Neighborhood",""],["RatRun",""],["Viewer",""]]});
|
File diff suppressed because one or more lines are too long
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@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a> = r"Sun, 26 Sep 2021 20:26:56 +0000";</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/1.55.0/std/primitive.str.html">str</a> = r"Sun, 26 Sep 2021 21:04:54 +0000";</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -5,7 +5,7 @@ sourcesIndex["cli"] = {"name":"","files":["augment_scenario.rs","clip_osm.rs","g
|
||||
sourcesIndex["collisions"] = {"name":"","files":["lib.rs"]};
|
||||
sourcesIndex["convert_osm"] = {"name":"","files":["clip.rs","elevation.rs","extract.rs","lib.rs","osm_geom.rs","parking.rs","reader.rs","split_ways.rs","transit.rs"]};
|
||||
sourcesIndex["fifteen_min"] = {"name":"","files":["find_amenities.rs","find_home.rs","isochrone.rs","lib.rs","viewer.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"challenges","files":["cutscene.rs","mod.rs","prebake.rs"]},{"name":"common","files":["mod.rs","route_sketcher.rs","select.rs","warp.rs","waypoints.rs"]},{"name":"debug","files":["blocked_by.rs","floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","routes.rs","select_roads.rs","shared_row.rs","streetmix.rs","uber_turns.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mod.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","gmns.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["heuristics.rs","mod.rs","multiple_roads.rs","roads.rs","routes.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","favorites.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","problems.rs","traffic.rs","transit.rs"]},{"name":"ltn","files":["algorithms.rs","mod.rs"]},{"name":"pregame","files":["mod.rs","proposals.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","mode_shift.rs","parking_overhead.rs","risks.rs","selector.rs","traffic_signals.rs","travel_times.rs","trip_problems.rs","trip_table.rs"]},{"name":"gameplay","dirs":[{"name":"freeform","files":["importers.rs","mod.rs","spawner.rs"]}],"files":["actdev.rs","commute.rs","fix_traffic_signals.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["minimap.rs","misc_tools.rs","mod.rs","speed.rs","time_warp.rs"]},{"name":"ungap","files":["bike_network.rs","explore.rs","labels.rs","layers.rs","mod.rs","predict.rs","quick_sketch.rs","route.rs","share.rs"]}],"files":["app.rs","lib.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"challenges","files":["cutscene.rs","mod.rs","prebake.rs"]},{"name":"common","files":["mod.rs","route_sketcher.rs","select.rs","warp.rs","waypoints.rs"]},{"name":"debug","files":["blocked_by.rs","floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","routes.rs","select_roads.rs","shared_row.rs","streetmix.rs","uber_turns.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mod.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","gmns.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["heuristics.rs","mod.rs","multiple_roads.rs","roads.rs","routes.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","favorites.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","problems.rs","traffic.rs","transit.rs"]},{"name":"ltn","files":["algorithms.rs","browse.rs","mod.rs"]},{"name":"pregame","files":["mod.rs","proposals.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","mode_shift.rs","parking_overhead.rs","risks.rs","selector.rs","traffic_signals.rs","travel_times.rs","trip_problems.rs","trip_table.rs"]},{"name":"gameplay","dirs":[{"name":"freeform","files":["importers.rs","mod.rs","spawner.rs"]}],"files":["actdev.rs","commute.rs","fix_traffic_signals.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["minimap.rs","misc_tools.rs","mod.rs","speed.rs","time_warp.rs"]},{"name":"ungap","files":["bike_network.rs","explore.rs","labels.rs","layers.rs","mod.rs","predict.rs","quick_sketch.rs","route.rs","share.rs"]}],"files":["app.rs","lib.rs"]};
|
||||
sourcesIndex["geom"] = {"name":"","files":["angle.rs","bounds.rs","circle.rs","distance.rs","duration.rs","find_closest.rs","gps.rs","lib.rs","line.rs","percent.rs","polygon.rs","polyline.rs","pt.rs","ring.rs","speed.rs","stats.rs","time.rs"]};
|
||||
sourcesIndex["headless"] = {"name":"","files":["main.rs"]};
|
||||
sourcesIndex["importer"] = {"name":"","dirs":[{"name":"soundcast","files":["mod.rs","popdat.rs","trips.rs"]}],"files":["berlin.rs","configuration.rs","generic.rs","lib.rs","seattle.rs","uk.rs","utils.rs"]};
|
||||
|
@ -175,7 +175,7 @@
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"rustdoc 1.55.0 (c8dfcfe04 2021-09-06)"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The build time in RFC2822, UTC."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Sun, 26 Sep 2021 20:26:56 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Sun, 26 Sep 2021 21:04:54 +0000"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"x86_64"</span>;
|
||||
|
@ -882,7 +882,7 @@
|
||||
<span class="kw">let</span> <span class="ident">layers</span> <span class="op">=</span> <span class="ident">ungap::Layers::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
|
||||
<span class="macro">vec!</span>[<span class="ident">ungap::ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">layers</span>)]
|
||||
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">setup</span>.<span class="ident">ltn</span> {
|
||||
<span class="macro">vec!</span>[<span class="ident">ltn::Viewer::start_anywhere</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)]
|
||||
<span class="macro">vec!</span>[<span class="ident">ltn::BrowseNeighborhoods::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)]
|
||||
} <span class="kw">else</span> {
|
||||
<span class="comment">// Not attempting to keep the primary and secondary simulations synchronized at the same</span>
|
||||
<span class="comment">// time yet. Just handle this one startup case, so we can switch maps without constantly</span>
|
||||
|
@ -139,8 +139,6 @@
|
||||
<span id="139">139</span>
|
||||
<span id="140">140</span>
|
||||
<span id="141">141</span>
|
||||
<span id="142">142</span>
|
||||
<span id="143">143</span>
|
||||
</pre><pre class="rust">
|
||||
<span class="kw">use</span> <span class="ident">std::collections</span>::{<span class="ident">BTreeSet</span>, <span class="ident">HashMap</span>};
|
||||
|
||||
@ -189,16 +187,29 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">n</span> <span class="op">=</span> <span class="ident">Neighborhood</span> {
|
||||
<span class="ident">Neighborhood</span> {
|
||||
<span class="ident">interior</span>,
|
||||
<span class="ident">perimeter</span>,
|
||||
<span class="ident">borders</span>,
|
||||
|
||||
<span class="ident">modal_filters</span>: <span class="ident">BTreeSet::new</span>(),
|
||||
<span class="ident">rat_runs</span>: <span class="ident">Vec::new</span>(),
|
||||
};
|
||||
<span class="ident">n</span>.<span class="ident">rat_runs</span> <span class="op">=</span> <span class="ident">n</span>.<span class="ident">find_rat_runs</span>(<span class="ident">map</span>);
|
||||
<span class="ident">n</span>
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// Just finds a sampling of rat runs, not necessarily all of them</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">calculate_rat_runs</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>) {
|
||||
<span class="comment">// Just flood from each border and see if we can reach another border.</span>
|
||||
<span class="comment">//</span>
|
||||
<span class="comment">// We might be able to do this in one pass, seeding the queue with all borders. But I think</span>
|
||||
<span class="comment">// the "visited" bit would get tangled up between different possibilities...</span>
|
||||
<span class="self">self</span>.<span class="ident">rat_runs</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">borders</span>
|
||||
.<span class="ident">iter</span>()
|
||||
.<span class="ident">flat_map</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="self">self</span>.<span class="ident">rat_run_from</span>(<span class="ident">map</span>, <span class="kw-2">*</span><span class="ident">i</span>))
|
||||
.<span class="ident">collect</span>();
|
||||
<span class="self">self</span>.<span class="ident">rat_runs</span>
|
||||
.<span class="ident">sort_by</span>(<span class="op">|</span><span class="ident">a</span>, <span class="ident">b</span><span class="op">|</span> <span class="ident">a</span>.<span class="ident">length_ratio</span>.<span class="ident">partial_cmp</span>(<span class="kw-2">&</span><span class="ident">b</span>.<span class="ident">length_ratio</span>).<span class="ident">unwrap</span>());
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">toggle_modal_filter</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">r</span>: <span class="ident">RoadID</span>) {
|
||||
@ -207,7 +218,7 @@
|
||||
} <span class="kw">else</span> {
|
||||
<span class="self">self</span>.<span class="ident">modal_filters</span>.<span class="ident">insert</span>(<span class="ident">r</span>);
|
||||
}
|
||||
<span class="self">self</span>.<span class="ident">rat_runs</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">find_rat_runs</span>(<span class="ident">map</span>);
|
||||
<span class="self">self</span>.<span class="ident">calculate_rat_runs</span>(<span class="ident">map</span>);
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_interior_road</span>(<span class="ident">r</span>: <span class="ident">RoadID</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> {
|
||||
@ -219,21 +230,6 @@
|
||||
.<span class="ident">any</span>(<span class="op">|</span><span class="ident">l</span><span class="op">|</span> <span class="ident">PathConstraints::Car</span>.<span class="ident">can_use</span>(<span class="ident">l</span>, <span class="ident">map</span>))
|
||||
}
|
||||
|
||||
<span class="comment">// Just returns a sampling of rat runs, not necessarily all of them</span>
|
||||
<span class="kw">fn</span> <span class="ident">find_rat_runs</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Vec</span><span class="op"><</span><span class="ident">RatRun</span><span class="op">></span> {
|
||||
<span class="comment">// Just flood from each border and see if we can reach another border.</span>
|
||||
<span class="comment">//</span>
|
||||
<span class="comment">// We might be able to do this in one pass, seeding the queue with all borders. But I think</span>
|
||||
<span class="comment">// the "visited" bit would get tangled up between different possibilities...</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">runs</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">RatRun</span><span class="op">></span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">borders</span>
|
||||
.<span class="ident">iter</span>()
|
||||
.<span class="ident">flat_map</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="self">self</span>.<span class="ident">rat_run_from</span>(<span class="ident">map</span>, <span class="kw-2">*</span><span class="ident">i</span>))
|
||||
.<span class="ident">collect</span>();
|
||||
<span class="ident">runs</span>.<span class="ident">sort_by</span>(<span class="op">|</span><span class="ident">a</span>, <span class="ident">b</span><span class="op">|</span> <span class="ident">a</span>.<span class="ident">length_ratio</span>.<span class="ident">partial_cmp</span>(<span class="kw-2">&</span><span class="ident">b</span>.<span class="ident">length_ratio</span>).<span class="ident">unwrap</span>());
|
||||
<span class="ident">runs</span>
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">rat_run_from</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">start</span>: <span class="ident">IntersectionID</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">RatRun</span><span class="op">></span> {
|
||||
<span class="comment">// We don't need a priority queue</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">back_refs</span> <span class="op">=</span> <span class="ident">HashMap::new</span>();
|
||||
|
255
rustdoc/src/game/ltn/browse.rs.html
Normal file
255
rustdoc/src/game/ltn/browse.rs.html
Normal file
@ -0,0 +1,255 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/src/ltn/browse.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>browse.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input"name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span>
|
||||
<span id="2"> 2</span>
|
||||
<span id="3"> 3</span>
|
||||
<span id="4"> 4</span>
|
||||
<span id="5"> 5</span>
|
||||
<span id="6"> 6</span>
|
||||
<span id="7"> 7</span>
|
||||
<span id="8"> 8</span>
|
||||
<span id="9"> 9</span>
|
||||
<span id="10"> 10</span>
|
||||
<span id="11"> 11</span>
|
||||
<span id="12"> 12</span>
|
||||
<span id="13"> 13</span>
|
||||
<span id="14"> 14</span>
|
||||
<span id="15"> 15</span>
|
||||
<span id="16"> 16</span>
|
||||
<span id="17"> 17</span>
|
||||
<span id="18"> 18</span>
|
||||
<span id="19"> 19</span>
|
||||
<span id="20"> 20</span>
|
||||
<span id="21"> 21</span>
|
||||
<span id="22"> 22</span>
|
||||
<span id="23"> 23</span>
|
||||
<span id="24"> 24</span>
|
||||
<span id="25"> 25</span>
|
||||
<span id="26"> 26</span>
|
||||
<span id="27"> 27</span>
|
||||
<span id="28"> 28</span>
|
||||
<span id="29"> 29</span>
|
||||
<span id="30"> 30</span>
|
||||
<span id="31"> 31</span>
|
||||
<span id="32"> 32</span>
|
||||
<span id="33"> 33</span>
|
||||
<span id="34"> 34</span>
|
||||
<span id="35"> 35</span>
|
||||
<span id="36"> 36</span>
|
||||
<span id="37"> 37</span>
|
||||
<span id="38"> 38</span>
|
||||
<span id="39"> 39</span>
|
||||
<span id="40"> 40</span>
|
||||
<span id="41"> 41</span>
|
||||
<span id="42"> 42</span>
|
||||
<span id="43"> 43</span>
|
||||
<span id="44"> 44</span>
|
||||
<span id="45"> 45</span>
|
||||
<span id="46"> 46</span>
|
||||
<span id="47"> 47</span>
|
||||
<span id="48"> 48</span>
|
||||
<span id="49"> 49</span>
|
||||
<span id="50"> 50</span>
|
||||
<span id="51"> 51</span>
|
||||
<span id="52"> 52</span>
|
||||
<span id="53"> 53</span>
|
||||
<span id="54"> 54</span>
|
||||
<span id="55"> 55</span>
|
||||
<span id="56"> 56</span>
|
||||
<span id="57"> 57</span>
|
||||
<span id="58"> 58</span>
|
||||
<span id="59"> 59</span>
|
||||
<span id="60"> 60</span>
|
||||
<span id="61"> 61</span>
|
||||
<span id="62"> 62</span>
|
||||
<span id="63"> 63</span>
|
||||
<span id="64"> 64</span>
|
||||
<span id="65"> 65</span>
|
||||
<span id="66"> 66</span>
|
||||
<span id="67"> 67</span>
|
||||
<span id="68"> 68</span>
|
||||
<span id="69"> 69</span>
|
||||
<span id="70"> 70</span>
|
||||
<span id="71"> 71</span>
|
||||
<span id="72"> 72</span>
|
||||
<span id="73"> 73</span>
|
||||
<span id="74"> 74</span>
|
||||
<span id="75"> 75</span>
|
||||
<span id="76"> 76</span>
|
||||
<span id="77"> 77</span>
|
||||
<span id="78"> 78</span>
|
||||
<span id="79"> 79</span>
|
||||
<span id="80"> 80</span>
|
||||
<span id="81"> 81</span>
|
||||
<span id="82"> 82</span>
|
||||
<span id="83"> 83</span>
|
||||
<span id="84"> 84</span>
|
||||
<span id="85"> 85</span>
|
||||
<span id="86"> 86</span>
|
||||
<span id="87"> 87</span>
|
||||
<span id="88"> 88</span>
|
||||
<span id="89"> 89</span>
|
||||
<span id="90"> 90</span>
|
||||
<span id="91"> 91</span>
|
||||
<span id="92"> 92</span>
|
||||
<span id="93"> 93</span>
|
||||
<span id="94"> 94</span>
|
||||
<span id="95"> 95</span>
|
||||
<span id="96"> 96</span>
|
||||
<span id="97"> 97</span>
|
||||
<span id="98"> 98</span>
|
||||
<span id="99"> 99</span>
|
||||
<span id="100">100</span>
|
||||
<span id="101">101</span>
|
||||
<span id="102">102</span>
|
||||
<span id="103">103</span>
|
||||
<span id="104">104</span>
|
||||
<span id="105">105</span>
|
||||
<span id="106">106</span>
|
||||
<span id="107">107</span>
|
||||
<span id="108">108</span>
|
||||
<span id="109">109</span>
|
||||
<span id="110">110</span>
|
||||
<span id="111">111</span>
|
||||
<span id="112">112</span>
|
||||
<span id="113">113</span>
|
||||
<span id="114">114</span>
|
||||
<span id="115">115</span>
|
||||
<span id="116">116</span>
|
||||
<span id="117">117</span>
|
||||
<span id="118">118</span>
|
||||
<span id="119">119</span>
|
||||
<span id="120">120</span>
|
||||
<span id="121">121</span>
|
||||
<span id="122">122</span>
|
||||
<span id="123">123</span>
|
||||
<span id="124">124</span>
|
||||
<span id="125">125</span>
|
||||
</pre><pre class="rust">
|
||||
<span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">map_gui::tools</span>::{<span class="ident">nice_map_name</span>, <span class="ident">CityPicker</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui::ID</span>;
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
<span class="ident">lctrl</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>,
|
||||
<span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">TextExt</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
|
||||
};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">super</span>::{<span class="ident">Neighborhood</span>, <span class="ident">Viewer</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::common::intersections_from_roads</span>;
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">BrowseNeighborhoods</span> {
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>,
|
||||
<span class="ident">draw_neighborhoods</span>: <span class="ident">Drawable</span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">BrowseNeighborhoods</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
|
||||
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
|
||||
<span class="ident">Line</span>(<span class="string">"LTN tool"</span>).<span class="ident">small_heading</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>()
|
||||
.<span class="ident">btn_popup_icon_text</span>(
|
||||
<span class="string">"system/assets/tools/map.svg"</span>,
|
||||
<span class="ident">nice_map_name</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()),
|
||||
)
|
||||
.<span class="ident">hotkey</span>(<span class="ident">lctrl</span>(<span class="ident">Key::L</span>))
|
||||
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"change map"</span>)
|
||||
.<span class="ident">centered_vert</span>()
|
||||
.<span class="ident">align_right</span>(),
|
||||
]),
|
||||
<span class="string">"Click a neighborhood"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>),
|
||||
]))
|
||||
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::Left</span>, <span class="ident">VerticalAlignment::Top</span>)
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
<span class="kw">let</span> <span class="ident">draw_neighborhoods</span> <span class="op">=</span> <span class="ident">calculate_neighborhoods</span>(<span class="ident">app</span>).<span class="ident">upload</span>(<span class="ident">ctx</span>);
|
||||
<span class="ident">Box::new</span>(<span class="ident">BrowseNeighborhoods</span> {
|
||||
<span class="ident">panel</span>,
|
||||
<span class="ident">draw_neighborhoods</span>,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">BrowseNeighborhoods</span> {
|
||||
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> {
|
||||
<span class="ident">ctx</span>.<span class="ident">canvas_movement</span>();
|
||||
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">redo_mouseover</span>() {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span>
|
||||
<span class="kw">match</span> <span class="ident">app</span>.<span class="ident">mouseover_unzoomed_roads_and_intersections</span>(<span class="ident">ctx</span>) {
|
||||
<span class="ident">x</span> @ <span class="prelude-val">Some</span>(<span class="ident">ID::Road</span>(<span class="kw">_</span>)) <span class="op">=</span><span class="op">></span> <span class="ident">x</span>,
|
||||
<span class="prelude-val">Some</span>(<span class="ident">ID::Lane</span>(<span class="ident">l</span>)) <span class="op">=</span><span class="op">></span> <span class="prelude-val">Some</span>(<span class="ident">ID::Road</span>(<span class="ident">l</span>.<span class="ident">road</span>)),
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="prelude-val">None</span>,
|
||||
};
|
||||
}
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">ID::Road</span>(<span class="ident">r</span>)) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> {
|
||||
<span class="kw">if</span> <span class="ident">Neighborhood::is_interior_road</span>(<span class="ident">r</span>, <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>) <span class="op">&&</span> <span class="ident">ctx</span>.<span class="ident">normal_left_click</span>() {
|
||||
<span class="kw">return</span> <span class="ident">Transition::Replace</span>(<span class="ident">Viewer::start_from_road</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">r</span>));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
|
||||
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
|
||||
<span class="string">"change map"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
|
||||
<span class="ident">Transition::Replace</span>(<span class="ident">BrowseNeighborhoods::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>))
|
||||
}),
|
||||
));
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(),
|
||||
}
|
||||
}
|
||||
<span class="ident">Transition::Keep</span>
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw_neighborhoods</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">calculate_neighborhoods</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">GeomBatch</span> {
|
||||
<span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>;
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">unvisited</span> <span class="op">=</span> <span class="ident">BTreeSet::new</span>();
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch::new</span>();
|
||||
<span class="kw">let</span> <span class="ident">colors</span> <span class="op">=</span> [
|
||||
<span class="ident">Color::BLUE</span>,
|
||||
<span class="ident">Color::ORANGE</span>,
|
||||
<span class="ident">Color::PURPLE</span>,
|
||||
<span class="ident">Color::RED</span>,
|
||||
<span class="ident">Color::GREEN</span>,
|
||||
<span class="ident">Color::CYAN</span>,
|
||||
];
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">num_neighborhoods</span> <span class="op">=</span> <span class="number">0</span>;
|
||||
|
||||
<span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">all_roads</span>() {
|
||||
<span class="kw">if</span> <span class="ident">Neighborhood::is_interior_road</span>(<span class="ident">r</span>.<span class="ident">id</span>, <span class="ident">map</span>) {
|
||||
<span class="ident">unvisited</span>.<span class="ident">insert</span>(<span class="ident">r</span>.<span class="ident">id</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">while</span> <span class="op">!</span><span class="ident">unvisited</span>.<span class="ident">is_empty</span>() {
|
||||
<span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="kw-2">*</span><span class="ident">unvisited</span>.<span class="ident">iter</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">neighborhood</span> <span class="op">=</span> <span class="ident">Neighborhood::from_road</span>(<span class="ident">map</span>, <span class="ident">start</span>);
|
||||
|
||||
<span class="comment">// TODO Either use that 4-color theorem and actually guarantee no adjacent same-color ones,</span>
|
||||
<span class="comment">// or change the style to have a clear outline around each</span>
|
||||
<span class="kw">let</span> <span class="ident">color</span> <span class="op">=</span> <span class="ident">colors</span>[<span class="ident">num_neighborhoods</span> <span class="op">%</span> <span class="ident">colors</span>.<span class="ident">len</span>()];
|
||||
<span class="ident">num_neighborhoods</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>;
|
||||
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">intersections_from_roads</span>(<span class="kw-2">&</span><span class="ident">neighborhood</span>.<span class="ident">interior</span>, <span class="ident">map</span>) {
|
||||
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">color</span>, <span class="ident">map</span>.<span class="ident">get_i</span>(<span class="ident">i</span>).<span class="ident">polygon</span>.<span class="ident">clone</span>());
|
||||
}
|
||||
<span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="ident">neighborhood</span>.<span class="ident">interior</span> {
|
||||
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">color</span>, <span class="ident">map</span>.<span class="ident">get_r</span>(<span class="ident">r</span>).<span class="ident">get_thick_polygon</span>());
|
||||
<span class="ident">unvisited</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">r</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="ident">batch</span>
|
||||
}
|
||||
</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script>
|
||||
</body></html>
|
@ -268,6 +268,8 @@
|
||||
<span id="268">268</span>
|
||||
<span id="269">269</span>
|
||||
<span id="270">270</span>
|
||||
<span id="271">271</span>
|
||||
<span id="272">272</span>
|
||||
</pre><pre class="rust">
|
||||
<span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>;
|
||||
|
||||
@ -282,8 +284,10 @@
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::common::intersections_from_roads</span>;
|
||||
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident">browse::BrowseNeighborhoods</span>;
|
||||
|
||||
<span class="kw">mod</span> <span class="ident">algorithms</span>;
|
||||
<span class="kw">mod</span> <span class="ident">browse</span>;
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Viewer</span> {
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>,
|
||||
@ -313,20 +317,9 @@
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Viewer</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">start_anywhere</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="comment">// Find some residential road to start on</span>
|
||||
<span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">app</span>
|
||||
.<span class="ident">primary</span>
|
||||
.<span class="ident">map</span>
|
||||
.<span class="ident">all_roads</span>()
|
||||
.<span class="ident">iter</span>()
|
||||
.<span class="ident">find</span>(<span class="op">|</span><span class="ident">r</span><span class="op">|</span> <span class="ident">Neighborhood::is_interior_road</span>(<span class="ident">r</span>.<span class="ident">id</span>, <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>))
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="ident">Viewer::start_from_road</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">r</span>.<span class="ident">id</span>)
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">start_from_road</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">start</span>: <span class="ident">RoadID</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">neighborhood</span> <span class="op">=</span> <span class="ident">Neighborhood::from_road</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>, <span class="ident">start</span>);
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">neighborhood</span> <span class="op">=</span> <span class="ident">Neighborhood::from_road</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>, <span class="ident">start</span>);
|
||||
<span class="ident">neighborhood</span>.<span class="ident">calculate_rat_runs</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>);
|
||||
<span class="kw">let</span> (<span class="ident">draw_neighborhood</span>, <span class="ident">legend</span>) <span class="op">=</span> <span class="ident">neighborhood</span>.<span class="ident">render</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
|
||||
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
|
||||
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
|
||||
@ -341,6 +334,11 @@
|
||||
.<span class="ident">centered_vert</span>()
|
||||
.<span class="ident">align_right</span>(),
|
||||
]),
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>()
|
||||
.<span class="ident">btn_outline</span>
|
||||
.<span class="ident">text</span>(<span class="string">"Browse neighborhoods"</span>)
|
||||
.<span class="ident">hotkey</span>(<span class="ident">Key::B</span>)
|
||||
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">legend</span>,
|
||||
<span class="ident">Text::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"rat runs"</span>),
|
||||
]))
|
||||
@ -466,7 +464,9 @@
|
||||
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> <span class="ident">Transition::Replace</span>(<span class="ident">Viewer::start_anywhere</span>(<span class="ident">ctx</span>, <span class="ident">app</span>))),
|
||||
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
|
||||
<span class="ident">Transition::Replace</span>(<span class="ident">BrowseNeighborhoods::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>))
|
||||
}),
|
||||
));
|
||||
}
|
||||
<span class="string">"previous rat run"</span> <span class="op">=</span><span class="op">></span> {
|
||||
@ -477,6 +477,9 @@
|
||||
<span class="self">self</span>.<span class="ident">current_rat_run_idx</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>;
|
||||
<span class="self">self</span>.<span class="ident">recalculate</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
|
||||
}
|
||||
<span class="string">"Browse neighborhoods"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition::Replace</span>(<span class="ident">BrowseNeighborhoods::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>));
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable!</span>(),
|
||||
}
|
||||
}
|
||||
@ -534,9 +537,10 @@
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">RatRun</span> {
|
||||
<span class="kw">fn</span> <span class="ident">roads</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span>(<span class="kw-2">&</span><span class="lifetime">'a</span> <span class="self">self</span>, <span class="ident">map</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Map</span>) <span class="op">-</span><span class="op">></span> <span class="kw">impl</span> <span class="ident">Iterator</span><span class="op"><</span><span class="ident">Item</span> <span class="op">=</span> <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Road</span><span class="op">></span> {
|
||||
<span class="comment">// TODO Find the neighborhoods that aren't being defined right, instead of flat_map here</span>
|
||||
<span class="self">self</span>.<span class="ident">path</span>
|
||||
.<span class="ident">windows</span>(<span class="number">2</span>)
|
||||
.<span class="ident">map</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">pair</span><span class="op">|</span> <span class="ident">map</span>.<span class="ident">get_i</span>(<span class="ident">pair</span>[<span class="number">0</span>]).<span class="ident">find_road_between</span>(<span class="ident">pair</span>[<span class="number">1</span>], <span class="ident">map</span>).<span class="ident">unwrap</span>())
|
||||
.<span class="ident">flat_map</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">pair</span><span class="op">|</span> <span class="ident">map</span>.<span class="ident">get_i</span>(<span class="ident">pair</span>[<span class="number">0</span>]).<span class="ident">find_road_between</span>(<span class="ident">pair</span>[<span class="number">1</span>], <span class="ident">map</span>))
|
||||
}
|
||||
}
|
||||
</pre></div>
|
||||
|
Loading…
Reference in New Issue
Block a user