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Better snapping heuristic: if only a small section of a cyclepath is close to a parallel road, don't snap it at all. #330
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@ -135,6 +135,7 @@ fn v1(
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let cycleway_half_width = (cycleway.total_width / 2.0) + buffer_from_cycleway;
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// Walk along the cycleway's center line
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let mut dist = Distance::ZERO;
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let mut matches_here = Vec::new();
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loop {
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let (pt, cycleway_angle) = cycleway.center.must_dist_along(dist);
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let perp_line = Line::must_new(
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@ -160,7 +161,7 @@ fn v1(
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.opposite()
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.approx_eq(cycleway_angle, parallel_threshold)
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{
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matches.insert(cycleway.id, road_pair);
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matches_here.push(road_pair);
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// Just stop at the first, closest hit. One point along a cycleway might be
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// close to multiple road edges, but we want the closest hit.
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break;
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@ -174,6 +175,19 @@ fn v1(
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dist += step_size;
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dist = dist.min(cycleway.center.length());
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}
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// If only part of this cyclepath snapped to a parallel road, just keep it separate.
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let pct_snapped = (matches_here.len() as f64) / (cycleway.center.length() / step_size);
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info!(
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"Only {}% of {} snapped to a road",
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(pct_snapped * 100.0).round(),
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cycleway.id
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);
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if pct_snapped >= 0.8 {
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for pair in matches_here {
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matches.insert(cycleway.id, pair);
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}
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}
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}
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if DEBUG_OUTPUT {
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