mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
Humble start to adjusting how distances and durations are printed in the UI. #331
Also trimmed out a few old UI settings; they kind of started as experiments, but now the alternative feels useless to maintain.
This commit is contained in:
parent
df873a5cf9
commit
a1c53d5e1c
@ -199,15 +199,10 @@ impl App {
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let mut cache = self.primary.draw_map.agents.borrow_mut();
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cache.draw_unzoomed_agents(
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g,
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source,
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&self.primary.map,
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&self.unzoomed_agents,
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g,
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if self.opts.large_unzoomed_agents {
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Some(Distance::meters(10.0) / g.canvas.cam_zoom)
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} else {
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None
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},
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self.opts.debug_all_agents,
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&self.cs,
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);
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@ -285,15 +285,10 @@ impl Minimap {
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let mut cache = app.primary.draw_map.agents.borrow_mut();
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cache.draw_unzoomed_agents(
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g,
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&app.primary.sim,
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&app.primary.map,
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&app.unzoomed_agents,
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g,
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if app.opts.large_unzoomed_agents {
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Some(Distance::meters(2.0 + (self.zoom_lvl as f64)) / self.zoom)
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} else {
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None
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},
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app.opts.debug_all_agents,
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&app.cs,
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);
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@ -53,7 +53,7 @@ pub fn info(ctx: &EventCtx, app: &App, details: &mut Details, id: LaneID) -> Vec
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kv.push(("Speed limit", r.speed_limit.to_string()));
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}
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kv.push(("Length", l.length().describe_rounded()));
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kv.push(("Length", l.length().to_string(&app.opts.units)));
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rows.extend(make_table(ctx, kv));
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@ -80,8 +80,8 @@ pub fn ongoing(
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.force_width_pct(ctx, col_width),
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Widget::col(vec![
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Text::from_all(vec![
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Line(props.dist_crossed.describe_rounded()),
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Line(format!("/{}", props.total_dist.describe_rounded())).secondary(),
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Line(props.dist_crossed.to_string(&app.opts.units)),
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Line(format!("/{}", props.total_dist.to_string(&app.opts.units))).secondary(),
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])
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.draw(ctx),
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Text::from_all(vec![
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@ -488,14 +488,14 @@ fn highlight_slow_lanes(ctx: &EventCtx, app: &App, details: &mut Details, id: Tr
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/// Helper func for make_bar()
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/// Builds a default text overlay widget
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fn build_text(msgs: &Vec<String>, distance: &Distance) -> Text {
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fn build_text(app: &App, msgs: &Vec<String>, distance: Distance) -> Text {
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let mut display_txt = Text::new();
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for msg in msgs {
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display_txt.add(Line(msg));
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}
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display_txt.add(Line(format!(
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" Distance covered: {}",
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distance.describe_rounded()
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distance.to_string(&app.opts.units)
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)));
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display_txt
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}
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@ -606,7 +606,7 @@ fn make_bar(
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segments.push((
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norm_distance,
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norm_color,
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build_text(&msgs, &norm_distance),
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build_text(app, &msgs, norm_distance),
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));
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let mut display_txt = Text::from(Line(&p.phase_type.describe(map)));
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display_txt.add(Line(format!(
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@ -617,7 +617,7 @@ fn make_bar(
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display_txt.add(Line(format!(" Lane ID: {}", id)));
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display_txt.add(Line(format!(
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" Lane distance: {}",
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lane_detail.length().describe_rounded()
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lane_detail.length().to_string(&app.opts.units)
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)));
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display_txt.add(Line(format!(" Average speed: {}", avg_speed)));
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segments.push((lane_detail.length(), Color::RED, display_txt));
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@ -633,7 +633,7 @@ fn make_bar(
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segments.push((
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norm_distance,
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norm_color,
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build_text(&msgs, &norm_distance),
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build_text(app, &msgs, norm_distance),
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));
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let mut display_txt = Text::from(Line(&p.phase_type.describe(map)));
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@ -661,7 +661,11 @@ fn make_bar(
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}
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}
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}
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segments.push((norm_distance, norm_color, build_text(&msgs, &norm_distance)));
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segments.push((
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norm_distance,
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norm_color,
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build_text(app, &msgs, norm_distance),
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));
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} else {
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// TODO Think of something to do instead
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error!("No path for {}", trip_id)
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@ -117,7 +117,7 @@ impl BikeNetwork {
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Line(format!("{} lanes", num_lanes)),
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Line(format!(
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"total distance of {}",
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total_dist.describe_rounded()
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total_dist.to_string(&app.opts.units)
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)),
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])
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.draw(ctx),
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@ -1,4 +1,4 @@
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use geom::Duration;
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use geom::{Duration, UnitFmt};
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use widgetry::{
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Btn, Checkbox, Choice, EventCtx, GeomBatch, GfxCtx, Key, Line, Outcome, Panel, Spinner,
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TextExt, Widget,
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@ -9,24 +9,39 @@ use crate::colors::{ColorScheme, ColorSchemeChoice};
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use crate::game::{State, Transition};
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use crate::render::{DrawBuilding, DrawMap};
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/// Options controlling the UI.
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// TODO SimOptions stuff too
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#[derive(Clone)]
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pub struct Options {
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/// Dev mode exposes experimental tools useful for debugging, but that'd likely confuse most
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/// players.
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pub dev: bool,
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/// Every time we draw, render all agents zoomed in. Extremely slow. Just used to flush out
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/// drawing bugs.
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pub debug_all_agents: bool,
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pub label_roads: bool,
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/// How traffic signals should be rendered.
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pub traffic_signal_style: TrafficSignalStyle,
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/// The color scheme for map elements, agents, and the UI.
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pub color_scheme: ColorSchemeChoice,
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/// Map elements are drawn differently when unzoomed and zoomed. This specifies the canvas zoom
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/// level where they switch.
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pub min_zoom_for_detail: f64,
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pub large_unzoomed_agents: bool,
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/// Draw buildings in different perspectives
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pub camera_angle: CameraAngle,
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/// How much to advance the sim with one of the speed controls
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pub time_increment: Duration,
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/// When time warping, don't draw to speed up simulation
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pub dont_draw_time_warp: bool,
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/// The delay threshold to halt on when jumping to the next delay
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pub jump_to_delay: Duration,
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/// Display roads and buildings in an alternate language, if possible. None means to use the
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/// OSM native name.
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pub language: Option<String>,
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/// How to render geometric units
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pub units: UnitFmt,
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}
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impl Options {
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@ -35,11 +50,9 @@ impl Options {
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dev: false,
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debug_all_agents: false,
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label_roads: true,
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traffic_signal_style: TrafficSignalStyle::BAP,
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color_scheme: ColorSchemeChoice::Standard,
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min_zoom_for_detail: 4.0,
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large_unzoomed_agents: false,
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camera_angle: CameraAngle::TopDown,
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time_increment: Duration::minutes(10),
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@ -47,10 +60,16 @@ impl Options {
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jump_to_delay: Duration::minutes(5),
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language: None,
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units: UnitFmt {
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round_durations: true,
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// TODO Should default be based on the map?
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metric: false,
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},
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}
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}
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}
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/// Different ways of drawing traffic signals. The names of these aren't super meaningful...
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#[derive(Clone, PartialEq, Debug)]
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pub enum TrafficSignalStyle {
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BAP,
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@ -118,7 +137,6 @@ impl OptionsPanel {
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.padding(8),
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"Appearance".draw_text(ctx),
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Widget::col(vec![
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Checkbox::checkbox(ctx, "Draw road names", None, app.opts.label_roads),
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Widget::row(vec![
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"Traffic signal rendering:".draw_text(ctx),
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Widget::dropdown(
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@ -175,12 +193,6 @@ impl OptionsPanel {
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],
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),
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]),
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Checkbox::checkbox(
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ctx,
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"Draw enlarged unzoomed agents",
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None,
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app.opts.large_unzoomed_agents,
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),
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Widget::row(vec![
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"Language".draw_text(ctx),
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Widget::dropdown(ctx, "language", app.opts.language.clone(), {
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@ -192,6 +204,14 @@ impl OptionsPanel {
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choices
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}),
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]),
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Checkbox::toggle(
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ctx,
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"metric / imperial units",
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"metric",
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"imperial",
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None,
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app.opts.units.metric,
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),
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])
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.bg(app.cs.section_bg)
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.padding(8),
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@ -241,7 +261,6 @@ impl State for OptionsPanel {
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ctx.canvas.edge_auto_panning = self.panel.is_checked("autopan");
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ctx.canvas.gui_scroll_speed = self.panel.spinner("gui_scroll_speed") as usize;
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app.opts.label_roads = self.panel.is_checked("Draw road names");
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let style = self.panel.dropdown_value("Traffic signal rendering");
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if app.opts.traffic_signal_style != style {
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app.opts.traffic_signal_style = style;
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@ -300,8 +319,7 @@ impl State for OptionsPanel {
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}
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app.opts.min_zoom_for_detail = self.panel.dropdown_value("min zoom");
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app.opts.large_unzoomed_agents =
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self.panel.is_checked("Draw enlarged unzoomed agents");
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app.opts.units.metric = self.panel.is_checked("metric / imperial units");
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let language = self.panel.dropdown_value("language");
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if language != app.opts.language {
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@ -5,7 +5,7 @@ use std::collections::HashMap;
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use aabb_quadtree::QuadTree;
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use abstutil::Timer;
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use geom::{Bounds, Circle, Distance, Polygon, Pt2D, Time};
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use geom::{Bounds, Circle, Polygon, Pt2D, Time};
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use map_model::{
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AreaID, BuildingID, BusStopID, IntersectionID, LaneID, Map, ParkingLotID, RoadID, Traversable,
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NORMAL_LANE_THICKNESS, SIDEWALK_THICKNESS,
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@ -359,8 +359,7 @@ pub struct AgentCache {
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// This time applies to agents_per_on. unzoomed has its own possibly separate Time!
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time: Option<Time>,
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agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
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// agent radius also matters
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unzoomed: Option<(Time, Option<Distance>, UnzoomedAgents, Drawable)>,
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unzoomed: Option<(Time, UnzoomedAgents, Drawable)>,
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}
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impl AgentCache {
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@ -411,17 +410,16 @@ impl AgentCache {
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// simplify this.
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pub fn draw_unzoomed_agents(
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&mut self,
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g: &mut GfxCtx,
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source: &dyn GetDrawAgents,
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map: &Map,
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color_agents: &UnzoomedAgents,
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g: &mut GfxCtx,
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maybe_radius: Option<Distance>,
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debug_all_agents: bool,
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cs: &ColorScheme,
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) {
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let now = source.time();
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if let Some((time, r, ref orig_agents, ref draw)) = self.unzoomed {
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if now == time && maybe_radius == r && color_agents == orig_agents {
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if let Some((time, ref orig_agents, ref draw)) = self.unzoomed {
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if now == time && color_agents == orig_agents {
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g.redraw(draw);
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return;
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}
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@ -429,34 +427,24 @@ impl AgentCache {
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let mut batch = GeomBatch::new();
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// It's quite silly to produce triangles for the same circle over and over again. ;)
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if let Some(r) = maybe_radius {
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let circle = Circle::new(Pt2D::new(0.0, 0.0), r).to_polygon();
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for agent in source.get_unzoomed_agents(map) {
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if let Some(color) = color_agents.color(&agent) {
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batch.push(color, circle.translate(agent.pos.x(), agent.pos.y()));
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}
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}
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} else {
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// Lane thickness is a little hard to see, so double it. Most of the time, the circles
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// don't leak out of the road too much.
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let car_circle =
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Circle::new(Pt2D::new(0.0, 0.0), 4.0 * NORMAL_LANE_THICKNESS).to_polygon();
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let ped_circle =
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Circle::new(Pt2D::new(0.0, 0.0), 4.0 * SIDEWALK_THICKNESS).to_polygon();
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for agent in source.get_unzoomed_agents(map) {
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if let Some(color) = color_agents.color(&agent) {
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if agent.vehicle_type.is_some() {
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batch.push(color, car_circle.translate(agent.pos.x(), agent.pos.y()));
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} else {
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batch.push(color, ped_circle.translate(agent.pos.x(), agent.pos.y()));
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}
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//
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// Lane thickness is a little hard to see, so double it. Most of the time, the circles
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// don't leak out of the road too much.
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let car_circle = Circle::new(Pt2D::new(0.0, 0.0), 4.0 * NORMAL_LANE_THICKNESS).to_polygon();
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let ped_circle = Circle::new(Pt2D::new(0.0, 0.0), 4.0 * SIDEWALK_THICKNESS).to_polygon();
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for agent in source.get_unzoomed_agents(map) {
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if let Some(color) = color_agents.color(&agent) {
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if agent.vehicle_type.is_some() {
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batch.push(color, car_circle.translate(agent.pos.x(), agent.pos.y()));
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} else {
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batch.push(color, ped_circle.translate(agent.pos.x(), agent.pos.y()));
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}
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}
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}
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let draw = g.upload(batch);
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g.redraw(&draw);
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self.unzoomed = Some((now, maybe_radius, color_agents.clone(), draw));
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self.unzoomed = Some((now, color_agents.clone(), draw));
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if debug_all_agents {
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let mut cnt = 0;
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@ -71,55 +71,52 @@ impl Renderable for DrawRoad {
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}
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g.redraw(draw_center_line.as_ref().unwrap());
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if app.opts.label_roads {
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// Lazily calculate
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let mut label = self.label.borrow_mut();
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if label.is_none() {
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let mut batch = GeomBatch::new();
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let r = app.primary.map.get_r(self.id);
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if !r.is_light_rail() {
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let name = r.get_name(app.opts.language.as_ref());
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if r.center_pts.length() >= Distance::meters(30.0) && name != "???" {
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// TODO If it's definitely straddling bus/bike lanes, change the color? Or
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// even easier, just skip the center lines?
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let fg = if r.is_private() {
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app.cs.road_center_line.lerp(app.cs.private_road, 0.5)
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} else {
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app.cs.road_center_line
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};
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let bg = if r.is_private() {
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app.cs
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.zoomed_road_surface(LaneType::Driving, r.get_rank())
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.lerp(app.cs.private_road, 0.5)
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} else {
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app.cs.zoomed_road_surface(LaneType::Driving, r.get_rank())
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};
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// Lazily calculate
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let mut label = self.label.borrow_mut();
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if label.is_none() {
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let mut batch = GeomBatch::new();
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let r = app.primary.map.get_r(self.id);
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if !r.is_light_rail() {
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let name = r.get_name(app.opts.language.as_ref());
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if r.center_pts.length() >= Distance::meters(30.0) && name != "???" {
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// TODO If it's definitely straddling bus/bike lanes, change the color? Or
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// even easier, just skip the center lines?
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let fg = if r.is_private() {
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app.cs.road_center_line.lerp(app.cs.private_road, 0.5)
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} else {
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app.cs.road_center_line
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};
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let bg = if r.is_private() {
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app.cs
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.zoomed_road_surface(LaneType::Driving, r.get_rank())
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.lerp(app.cs.private_road, 0.5)
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} else {
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app.cs.zoomed_road_surface(LaneType::Driving, r.get_rank())
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};
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if false {
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// TODO Not ready yet
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batch.append(Line(name).fg(fg).render_curvey(
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g.prerender,
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&r.center_pts,
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0.1,
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));
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} else {
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let txt = Text::from(Line(name).fg(fg)).bg(bg);
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let (pt, angle) =
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r.center_pts.must_dist_along(r.center_pts.length() / 2.0);
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batch.append(
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txt.render_to_batch(g.prerender)
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.scale(0.1)
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.centered_on(pt)
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.rotate(angle.reorient()),
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);
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}
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if false {
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// TODO Not ready yet
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batch.append(Line(name).fg(fg).render_curvey(
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g.prerender,
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&r.center_pts,
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0.1,
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));
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} else {
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let txt = Text::from(Line(name).fg(fg)).bg(bg);
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let (pt, angle) = r.center_pts.must_dist_along(r.center_pts.length() / 2.0);
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batch.append(
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txt.render_to_batch(g.prerender)
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.scale(0.1)
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.centered_on(pt)
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.rotate(angle.reorient()),
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);
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}
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}
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*label = Some(g.prerender.upload(batch));
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}
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// TODO Covered up sometimes. We could fork and force a different z value...
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g.redraw(label.as_ref().unwrap());
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*label = Some(g.prerender.upload(batch));
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}
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// TODO Covered up sometimes. We could fork and force a different z value...
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g.redraw(label.as_ref().unwrap());
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||||
}
|
||||
|
||||
fn get_outline(&self, map: &Map) -> Polygon {
|
||||
|
@ -2,7 +2,7 @@ use std::{cmp, f64, fmt, ops};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{trim_f64, Duration, Speed};
|
||||
use crate::{trim_f64, Duration, Speed, UnitFmt};
|
||||
|
||||
/// In meters. Can be negative.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd, Serialize, Deserialize)]
|
||||
@ -61,14 +61,18 @@ impl Distance {
|
||||
self.0
|
||||
}
|
||||
|
||||
// TODO Store a bit in Maps to mark if they're in the US or not, plumb here to use meters
|
||||
pub fn describe_rounded(self) -> String {
|
||||
let feet = self.0 * 3.28084;
|
||||
let miles = feet / 5280.0;
|
||||
if miles >= 0.1 {
|
||||
format!("{} miles", (miles * 10.0).round() / 10.0)
|
||||
pub fn to_string(self, fmt: &UnitFmt) -> String {
|
||||
if fmt.metric {
|
||||
// TODO Round values to nearest meter, and km
|
||||
format!("{}m", self.0)
|
||||
} else {
|
||||
format!("{} ft", feet.round())
|
||||
let feet = self.0 * 3.28084;
|
||||
let miles = feet / 5280.0;
|
||||
if miles >= 0.1 {
|
||||
format!("{} miles", (miles * 10.0).round() / 10.0)
|
||||
} else {
|
||||
format!("{} ft", feet.round())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,21 @@ mod time;
|
||||
// About 0.4 inches... which is quite tiny on the scale of things. :)
|
||||
pub const EPSILON_DIST: Distance = Distance::const_meters(0.01);
|
||||
|
||||
/// Reduce the precision of an f64. This helps ensure serialization is idempotent (everything is
|
||||
/// exacly the same before and after saving/loading). Ideally we'd use some kind of proper
|
||||
/// fixed-precision type instead of f64.
|
||||
pub fn trim_f64(x: f64) -> f64 {
|
||||
(x * 10_000.0).round() / 10_000.0
|
||||
}
|
||||
|
||||
/// Specifies how to stringify different geom objects.
|
||||
// TODO Use for more units, and also maybe get rid of fmt::Display, to force everyone to opt in.
|
||||
// Except the default for logging should always be the full detail...
|
||||
#[derive(Clone)]
|
||||
pub struct UnitFmt {
|
||||
/// Round `Duration`s to a whole number of seconds.
|
||||
// TODO Actually use this
|
||||
pub round_durations: bool,
|
||||
/// Display in metric; US imperial otherwise.
|
||||
pub metric: bool,
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ pub struct Ctx<'a> {
|
||||
pub map: &'a Map,
|
||||
}
|
||||
|
||||
/// Options controlling the traffic simulation.
|
||||
#[derive(Clone)]
|
||||
pub struct SimOptions {
|
||||
/// Used to distinguish savestates for running the same scenario.
|
||||
|
Loading…
Reference in New Issue
Block a user