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trimming front paths to building edges
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00056e6e81
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@ -112,12 +112,12 @@
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0.7,
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0.7,
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0.7,
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1.0
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0.8
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],
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"BuildingPath": [
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0.8,
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0.8,
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0.8,
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0.6,
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0.6,
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0.6,
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1.0
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],
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"BuildingBoundary": [
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@ -20,6 +20,10 @@ impl Line {
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self.1
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}
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pub fn points(&self) -> Vec<Pt2D> {
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vec![self.0, self.1]
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}
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// TODO valid to do euclidean distance on world-space points that're formed from
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// Haversine?
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pub fn length(&self) -> si::Meter<f64> {
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@ -1,5 +1,5 @@
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use geo;
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use geom::{Bounds, Line, Pt2D};
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use geom::{Bounds, Line, Pt2D, PolyLine};
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use geometry;
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use ordered_float::NotNaN;
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use raw_data;
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@ -19,7 +19,7 @@ pub(crate) fn make_building(
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.map(|coord| Pt2D::from_gps(coord, bounds))
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.collect();
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//let front_path = find_front_path_using_street_names(&points, &b.osm_tags, lanes, roads);
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let front_path = find_front_path(&points, lanes);
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let front_path = trim_front_path(&points, find_front_path(&points, lanes));
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Building {
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points,
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@ -30,6 +30,17 @@ pub(crate) fn make_building(
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}
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}
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// Adjust the path to start on the building's border, not center
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fn trim_front_path(bldg_points: &Vec<Pt2D>, path: Line) -> Line {
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let poly = PolyLine::new(bldg_points.clone());
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if let Some(hit) = poly.intersection(&PolyLine::new(path.points())) {
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Line::new(hit, path.pt2())
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} else {
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// Just give up
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path
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}
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}
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fn find_front_path(bldg_points: &Vec<Pt2D>, lanes: &Vec<Lane>) -> Line {
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use geo::prelude::{ClosestPoint, EuclideanDistance};
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