Enum map_gui::colors::ColorSchemeChoice [−][src]
pub enum ColorSchemeChoice {
+ Enum ColorSchemeChoice
Enum map_gui::colors::ColorSchemeChoice [−][src]
pub enum ColorSchemeChoice {
DayMode,
NightMode,
Textured,
ClassicDayMode,
-}
Variants
DayMode
NightMode
Textured
ClassicDayMode
Implementations
Trait Implementations
Returns a copy of the value. Read more
+ LTN,
+}Variants
DayMode
NightMode
Textured
ClassicDayMode
LTN
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
diff --git a/rustdoc/map_gui/colors/fn.hex.html b/rustdoc/map_gui/colors/fn.hex.html
index 830a09ced4..21b096ce27 100644
--- a/rustdoc/map_gui/colors/fn.hex.html
+++ b/rustdoc/map_gui/colors/fn.hex.html
@@ -1,4 +1,4 @@
hex in map_gui::colors - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/colors/fn.modulo_color.html b/rustdoc/map_gui/colors/fn.modulo_color.html
index 9f921dc81b..f35b2211b8 100644
--- a/rustdoc/map_gui/colors/fn.modulo_color.html
+++ b/rustdoc/map_gui/colors/fn.modulo_color.html
@@ -1,4 +1,4 @@
modulo_color in map_gui::colors - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/colors/index.html b/rustdoc/map_gui/colors/index.html
index 7ac74a1a2b..1d85c40ff0 100644
--- a/rustdoc/map_gui/colors/index.html
+++ b/rustdoc/map_gui/colors/index.html
@@ -1,6 +1,6 @@
map_gui::colors - Rust
Module map_gui::colors [−][src]
Expand description
A color scheme groups colors used for different map, dynamic, and UI elements in one place, to
+
Module colors
Module map_gui::colors [−][src]
Expand description
A color scheme groups colors used for different map, dynamic, and UI elements in one place, to
encourage deduplication. The player can also switch between different color schemes.
Structs
Enums
diff --git a/rustdoc/map_gui/colors/struct.ColorScheme.html b/rustdoc/map_gui/colors/struct.ColorScheme.html
index 0b5b521c79..67ab83fd5d 100644
--- a/rustdoc/map_gui/colors/struct.ColorScheme.html
+++ b/rustdoc/map_gui/colors/struct.ColorScheme.html
@@ -1,6 +1,6 @@
ColorScheme in map_gui::colors - Rust
Struct map_gui::colors::ColorScheme [−][src]
pub struct ColorScheme {Show 77 fields
+ Struct ColorScheme
Struct map_gui::colors::ColorScheme [−][src]
pub struct ColorScheme {Show 77 fields
scheme: ColorSchemeChoice,
pub experiment: bool,
pub panel_bg: Color,
@@ -23,7 +23,7 @@
pub general_road_marking: Color,
pub road_center_line: Color,
pub light_rail_track: Color,
- pub private_road: Color,
+ pub private_road: Option<Color>,
pub unzoomed_highway: Color,
pub unzoomed_arterial: Color,
pub unzoomed_residential: Color,
@@ -81,7 +81,7 @@
}
Fields
scheme: ColorSchemeChoice
experiment: bool
Enable new stuff if true. This is temporary, to iterate quickly on
https://github.com/a-b-street/abstreet/pull/715. Once the dust settles there, the ideas
there will be baked in as defaults and this flag goes away.
-panel_bg: Color
inner_panel_bg: Color
day_time_slider: Color
night_time_slider: Color
selected: Color
current_object: Color
perma_selected_object: Color
fade_map_dark: Color
gui_style: Style
minimap_cursor_border: Color
minimap_cursor_bg: Option<Color>
driving_lane: Color
bus_lane: Color
parking_lane: Color
bike_lane: Color
sidewalk: Color
sidewalk_lines: Color
general_road_marking: Color
road_center_line: Color
light_rail_track: Color
private_road: Color
unzoomed_highway: Color
unzoomed_arterial: Color
unzoomed_residential: Color
unzoomed_trail: Color
normal_intersection: Color
stop_sign: Color
stop_sign_pole: Color
signal_protected_turn: Color
signal_permitted_turn: Color
signal_banned_turn: Color
signal_box: Color
signal_spinner: Color
signal_turn_block_bg: Color
slowest_intersection: Color
slower_intersection: Color
slow_intersection: Color
void_background: Color
map_background: Fill
unzoomed_interesting_intersection: Color
residential_building: Color
commercial_building: Color
building_outline: Color
parking_lot: Color
grass: Fill
water: Fill
median_strip: Fill
pedestrian_plaza: Fill
study_area: Fill
unzoomed_car: Color
unzoomed_bike: Color
unzoomed_bus: Color
unzoomed_pedestrian: Color
agent_colors: Vec<Color>
route: Color
turn_arrow: Color
brake_light: Color
bus_body: Color
bus_label: Color
train_body: Color
ped_head: Color
ped_foot: Color
ped_preparing_bike_body: Color
ped_crowd: Color
bike_frame: Color
parked_car: Color
good_to_bad_red: ColorScale
good_to_bad_green: ColorScale
bus_layer: Color
edits_layer: Color
parking_trip: Color
bike_trip: Color
bus_trip: Color
before_changes: Color
after_changes: Color
Implementations
Auto Trait Implementations
impl RefUnwindSafe for ColorScheme
impl Send for ColorScheme
impl Sync for ColorScheme
impl Unpin for ColorScheme
impl UnwindSafe for ColorScheme
Blanket Implementations
Gets the TypeId
of self
. Read more
+panel_bg: Color
inner_panel_bg: Color
day_time_slider: Color
night_time_slider: Color
selected: Color
current_object: Color
perma_selected_object: Color
fade_map_dark: Color
gui_style: Style
minimap_cursor_border: Color
minimap_cursor_bg: Option<Color>
driving_lane: Color
bus_lane: Color
parking_lane: Color
bike_lane: Color
sidewalk: Color
sidewalk_lines: Color
general_road_marking: Color
road_center_line: Color
light_rail_track: Color
private_road: Option<Color>
unzoomed_highway: Color
unzoomed_arterial: Color
unzoomed_residential: Color
unzoomed_trail: Color
normal_intersection: Color
stop_sign: Color
stop_sign_pole: Color
signal_protected_turn: Color
signal_permitted_turn: Color
signal_banned_turn: Color
signal_box: Color
signal_spinner: Color
signal_turn_block_bg: Color
slowest_intersection: Color
slower_intersection: Color
slow_intersection: Color
void_background: Color
map_background: Fill
unzoomed_interesting_intersection: Color
residential_building: Color
commercial_building: Color
building_outline: Color
parking_lot: Color
grass: Fill
water: Fill
median_strip: Fill
pedestrian_plaza: Fill
study_area: Fill
unzoomed_car: Color
unzoomed_bike: Color
unzoomed_bus: Color
unzoomed_pedestrian: Color
agent_colors: Vec<Color>
route: Color
turn_arrow: Color
brake_light: Color
bus_body: Color
bus_label: Color
train_body: Color
ped_head: Color
ped_foot: Color
ped_preparing_bike_body: Color
ped_crowd: Color
bike_frame: Color
parked_car: Color
good_to_bad_red: ColorScale
good_to_bad_green: ColorScale
bus_layer: Color
edits_layer: Color
parking_trip: Color
bike_trip: Color
bus_trip: Color
before_changes: Color
after_changes: Color
Implementations
Auto Trait Implementations
impl RefUnwindSafe for ColorScheme
impl Send for ColorScheme
impl Sync for ColorScheme
impl Unpin for ColorScheme
impl UnwindSafe for ColorScheme
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/map_gui/render/fn.calculate_corners.html b/rustdoc/map_gui/render/fn.calculate_corners.html
index 94fc1f1452..55cf856690 100644
--- a/rustdoc/map_gui/render/fn.calculate_corners.html
+++ b/rustdoc/map_gui/render/fn.calculate_corners.html
@@ -1,4 +1,4 @@
calculate_corners in map_gui::render - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.approx_eq.html b/rustdoc/map_gui/render/intersection/fn.approx_eq.html
index 1027b6725f..240ce91358 100644
--- a/rustdoc/map_gui/render/intersection/fn.approx_eq.html
+++ b/rustdoc/map_gui/render/intersection/fn.approx_eq.html
@@ -1,4 +1,4 @@
approx_eq in map_gui::render::intersection - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.calculate_border_arrows.html b/rustdoc/map_gui/render/intersection/fn.calculate_border_arrows.html
index d6e6f480ad..2293ecdfdf 100644
--- a/rustdoc/map_gui/render/intersection/fn.calculate_border_arrows.html
+++ b/rustdoc/map_gui/render/intersection/fn.calculate_border_arrows.html
@@ -1,4 +1,4 @@
calculate_border_arrows in map_gui::render::intersection - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.calculate_corner_curbs.html b/rustdoc/map_gui/render/intersection/fn.calculate_corner_curbs.html
index 34ad0ae938..3e04bf1307 100644
--- a/rustdoc/map_gui/render/intersection/fn.calculate_corner_curbs.html
+++ b/rustdoc/map_gui/render/intersection/fn.calculate_corner_curbs.html
@@ -1,4 +1,4 @@
calculate_corner_curbs in map_gui::render::intersection - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.calculate_corners.html b/rustdoc/map_gui/render/intersection/fn.calculate_corners.html
index 81f8218ffc..23e62e6331 100644
--- a/rustdoc/map_gui/render/intersection/fn.calculate_corners.html
+++ b/rustdoc/map_gui/render/intersection/fn.calculate_corners.html
@@ -1,4 +1,4 @@
calculate_corners in map_gui::render::intersection - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.crosswalk_line.html b/rustdoc/map_gui/render/intersection/fn.crosswalk_line.html
index 8a0a261b53..5b5059aed3 100644
--- a/rustdoc/map_gui/render/intersection/fn.crosswalk_line.html
+++ b/rustdoc/map_gui/render/intersection/fn.crosswalk_line.html
@@ -1,4 +1,4 @@
crosswalk_line in map_gui::render::intersection - Rust
Function map_gui::render::intersection::crosswalk_line [−][src]
+ Function map_gui::render::intersection::crosswalk_line [−][src]
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.make_crosswalk.html b/rustdoc/map_gui/render/intersection/fn.make_crosswalk.html
index e704aeca56..e093484fdf 100644
--- a/rustdoc/map_gui/render/intersection/fn.make_crosswalk.html
+++ b/rustdoc/map_gui/render/intersection/fn.make_crosswalk.html
@@ -1,5 +1,5 @@
make_crosswalk in map_gui::render::intersection - Rust
Function map_gui::render::intersection::make_crosswalk [−][src]
pub fn make_crosswalk(
batch: &mut GeomBatch,
turn: &Turn,
map: &Map,
cs: &ColorScheme
)
Expand description
Draws both zebra crosswalks and unmarked crossings
+ Function map_gui::render::intersection::make_crosswalk [−][src]
pub fn make_crosswalk(
batch: &mut GeomBatch,
turn: &Turn,
map: &Map,
cs: &ColorScheme
)
Expand description
Draws both zebra crosswalks and unmarked crossings
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.make_octagon.html b/rustdoc/map_gui/render/intersection/fn.make_octagon.html
index 457208769f..5af8ff7845 100644
--- a/rustdoc/map_gui/render/intersection/fn.make_octagon.html
+++ b/rustdoc/map_gui/render/intersection/fn.make_octagon.html
@@ -1,4 +1,4 @@
make_octagon in map_gui::render::intersection - Rust
Function map_gui::render::intersection::make_octagon [−][src]
+ Function map_gui::render::intersection::make_octagon [−][src]
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.make_rainbow_crosswalk.html b/rustdoc/map_gui/render/intersection/fn.make_rainbow_crosswalk.html
index 9d231c32db..f93597c8d2 100644
--- a/rustdoc/map_gui/render/intersection/fn.make_rainbow_crosswalk.html
+++ b/rustdoc/map_gui/render/intersection/fn.make_rainbow_crosswalk.html
@@ -1,4 +1,4 @@
make_rainbow_crosswalk in map_gui::render::intersection - Rust
Function map_gui::render::intersection::make_rainbow_crosswalk [−][src]
+ Function map_gui::render::intersection::make_rainbow_crosswalk [−][src]
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.make_unmarked_crossing.html b/rustdoc/map_gui/render/intersection/fn.make_unmarked_crossing.html
index 55a47de3b7..5b0605745f 100644
--- a/rustdoc/map_gui/render/intersection/fn.make_unmarked_crossing.html
+++ b/rustdoc/map_gui/render/intersection/fn.make_unmarked_crossing.html
@@ -1,4 +1,4 @@
make_unmarked_crossing in map_gui::render::intersection - Rust
Function map_gui::render::intersection::make_unmarked_crossing [−][src]
fn make_unmarked_crossing(
batch: &mut GeomBatch,
turn: &Turn,
map: &Map,
cs: &ColorScheme
)
+ Function map_gui::render::intersection::make_unmarked_crossing [−][src]
fn make_unmarked_crossing(
batch: &mut GeomBatch,
turn: &Turn,
map: &Map,
cs: &ColorScheme
)
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/fn.perp_line.html b/rustdoc/map_gui/render/intersection/fn.perp_line.html
index d21681c388..2426af0620 100644
--- a/rustdoc/map_gui/render/intersection/fn.perp_line.html
+++ b/rustdoc/map_gui/render/intersection/fn.perp_line.html
@@ -1,4 +1,4 @@
perp_line in map_gui::render::intersection - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/intersection/index.html b/rustdoc/map_gui/render/intersection/index.html
index 795446ebf7..4c798e61ab 100644
--- a/rustdoc/map_gui/render/intersection/index.html
+++ b/rustdoc/map_gui/render/intersection/index.html
@@ -1,6 +1,6 @@
map_gui::render::intersection - Rust
Module map_gui::render::intersection [−][src]
Structs
+ Module intersection
diff --git a/rustdoc/map_gui/render/intersection/struct.DrawIntersection.html b/rustdoc/map_gui/render/intersection/struct.DrawIntersection.html
index 33862b6e28..f4c6f148b1 100644
--- a/rustdoc/map_gui/render/intersection/struct.DrawIntersection.html
+++ b/rustdoc/map_gui/render/intersection/struct.DrawIntersection.html
@@ -5,9 +5,9 @@
zorder: isize,
draw_default: RefCell<Option<Drawable>>,
pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>,
-}Fields
id: IntersectionID
zorder: isize
draw_default: RefCell<Option<Drawable>>
draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations
Find sections along the intersection polygon that aren’t connected to a road. These should
+}
Fields
id: IntersectionID
zorder: isize
draw_default: RefCell<Option<Drawable>>
draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
Blanket Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_buffer_markings.html b/rustdoc/map_gui/render/lane/fn.calculate_buffer_markings.html
index 3015277933..9051ee8ff4 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_buffer_markings.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_buffer_markings.html
@@ -1,4 +1,4 @@
calculate_buffer_markings in map_gui::render::lane - Rust
Function map_gui::render::lane::calculate_buffer_markings [−][src]
fn calculate_buffer_markings(
app: &dyn AppLike,
style: BufferType,
lane: &Lane,
batch: &mut GeomBatch
)
+ Function map_gui::render::lane::calculate_buffer_markings [−][src]
fn calculate_buffer_markings(
app: &dyn AppLike,
style: BufferType,
lane: &Lane,
batch: &mut GeomBatch
)
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_driving_lines.html b/rustdoc/map_gui/render/lane/fn.calculate_driving_lines.html
index cccd0fc947..7a16950754 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_driving_lines.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_driving_lines.html
@@ -1,4 +1,4 @@
calculate_driving_lines in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_one_way_markings.html b/rustdoc/map_gui/render/lane/fn.calculate_one_way_markings.html
index ca2fc1578b..a479a4fdf4 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_one_way_markings.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_one_way_markings.html
@@ -1,4 +1,4 @@
calculate_one_way_markings in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_parking_lines.html b/rustdoc/map_gui/render/lane/fn.calculate_parking_lines.html
index b275b3b4d1..ecd523cee8 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_parking_lines.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_parking_lines.html
@@ -1,4 +1,4 @@
calculate_parking_lines in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_sidewalk_lines.html b/rustdoc/map_gui/render/lane/fn.calculate_sidewalk_lines.html
index 57df4f25a4..2cb795394a 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_sidewalk_lines.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_sidewalk_lines.html
@@ -1,4 +1,4 @@
calculate_sidewalk_lines in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.calculate_turn_markings.html b/rustdoc/map_gui/render/lane/fn.calculate_turn_markings.html
index 0cf20c05d6..5a94db2220 100644
--- a/rustdoc/map_gui/render/lane/fn.calculate_turn_markings.html
+++ b/rustdoc/map_gui/render/lane/fn.calculate_turn_markings.html
@@ -1,4 +1,4 @@
calculate_turn_markings in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/fn.perp_line.html b/rustdoc/map_gui/render/lane/fn.perp_line.html
index c787688811..ec21ab1c83 100644
--- a/rustdoc/map_gui/render/lane/fn.perp_line.html
+++ b/rustdoc/map_gui/render/lane/fn.perp_line.html
@@ -1,4 +1,4 @@
perp_line in map_gui::render::lane - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/index.html b/rustdoc/map_gui/render/lane/index.html
index 21cc80d99b..3f55aeec5c 100644
--- a/rustdoc/map_gui/render/lane/index.html
+++ b/rustdoc/map_gui/render/lane/index.html
@@ -1,6 +1,6 @@
map_gui::render::lane - Rust
Module map_gui::render::lane [−][src]
Structs
+ Module lane
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/lane/struct.DrawLane.html b/rustdoc/map_gui/render/lane/struct.DrawLane.html
index 4003a5396b..d01306066f 100644
--- a/rustdoc/map_gui/render/lane/struct.DrawLane.html
+++ b/rustdoc/map_gui/render/lane/struct.DrawLane.html
@@ -5,7 +5,7 @@
pub polygon: Polygon,
zorder: isize,
draw_default: RefCell<Option<Drawable>>,
-}Fields
id: LaneID
polygon: Polygon
zorder: isize
draw_default: RefCell<Option<Drawable>>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawLane
impl UnwindSafe for DrawLane
Blanket Implementations
Gets the TypeId
of self
. Read more
+}Fields
id: LaneID
polygon: Polygon
zorder: isize
draw_default: RefCell<Option<Drawable>>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawLane
impl UnwindSafe for DrawLane
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/map_gui/render/road/fn.draw_building_driveway.html b/rustdoc/map_gui/render/road/fn.draw_building_driveway.html
index f1851cf0e2..5ec02c7716 100644
--- a/rustdoc/map_gui/render/road/fn.draw_building_driveway.html
+++ b/rustdoc/map_gui/render/road/fn.draw_building_driveway.html
@@ -1,4 +1,4 @@
draw_building_driveway in map_gui::render::road - Rust
+
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/road/index.html b/rustdoc/map_gui/render/road/index.html
index c53aa1d72e..e607abe302 100644
--- a/rustdoc/map_gui/render/road/index.html
+++ b/rustdoc/map_gui/render/road/index.html
@@ -1,6 +1,6 @@
map_gui::render::road - Rust
Module map_gui::render::road [−][src]
Structs
+ Module road
\ No newline at end of file
diff --git a/rustdoc/map_gui/render/road/struct.DrawRoad.html b/rustdoc/map_gui/render/road/struct.DrawRoad.html
index ff0cb4e092..58751871f5 100644
--- a/rustdoc/map_gui/render/road/struct.DrawRoad.html
+++ b/rustdoc/map_gui/render/road/struct.DrawRoad.html
@@ -5,7 +5,7 @@
zorder: isize,
draw: RefCell<Option<Drawable>>,
pub lanes: Vec<DrawLane>,
-}Fields
id: RoadID
zorder: isize
draw: RefCell<Option<Drawable>>
lanes: Vec<DrawLane>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawRoad
impl UnwindSafe for DrawRoad
Blanket Implementations
Gets the TypeId
of self
. Read more
+}Fields
id: RoadID
zorder: isize
draw: RefCell<Option<Drawable>>
lanes: Vec<DrawLane>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawRoad
impl UnwindSafe for DrawRoad
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/map_gui/render/struct.DrawIntersection.html b/rustdoc/map_gui/render/struct.DrawIntersection.html
index 2a81894412..5f00a8f437 100644
--- a/rustdoc/map_gui/render/struct.DrawIntersection.html
+++ b/rustdoc/map_gui/render/struct.DrawIntersection.html
@@ -5,9 +5,9 @@
zorder: isize,
draw_default: RefCell<Option<Drawable>>,
pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>,
-}
Fields
id: IntersectionID
zorder: isize
draw_default: RefCell<Option<Drawable>>
draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations
Find sections along the intersection polygon that aren’t connected to a road. These should
+}
Fields
id: IntersectionID
zorder: isize
draw_default: RefCell<Option<Drawable>>
draw_traffic_signal: RefCell<Option<(Time, Drawable)>>
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
Blanket Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for DrawIntersection
impl !Send for DrawIntersection
impl !Sync for DrawIntersection
impl Unpin for DrawIntersection
impl UnwindSafe for DrawIntersection
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/map_gui/render/trait.Renderable.html b/rustdoc/map_gui/render/trait.Renderable.html
index e45c113f15..52f7bb1705 100644
--- a/rustdoc/map_gui/render/trait.Renderable.html
+++ b/rustdoc/map_gui/render/trait.Renderable.html
@@ -7,5 +7,5 @@
fn get_zorder(&self) -> isize { ... }
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool { ... }
-}Required methods
fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
fn get_outline(&self, map: &Map) -> Polygon
Provided methods
fn get_zorder(&self) -> isize
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
Implementors
+}Required methods
fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
fn get_outline(&self, map: &Map) -> Polygon
Provided methods
fn get_zorder(&self) -> isize
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
Implementors
\ No newline at end of file
diff --git a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html
index ea51463c4e..6b6f281823 100644
--- a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html
+++ b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html
@@ -1,5 +1,5 @@
BUILT_TIME_UTC in map_gui::tools::title_screen::built_info - Rust
Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC [−][src]
pub const BUILT_TIME_UTC: &str = r"Fri, 04 Mar 2022 15:19:31 +0000";
Expand description
The build time in RFC2822, UTC.
+ Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC [−][src]
pub const BUILT_TIME_UTC: &str = r"Fri, 04 Mar 2022 19:52:25 +0000";
Expand description
The build time in RFC2822, UTC.
\ No newline at end of file
diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js
index 98782d3527..bb5bd6fd37 100644
--- a/rustdoc/search-index.js
+++ b/rustdoc/search-index.js
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to render the entire map …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Simple app state that just renders a static map, without …","","","","","","","","","","","","","","","","","Initially position the camera here. The format is an …","","The color scheme for map elements, agents, and the UI.","","","","","Dev mode exposes experimental tools useful for debugging, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Path to a map to initially load. If not provided, load the …","","When making a screen recording, enable this option to hide …","Only select buildings, and work whether zoomed in or not.","","","","","","","","Options are passed in by each app, usually seeded with …","Assumes some defaults.","Custom per-app state can be stored here","","","If desired, this can be advanced to render traffic signals …","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Choose something from a menu, then feed the answer to a …","Lets the player switch maps.","","","","","Track the last map used, to resume next session.","","Labels roads when unzoomed. Label size and frequency …","","","","A 2D grid containing some arbitrary data.","","Click to add waypoints, drag them, see the list on a panel …","","","Customize the appearance and behavior of a minimap.","","","","","Prompt for arbitrary text input, then feed the answer to a …","","Executes a command and displays STDOUT and STDERR in a …","","A title screen shared among all of the A/B Street apps.","Save sequences of waypoints as named trips. Basic file …","","A tool to explore all of the turns from a single lane.","","","A standard way to group a home button back to the title …","","","","","","","","","","","","","A button to change maps, with default keybindings","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","","","","Thresholds are Durations, in units of seconds","","Returns the path to an executable. Native-only.","Draw a goal marker pointing at something.","Make it clear the map can’t be interacted with right now.","Should the user be able to control the z-order visible? …","","","","A button to return to the title screen","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","","","","","","Draw a start marker pointing at something.","","","","","","","","Generic UI tools. Some of this should perhaps be lifted to …","Modify the current URL to set the first free parameter to …","","Returns the version of A/B Street to link to. When …","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","","","","","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","Lets the player switch maps.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes a command and displays STDOUT and STDERR in a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with the relative layer if anything has changed","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a button owned by this was clicked, returns the new …","","","","","","","","","","","","","","","","","","","","","","","A 2D grid containing some arbitrary data.","","","","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","Thresholds are Durations, in units of seconds","","","","","","Calculate the index from a given (x, y). Doesn’t do any …","","","","","","","","","","","","","From one tile, calculate the 4 orthogonal neighbors. …","","","","","","","","","","","","","","","The inverse of idx
. No bounds checking.","Draw a goal marker pointing at something.","Draw a start marker pointing at something.","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","Label roads that the predicate approves","Only label major roads","","","","","","","","","","","","Customize the appearance and behavior of a minimap.","","","","","","","","","","Draw extra stuff on the minimap, just pulling from the app.","Draw extra stuff on the minimap, just pulling from the app.","","","","","Is there some additional layer displayed on the minimap? …","Is there some additional layer displayed on the minimap? …","Should the user be able to control the z-order visible? …","","","","","A row beneath the minimap in the zoomed view, usually used …","A row beneath the minimap in the zoomed view, usually used …","When unzoomed, display this panel. By default, no controls …","When unzoomed, display this panel. By default, no controls …","Controls to be placed to the left to the zoomed-in panel","Controls to be placed to the left to the zoomed-in panel","","","","","","","Called for Outcome::Changed
on the panel.","Called for Outcome::Changed
on the panel.","If a button is clicked that was produced by some method in …","If a button is clicked that was produced by some method in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A title screen shared among all of the A/B Street apps.","","","","","","","","","","","","","","","","","","","","","","","","","","Run the given executable with some arguments. On Mac and …","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by CARGO_CFG_TARGET_ENDIAN
.","The toolchain-environment, given by CARGO_CFG_TARGET_ENV
.","The OS-family, given by CARGO_CFG_TARGET_FAMILY
.","The operating system, given by CARGO_CFG_TARGET_OS
.","The pointer width, given by CARGO_CFG_TARGET_POINTER_WIDTH
.","The target architecture, given by CARGO_CFG_TARGET_ARCH
.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","release
for release builds, debug
for other builds.","The compiler that cargo resolved to use.","The output of rustc -V
","The documentation generator that cargo resolved to use.","The output of rustdoc -V
","The target triple that was being compiled for.","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A tool to explore all of the turns from a single lane.","","","","","","","","","","","","","","","","","","","","","","Choose something from a menu, then feed the answer to a …","","Prompt for arbitrary text input, then feed the answer to a …","","","","","","","","","","","","","","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","How many bytes to download for a city?","","Click to add waypoints, drag them, see the list on a panel …","","","","","","","","","","","","","","","","","","","","","If the outcome from the panel or world isn’t used by the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should call rebuild_world
after this","The caller is responsible for calling initialize_hover
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to render the entire map …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Simple app state that just renders a static map, without …","","","","","","","","","","","","","","","","","Initially position the camera here. The format is an …","","The color scheme for map elements, agents, and the UI.","","","","","Dev mode exposes experimental tools useful for debugging, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Path to a map to initially load. If not provided, load the …","","When making a screen recording, enable this option to hide …","Only select buildings, and work whether zoomed in or not.","","","","","","","","Options are passed in by each app, usually seeded with …","Assumes some defaults.","Custom per-app state can be stored here","","","If desired, this can be advanced to render traffic signals …","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Choose something from a menu, then feed the answer to a …","Lets the player switch maps.","","","","","Track the last map used, to resume next session.","","Labels roads when unzoomed. Label size and frequency …","","","","A 2D grid containing some arbitrary data.","","Click to add waypoints, drag them, see the list on a panel …","","","Customize the appearance and behavior of a minimap.","","","","","Prompt for arbitrary text input, then feed the answer to a …","","Executes a command and displays STDOUT and STDERR in a …","","A title screen shared among all of the A/B Street apps.","Save sequences of waypoints as named trips. Basic file …","","A tool to explore all of the turns from a single lane.","","","A standard way to group a home button back to the title …","","","","","","","","","","","","","A button to change maps, with default keybindings","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","","","","Thresholds are Durations, in units of seconds","","Returns the path to an executable. Native-only.","Draw a goal marker pointing at something.","Make it clear the map can’t be interacted with right now.","Should the user be able to control the z-order visible? …","","","","A button to return to the title screen","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","","","","","","Draw a start marker pointing at something.","","","","","","","","Generic UI tools. Some of this should perhaps be lifted to …","Modify the current URL to set the first free parameter to …","","Returns the version of A/B Street to link to. When …","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","","","","","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","Lets the player switch maps.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes a command and displays STDOUT and STDERR in a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with the relative layer if anything has changed","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a button owned by this was clicked, returns the new …","","","","","","","","","","","","","","","","","","","","","","","A 2D grid containing some arbitrary data.","","","","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","Thresholds are Durations, in units of seconds","","","","","","Calculate the index from a given (x, y). Doesn’t do any …","","","","","","","","","","","","","From one tile, calculate the 4 orthogonal neighbors. …","","","","","","","","","","","","","","","The inverse of idx
. No bounds checking.","Draw a goal marker pointing at something.","Draw a start marker pointing at something.","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","Label roads that the predicate approves","Only label major roads","","","","","","","","","","","","Customize the appearance and behavior of a minimap.","","","","","","","","","","Draw extra stuff on the minimap, just pulling from the app.","Draw extra stuff on the minimap, just pulling from the app.","","","","","Is there some additional layer displayed on the minimap? …","Is there some additional layer displayed on the minimap? …","Should the user be able to control the z-order visible? …","","","","","A row beneath the minimap in the zoomed view, usually used …","A row beneath the minimap in the zoomed view, usually used …","When unzoomed, display this panel. By default, no controls …","When unzoomed, display this panel. By default, no controls …","Controls to be placed to the left to the zoomed-in panel","Controls to be placed to the left to the zoomed-in panel","","","","","","","Called for Outcome::Changed
on the panel.","Called for Outcome::Changed
on the panel.","If a button is clicked that was produced by some method in …","If a button is clicked that was produced by some method in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A title screen shared among all of the A/B Street apps.","","","","","","","","","","","","","","","","","","","","","","","","","","Run the given executable with some arguments. On Mac and …","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by CARGO_CFG_TARGET_ENDIAN
.","The toolchain-environment, given by CARGO_CFG_TARGET_ENV
.","The OS-family, given by CARGO_CFG_TARGET_FAMILY
.","The operating system, given by CARGO_CFG_TARGET_OS
.","The pointer width, given by CARGO_CFG_TARGET_POINTER_WIDTH
.","The target architecture, given by CARGO_CFG_TARGET_ARCH
.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","release
for release builds, debug
for other builds.","The compiler that cargo resolved to use.","The output of rustc -V
","The documentation generator that cargo resolved to use.","The output of rustdoc -V
","The target triple that was being compiled for.","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A tool to explore all of the turns from a single lane.","","","","","","","","","","","","","","","","","","","","","","Choose something from a menu, then feed the answer to a …","","Prompt for arbitrary text input, then feed the answer to a …","","","","","","","","","","","","","","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","How many bytes to download for a city?","","Click to add waypoints, drag them, see the list on a panel …","","","","","","","","","","","","","","","","","","","","","If the outcome from the panel or world isn’t used by the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should call rebuild_world
after this","The caller is responsible for calling initialize_hover
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describes the world where simulations occur. 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direction","A business located inside a building.","Businesses are categorized into one of these types.","Areas are just used for drawing.","","","","","For stop signs: Can’t currently specify this! For …","","","","","","A block is defined by a perimeter that traces along the …","","Two lanes/roads share both endpoints, because they both …","","","A building has connections to the road and sidewalk, may …","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","","","A traffic signal consists of a sequence of Stages that …","","A marked zebra crossing, where pedestrians usually have …","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","When pathfinding with different RoutingParams
is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","All types of amenities, in alphabetical order.","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","Put a list of forward and backward lanes into …","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","Clear any pathfinders with custom RoutingParams, created …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","","","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char
. Always picks one buffer type. …","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","","","","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","","","","","","","","","","","","","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","","","Preserve all OSM tags for buildings, increasing the final …","Normally after applying edits, you must call …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","Depending on options while importing, these might be …","","Depending on options while importing, these might be …","","","","","","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","","","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","Should contraction hierarchies for pathfinding be built? …","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors
, such that no two …","","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","","","This calculates all single block perimeters for the entire …","Trying to form blocks near railways or cycleways that …","","","","These roads exist entirely within the perimeter","","","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","","","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","A building has connections to the road and sidewalk, may …","","","An estimated number of workers","","Represent no parking as Private(0, false).","(Spots, explicitly tagged as a garage)","(Name, spots)","","An estimated number of residents, workers","","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","Depending on options while importing, these might be …","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","Two lanes/roads share both endpoints, because they both …","","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","Returns the set of allowed turn types, based on individual …","This does the reasonable thing for the leftmost and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","self is ‘from’","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","","","","","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","When pathfinding with different RoutingParams
is done, a …","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","Group similar requests together, returning the number of …","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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diff --git a/rustdoc/src/ltn/lib.rs.html b/rustdoc/src/ltn/lib.rs.html
index 4c8a9142fa..f8c17f248e 100644
--- a/rustdoc/src/ltn/lib.rs.html
+++ b/rustdoc/src/ltn/lib.rs.html
@@ -288,7 +288,7 @@
fn run(mut settings: Settings) {
let mut opts = map_gui::options::Options::load_or_default();
- opts.color_scheme = map_gui::colors::ColorSchemeChoice::DayMode;
+ opts.color_scheme = map_gui::colors::ColorSchemeChoice::LTN;
let args = Args::from_iter(abstutil::cli_args());
args.app_args.override_options(&mut opts);
diff --git a/rustdoc/src/map_gui/colors.rs.html b/rustdoc/src/map_gui/colors.rs.html
index ba6bb14b84..a983f0af19 100644
--- a/rustdoc/src/map_gui/colors.rs.html
+++ b/rustdoc/src/map_gui/colors.rs.html
@@ -494,6 +494,14 @@
492
493
494
+495
+496
+497
+498
+499
+500
+501
+502
//! A color scheme groups colors used for different map, dynamic, and UI elements in one place, to
//! encourage deduplication. The player can also switch between different color schemes.
@@ -526,6 +534,7 @@
NightMode,
Textured,
ClassicDayMode,
+ LTN,
}
impl ColorSchemeChoice {
@@ -535,6 +544,7 @@
Choice::new("night mode", ColorSchemeChoice::NightMode),
Choice::new("textured", ColorSchemeChoice::Textured),
Choice::new("classic", ColorSchemeChoice::ClassicDayMode),
+ Choice::new("LTN", ColorSchemeChoice::LTN),
]
}
@@ -585,7 +595,7 @@
pub general_road_marking: Color,
pub road_center_line: Color,
pub light_rail_track: Color,
- pub private_road: Color,
+ pub private_road: Option<Color>,
pub unzoomed_highway: Color,
pub unzoomed_arterial: Color,
pub unzoomed_residential: Color,
@@ -663,6 +673,7 @@
ColorSchemeChoice::NightMode => ColorScheme::night_mode(),
ColorSchemeChoice::Textured => ColorScheme::textured(),
ColorSchemeChoice::ClassicDayMode => ColorScheme::classic(),
+ ColorSchemeChoice::LTN => ColorScheme::ltn(),
};
cs.scheme = scheme;
ctx.set_style(cs.gui_style.clone());
@@ -705,7 +716,7 @@
general_road_marking: Color::WHITE,
road_center_line: Color::YELLOW,
light_rail_track: hex("#844204"),
- private_road: hex("#F0B0C0"),
+ private_road: Some(hex("#F0B0C0")),
unzoomed_highway: hex("#E892A2"),
unzoomed_arterial: hex("#FFC73E"),
unzoomed_residential: Color::WHITE,
@@ -809,7 +820,7 @@
cs.unzoomed_residential = cs.driving_lane;
cs.unzoomed_interesting_intersection = cs.unzoomed_highway;
cs.stop_sign = hex("#A32015");
- cs.private_road = hex("#9E757F");
+ cs.private_road = Some(hex("#9E757F"));
cs.pedestrian_plaza = hex("#94949C").into();
cs.study_area = hex("#D9B002").into();
@@ -849,6 +860,13 @@
cs
}
+
+ fn ltn() -> ColorScheme {
+ let mut cs = ColorScheme::day_mode();
+ cs.scheme = ColorSchemeChoice::LTN;
+ cs.private_road = None;
+ cs
+ }
}
impl ColorScheme {
@@ -934,7 +952,6 @@
self.unzoomed_residential.as_hex()
)?;
writeln!(f, "unzoomed_trail {}", self.unzoomed_trail.as_hex())?;
- writeln!(f, "private_road {}", self.private_road.as_hex())?;
writeln!(
f,
"residential_building {}",
@@ -970,11 +987,10 @@
self.unzoomed_arterial = colors[1];
self.unzoomed_residential = colors[2];
self.unzoomed_trail = colors[3];
- self.private_road = colors[4];
- self.residential_building = colors[5];
- self.commercial_building = colors[6];
- self.grass = Fill::Color(colors[7]);
- self.water = Fill::Color(colors[8]);
+ self.residential_building = colors[4];
+ self.commercial_building = colors[5];
+ self.grass = Fill::Color(colors[6]);
+ self.water = Fill::Color(colors[7]);
Ok(())
}
diff --git a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
index 4981708005..f142790dfb 100644
--- a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
+++ b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
@@ -176,7 +176,7 @@
pub const RUSTDOC_VERSION: &str = r"rustdoc 1.59.0 (9d1b2106e 2022-02-23)";
#[doc=r#"The build time in RFC2822, UTC."#]
#[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Fri, 04 Mar 2022 15:19:31 +0000";
+pub const BUILT_TIME_UTC: &str = r"Fri, 04 Mar 2022 19:52:25 +0000";
#[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
#[allow(dead_code)]
pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/map_gui/render/intersection.rs.html b/rustdoc/src/map_gui/render/intersection.rs.html
index ee367d8cc7..af89e381ca 100644
--- a/rustdoc/src/map_gui/render/intersection.rs.html
+++ b/rustdoc/src/map_gui/render/intersection.rs.html
@@ -634,6 +634,8 @@
632
633
634
+635
+636
use std::cell::RefCell;
use geom::{Angle, ArrowCap, Distance, Line, PolyLine, Polygon, Pt2D, Ring, Time, EPSILON_DIST};
@@ -697,7 +699,9 @@
}
if i.is_private(map) {
- default_geom.push(app.cs().private_road.alpha(0.5), i.polygon.clone());
+ if let Some(color) = app.cs().private_road {
+ default_geom.push(color.alpha(0.5), i.polygon.clone());
+ }
}
match i.intersection_type {
diff --git a/rustdoc/src/map_gui/render/lane.rs.html b/rustdoc/src/map_gui/render/lane.rs.html
index 0439dcc536..c6f8f44091 100644
--- a/rustdoc/src/map_gui/render/lane.rs.html
+++ b/rustdoc/src/map_gui/render/lane.rs.html
@@ -573,6 +573,8 @@
571
572
573
+574
+575
use std::cell::RefCell;
use lyon_geom::math::F64Point;
@@ -750,7 +752,9 @@
}
if road.is_private() {
- batch.push(app.cs().private_road.alpha(0.5), self.polygon.clone());
+ if let Some(color) = app.cs().private_road {
+ batch.push(color.alpha(0.5), self.polygon.clone());
+ }
}
if self.zorder < 0 {
diff --git a/rustdoc/src/map_gui/render/map.rs.html b/rustdoc/src/map_gui/render/map.rs.html
index ac1f12d056..6ae3d03ca2 100644
--- a/rustdoc/src/map_gui/render/map.rs.html
+++ b/rustdoc/src/map_gui/render/map.rs.html
@@ -731,8 +731,8 @@
cs.light_rail_track
} else if r.is_cycleway() {
cs.unzoomed_trail
- } else if r.is_private() {
- cs.private_road
+ } else if r.is_private() && cs.private_road.is_some() {
+ cs.private_road.unwrap()
} else {
cs.unzoomed_road_surface(r.get_rank())
},
@@ -766,8 +766,8 @@
cs.light_rail_track
} else if i.is_cycleway(map) {
cs.unzoomed_trail
- } else if i.is_private(map) {
- cs.private_road
+ } else if i.is_private(map) && cs.private_road.is_some() {
+ cs.private_road.unwrap()
} else {
cs.unzoomed_road_surface(i.get_rank(map))
}
diff --git a/rustdoc/src/map_gui/render/road.rs.html b/rustdoc/src/map_gui/render/road.rs.html
index 965a6da456..3a0fba5838 100644
--- a/rustdoc/src/map_gui/render/road.rs.html
+++ b/rustdoc/src/map_gui/render/road.rs.html
@@ -183,6 +183,10 @@
181
182
183
+184
+185
+186
+187
use std::cell::RefCell;
use geom::{Distance, Polygon, Pt2D};
@@ -215,8 +219,10 @@
pub fn render_center_line(&self, app: &dyn AppLike) -> GeomBatch {
let r = app.map().get_r(self.id);
- let center_line_color = if r.is_private() {
- app.cs().road_center_line.lerp(app.cs().private_road, 0.5)
+ let center_line_color = if r.is_private() && app.cs().private_road.is_some() {
+ app.cs()
+ .road_center_line
+ .lerp(app.cs().private_road.unwrap(), 0.5)
} else {
app.cs().road_center_line
};
@@ -250,8 +256,10 @@
pub fn render<P: AsRef<Prerender>>(&self, prerender: &P, app: &dyn AppLike) -> GeomBatch {
let prerender = prerender.as_ref();
let r = app.map().get_r(self.id);
- let center_line_color = if r.is_private() {
- app.cs().road_center_line.lerp(app.cs().private_road, 0.5)
+ let center_line_color = if r.is_private() && app.cs().private_road.is_some() {
+ app.cs()
+ .road_center_line
+ .lerp(app.cs().private_road.unwrap(), 0.5)
} else {
app.cs().road_center_line
};
@@ -264,10 +272,10 @@
if r.length() >= Distance::meters(30.0) && name != "???" {
// TODO If it's definitely straddling bus/bike lanes, change the color? Or
// even easier, just skip the center lines?
- let bg = if r.is_private() {
+ let bg = if r.is_private() && app.cs().private_road.is_some() {
app.cs()
.zoomed_road_surface(LaneType::Driving, r.get_rank())
- .lerp(app.cs().private_road, 0.5)
+ .lerp(app.cs().private_road.unwrap(), 0.5)
} else {
app.cs()
.zoomed_road_surface(LaneType::Driving, r.get_rank())