diff --git a/rustdoc/geom/polyline/fn.fix_angles.html b/rustdoc/geom/polyline/fn.fix_angles.html index 63c362db8c..8939a8db91 100644 --- a/rustdoc/geom/polyline/fn.fix_angles.html +++ b/rustdoc/geom/polyline/fn.fix_angles.html @@ -4,5 +4,5 @@
fn fix_angles(orig: &PolyLine, result: PolyLine) -> Result<PolyLine>
+

Function geom::polyline::fix_angles

source · []
fn fix_angles(orig: &PolyLine, result: PolyLine) -> Result<PolyLine>
\ No newline at end of file diff --git a/rustdoc/geom/polyline/fn.to_set.html b/rustdoc/geom/polyline/fn.to_set.html index a18c1f9fce..d2a374ba51 100644 --- a/rustdoc/geom/polyline/fn.to_set.html +++ b/rustdoc/geom/polyline/fn.to_set.html @@ -4,5 +4,5 @@
-

Function geom::polyline::to_set

source · []
+

Function geom::polyline::to_set

source · []
fn to_set(pts: &[Pt2D]) -> (HashSet<HashablePt2D>, HashSet<HashablePt2D>)
\ No newline at end of file diff --git a/rustdoc/geom/polyline/index.html b/rustdoc/geom/polyline/index.html index 3390e4a9cf..c7248aaa5c 100644 --- a/rustdoc/geom/polyline/index.html +++ b/rustdoc/geom/polyline/index.html @@ -4,7 +4,7 @@
-

Module geom::polyline

source · []

Structs

+

Module geom::polyline

source · []

Structs

Enums

Constants

Functions

diff --git a/rustdoc/geom/polyline/struct.PolyLine.html b/rustdoc/geom/polyline/struct.PolyLine.html index cd23c70a6d..a8b98adefe 100644 --- a/rustdoc/geom/polyline/struct.PolyLine.html +++ b/rustdoc/geom/polyline/struct.PolyLine.html @@ -3,52 +3,52 @@

+

PolyLine

pub struct PolyLine {
     pts: Vec<Pt2D>,
     length: Distance,
-}

Fields

pts: Vec<Pt2D>length: Distance

Implementations

Doesn’t check for duplicates. Use at your own risk.

+}

Fields

pts: Vec<Pt2D>length: Distance

Implementations

Doesn’t check for duplicates. Use at your own risk.

First dedupes adjacent points

Like make_polygons, but make sure the points actually form a ring.

-

Returns the quadrant where the overall angle of this polyline (pointing from the first to +

Returns the quadrant where the overall angle of this polyline (pointing from the first to last point) is in. Output between 0 and 3.

-

Glue together two polylines in order. The last point of self must be the same as the +

Glue together two polylines in order. The last point of self must be the same as the first point of other. This method handles removing unnecessary intermediate points if the extension happens to be at the same angle as the last line segment of self.

-

Like extend, but panics on failure.

-

Extends self by a single point. If the new point is close enough to the last, dedupes. +

Like extend, but panics on failure.

+

Extends self by a single point. If the new point is close enough to the last, dedupes. Doesn’t clean up any intermediate points.

-

Like extend, but handles the last and first point not matching by inserting that point. +

Like extend, but handles the last and first point not matching by inserting that point. Doesn’t clean up any intermediate points.

-

One or both args might be empty.

-

Returns the excess distance left over from the end

-

No excess leftover distance allowed.

-

Perpendicularly shifts the polyline to the right if positive or left if negative.

-

self represents some center, with total_width. Logically this shifts left by +

One or both args might be empty.

+

Returns the excess distance left over from the end

+

No excess leftover distance allowed.

+

Perpendicularly shifts the polyline to the right if positive or left if negative.

+

self represents some center, with total_width. Logically this shifts left by total_width / 2, then right by width_from_left_side, but without exasperating sharp bends.

-

The resulting polygon is manually triangulated and may not have a valid outer Ring (but it +

The resulting polygon is manually triangulated and may not have a valid outer Ring (but it usually does).

-

Don’t draw the dashes too close to the ends.

-

Fail if the length is too short.

-

If the length is too short, just give up and make the thick line

-

Also return the angle of the line where the hit was found

-

Panics if the pt is not on the polyline. Returns None if the point is the first point +

Don’t draw the dashes too close to the ends.

+

Fail if the length is too short.

+

If the length is too short, just give up and make the thick line

+

Also return the angle of the line where the hit was found

+

Panics if the pt is not on the polyline. Returns None if the point is the first point (meaning the slice is empty).

-

Returns None if the point is the last point.

-

Same as get_slice_ending_at, but returns None if the point isn’t on the polyline.

-

Same as get_slice_starting_at, but returns None if the point isn’t on the polyline.

-

If the current line is at least this long, return it. Otherwise, extend the end of it, +

Returns None if the point is the last point.

+

Same as get_slice_ending_at, but returns None if the point isn’t on the polyline.

+

Same as get_slice_starting_at, but returns None if the point isn’t on the polyline.

+

If the current line is at least this long, return it. Otherwise, extend the end of it, following the angle of the last line.

-

Produces a GeoJSON linestring, optionally mapping the world-space points back to GPS.

-

Returns the point on the polyline closest to the query.

-

Returns the angle from the start to end of this polyline.

-

Walk along the PolyLine, starting buffer_ends from the start and ending buffer_ends +

Produces a GeoJSON linestring, optionally mapping the world-space points back to GPS.

+

Returns the point on the polyline closest to the query.

+

Returns the angle from the start to end of this polyline.

+

Walk along the PolyLine, starting buffer_ends from the start and ending buffer_ends before the end. Advance in increments of step_size. Returns the point and angle at each step.

-

Walk along the PolyLine, from start_buffer to length - end_buffer. Advance in +

Walk along the PolyLine, from start_buffer to length - end_buffer. Advance in increments of step_size. Returns the point and angle at each step.

-
+
use geom::{PolyLine, Pt2D, Distance};
 
 let polyline = PolyLine::must_new(vec![
@@ -76,12 +76,12 @@ increments of step_size. Returns the point and angle at each step.<
     ]
 );
 
-

An arbitrary placeholder value, when Option types aren’t worthwhile

+

An arbitrary placeholder value, when Option types aren’t worthwhile

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

-

Formats the value using the given formatter. Read more

+

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

diff --git a/rustdoc/geom/struct.PolyLine.html b/rustdoc/geom/struct.PolyLine.html index 0d082dec98..9a6b925ff1 100644 --- a/rustdoc/geom/struct.PolyLine.html +++ b/rustdoc/geom/struct.PolyLine.html @@ -3,52 +3,52 @@

+

PolyLine

pub struct PolyLine {
     pts: Vec<Pt2D>,
     length: Distance,
-}

Fields

pts: Vec<Pt2D>length: Distance

Implementations

Doesn’t check for duplicates. Use at your own risk.

+}

Fields

pts: Vec<Pt2D>length: Distance

Implementations

Doesn’t check for duplicates. Use at your own risk.

First dedupes adjacent points

Like make_polygons, but make sure the points actually form a ring.

-

Returns the quadrant where the overall angle of this polyline (pointing from the first to +

Returns the quadrant where the overall angle of this polyline (pointing from the first to last point) is in. Output between 0 and 3.

-

Glue together two polylines in order. The last point of self must be the same as the +

Glue together two polylines in order. The last point of self must be the same as the first point of other. This method handles removing unnecessary intermediate points if the extension happens to be at the same angle as the last line segment of self.

-

Like extend, but panics on failure.

-

Extends self by a single point. If the new point is close enough to the last, dedupes. +

Like extend, but panics on failure.

+

Extends self by a single point. If the new point is close enough to the last, dedupes. Doesn’t clean up any intermediate points.

-

Like extend, but handles the last and first point not matching by inserting that point. +

Like extend, but handles the last and first point not matching by inserting that point. Doesn’t clean up any intermediate points.

-

One or both args might be empty.

-

Returns the excess distance left over from the end

-

No excess leftover distance allowed.

-

Perpendicularly shifts the polyline to the right if positive or left if negative.

-

self represents some center, with total_width. Logically this shifts left by +

One or both args might be empty.

+

Returns the excess distance left over from the end

+

No excess leftover distance allowed.

+

Perpendicularly shifts the polyline to the right if positive or left if negative.

+

self represents some center, with total_width. Logically this shifts left by total_width / 2, then right by width_from_left_side, but without exasperating sharp bends.

-

The resulting polygon is manually triangulated and may not have a valid outer Ring (but it +

The resulting polygon is manually triangulated and may not have a valid outer Ring (but it usually does).

-

Don’t draw the dashes too close to the ends.

-

Fail if the length is too short.

-

If the length is too short, just give up and make the thick line

-

Also return the angle of the line where the hit was found

-

Panics if the pt is not on the polyline. Returns None if the point is the first point +

Don’t draw the dashes too close to the ends.

+

Fail if the length is too short.

+

If the length is too short, just give up and make the thick line

+

Also return the angle of the line where the hit was found

+

Panics if the pt is not on the polyline. Returns None if the point is the first point (meaning the slice is empty).

-

Returns None if the point is the last point.

-

Same as get_slice_ending_at, but returns None if the point isn’t on the polyline.

-

Same as get_slice_starting_at, but returns None if the point isn’t on the polyline.

-

If the current line is at least this long, return it. Otherwise, extend the end of it, +

Returns None if the point is the last point.

+

Same as get_slice_ending_at, but returns None if the point isn’t on the polyline.

+

Same as get_slice_starting_at, but returns None if the point isn’t on the polyline.

+

If the current line is at least this long, return it. Otherwise, extend the end of it, following the angle of the last line.

-

Produces a GeoJSON linestring, optionally mapping the world-space points back to GPS.

-

Returns the point on the polyline closest to the query.

-

Returns the angle from the start to end of this polyline.

-

Walk along the PolyLine, starting buffer_ends from the start and ending buffer_ends +

Produces a GeoJSON linestring, optionally mapping the world-space points back to GPS.

+

Returns the point on the polyline closest to the query.

+

Returns the angle from the start to end of this polyline.

+

Walk along the PolyLine, starting buffer_ends from the start and ending buffer_ends before the end. Advance in increments of step_size. Returns the point and angle at each step.

-

Walk along the PolyLine, from start_buffer to length - end_buffer. Advance in +

Walk along the PolyLine, from start_buffer to length - end_buffer. Advance in increments of step_size. Returns the point and angle at each step.

-
+
use geom::{PolyLine, Pt2D, Distance};
 
 let polyline = PolyLine::must_new(vec![
@@ -76,12 +76,12 @@ increments of step_size. Returns the point and angle at each step.<
     ]
 );
 
-

An arbitrary placeholder value, when Option types aren’t worthwhile

+

An arbitrary placeholder value, when Option types aren’t worthwhile

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

-

Formats the value using the given formatter. Read more

+

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

diff --git a/rustdoc/ltn/components/freehand_filters/index.html b/rustdoc/ltn/components/freehand_filters/index.html index 49deaebac3..06b9889f39 100644 --- a/rustdoc/ltn/components/freehand_filters/index.html +++ b/rustdoc/ltn/components/freehand_filters/index.html @@ -4,6 +4,6 @@

Structs

\ No newline at end of file diff --git a/rustdoc/ltn/components/freehand_filters/struct.FreehandFilters.html b/rustdoc/ltn/components/freehand_filters/struct.FreehandFilters.html index fb0c8ffeed..55651254ac 100644 --- a/rustdoc/ltn/components/freehand_filters/struct.FreehandFilters.html +++ b/rustdoc/ltn/components/freehand_filters/struct.FreehandFilters.html @@ -10,9 +10,9 @@ interior_intersections: BTreeSet<IntersectionID>, instructions: Text, instructions_at: ScreenPt, -}

Fields

lasso: PolyLineLassoperimeter: Perimeterinterior_intersections: BTreeSet<IntersectionID>instructions: Textinstructions_at: ScreenPt

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Draw

-

Specifies what to draw before draw()

+}

Fields

lasso: PolyLineLassoperimeter: Perimeterinterior_intersections: BTreeSet<IntersectionID>instructions: Textinstructions_at: ScreenPt

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Draw

+

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately. Read more

diff --git a/rustdoc/ltn/connectivity/fn.advanced_panel.html b/rustdoc/ltn/connectivity/fn.advanced_panel.html index 9cb0f63831..71d7befb52 100644 --- a/rustdoc/ltn/connectivity/fn.advanced_panel.html +++ b/rustdoc/ltn/connectivity/fn.advanced_panel.html @@ -4,5 +4,5 @@
fn advanced_panel(ctx: &EventCtx<'_>, app: &SimpleApp<Session>) -> Widget
+

Function ltn::connectivity::advanced_panel

source · []
fn advanced_panel(ctx: &EventCtx<'_>, app: &SimpleApp<Session>) -> Widget
\ No newline at end of file diff --git a/rustdoc/ltn/connectivity/fn.help.html b/rustdoc/ltn/connectivity/fn.help.html index 9add6ae73e..0251e55a1d 100644 --- a/rustdoc/ltn/connectivity/fn.help.html +++ b/rustdoc/ltn/connectivity/fn.help.html @@ -4,5 +4,5 @@
-

Function ltn::connectivity::help

source · []
fn help() -> Vec<&'static str>Notable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
    A: Allocator
+

Function ltn::connectivity::help

source · []
fn help() -> Vec<&'static str>Notable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
    A: Allocator
\ No newline at end of file diff --git a/rustdoc/ltn/connectivity/fn.setup_editing.html b/rustdoc/ltn/connectivity/fn.setup_editing.html index c679da06c7..a5319dd0be 100644 --- a/rustdoc/ltn/connectivity/fn.setup_editing.html +++ b/rustdoc/ltn/connectivity/fn.setup_editing.html @@ -4,5 +4,5 @@
fn setup_editing(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<Session>,
    neighborhood: &Neighborhood
) -> (EditNeighborhood, ToggleZoomed)
+

Function ltn::connectivity::setup_editing

source · []
fn setup_editing(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<Session>,
    neighborhood: &Neighborhood
) -> (EditNeighborhood, ToggleZoomed)
\ No newline at end of file diff --git a/rustdoc/ltn/connectivity/index.html b/rustdoc/ltn/connectivity/index.html index f710f00857..7ab77fa864 100644 --- a/rustdoc/ltn/connectivity/index.html +++ b/rustdoc/ltn/connectivity/index.html @@ -4,7 +4,7 @@

Structs

Functions

help 🔒
\ No newline at end of file diff --git a/rustdoc/ltn/connectivity/struct.Viewer.html b/rustdoc/ltn/connectivity/struct.Viewer.html index a6c6b6152d..3cf7889560 100644 --- a/rustdoc/ltn/connectivity/struct.Viewer.html +++ b/rustdoc/ltn/connectivity/struct.Viewer.html @@ -4,16 +4,16 @@
pub struct Viewer {
+    

Struct ltn::connectivity::Viewer

source · []
pub struct Viewer {
     top_panel: Panel,
     left_panel: Panel,
     neighborhood: Neighborhood,
     draw_top_layer: ToggleZoomed,
     edit: EditNeighborhood,
-}

Fields

top_panel: Panelleft_panel: Panelneighborhood: Neighborhooddraw_top_layer: ToggleZoomededit: EditNeighborhood

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Specifies what to draw before draw()

-

Draw

-

Respond to Transition::Recreate by assuming state in the app has changed, but preserving +}

Fields

top_panel: Panelleft_panel: Panelneighborhood: Neighborhooddraw_top_layer: ToggleZoomededit: EditNeighborhood

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Specifies what to draw before draw()

+

Draw

+

Respond to Transition::Recreate by assuming state in the app has changed, but preserving the State-specific state appropriately. Read more

Before this state is popped or replaced, call this.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/ltn/edit/filters/fn.handle_world_outcome.html b/rustdoc/ltn/edit/filters/fn.handle_world_outcome.html index a9e9b6848a..82bd90af81 100644 --- a/rustdoc/ltn/edit/filters/fn.handle_world_outcome.html +++ b/rustdoc/ltn/edit/filters/fn.handle_world_outcome.html @@ -4,5 +4,5 @@
pub fn handle_world_outcome(
    ctx: &mut EventCtx<'_>,
    app: &mut SimpleApp<Session>,
    outcome: WorldOutcome<Obj>
) -> bool
+

Function ltn::edit::filters::handle_world_outcome

source · []
pub fn handle_world_outcome(
    ctx: &mut EventCtx<'_>,
    app: &mut SimpleApp<Session>,
    outcome: WorldOutcome<Obj>
) -> bool
\ No newline at end of file diff --git a/rustdoc/ltn/edit/filters/index.html b/rustdoc/ltn/edit/filters/index.html index 383c8486a2..6236154634 100644 --- a/rustdoc/ltn/edit/filters/index.html +++ b/rustdoc/ltn/edit/filters/index.html @@ -4,7 +4,7 @@

Functions

Creates clickable objects for managing filters on roads and intersections. Everything is invisible; the caller is responsible for drawing things.

diff --git a/rustdoc/ltn/filters/fn.draw_zoomed_planters.html b/rustdoc/ltn/filters/fn.draw_zoomed_planters.html index c3d1e0178a..64692d5665 100644 --- a/rustdoc/ltn/filters/fn.draw_zoomed_planters.html +++ b/rustdoc/ltn/filters/fn.draw_zoomed_planters.html @@ -4,5 +4,5 @@
fn draw_zoomed_planters(ctx: &EventCtx<'_>, batch: &mut GeomBatch, line: Line)
+

Function ltn::filters::draw_zoomed_planters

source · []
fn draw_zoomed_planters(ctx: &EventCtx<'_>, batch: &mut GeomBatch, line: Line)
\ No newline at end of file diff --git a/rustdoc/ltn/filters/index.html b/rustdoc/ltn/filters/index.html index 69e6f06692..17d409ad39 100644 --- a/rustdoc/ltn/filters/index.html +++ b/rustdoc/ltn/filters/index.html @@ -4,7 +4,7 @@
-

Module ltn::filters

source · []

Re-exports

+

Module ltn::filters

source · []

Re-exports

pub use self::existing::transform_existing_filters;

Modules

Experiments to make a neighborhood be low-traffic by automatically placing filters to prevent all shortcuts.

diff --git a/rustdoc/ltn/filters/struct.DiagonalFilter.html b/rustdoc/ltn/filters/struct.DiagonalFilter.html index dbfa11bde8..ec06fba85f 100644 --- a/rustdoc/ltn/filters/struct.DiagonalFilter.html +++ b/rustdoc/ltn/filters/struct.DiagonalFilter.html @@ -16,9 +16,9 @@ roads splits the ordering into two groups. Turns in each group are still possibl across groups.

TODO Be careful with PartialEq! At a 4-way intersection, the same filter can be expressed as a different pair of two roads. And the (r1, r2) ordering is also arbitrary.

-

Fields

r1: RoadIDr2: RoadIDi: IntersectionIDgroup1: BTreeSet<RoadID>group2: BTreeSet<RoadID>

Implementations

The caller must call this in a before_edit / after_edit “transaction.”

-

Physically where is the filter placed?

-

Trait Implementations

Returns a copy of the value. Read more

+

Fields

r1: RoadIDr2: RoadIDi: IntersectionIDgroup1: BTreeSet<RoadID>group2: BTreeSet<RoadID>

Implementations

The caller must call this in a before_edit / after_edit “transaction.”

+

Physically where is the filter placed?

+

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used diff --git a/rustdoc/ltn/filters/struct.Toggle3Zoomed.html b/rustdoc/ltn/filters/struct.Toggle3Zoomed.html index 05a60943c5..ce789ed2ca 100644 --- a/rustdoc/ltn/filters/struct.Toggle3Zoomed.html +++ b/rustdoc/ltn/filters/struct.Toggle3Zoomed.html @@ -4,11 +4,11 @@

pub struct Toggle3Zoomed {
+    

Struct ltn::filters::Toggle3Zoomed

source · []
pub struct Toggle3Zoomed {
     draw: ToggleZoomed,
     unzoomed: DrawUnzoomedShapes,
 }
Expand description

Depending on the canvas zoom level, draws one of 3 things.

-

Fields

draw: ToggleZoomedunzoomed: DrawUnzoomedShapes

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Fields

draw: ToggleZoomedunzoomed: DrawUnzoomedShapes

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/ltn/struct.DiagonalFilter.html b/rustdoc/ltn/struct.DiagonalFilter.html index 11aa17d64a..a3f38de088 100644 --- a/rustdoc/ltn/struct.DiagonalFilter.html +++ b/rustdoc/ltn/struct.DiagonalFilter.html @@ -16,9 +16,9 @@ roads splits the ordering into two groups. Turns in each group are still possibl across groups.

TODO Be careful with PartialEq! At a 4-way intersection, the same filter can be expressed as a different pair of two roads. And the (r1, r2) ordering is also arbitrary.

-

Fields

r1: RoadIDr2: RoadIDi: IntersectionIDgroup1: BTreeSet<RoadID>group2: BTreeSet<RoadID>

Implementations

The caller must call this in a before_edit / after_edit “transaction.”

-

Physically where is the filter placed?

-

Trait Implementations

Returns a copy of the value. Read more

+

Fields

r1: RoadIDr2: RoadIDi: IntersectionIDgroup1: BTreeSet<RoadID>group2: BTreeSet<RoadID>

Implementations

The caller must call this in a before_edit / after_edit “transaction.”

+

Physically where is the filter placed?

+

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used diff --git a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html index 21555262ee..7f8239844f 100644 --- a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html @@ -4,6 +4,6 @@

pub const BUILT_TIME_UTC: &str = r"Fri, 27 May 2022 12:49:09 +0000";
Expand description

The build time in RFC2822, UTC.

+

Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC

source · []
pub const BUILT_TIME_UTC: &str = r"Fri, 27 May 2022 16:15:07 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/map_model/objects/road/index.html b/rustdoc/map_model/objects/road/index.html index 6b6bf91606..3f045bd7fd 100644 --- a/rustdoc/map_model/objects/road/index.html +++ b/rustdoc/map_model/objects/road/index.html @@ -4,7 +4,7 @@

Structs

A Road represents a segment between exactly two Intersections. It contains Lanes as children.

Enums

See https://wiki.openstreetmap.org/wiki/Forward_%26_backward,left%26_right.

diff --git a/rustdoc/map_model/objects/road/struct.Road.html b/rustdoc/map_model/objects/road/struct.Road.html index 3dfe20b01c..d582b0615d 100644 --- a/rustdoc/map_model/objects/road/struct.Road.html +++ b/rustdoc/map_model/objects/road/struct.Road.html @@ -3,7 +3,7 @@

+

Road

pub struct Road {
Show 17 fields pub id: RoadID, pub osm_tags: Tags, @@ -35,7 +35,7 @@ intersection geometry. The order implies road orientation.

that when modifying road width, intersection polygons can be calculated correctly.

src_i: IntersectionIDdst_i: IntersectionIDcrosswalk_forward: bool

Is there a tagged crosswalk near each end of the road?

crosswalk_backward: booltransit_stops: BTreeSet<TransitStopID>

Meaningless order

-

Implementations

lane must belong to this road. Offset 0 is the centermost lane on each side of a road, then +

Implementations

lane must belong to this road. Offset 0 is the centermost lane on each side of a road, then it counts up from there. Note this is a different offset than offset!

Includes off-side

This is the FIRST yellow line where the direction of the road changes. If multiple direction @@ -58,9 +58,9 @@ endpoint.

roads without a bike lane match this. Why arterial, instead of looking at speed limits? Even on arterial roads with official speed limits lowered, in practice vehicles still travel at the speed suggested by the design of the road.

-

These are ordered from closest to center lane (left-most when driving on the right) to +

These are ordered from closest to center lane (left-most when driving on the right) to farthest (sidewalk)

-

Returns lanes from the “center” going out

+

Returns lanes from the “center” going out

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

diff --git a/rustdoc/map_model/struct.LaneSpec.html b/rustdoc/map_model/struct.LaneSpec.html index e4dc0e94f4..5427f11be4 100644 --- a/rustdoc/map_model/struct.LaneSpec.html +++ b/rustdoc/map_model/struct.LaneSpec.html @@ -3,13 +3,15 @@

+

LaneSpec

pub struct LaneSpec {
     pub lt: LaneType,
     pub dir: Direction,
     pub width: Distance,
-}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, +}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, so the OSM tags are also passed in. The first value returned will be used as a default.

+

None if bidirectional. If it’s one-way, which direction is that relative to the road? +(Usually forwards)

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

diff --git a/rustdoc/map_model/struct.Road.html b/rustdoc/map_model/struct.Road.html index 31bf042da8..7572166898 100644 --- a/rustdoc/map_model/struct.Road.html +++ b/rustdoc/map_model/struct.Road.html @@ -3,7 +3,7 @@

+

Road

pub struct Road {
Show 17 fields pub id: RoadID, pub osm_tags: Tags, @@ -35,7 +35,7 @@ intersection geometry. The order implies road orientation.

that when modifying road width, intersection polygons can be calculated correctly.

src_i: IntersectionIDdst_i: IntersectionIDcrosswalk_forward: bool

Is there a tagged crosswalk near each end of the road?

crosswalk_backward: booltransit_stops: BTreeSet<TransitStopID>

Meaningless order

-

Implementations

lane must belong to this road. Offset 0 is the centermost lane on each side of a road, then +

Implementations

lane must belong to this road. Offset 0 is the centermost lane on each side of a road, then it counts up from there. Note this is a different offset than offset!

Includes off-side

This is the FIRST yellow line where the direction of the road changes. If multiple direction @@ -58,9 +58,9 @@ endpoint.

roads without a bike lane match this. Why arterial, instead of looking at speed limits? Even on arterial roads with official speed limits lowered, in practice vehicles still travel at the speed suggested by the design of the road.

-

These are ordered from closest to center lane (left-most when driving on the right) to +

These are ordered from closest to center lane (left-most when driving on the right) to farthest (sidewalk)

-

Returns lanes from the “center” going out

+

Returns lanes from the “center” going out

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

diff --git a/rustdoc/raw_map/struct.LaneSpec.html b/rustdoc/raw_map/struct.LaneSpec.html index 1e1bb2db4f..81836d7eeb 100644 --- a/rustdoc/raw_map/struct.LaneSpec.html +++ b/rustdoc/raw_map/struct.LaneSpec.html @@ -3,15 +3,17 @@

+

LaneSpec

pub struct LaneSpec {
     pub lt: LaneType,
     pub dir: Direction,
     pub width: Distance,
-}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, +}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, so the OSM tags are also passed in. The first value returned will be used as a default.

Put a list of forward and backward lanes into left-to-right order, depending on the driving side. Both input lists should be ordered from the center of the road going outwards.

+

None if bidirectional. If it’s one-way, which direction is that relative to the road? +(Usually forwards)

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

diff --git a/rustdoc/raw_map/struct.RawRoad.html b/rustdoc/raw_map/struct.RawRoad.html index 930602386f..45c2b0afbb 100644 --- a/rustdoc/raw_map/struct.RawRoad.html +++ b/rustdoc/raw_map/struct.RawRoad.html @@ -3,7 +3,7 @@

+

RawRoad

pub struct RawRoad {
     pub osm_center_points: Vec<Pt2D>,
     pub osm_tags: Tags,
@@ -19,7 +19,7 @@ happened.

osm_tags: Tagsturn_restrictions: Vec<(RestrictionType, OriginalRoad)>complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad)>

(via, to). For turn restrictions where ‘via’ is an entire road. Only BanTurns.

percent_incline: f64crosswalk_forward: bool

Is there a tagged crosswalk near each end of the road?

crosswalk_backward: boollane_specs_ltr: Vec<LaneSpec>

Derived from osm_tags. Not automatically updated.

-

Implementations

Points from first to last point. Undefined for loops.

+

Implementations

Points from first to last point. Undefined for loops.

Returns the corrected (but untrimmed) center and total width for a road

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

diff --git a/rustdoc/raw_map/transform/collapse_intersections/constant.SHORT_THRESHOLD.html b/rustdoc/raw_map/transform/collapse_intersections/constant.SHORT_THRESHOLD.html index ff00651838..7668230c8f 100644 --- a/rustdoc/raw_map/transform/collapse_intersections/constant.SHORT_THRESHOLD.html +++ b/rustdoc/raw_map/transform/collapse_intersections/constant.SHORT_THRESHOLD.html @@ -4,5 +4,5 @@
+

Constant raw_map::transform::collapse_intersections::SHORT_THRESHOLD

source · []
const SHORT_THRESHOLD: Distance;
\ No newline at end of file diff --git a/rustdoc/raw_map/transform/collapse_intersections/fn.collapse_intersection.html b/rustdoc/raw_map/transform/collapse_intersections/fn.collapse_intersection.html index 50cb60e90f..096cbe5b07 100644 --- a/rustdoc/raw_map/transform/collapse_intersections/fn.collapse_intersection.html +++ b/rustdoc/raw_map/transform/collapse_intersections/fn.collapse_intersection.html @@ -4,5 +4,5 @@
pub fn collapse_intersection(raw: &mut RawMap, i: NodeID)
+

Function raw_map::transform::collapse_intersections::collapse_intersection

source · []
pub fn collapse_intersection(raw: &mut RawMap, i: NodeID)
\ No newline at end of file diff --git a/rustdoc/raw_map/transform/collapse_intersections/fn.should_collapse.html b/rustdoc/raw_map/transform/collapse_intersections/fn.should_collapse.html index f17123ea8e..f97988b5ba 100644 --- a/rustdoc/raw_map/transform/collapse_intersections/fn.should_collapse.html +++ b/rustdoc/raw_map/transform/collapse_intersections/fn.should_collapse.html @@ -4,5 +4,5 @@
fn should_collapse(
    r1: OriginalRoad,
    r2: OriginalRoad,
    raw: &RawMap
) -> Result<()>
+

Function raw_map::transform::collapse_intersections::should_collapse

source · []
fn should_collapse(
    r1: OriginalRoad,
    r2: OriginalRoad,
    raw: &RawMap
) -> Result<()>
\ No newline at end of file diff --git a/rustdoc/raw_map/transform/collapse_intersections/fn.trim_deadends.html b/rustdoc/raw_map/transform/collapse_intersections/fn.trim_deadends.html index ffb4f0ce3f..23858d8859 100644 --- a/rustdoc/raw_map/transform/collapse_intersections/fn.trim_deadends.html +++ b/rustdoc/raw_map/transform/collapse_intersections/fn.trim_deadends.html @@ -4,7 +4,7 @@
pub fn trim_deadends(raw: &mut RawMap)
Expand description

Some cycleways intersect footways with detailed curb mapping. The current rules for figuring +

Function raw_map::transform::collapse_intersections::trim_deadends

source · []
pub fn trim_deadends(raw: &mut RawMap)
Expand description

Some cycleways intersect footways with detailed curb mapping. The current rules for figuring out which walking paths also allow bikes are imperfect, so we wind up with short dead-end “stubs.” Trim those.

Also do the same thing for extremely short dead-end service roads.

diff --git a/rustdoc/raw_map/transform/collapse_intersections/index.html b/rustdoc/raw_map/transform/collapse_intersections/index.html index 2ba055bf2f..d5d07be05c 100644 --- a/rustdoc/raw_map/transform/collapse_intersections/index.html +++ b/rustdoc/raw_map/transform/collapse_intersections/index.html @@ -4,7 +4,7 @@

Constants

Functions

Collapse degenerate intersections:

Some cycleways intersect footways with detailed curb mapping. The current rules for figuring diff --git a/rustdoc/raw_map/types/index.html b/rustdoc/raw_map/types/index.html index 7f9b5939ab..910e72b414 100644 --- a/rustdoc/raw_map/types/index.html +++ b/rustdoc/raw_map/types/index.html @@ -4,7 +4,7 @@

Structs

A business located inside a building.

None corresponds to the native name

Enums

diff --git a/rustdoc/raw_map/types/struct.LaneSpec.html b/rustdoc/raw_map/types/struct.LaneSpec.html index 8dd0cc6f67..0d36883a04 100644 --- a/rustdoc/raw_map/types/struct.LaneSpec.html +++ b/rustdoc/raw_map/types/struct.LaneSpec.html @@ -3,15 +3,17 @@

+

LaneSpec

pub struct LaneSpec {
     pub lt: LaneType,
     pub dir: Direction,
     pub width: Distance,
-}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, +}

Fields

lt: LaneTypedir: Directionwidth: Distance

Implementations

For a given lane type, returns some likely widths. This may depend on the type of the road, so the OSM tags are also passed in. The first value returned will be used as a default.

Put a list of forward and backward lanes into left-to-right order, depending on the driving side. Both input lists should be ordered from the center of the road going outwards.

+

None if bidirectional. If it’s one-way, which direction is that relative to the road? +(Usually forwards)

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 30558aa615..9552b36f55 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -6,19 +6,19 @@ var searchIndex = JSON.parse('{\ 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…","","","","","","","","","","Represents the area reachable from all intersections on …","Represents the area reachable from a single building.","The constraints on how we’re moving.","","","Per category of amenity, what buildings have that?","","","","","","","","","","","","","","","","","","","","","Colors used to draw the isochrone","Colors used to draw the isochrone","","Colored polygon contours, uploaded to the GPU and ready …","Colored polygon contours, uploaded to the GPU and ready …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","How many sreet parking spots are on the same road as any …","The options used to generate this isochrone","The options used to generate this isochrone","","How many people live in the returned area, according to …","The center of the 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The …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration with","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","True if done","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Idempotent. This must be called before make_gameplay or …","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","is_enabled: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real second","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","Shows the bike network while unzoomed. Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","“main” is determined by 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Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of LonLat points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Can’t be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","Conversions between this crate and geo. Long-term, we …","","","","Deserializes a trimmed f64 from an i32.","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Groups of three indices make up the triangles","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","Display in metric; US imperial otherwise.","","","","","","","","","","","","","","","","","","","If the polygon has holes, explicitly store all the rings …","Round Durations to a whole number of seconds.","","Serializes a trimmed f64 as an i32 to save space.","","","","","","","","","Reduce the precision of an f64. This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I don’t know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of Pt2D points.","Represents a rectangular boundary of LonLat points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by aabb_quadtree.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be outside …","Convert map-space points back to LonLats. This is only …","","","","","","","Create a boundary covering some points.","Returns the argument unchanged.","Create a boundary covering some points.","Returns the argument unchanged.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points are …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","Returns the argument unchanged.","Get the boundary containing this circle.","Calls U::from(self).","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","Returns the argument unchanged.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","Calls U::from(self).","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” value …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","Returns the argument unchanged.","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","Calls U::from(self).","Returns (rounded max, the boundaries)","Creates a duration in milliseconds.","Creates a duration in minutes.","","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real time.","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","Returns the argument unchanged.","","Calls U::from(self).","Creates the quad-tree, limited to points contained in the …","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","Returns the argument unchanged.","Returns the Haversine distance to another point.","Calls U::from(self).","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so than …","","","Returns a point along the line segment, unless the …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns an infinite line passing through this line’s two …","If two line segments intersect – including endpoints – …","Fails for parallel lines.","If the line segment intersects with an infinite line – …","Calls U::from(self).","Calls U::from(self).","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points, which must not …","","","Returns a subset of this line, with two percentages along …","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the interior …","","","","","An arbitrary placeholder value, when Option types aren’t …","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","Calls U::from(self).","Calls U::from(self).","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","Find the “pole of inaccessibility” – the most …","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the thickness …","","","","","","","","","","","","","","","Union all of the polygons into one geo::MultiPolygon","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","An arbitrary placeholder value, when Option types aren’t …","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","Returns the argument unchanged.","Returns the argument unchanged.","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","Calls U::from(self).","Calls U::from(self).","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may not …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","Returns the quadrant where the overall angle of this …","","Same as get_slice_ending_at, but returns None if the point …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","self represents some center, with total_width. Logically …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually form …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","If distance is negative, this projects a point in …","","","Simplifies a list of points using Ramer-Douglas-Peuckr","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","Print the coordinates of this ring as a geo::LineString …","","","","","","First dedupes adjacent points","","Look for “bad” rings that double back on themselves. …","","","","Returns the argument unchanged.","","","Assuming both points are somewhere along the ring, return …","","Assuming both points are somewhere along the ring, return …","Calls U::from(self).","","","","","","","Find the “pole of inaccessibility” – the most …","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t abuse.","Calls 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angle, stored in radians.","","Represents a rectangular boundary of Pt2D points.","A circle, defined by a center and radius.","","A distance, in meters. Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of LonLat points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Can’t be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","Conversions between this crate and geo. Long-term, we …","","","","Deserializes a trimmed f64 from an i32.","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Groups of three indices make up the triangles","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","Display in metric; US imperial otherwise.","","","","","","","","","","","","","","","","","","","If the polygon has holes, explicitly store all the rings …","Round Durations to a whole number of seconds.","","Serializes a trimmed f64 as an i32 to save space.","","","","","","","","","Reduce the precision of an f64. This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I don’t know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of Pt2D points.","Represents a rectangular boundary of LonLat points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by aabb_quadtree.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be outside …","Convert map-space points back to LonLats. This is only …","","","","","","","Create a boundary covering some points.","Returns the argument unchanged.","Create a boundary covering some points.","Returns the argument unchanged.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points are …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","Returns the argument unchanged.","Get the boundary containing this circle.","Calls U::from(self).","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","Returns the argument unchanged.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","Calls U::from(self).","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” value …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","Returns the argument unchanged.","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","Calls U::from(self).","Returns (rounded max, the boundaries)","Creates a duration in milliseconds.","Creates a duration in minutes.","","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real time.","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","Returns the argument unchanged.","","Calls U::from(self).","Creates the quad-tree, limited to points contained in the …","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","Returns the argument unchanged.","Returns the Haversine distance to another point.","Calls U::from(self).","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so than …","","","Returns a point along the line segment, unless the …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns an infinite line passing through this line’s two …","If two line segments intersect – including endpoints – …","Fails for parallel lines.","If the line segment intersects with an infinite line – …","Calls U::from(self).","Calls U::from(self).","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points, which must not …","","","Returns a subset of this line, with two percentages along …","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the interior …","","","","","An arbitrary placeholder value, when Option types aren’t …","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","Calls U::from(self).","Calls U::from(self).","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","Find the “pole of inaccessibility” – the most …","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the thickness …","","","","","","","","","","","","","","","Union all of the polygons into one geo::MultiPolygon","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","An arbitrary placeholder value, when Option types aren’t …","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","Returns the argument unchanged.","Returns the argument unchanged.","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","Calls U::from(self).","Calls U::from(self).","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may not …","","Fail if the length is too short.","","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","Returns the quadrant where the overall angle of this …","","Same as get_slice_ending_at, but returns None if the point …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","self represents some center, with total_width. Logically …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually form …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","If distance is negative, this projects a point in …","","","Simplifies a list of points using Ramer-Douglas-Peuckr","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","Print the coordinates of this ring as a geo::LineString …","","","","","","First dedupes adjacent points","","Look for “bad” rings that double back on themselves. …","","","","Returns the argument unchanged.","","","Assuming both points are somewhere along the ring, return …","","Assuming both points are somewhere along the ring, return …","Calls U::from(self).","","","","","","","Find the “pole of inaccessibility” – the most …","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t abuse.","Calls 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If omitted, start with a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Express a RawMap as a .osm file. Why not just save the …","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls 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If the file is missing or the …","When making a screen recording, enable this option to hide …","","","","","","Draw building driveways.","Draw crosswalks and unmarked crossings.","Draw stop signs.","If true, draw an icon for traffic signals both when zoomed …","How much to advance the sim with one of the speed controls","","","","Automatically change color_scheme based on simulation time …","How traffic signals should be rendered.","","","","","","","","","","","","","How to render geometric units","","","","","","","","","","","","Control how the map is drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","If the sim has highlighted people, then fade all others …","","","","","","","","","Calls U::from(self).","","","","","Label every building.","","","","Default options for drawing a map.","","","","","","","","","","Don’t draw the current traffic signal state.","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","","","","","","","","","","","If the sim time has changed or the unzoomed agent filters …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Find sections along the intersection polygon that aren’t …","","","Calls U::from(self).","","","Draws both zebra crosswalks and unmarked crossings","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Unsorted, unexpanded, raw result.","","","","A simple variation of the one in game that shows all …","","","Calls U::from(self).","","","","","","","","","","","","","","","","Build a single gigantic GeomBatch to render the entire map …","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","If text_width is defined, don’t draw the center line in …","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","Simple app state that just renders a static map, without …","","","","","","","","","","","","","","","","","Initially position the camera here. The format is an …","","The color scheme for map elements, agents, and the UI.","","","","","Dev mode exposes experimental tools useful for debugging, …","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Path to a map to initially load. If not provided, load the …","","When making a screen recording, enable this option to hide …","Only select buildings, and work whether zoomed in or not.","","","","","","","","Options are passed in by each app, usually seeded with …","Assumes some defaults.","Override the monitor’s auto-detected scale factor","Custom per-app state can be stored here","","","If desired, this can be advanced to render traffic signals …","","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Choose something from a menu, then feed the answer to a …","Lets the player switch maps.","","","","","Track the last map used, to resume next session.","","Labels roads when unzoomed. Label size and frequency …","","","","A 2D grid containing some arbitrary data.","","Click to add waypoints, drag them, see the list on a panel …","","","Customize the appearance and behavior of a minimap.","","","","","Prompt for arbitrary text input, then feed the answer to a …","","Executes a command and displays STDOUT and STDERR in a …","","A title screen shared among all of the A/B Street apps.","Save sequences of waypoints as named trips. Basic file …","","A tool to explore all of the turns from a single lane.","","","A standard way to group a home button back to the title …","","","","","","","","","","","","","A button to change maps, with default keybindings","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","","","","Thresholds are Durations, in units of seconds","","","Returns the path to an executable. Native-only.","Draw a goal marker pointing at something.","Make it clear the map can’t be interacted with right now.","Should the user be able to control the z-order visible? …","","","","A button to return to the title screen","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","","","","","","Draw a start marker pointing at something.","","","","","","","","Generic UI tools. Some of this should perhaps be lifted to …","Modify the current URL to set the first free parameter to …","","Returns the version of A/B Street to link to. When …","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","Lets the player switch maps.","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes a command and displays STDOUT and STDERR in a …","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with the relative layer if anything has changed","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","If a button owned by this was clicked, returns the new …","If clickable_roads was enabled and a road was clicked, …","","","","","","","","","","","","","","","","","","","","","","A 2D grid containing some arbitrary data.","","","","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","Thresholds are Durations, in units of seconds","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calculate the index from a given (x, y). Doesn’t do any …","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","From one tile, calculate the 4 orthogonal neighbors. …","","","","","","","","","","","","","","","The inverse of idx. No bounds checking.","Draw a goal marker pointing at something.","Draw a start marker pointing at something.","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","Label roads that the predicate approves","Only label major roads","","","","","","","","","","","","","Customize the appearance and behavior of a minimap.","","","","","","","","","","Draw extra stuff on the minimap, just pulling from the app.","Draw extra stuff on the minimap, just pulling from the app.","","","Returns the argument unchanged.","","Is there some additional layer displayed on the minimap? …","Is there some additional layer displayed on the minimap? …","Should the user be able to control the z-order visible? …","Calls U::from(self).","","","","A row beneath the minimap in the zoomed view, usually used …","A row beneath the minimap in the zoomed view, usually used …","When unzoomed, display this panel. By default, no controls …","When unzoomed, display this panel. By default, no controls …","Controls to be placed to the left to the zoomed-in panel","Controls to be placed to the left to the zoomed-in panel","","","","","","","Called for Outcome::Changed on the panel.","Called for Outcome::Changed on the panel.","If a button is clicked that was produced by some method in …","If a button is clicked that was produced by some method in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A title screen shared among all of the A/B Street apps.","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","Run the given executable with some arguments. On Mac and …","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by CARGO_CFG_TARGET_ENDIAN.","The toolchain-environment, given by CARGO_CFG_TARGET_ENV.","The OS-family, given by CARGO_CFG_TARGET_FAMILY.","The operating system, given by CARGO_CFG_TARGET_OS.","The pointer width, given by CARGO_CFG_TARGET_POINTER_WIDTH.","The target architecture, given by CARGO_CFG_TARGET_ARCH.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","release for release builds, debug for other builds.","The compiler that cargo resolved to use.","The output of rustc -V","The documentation generator that cargo resolved to use.","The output of rustdoc -V","The target triple that was being compiled for.","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A tool to explore all of the turns from a single lane.","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","Choose something from a menu, then feed the answer to a …","","Prompt for arbitrary text input, then feed the answer to a …","","","","","","","","","","","","","","","","Less is better","Shorter is better","Shorter is better","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","How many bytes to download for a city?","","Click to add waypoints, drag them, see the list on a panel …","","","","","","","","","","","","","","","","","","","","","If the outcome from the panel or world isn’t used by the …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Allows any number of waypoints","","Only allow drawing routes with 2 waypoints. If a route is …","The caller should call rebuild_world after this","The caller is responsible for calling initialize_hover and 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direction","A business located inside a building.","Businesses are categorized into one of these types.","Areas are just used for drawing.","","","","","For stop signs: Can’t currently specify this! For …","","","","","","A block is defined by a perimeter that traces along the …","","Two lanes/roads share both endpoints, because they both …","","","A building has connections to the road and sidewalk, may …","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","","","A traffic signal consists of a sequence of Stages that …","","A marked zebra crossing, where pedestrians usually have …","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","","For callers needing to request paths with a variety of …","When pathfinding with different RoutingParams is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","All types of amenities, in alphabetical order.","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","A hack. Use this to apply edits, then save the map anyway, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","The inverse of to_char. Always picks one buffer type. …","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","","","","","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","","","Preserve all OSM tags for buildings, increasing the final …","Normally after applying edits, you must call …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","Modifies the map in-place, removing buildings.","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","Public for importer. Do not abuse!","","","","","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","Depending on options while importing, these might be …","","Depending on options while importing, these might be …","","","","","","","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","","","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","Returns the argument unchanged.","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","Calls U::from(self).","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","This must contain all crossing turns at one intersection, …","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Get the human-friendly of these edits. If they have a …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","Try to consolidate all short roads. Will likely break.","","Returns the argument unchanged.","","Calls U::from(self).","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","Should contraction hierarchies for pathfinding be built? …","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors, such that no two …","","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","","","This calculates all single block perimeters for the entire …","Blockfinding is specialized for the LTN tool, so …","Shrinks or expands the perimeter by tracing the opposite …","","Returns the argument unchanged.","Returns the argument unchanged.","These roads exist entirely within the perimeter","Calls U::from(self).","Calls U::from(self).","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","Should we reverse one perimeter to match the winding order?","","","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","A building has connections to the road and sidewalk, may …","","","An estimated number of workers","","Represent no parking as Private(0, false).","(Spots, explicitly tagged as a garage)","(Name, spots)","","An estimated number of residents, workers","","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Does this building contain any amenity matching the …","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Where a text label should be centered to have the best …","","","","","","","Depending on options while importing, these might be …","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","Note that a lane may belong to both incoming_lanes and …","","Calls U::from(self).","Calls U::from(self).","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","Two lanes/roads share both endpoints, because they both …","","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the set of allowed turn types, based on individual …","This does the reasonable thing for the leftmost and …","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","The “overall” path of movement, aka, an “average” …","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","Includes off-side","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","Many roads wind up with almost no length, due to their …","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","self is ‘from’","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Get the priority of a turn according to the stop sign – …","","Calls U::from(self).","Calls U::from(self).","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","Entry i is the path to drive to stop i. The very last …","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","As long as this is unique per road, this value is …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","Only appropriat for pedestrian crossings. The geometry of …","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","Returns the argument unchanged.","Returns the argument unchanged.","Not bijective, but this is the best guess of user intent","Calls U::from(self).","Calls U::from(self).","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Call this after filling out the input graph, right before …","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","For callers needing to request paths with a variety of …","When pathfinding with different RoutingParams is done, a …","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","Create a new Pathfinder with custom routing params that …","Create a new Pathfinder with custom routing params that …","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","New pathfinders will be created as-needed using Dijkstra’…","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","Group similar requests together, returning the number of …","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","Draws the thickened path, matching entire roads. Ignores …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","Calls U::from(self).","Calls U::from(self).","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Return the center-line geometry of this lane or turn.","","","Calls U::from(self).","Calls U::from(self).","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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direction","A business located inside a building.","Businesses are categorized into one of these types.","Areas are just used for drawing.","","","","","For stop signs: Can’t currently specify this! For …","","","","","","A block is defined by a perimeter that traces along the …","","Two lanes/roads share both endpoints, because they both …","","","A building has connections to the road and sidewalk, may …","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","","","A traffic signal consists of a sequence of Stages that …","","A marked zebra crossing, where pedestrians usually have …","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","","For callers needing to request paths with a variety of …","When pathfinding with different RoutingParams is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","All types of amenities, in alphabetical order.","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","A hack. Use this to apply edits, then save the map anyway, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","The inverse of to_char. Always picks one buffer type. …","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","","","","","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","","","Preserve all OSM tags for buildings, increasing the final …","Normally after applying edits, you must call …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","Modifies the map in-place, removing buildings.","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","Public for importer. Do not abuse!","","","","","","","","","","","","","","","None if bidirectional. If it’s one-way, which direction …","","","","","","Explicitly store whatever the original was, since this can…","","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","Depending on options while importing, these might be …","","Depending on options while importing, these might be …","","","","","","","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","","","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","Returns the argument unchanged.","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","Calls U::from(self).","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","This must contain all crossing turns at one intersection, …","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Get the human-friendly of these edits. If they have a …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","Try to consolidate all short roads. Will likely break.","","Returns the argument unchanged.","","Calls U::from(self).","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","Should contraction hierarchies for pathfinding be built? …","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors, such that no two …","","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","","","This calculates all single block perimeters for the entire …","Blockfinding is specialized for the LTN tool, so …","Shrinks or expands the perimeter by tracing the opposite …","","Returns the argument unchanged.","Returns the argument unchanged.","These roads exist entirely within the perimeter","Calls U::from(self).","Calls U::from(self).","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","Should we reverse one perimeter to match the winding order?","","","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","A building has connections to the road and sidewalk, may …","","","An estimated number of workers","","Represent no parking as Private(0, false).","(Spots, explicitly tagged as a garage)","(Name, spots)","","An estimated number of residents, workers","","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Does this building contain any amenity matching the …","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Where a text label should be centered to have the best …","","","","","","","Depending on options while importing, these might be …","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","Note that a lane may belong to both incoming_lanes and …","","Calls U::from(self).","Calls U::from(self).","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","Two lanes/roads share both endpoints, because they both …","","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the set of allowed turn types, based on individual …","This does the reasonable thing for the leftmost and …","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","The “overall” path of movement, aka, an “average” …","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","Includes off-side","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","self is ‘from’","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Get the priority of a turn according to the stop sign – …","","Calls U::from(self).","Calls U::from(self).","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","Entry i is the path to drive to stop i. The very last …","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","As long as this is unique per road, this value is …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","Only appropriat for pedestrian crossings. The geometry of …","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","Returns the argument unchanged.","Returns the argument unchanged.","Not bijective, but this is the best guess of user intent","Calls U::from(self).","Calls U::from(self).","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Call this after filling out the input graph, right before …","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","For callers needing to request paths with a variety of …","When pathfinding with different RoutingParams is done, a …","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","Create a new Pathfinder with custom routing params that …","Create a new Pathfinder with custom routing params that …","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","New pathfinders will be created as-needed using Dijkstra’…","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","Group similar requests together, returning the number of …","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","Draws the thickened path, matching entire roads. Ignores …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","Calls U::from(self).","Calls U::from(self).","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Return the center-line geometry of this lane or turn.","","","Calls U::from(self).","Calls U::from(self).","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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A user-specified area to focus on.","","","","","","All types of amenities, in alphabetical order.","This is the specific amenity listed in OSM, not the more …","Put a list of forward and backward lanes into …","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","The inverse of to_char. Always picks one buffer type. …","","","","","","","","","","","","","","","","If true, roads without explicitly tagged sidewalks may …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","Depending on options while importing, these might be …","","","","","","","","","","","","","","","","","","Street parking is divided into spots of this length. 8 …","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","","","","","","","","","","","","","","For a given lane type, returns some likely widths. 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Ideally …","","","Combines a few different sources/methods to decide which …","Merge all roads marked with junction=intersection","Some roads might be totally disconnected from the largest …","Look for roads that physically overlap, but aren’t …","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","Snap separately mapped cycleways to main roads.","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","","","","","","","","","","","","","","","","A raised curb","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","","","Solid barrier, no gaps.","","","","","","","","","","","None corresponds to the native name","","","","","Sturdier planters, with gaps.","","","","","","","","","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","All types of amenities, in alphabetical order.","This is the specific amenity listed in OSM, not the more …","Put a list of forward and backward lanes into …","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","The inverse of to_char. Always picks one buffer type. …","","","","","","","","","","","","","","","","If true, roads without explicitly tagged sidewalks may …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","None if bidirectional. If it’s one-way, which direction …","","Depending on options while importing, these might be …","","","","","","","","","","","","","","","","","","Street parking is divided into spots of this length. 8 …","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","","","","","","","","","","","","","","For a given lane type, returns some likely widths. 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If there are multiple reasons, …","","","","","","","","At all speeds (including at rest), cars must be at least …","","","Shows an agent’s current inner intention or thoughts.","","Waiting on a traffic signal to change, or pausing at a …","A vehicle waited >30s, or a pedestrian waited >15s.","","","","","","","","","","","Building and idx (pretty meaningless)","","Lane and idx","Another vehicle wanted to over-take this cyclist somewhere …","","","","","","","","Note that for offstreet parking, the path will be the same …","","","","","Too many people are crossing the same sidewalk or …","","","","","","Just print the alert to STDOUT","","","What stop did they board at?","When spawning at borders, start the front of the vehicle …","","bool is contraflow","Point of interest, that is","","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","SimFlags specifies a simulation to setup. After parsing …","Options controlling the traffic simulation.","A sliding window, used to count something over time","","","","","","","","","","","","","","","","","","","","","","","","","","","When a warning is encountered during simulation, specifies …","","Allow a vehicle to start a turn, even if their target lane …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Pretty hacky case","","Most fields in Analytics are cumulative over time, but …","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","Allow all agents to immediately proceed into an …","","Normally if a cycle of vehicles depending on each other to …","Disable experimental handling for “uber-turns”, …","Normally as a vehicle follows a route, it …","","","Enable an experimental SEIR pandemic model. This requires …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finish time, ID, mode, trip duration if successful (or …","","","","","","","","","","","","","","","","","","","","","","","","","","","Need to explain this trick – basically keeps consistency …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","","","","","","","","The numeric ID must be globally unique, without …","","","","","Ignore parking data in the map and instead treat every …","","","Only for traffic signals. The u8 is the movement index …","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The same as load_path, but with a default value filled …","A path to some file:","","","Everything needed to setup a simulation. …","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","","","","","","","An experimental SEIR model by …","","","True only for cars currently looking for parking. I don’…","","Per parking lane or lot, when does a spot become filled …","","","","","","","","","","","","Possibly the rest","","For each passenger boarding, how long did they wait at the …","","","","","","","","","","","","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","Record different problems that each trip encounters.","","","For benchmarking, we may want to disable collecting data.","","","Intermediate structures so that sim and game crates don’…","An arbitrary number to seed the random number generator. …","","For vehicles only, not pedestrians. Follows a Path from …","","","","Used to distinguish savestates for running the same …","A JSON list of modifiers to transform the scenario. These …","","","","","","","","","","","","","","","","","","","","","","","","Don’t collect any analytics. Only useful for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None for buses","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","VehicleType is bundled for convenience; many places need …","","","Both cars and bikes","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As a simulation runs, different pieces emit Events. The …","A pedestrian crossed an intersection with an Arterial …","","A cyclist crossed an intersection with >4 connecting roads.","","A vehicle waited >30s, or a pedestrian waited >15s.","","Another vehicle wanted to over-take this cyclist somewhere …","","Too many people are crossing the same sidewalk or …","","","","A sliding window, used to count something over time","See https://github.com/a-b-street/abstreet/issues/85","","","Returns the count at time","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns pairs of trip times for finished trips in both …","","","","","","","","","","Ensure the points cover up to end_time. The last event may …","","Grab the count at this time, but don’t add a new time","","","(Road or intersection, type, hour block) -> count for that …","","Most fields in Analytics are cumulative over time, but …","","","","","","","","","Returns the contents of a CSV file","Ignores the current time. Returns None for cancelled trips.","Finish time, ID, mode, trip duration if successful (or …","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","If calling on prebaked Analytics, be careful to pass in an …","","","Only for traffic signals. The u8 is the movement index …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","Returns the free spots over time","Per parking lane or lot, when does a spot become filled …","","","","","","For each passenger boarding, how long did they wait at the …","","","Returns the rough location where the problem occurred – …","","","Record different problems that each trip encounters.","Very expensive to store, so it’s optional. But useful to …","","","For benchmarking, we may want to disable collecting data.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the agent is a transit vehicle, then include a count of …","","","","","","","","","","","","","As a simulation runs, different systems emit Events. This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Need to explain this trick – basically keeps consistency …","This is a much more primitive way to randomly generate …","","Intermediate structures used to instantiate a Scenario. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup. After parsing …","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","The same as load_path, but with a default value filled …","A path to some file:","Loads a map and simulation. Not appropriate for use in the …","","","","An arbitrary number to seed the random number generator. …","A JSON list of modifiers to transform the scenario. These …","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a misnomer; …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to cross.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may be …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","Returns the argument unchanged.","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","Calls U::from(self).","","","","","","","If the car wants to over-take somebody, what adjacent lane …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings and …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so we …","There’s no DrawCarInput for cars parked offstreet, so we …","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are just …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is where","The exact position of something in a Queue at some time","A member of a Queue.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head or …","Return the exact position of each member of the queue. The …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Returns a number in (0, 1] to multiply speed by to account …","","Abruptly remove a pedestrian from the simulation. They may …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","Simulate a curated list of scenarios to completion, and …","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","This API is safer than handing out a batch of items at a …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the UI …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, specifies …","","For every parked car, (position of parking spot, position …","","","Allow a vehicle to start a turn, even if their target lane …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Normally if a cycle of vehicles depending on each other to …","Disable experimental handling for “uber-turns”, …","Normally as a vehicle follows a route, it …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model. This requires …","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","Returns people / m^2. Roads have up to two sidewalks and …","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","If retry_if_no_room is false, any vehicles that fail to …","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","","","All sorts of read-only queries about a simulation","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next stop, …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","Returns the path for the first leg.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Where does each passenger want to deboard?","","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","These don’t specify where the leg starts, since it might …","Manages people, each of which executes some trips through …","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should always …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Recreate the Scenario from an instantiated simulation. The …","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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diff --git a/rustdoc/src/convert_osm/parking.rs.html b/rustdoc/src/convert_osm/parking.rs.html index 7be23017f3..45e3407fa4 100644 --- a/rustdoc/src/convert_osm/parking.rs.html +++ b/rustdoc/src/convert_osm/parking.rs.html @@ -256,7 +256,7 @@ && id.osm_way_id.0 % 100 <= pct && r.length() >= Distance::meters(20.0) { - if r.osm_tags.is("oneway", "yes") { + if r.oneway_for_driving().is_some() { r.osm_tags.remove(osm::PARKING_BOTH); r.osm_tags.insert(osm::PARKING_RIGHT, "parallel"); } else { diff --git a/rustdoc/src/geom/polyline.rs.html b/rustdoc/src/geom/polyline.rs.html index 5803214e24..0a98441e47 100644 --- a/rustdoc/src/geom/polyline.rs.html +++ b/rustdoc/src/geom/polyline.rs.html @@ -1114,6 +1114,14 @@ 1109 1110 1111 +1112 +1113 +1114 +1115 +1116 +1117 +1118 +1119
use std::collections::HashSet;
 use std::fmt;
 
@@ -1239,6 +1247,14 @@
         PolyLine::must_new(pts)
     }
 
+    pub fn maybe_reverse(&self, reverse: bool) -> PolyLine {
+        if reverse {
+            self.reversed()
+        } else {
+            self.clone()
+        }
+    }
+
     /// Returns the quadrant where the overall angle of this polyline (pointing from the first to
     /// last point) is in. Output between 0 and 3.
     pub fn quadrant(&self) -> i64 {
diff --git a/rustdoc/src/ltn/components/freehand_filters.rs.html b/rustdoc/src/ltn/components/freehand_filters.rs.html
index 2f490ebc87..8a6302d2ba 100644
--- a/rustdoc/src/ltn/components/freehand_filters.rs.html
+++ b/rustdoc/src/ltn/components/freehand_filters.rs.html
@@ -97,6 +97,8 @@
 92
 93
 94
+95
+96
 
use std::collections::BTreeSet;
 
 use geom::PolyLine;
@@ -150,7 +152,9 @@
                 continue;
             }
             let road = app.map.get_r(*r);
-            if !PathConstraints::Car.can_use_road(road, &app.map) || road.is_oneway() {
+            if !PathConstraints::Car.can_use_road(road, &app.map)
+                || road.oneway_for_driving().is_some()
+            {
                 continue;
             }
             if let Some((pt, _)) = road.center_pts.intersection(&path) {
diff --git a/rustdoc/src/ltn/connectivity.rs.html b/rustdoc/src/ltn/connectivity.rs.html
index c812038924..c6cea2f330 100644
--- a/rustdoc/src/ltn/connectivity.rs.html
+++ b/rustdoc/src/ltn/connectivity.rs.html
@@ -356,8 +356,15 @@
 351
 352
 353
+354
+355
+356
+357
+358
+359
 
use geom::{ArrowCap, Distance, PolyLine};
 use map_gui::tools::ColorNetwork;
+use raw_map::Direction;
 use widgetry::mapspace::ToggleZoomed;
 use widgetry::tools::PopupMsg;
 use widgetry::{
@@ -614,14 +621,14 @@
 
                 // The arrow direction depends on if the road is one-way
                 let thickness = Distance::meters(6.0);
-                let arrow = if road.is_oneway() {
-                    if road.src_i == *i {
+                let arrow = if let Some(dir) = road.oneway_for_driving() {
+                    let pl = if road.src_i == *i {
                         PolyLine::must_new(vec![pt_farther, pt_closer])
-                            .make_arrow(thickness, ArrowCap::Triangle)
                     } else {
                         PolyLine::must_new(vec![pt_closer, pt_farther])
-                            .make_arrow(thickness, ArrowCap::Triangle)
-                    }
+                    };
+                    pl.maybe_reverse(dir == Direction::Back)
+                        .make_arrow(thickness, ArrowCap::Triangle)
                 } else {
                     // Order doesn't matter
                     PolyLine::must_new(vec![pt_closer, pt_farther])
@@ -640,19 +647,24 @@
         .chain(neighborhood.orig_perimeter.roads.iter().map(|id| &id.road))
     {
         let road = map.get_r(*r);
-        if road.osm_tags.is("oneway", "yes") {
+        if let Some(dir) = road.oneway_for_driving() {
             let arrow_len = Distance::meters(10.0);
             let thickness = Distance::meters(1.0);
             for (pt, angle) in road
                 .center_pts
                 .step_along(Distance::meters(30.0), Distance::meters(5.0))
             {
-                if let Ok(poly) = PolyLine::must_new(vec![
+                // If the user has made the one-way point opposite to how the road is originally
+                // oriented, reverse the arrows
+                let pl = PolyLine::must_new(vec![
                     pt.project_away(arrow_len / 2.0, angle.opposite()),
                     pt.project_away(arrow_len / 2.0, angle),
                 ])
-                .make_arrow(thickness * 2.0, ArrowCap::Triangle)
-                .to_outline(thickness / 2.0)
+                .maybe_reverse(dir == Direction::Back);
+
+                if let Ok(poly) = pl
+                    .make_arrow(thickness * 2.0, ArrowCap::Triangle)
+                    .to_outline(thickness / 2.0)
                 {
                     draw_top_layer.unzoomed.push(colors::OUTLINE, poly);
                 }
diff --git a/rustdoc/src/ltn/edit/filters.rs.html b/rustdoc/src/ltn/edit/filters.rs.html
index 5b53ba01f9..14a276f298 100644
--- a/rustdoc/src/ltn/edit/filters.rs.html
+++ b/rustdoc/src/ltn/edit/filters.rs.html
@@ -134,6 +134,7 @@
 129
 130
 131
+132
 
use geom::Distance;
 use map_model::PathConstraints;
 use widgetry::mapspace::{World, WorldOutcome};
@@ -229,7 +230,8 @@
             let road = map.get_r(r);
             // Filtering a road that's already marked bike-only doesn't make sense. Likewise for
             // one-ways.
-            if !PathConstraints::Car.can_use_road(road, map) || road.is_oneway() {
+            if !PathConstraints::Car.can_use_road(road, map) || road.oneway_for_driving().is_some()
+            {
                 return true;
             }
 
diff --git a/rustdoc/src/ltn/filters/mod.rs.html b/rustdoc/src/ltn/filters/mod.rs.html
index 657fcf8213..77908bc793 100644
--- a/rustdoc/src/ltn/filters/mod.rs.html
+++ b/rustdoc/src/ltn/filters/mod.rs.html
@@ -357,12 +357,6 @@
 352
 353
 354
-355
-356
-357
-358
-359
-360
 
pub mod auto;
 mod existing;
 
@@ -648,14 +642,8 @@
         let r2 = map.get_r(self.r2);
 
         // Orient the road to face the intersection
-        let mut pl1 = r1.center_pts.clone();
-        if r1.src_i == self.i {
-            pl1 = pl1.reversed();
-        }
-        let mut pl2 = r2.center_pts.clone();
-        if r2.src_i == self.i {
-            pl2 = pl2.reversed();
-        }
+        let pl1 = r1.center_pts.maybe_reverse(r1.src_i == self.i);
+        let pl2 = r2.center_pts.maybe_reverse(r2.src_i == self.i);
 
         // The other combinations of left/right here would produce points or a line across just one
         // road
diff --git a/rustdoc/src/ltn/partition.rs.html b/rustdoc/src/ltn/partition.rs.html
index 5e81853509..7060b218fc 100644
--- a/rustdoc/src/ltn/partition.rs.html
+++ b/rustdoc/src/ltn/partition.rs.html
@@ -442,7 +442,7 @@
 use abstio::MapName;
 use abstutil::Timer;
 use map_model::osm::RoadRank;
-use map_model::{Block, Map, PathConstraints, Perimeter, RoadID, RoadSideID};
+use map_model::{Block, Map, Perimeter, RoadID, RoadSideID};
 use widgetry::Color;
 
 use crate::{colors, App};
diff --git a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-4f1d52d4453364c7/out/built.rs.html b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-4f1d52d4453364c7/out/built.rs.html
index eb0d07a18f..83fbd7b422 100644
--- a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-4f1d52d4453364c7/out/built.rs.html
+++ b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-4f1d52d4453364c7/out/built.rs.html
@@ -179,7 +179,7 @@
 pub const RUSTDOC_VERSION: &str = r"rustdoc 1.61.0 (fe5b13d68 2022-05-18)";
 #[doc=r#"The build time in RFC2822, UTC."#]
 #[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Fri, 27 May 2022 12:49:09 +0000";
+pub const BUILT_TIME_UTC: &str = r"Fri, 27 May 2022 16:15:07 +0000";
 #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
 #[allow(dead_code)]
 pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/map_model/objects/road.rs.html b/rustdoc/src/map_model/objects/road.rs.html
index 7e0a332b96..79255285ad 100644
--- a/rustdoc/src/map_model/objects/road.rs.html
+++ b/rustdoc/src/map_model/objects/road.rs.html
@@ -668,7 +668,6 @@
 663
 664
 665
-666
 
use std::collections::BTreeSet;
 use std::fmt;
 
@@ -1283,9 +1282,8 @@
         self.get_rank() != osm::RoadRank::Local
     }
 
-    // TODO Oversimplified -- should look at lanes, and be clear this is for driving
-    pub fn is_oneway(&self) -> bool {
-        self.osm_tags.is("oneway", "yes")
+    pub fn oneway_for_driving(&self) -> Option<Direction> {
+        LaneSpec::oneway_for_driving(&self.lane_specs())
     }
 }
 
diff --git a/rustdoc/src/parking_mapper/mapper.rs.html b/rustdoc/src/parking_mapper/mapper.rs.html
index f59f8cbf7c..016d140cdb 100644
--- a/rustdoc/src/parking_mapper/mapper.rs.html
+++ b/rustdoc/src/parking_mapper/mapper.rs.html
@@ -1269,7 +1269,7 @@
     // road, but didn't mark one side oneway!
     let mut oneways = Vec::new();
     for r in map.all_roads() {
-        if r.osm_tags.contains_key("oneway") {
+        if r.oneway_for_driving().is_some() {
             closest.add(r.id, r.center_pts.points());
             oneways.push(r.id);
         }
diff --git a/rustdoc/src/raw_map/lib.rs.html b/rustdoc/src/raw_map/lib.rs.html
index a7048af615..0fa74a86c2 100644
--- a/rustdoc/src/raw_map/lib.rs.html
+++ b/rustdoc/src/raw_map/lib.rs.html
@@ -937,7 +937,7 @@
         let mut graph = DiGraphMap::new();
         for (id, r) in &self.roads {
             graph.add_edge(id.i1, id.i2, id);
-            if !r.osm_tags.contains_key("oneway") {
+            if r.oneway_for_driving().is_none() {
                 graph.add_edge(id.i2, id.i1, id);
             }
         }
@@ -1034,8 +1034,8 @@
             .any(|spec| spec.lt == LaneType::Driving)
     }
 
-    pub fn is_oneway(&self) -> bool {
-        self.osm_tags.is("oneway", "yes")
+    pub fn oneway_for_driving(&self) -> Option<Direction> {
+        LaneSpec::oneway_for_driving(&self.lane_specs_ltr)
     }
 
     /// Points from first to last point. Undefined for loops.
diff --git a/rustdoc/src/raw_map/transform/collapse_intersections.rs.html b/rustdoc/src/raw_map/transform/collapse_intersections.rs.html
index 5da0be7d41..68a1a43efe 100644
--- a/rustdoc/src/raw_map/transform/collapse_intersections.rs.html
+++ b/rustdoc/src/raw_map/transform/collapse_intersections.rs.html
@@ -255,6 +255,9 @@
 250
 251
 252
+253
+254
+255
 
use std::collections::BTreeSet;
 
 use anyhow::Result;
@@ -306,7 +309,10 @@
 
     // Avoid two one-ways that point at each other. https://www.openstreetmap.org/node/440979339 is
     // a bizarre example. These are actually blackholed, some problem with service roads.
-    if road1.osm_tags.is("oneway", "yes") && road2.osm_tags.is("oneway", "yes") && r1.i2 == r2.i2 {
+    if road1.oneway_for_driving().is_some()
+        && road2.oneway_for_driving().is_some()
+        && r1.i2 == r2.i2
+    {
         bail!("oneway roads point at each other");
     }
 
diff --git a/rustdoc/src/raw_map/transform/dual_carriageways.rs.html b/rustdoc/src/raw_map/transform/dual_carriageways.rs.html
index e731180ffe..6b28300f46 100644
--- a/rustdoc/src/raw_map/transform/dual_carriageways.rs.html
+++ b/rustdoc/src/raw_map/transform/dual_carriageways.rs.html
@@ -83,7 +83,7 @@
         if road.osm_tags.is("dual_carriageway", "yes") {
             i1_dual_carriageway = true;
         }
-        if road.osm_tags.is("oneway", "yes") {
+        if road.oneway_for_driving().is_some() {
             if let Some(name) = road.osm_tags.get(osm::NAME) {
                 oneway_names_i1.insert(name.to_string());
             }
@@ -100,7 +100,7 @@
         if road.osm_tags.is("dual_carriageway", "yes") {
             i2_dual_carriageway = true;
         }
-        if road.osm_tags.is("oneway", "yes") {
+        if road.oneway_for_driving().is_some() {
             if let Some(name) = road.osm_tags.get(osm::NAME) {
                 oneway_names_i2.insert(name.to_string());
             }
diff --git a/rustdoc/src/raw_map/transform/find_short_roads.rs.html b/rustdoc/src/raw_map/transform/find_short_roads.rs.html
index daafa1fc4c..6757d87d9a 100644
--- a/rustdoc/src/raw_map/transform/find_short_roads.rs.html
+++ b/rustdoc/src/raw_map/transform/find_short_roads.rs.html
@@ -384,8 +384,8 @@
     ] {
         let road1 = &map.roads[&r1];
         let road2 = &map.roads[&r2];
-        if road1.is_oneway()
-            && road2.is_oneway()
+        if road1.oneway_for_driving().is_some()
+            && road2.oneway_for_driving().is_some()
             && road1.osm_tags.get(osm::NAME) == road2.osm_tags.get(osm::NAME)
         {
             // If they're about the same angle, it's probably not a join/split
diff --git a/rustdoc/src/raw_map/transform/shrink_roads.rs.html b/rustdoc/src/raw_map/transform/shrink_roads.rs.html
index fee79cde54..4bdbad5ab8 100644
--- a/rustdoc/src/raw_map/transform/shrink_roads.rs.html
+++ b/rustdoc/src/raw_map/transform/shrink_roads.rs.html
@@ -93,7 +93,7 @@
             continue;
         }
         // Only attempt this fix for dual carriageways
-        if !road.is_oneway() {
+        if road.oneway_for_driving().is_none() {
             continue;
         }
 
diff --git a/rustdoc/src/raw_map/types.rs.html b/rustdoc/src/raw_map/types.rs.html
index 15c67bec8f..c8b7d92e9f 100644
--- a/rustdoc/src/raw_map/types.rs.html
+++ b/rustdoc/src/raw_map/types.rs.html
@@ -562,6 +562,33 @@
 557
 558
 559
+560
+561
+562
+563
+564
+565
+566
+567
+568
+569
+570
+571
+572
+573
+574
+575
+576
+577
+578
+579
+580
+581
+582
+583
+584
+585
+586
 
use std::collections::BTreeMap;
 use std::fmt;
 
@@ -1120,6 +1147,33 @@
             }
         }
     }
+
+    /// None if bidirectional. If it's one-way, which direction is that relative to the road?
+    /// (Usually forwards)
+    pub fn oneway_for_driving(lanes: &[LaneSpec]) -> Option<Direction> {
+        let mut fwd = false;
+        let mut back = false;
+        for x in lanes {
+            if x.lt == LaneType::Driving {
+                if x.dir == Direction::Fwd {
+                    fwd = true;
+                } else {
+                    back = true;
+                }
+            }
+        }
+        if fwd && back {
+            // Bidirectional
+            None
+        } else if fwd {
+            Some(Direction::Fwd)
+        } else if back {
+            Some(Direction::Back)
+        } else {
+            // Not driveable at all
+            None
+        }
+    }
 }