diff --git a/rustdoc/game/fn.finish_app_setup.html b/rustdoc/game/fn.finish_app_setup.html index c96bc15241..4602c2d858 100644 --- a/rustdoc/game/fn.finish_app_setup.html +++ b/rustdoc/game/fn.finish_app_setup.html @@ -1,4 +1,4 @@ game::finish_app_setup - Rust

[][src]Function game::finish_app_setup

fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>
) -> Vec<Box<dyn State<App>>>
\ No newline at end of file + Change settings

[][src]Function game::finish_app_setup

fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>
) -> Vec<Box<dyn State<App>>>
\ No newline at end of file diff --git a/rustdoc/game/fn.parse_center_camera.html b/rustdoc/game/fn.parse_center_camera.html index 1b75ddf6e3..3c4f149743 100644 --- a/rustdoc/game/fn.parse_center_camera.html +++ b/rustdoc/game/fn.parse_center_camera.html @@ -1,7 +1,7 @@ game::parse_center_camera - Rust

[][src]Function game::parse_center_camera

fn parse_center_camera(map: &Map, raw: String) -> Option<(Pt2D, f64)>

Parse an OSM-style zoom/lat/lon string + Change settings

[][src]Function game::parse_center_camera

fn parse_center_camera(map: &Map, raw: String) -> Option<(Pt2D, f64)>

Parse an OSM-style zoom/lat/lon string (https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks), returning the map point to center on and the camera zoom.

\ No newline at end of file diff --git a/rustdoc/game/fn.setup_app.html b/rustdoc/game/fn.setup_app.html index 3961b14455..b99222feee 100644 --- a/rustdoc/game/fn.setup_app.html +++ b/rustdoc/game/fn.setup_app.html @@ -1,4 +1,4 @@ game::setup_app - Rust

[][src]Function game::setup_app

fn setup_app(
    ctx: &mut EventCtx<'_>,
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>
) -> (App, Vec<Box<dyn State<App>>>)
\ No newline at end of file + Change settings

[][src]Function game::setup_app

fn setup_app(
    ctx: &mut EventCtx<'_>,
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>
) -> (App, Vec<Box<dyn State<App>>>)
\ No newline at end of file diff --git a/rustdoc/game/index.html b/rustdoc/game/index.html index a114638a48..7e98442629 100644 --- a/rustdoc/game/index.html +++ b/rustdoc/game/index.html @@ -1,7 +1,7 @@ game - Rust

[][src]Crate game

Modules

+ Change settings

[][src]Crate game

Modules

app
challenges
common
debug
devtools

This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates.

edit
info
layer
pregame
sandbox

Functions

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index b694cfa7b3..db26ce1f94 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,5 +1,5 @@ game::pregame::built_info::BUILT_TIME_UTC - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Mon, 01 Feb 2021 19:11:11 +0000";

The built-time in RFC2822, UTC

+ Change settings

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Mon, 01 Feb 2021 19:16:59 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index df904ff42d..756218db6e 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -7,7 +7,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","i":[[5,"main","dump_scenario","",null,[[]]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","i":[[5,"main","extract_cities","",null,[[]]]],"p":[]},\ "fifteen_min":{"doc":"","i":[[5,"main","fifteen_min","",null,[[]]],[0,"find_home","","",null,null],[3,"FindHome","fifteen_min::find_home","Ask what types of amenities are necessary to be within a…",null,null],[12,"options","","",0,null],[3,"Results","","",null,null],[12,"draw_houses","","",1,null],[5,"score_houses","","For every house in the map, return the percent 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diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html index 7d97806eee..f0217fb9dd 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html @@ -122,7 +122,7 @@ /// The output of `rustdoc -V` pub const RUSTDOC_VERSION: &str = "rustdoc 1.49.0 (e1884a8e3 2020-12-29)"; /// The built-time in RFC2822, UTC -pub const BUILT_TIME_UTC: &str = "Mon, 01 Feb 2021 19:11:11 +0000"; +pub const BUILT_TIME_UTC: &str = "Mon, 01 Feb 2021 19:16:59 +0000"; /// The target architecture, given by `cfg!(target_arch)`. pub const CFG_TARGET_ARCH: &str = "x86_64"; /// The endianness, given by `cfg!(target_endian)`. diff --git a/rustdoc/src/game/lib.rs.html b/rustdoc/src/game/lib.rs.html index 96c2c4dc15..e1e20c4032 100644 --- a/rustdoc/src/game/lib.rs.html +++ b/rustdoc/src/game/lib.rs.html @@ -299,6 +299,24 @@ 296 297 298 +299 +300 +301 +302 +303 +304 +305 +306 +307 +308 +309 +310 +311 +312 +313 +314 +315 +316
 #[macro_use]
 extern crate anyhow;
@@ -307,7 +325,7 @@
 
 use abstio::MapName;
 use abstutil::{CmdArgs, Timer};
-use geom::{LonLat, Pt2D};
+use geom::{Duration, LonLat, Pt2D};
 use map_gui::options::Options;
 use map_model::Map;
 use sim::{Sim, SimFlags};
@@ -421,10 +439,11 @@
         && !flags.sim_flags.load.contains("player/save")
         && !flags.sim_flags.load.contains("/scenarios/")
         && maybe_mode.is_none();
-    // If we're starting directly in sandbox mode, usually time is midnight, so save some effort
-    // and start with the correct color scheme. If we're loading a savestate and it's actually
-    // daytime, we'll pay a small penalty to switch colors.
-    if !title {
+    // If we're starting directly in a challenge mode, the tutorial, or by playing a scenario,
+    // usually time is midnight, so save some effort and start with the correct color scheme. If
+    // we're loading a savestate and it's actually daytime, we'll pay a small penalty to switch
+    // colors.
+    if maybe_mode.is_some() {
         opts.color_scheme = map_gui::colors::ColorSchemeChoice::NightMode;
     }
     let cs = map_gui::colors::ColorScheme::new(ctx, opts.color_scheme);
@@ -556,10 +575,27 @@
 
     let states: Vec<Box<dyn State<App>>> = if title {
         vec![Box::new(TitleScreen::new(ctx, app))]
-    } else {
-        let mode = maybe_mode
-            .unwrap_or_else(|| GameplayMode::Freeform(app.primary.map.get_name().clone()));
+    } else if let Some(mode) = maybe_mode {
         vec![SandboxMode::simple_new(ctx, app, mode)]
+    } else {
+        // We got here by just passing --dev and a map as flags; we're just looking at an empty
+        // map. Start in the daytime.
+        vec![SandboxMode::async_new(
+            ctx,
+            app,
+            GameplayMode::Freeform(app.primary.map.get_name().clone()),
+            Box::new(|ctx, app| {
+                ctx.loading_screen("start in the daytime", |_, mut timer| {
+                    app.primary.sim.timed_step(
+                        &app.primary.map,
+                        Duration::hours(6),
+                        &mut None,
+                        &mut timer,
+                    );
+                });
+                vec![Transition::Keep]
+            }),
+        )]
     };
     if let Some(ss) = savestate {
         // TODO This is weird, we're left in Freeform mode with the wrong UI. Can't instantiate