defining a better set of pre-converted maps. disabling fix_ramps in most

cases.
This commit is contained in:
Dustin Carlino 2019-05-16 15:17:14 -07:00
parent 88856c50ce
commit a816a3d0be
13 changed files with 52 additions and 26 deletions

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@ -0,0 +1,11 @@
ballard
1
-122.4391556617474 47.68677491106829
-122.33336101886596 47.68699874951752
-122.32265304245747 47.678233451251096
-122.32613516242318 47.649706710073175
-122.3351522577316 47.640283190231
-122.39076418493912 47.65580662325181
-122.4391556617474 47.68677491106829
END
END

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@ -0,0 +1,10 @@
caphill
1
-122.3218020058858 47.605453088643266
-122.33521557443338 47.630740654167774
-122.32098812636454 47.65727694392701
-122.28604060126838 47.64170146266838
-122.29277454107876 47.62125681322834
-122.3218020058858 47.605453088643266
END
END

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@ -0,0 +1,10 @@
downtown
1
-122.37731058100624 47.630712473025994
-122.32103102008703 47.62926060822875
-122.30268854500471 47.61587802737301
-122.3144789819764 47.60421406269271
-122.35612703740053 47.60229914259757
-122.37731058100624 47.630712473025994
END
END

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@ -1,9 +0,0 @@
eastlake
1
-122.32318456203885 47.64781429884714
-122.31404025447819 47.64752419324615
-122.3143868920101 47.643513612626805
-122.3223800171668 47.642566447412605
-122.32318456203885 47.64781429884714
END
END

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@ -1,10 +0,0 @@
lakeslice
1
-122.28208483988134 47.609153677496806
-122.30280371368082 47.645038985773375
-122.30116630616125 47.6563791641864
-122.26787108070758 47.66417155122059
-122.26425580489284 47.66338616196675
-122.28208483988134 47.609153677496806
END
END

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@ -2,7 +2,7 @@
## Boundary clipping ## Boundary clipping
- lakes missing from small_seattle - lakes missing from huge_seattle
- just connecting the ends of ways doesnt always work well - just connecting the ends of ways doesnt always work well
- maybe increase the Bounds for areas, and let clipping clean up later? - maybe increase the Bounds for areas, and let clipping clean up later?
- some border intersections have weird OOBish geometry, or the arrows look weird - some border intersections have weird OOBish geometry, or the arrows look weird

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@ -120,6 +120,9 @@ impl Pt2D {
} }
pub fn center(pts: &Vec<Pt2D>) -> Pt2D { pub fn center(pts: &Vec<Pt2D>) -> Pt2D {
if pts.is_empty() {
panic!("Can't find center of 0 points");
}
let mut x = 0.0; let mut x = 0.0;
let mut y = 0.0; let mut y = 0.0;
for pt in pts { for pt in pts {

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@ -6,9 +6,9 @@ use geom::Bounds;
use std::collections::{BTreeSet, HashSet}; use std::collections::{BTreeSet, HashSet};
pub fn fix_ramps(m: &mut InitialMap, timer: &mut Timer) { pub fn fix_ramps(m: &mut InitialMap, timer: &mut Timer) {
if m.name == "small_seattle" { if m.name != "montlake" {
timer.warn( timer.warn(
"fix_ramps still disabled for small_seattle; crosses_polygon seeing strange results" "fix_ramps still disabled generally; crosses_polygon seeing strange results"
.to_string(), .to_string(),
); );
return; return;
@ -124,6 +124,10 @@ fn fix_ramp(
if let Some(last_road) = delete_roads.last() { if let Some(last_road) = delete_roads.last() {
let mut i = m.intersections.get_mut(&last_normal_intersection).unwrap(); let mut i = m.intersections.get_mut(&last_normal_intersection).unwrap();
if i.roads.len() == 1 {
// Woops, can't do this.
return false;
}
i.roads.remove(&last_road); i.roads.remove(&last_road);
i.polygon = geometry::intersection_polygon(i, &mut m.roads, timer); i.polygon = geometry::intersection_polygon(i, &mut m.roads, timer);
} else { } else {

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@ -13,6 +13,9 @@ pub fn intersection_polygon(
roads: &mut BTreeMap<StableRoadID, Road>, roads: &mut BTreeMap<StableRoadID, Road>,
timer: &mut Timer, timer: &mut Timer,
) -> Vec<Pt2D> { ) -> Vec<Pt2D> {
if i.roads.is_empty() {
panic!("{} has no roads", i.id);
}
let mut road_endpts: Vec<Pt2D> = Vec::new(); let mut road_endpts: Vec<Pt2D> = Vec::new();
// Turn all of the incident roads into two PolyLines (the "forwards" and "backwards" borders of // Turn all of the incident roads into two PolyLines (the "forwards" and "backwards" borders of

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@ -14,7 +14,9 @@ mkdir $OUT
cp color_scheme docs/INSTRUCTIONS.md release/play_abstreet.sh $OUT cp color_scheme docs/INSTRUCTIONS.md release/play_abstreet.sh $OUT
mkdir -p $OUT/data/maps mkdir -p $OUT/data/maps
cp -v data/maps/montlake.abst data/maps/23rd.abst $OUT/data/maps/ for map in 23rd ballard caphill downtown montlake; do
cp -v data/maps/$map.abst $OUT/data/maps/
done
mkdir $OUT/editor mkdir $OUT/editor
cargo build --release --bin editor cargo build --release --bin editor

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@ -10,7 +10,9 @@ mkdir $OUT
cp color_scheme docs/INSTRUCTIONS.md release/play_abstreet.bat $OUT cp color_scheme docs/INSTRUCTIONS.md release/play_abstreet.bat $OUT
mkdir -p $OUT/data/maps mkdir -p $OUT/data/maps
cp -v data/maps/montlake.abst data/maps/23rd.abst $OUT/data/maps/ for map in 23rd ballard caphill downtown montlake; do
cp -v data/maps/$map.abst $OUT/data/maps/
done
mkdir $OUT/editor mkdir $OUT/editor
cross build --release --target x86_64-pc-windows-gnu --bin editor cross build --release --target x86_64-pc-windows-gnu --bin editor

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@ -59,9 +59,9 @@ pub fn run(t: &mut TestRunner) {
t.run_slow("biggest_map_loads", |_| { t.run_slow("biggest_map_loads", |_| {
map_model::Map::new( map_model::Map::new(
"../data/raw_maps/small_seattle.abst", "../data/raw_maps/huge_seattle.abst",
&mut abstutil::Timer::throwaway(), &mut abstutil::Timer::throwaway(),
) )
.expect("small_seattle broke"); .expect("huge_seattle broke");
}); });
} }