mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-26 07:52:05 +03:00
Improve the algorithm for merging adjacent blocks. It now handles
internal dead-ends and blocks that share a sequence of common roads. Still not robust enough, but huge step forwards.
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bb15d3a368
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@ -133,6 +133,18 @@ impl State<App> for Blockfinder {
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}
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return Transition::Keep;
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}
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"Collapse dead-ends" => {
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for id in self.to_merge.drain().collect::<Vec<_>>() {
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let mut perimeter = self.blocks.remove(&id).unwrap().perimeter;
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perimeter.collapse_deadends();
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let block = perimeter
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.to_block(&app.primary.map)
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.expect("collapsing deadends broke the polygon shape");
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self.world.delete_before_replacement(id);
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// We'll lose the original coloring, oh well
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self.add_block(ctx, id, MODIFIED, block);
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}
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}
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"Auto-merge all neighborhoods" => {
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let perimeters: Vec<Perimeter> =
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self.blocks.drain().map(|(_, b)| b.perimeter).collect();
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@ -279,6 +291,11 @@ fn make_panel(ctx: &mut EventCtx) -> Panel {
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.text("Merge")
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.hotkey(Key::M)
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.build_def(ctx),
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ctx.style()
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.btn_outline
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.text("Collapse dead-ends")
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.hotkey(Key::C)
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.build_def(ctx),
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ctx.style()
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.btn_outline
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.text("Auto-merge all neighborhoods")
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@ -105,55 +105,103 @@ impl Perimeter {
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perimeters
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}
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/// Merges two perimeters using a road in common. Mutates the current perimeter. Panics if they
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/// don't have that road in common. Doesn't handle blocks that have multiple roads in common.
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pub fn merge(&mut self, mut other: Perimeter, common_road: RoadID) {
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// TODO Alt algorithm would rotate until common is first or last...
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let idx1 = self
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.roads
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.iter()
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.position(|x| x.road == common_road)
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.unwrap_or_else(|| panic!("First Perimeter doesn't have {}", common_road));
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let idx2 = other
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.roads
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.iter()
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.position(|x| x.road == common_road)
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.unwrap_or_else(|| panic!("Second Perimeter doesn't have {}", common_road));
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// The first element is the common road, now an interior
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let last_pieces = self.roads.split_off(idx1);
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let mut middle_pieces = other.roads.split_off(idx2);
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// We repeat the first and last road, but we don't want that for the middle piece
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middle_pieces.pop();
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// TODO just operate on self
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let mut roads = std::mem::take(&mut self.roads);
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roads.extend(middle_pieces.into_iter().skip(1));
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roads.append(&mut other.roads);
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roads.extend(last_pieces.into_iter().skip(1));
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// If the common_road is the first or last, we might wind up not matching here...
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if roads[0] != *roads.last().unwrap() {
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roads.push(roads[0]);
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fn find_common_roads(&self, other: &Perimeter) -> Option<HashSet<RoadID>> {
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let roads1: HashSet<RoadID> = self.roads.iter().map(|id| id.road).collect();
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let roads2: HashSet<RoadID> = other.roads.iter().map(|id| id.road).collect();
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let common: HashSet<RoadID> = roads1.intersection(&roads2).cloned().collect();
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if common.is_empty() {
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None
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} else {
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Some(common)
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}
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}
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/// Merges two blocks. It's assumed that the output from `find_common_roads` is passed in.
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/// This has undefined behavior (probably crashing) if the requested merge would create an
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/// interior "hole".
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fn merge(&mut self, mut other: Perimeter, common: HashSet<RoadID>) {
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// A finalized perimeter has the first and last road matching up, but that's confusing to
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// reason about here
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assert_eq!(Some(self.roads[0]), self.roads.pop());
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assert_eq!(Some(other.roads[0]), other.roads.pop());
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// It should be impossible for ALL roads to be in common, without some kind of exotic "one
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// perimeter envelops another". We're not handling holes or anything like that!
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assert_ne!(self.roads.len(), common.len());
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assert_ne!(other.roads.len(), common.len());
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// "Rotate" the order of roads, so that all of the overlapping roads are at the end of the
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// list.
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while common.contains(&self.roads[0].road)
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|| !common.contains(&self.roads.last().unwrap().road)
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{
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self.roads.rotate_left(1);
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}
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// Same thing with the other
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while common.contains(&other.roads[0].road)
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|| !common.contains(&other.roads.last().unwrap().road)
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{
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other.roads.rotate_left(1);
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}
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if false {
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println!("\nCommon: {:?}", common);
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self.debug();
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other.debug();
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}
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// Be careful here. Make sure the entirety of the common roads is at the end of each,
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// so we can "blindly" do this snipping.
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for id in self.roads.iter().rev().take(common.len()) {
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assert!(common.contains(&id.road));
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}
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for id in other.roads.iter().rev().take(common.len()) {
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assert!(common.contains(&id.road));
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}
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// Very straightforward snipping now
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for _ in 0..common.len() {
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self.roads.pop().unwrap();
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other.roads.pop().unwrap();
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}
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// This order assumes everything is clockwise to start with.
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self.roads.append(&mut other.roads);
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// Restore the first=last invariant
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self.roads.push(self.roads[0]);
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// Make sure we didn't wind up with any internal dead-ends
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self.collapse_deadends();
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}
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/// If the perimeter follows any dead-end roads, "collapse" them and instead make the perimeter
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/// contain the dead-end.
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pub fn collapse_deadends(&mut self) {
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// Undo the first=last bit temporarily...
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assert_eq!(Some(self.roads[0]), self.roads.pop());
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// If the dead-end straddles the loop, it's confusing. Just rotate until that's not true.
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while self.roads[0].road == self.roads.last().unwrap().road {
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self.roads.rotate_left(1);
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}
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// TODO This won't handle a deadend that's more than 1 segment long
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let mut roads: Vec<RoadSideID> = Vec::new();
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for id in self.roads.drain(..) {
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if Some(id.road) == roads.last().map(|id| id.road) {
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roads.pop();
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} else {
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roads.push(id);
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}
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}
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// Restore the first=last invariant
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roads.push(roads[0]);
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self.roads = roads;
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}
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/// Find an arbitrary road that two perimeters have in common.
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fn find_common_road(&self, other: &Perimeter) -> Option<RoadID> {
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let mut roads = HashSet::new();
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for id in self.roads.iter().skip(1) {
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roads.insert(id.road);
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}
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for id in &other.roads {
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if roads.contains(&id.road) {
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return Some(id.road);
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}
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}
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None
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}
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/// Consider the perimeters as a graph, with adjacency determined by sharing any road in common.
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/// Partition adjacent perimeters, subject to the predicate. Each partition should produce a
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/// single result with `merge_all`.
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@ -260,6 +308,13 @@ impl Perimeter {
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pub fn to_block(self, map: &Map) -> Result<Block> {
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Block::from_perimeter(map, self)
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}
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fn debug(&self) {
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println!("Perimeter:");
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for id in &self.roads {
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println!("- {:?} of {}", id.side, id.road);
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}
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}
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}
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impl Block {
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@ -354,10 +409,15 @@ impl Block {
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/// Try to merge all given blocks. If successful, only one block will be returned. Blocks are
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/// never "destroyed" -- if not merged, they'll appear in the results.
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/// TODO This may not handle all possible merges yet, the order is brittle...
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pub fn merge_all(map: &Map, list: Vec<Block>) -> Vec<Block> {
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let mut results: Vec<Perimeter> = Vec::new();
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let input: Vec<Perimeter> = list.into_iter().map(|x| x.perimeter).collect();
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let mut input: Vec<Perimeter> = list.into_iter().map(|x| x.perimeter).collect();
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// Internal dead-ends break merging, so first collapse of those. Do this before even
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// looking for neighbors, since find_common_roads doesn't understand dead-ends.
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for p in &mut input {
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p.collapse_deadends();
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}
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// To debug, return after any single change
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let mut debug = false;
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@ -369,14 +429,14 @@ impl Block {
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let mut partner = None;
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for (idx, adjacent) in results.iter().enumerate() {
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if let Some(r) = perimeter.find_common_road(adjacent) {
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partner = Some((idx, r));
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if let Some(common) = perimeter.find_common_roads(adjacent) {
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partner = Some((idx, common));
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break;
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}
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}
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if let Some((idx, r)) = partner {
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results[idx].merge(perimeter, r);
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if let Some((idx, common)) = partner {
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results[idx].merge(perimeter, common);
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debug = true;
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} else {
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results.push(perimeter);
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