mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
make intersection actually be a polygon now
This commit is contained in:
parent
dcad4a3c87
commit
ab6796d56c
@ -12,7 +12,6 @@
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- restore original road points, then redo the intersection polygon and lane center pt expansion
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- organize map creation code better...
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- remove halfmap now
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- final Intersection.polygon can now be a Polygon!
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- manually draw a picture of the weird intersection to see what would look reasonable. i think we need original road bands from deleted stuff to make decent polygons.
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@ -27,6 +27,7 @@ impl DebugPolygon {
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.map
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.get_i(id)
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.polygon
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.points()
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.iter()
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.map(|pt| Item::Point(*pt))
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.collect(),
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@ -27,8 +27,6 @@ impl DrawIntersection {
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cs: &ColorScheme,
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prerender: &Prerender,
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) -> DrawIntersection {
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let polygon = Polygon::new(&i.polygon);
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// Order matters... main polygon first, then sidewalk corners.
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let mut default_geom = vec![(
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match i.intersection_type {
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@ -42,17 +40,17 @@ impl DrawIntersection {
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cs.get_def("traffic signal intersection", Color::grey(0.4))
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}
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},
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polygon.clone(),
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i.polygon.clone(),
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)];
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default_geom.extend(
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calculate_corners(i.id, map)
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calculate_corners(i, map)
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.into_iter()
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.map(|p| (cs.get("sidewalk"), p)),
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);
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DrawIntersection {
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id: i.id,
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polygon,
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polygon: i.polygon.clone(),
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crosswalks: calculate_crosswalks(i.id, map),
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intersection_type: i.intersection_type,
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zorder: i.get_zorder(map),
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@ -119,13 +117,13 @@ fn calculate_crosswalks(i: IntersectionID, map: &Map) -> Vec<DrawCrosswalk> {
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crosswalks
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}
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fn calculate_corners(i: IntersectionID, map: &Map) -> Vec<Polygon> {
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fn calculate_corners(i: &Intersection, map: &Map) -> Vec<Polygon> {
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let mut corners = Vec::new();
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for turn in &map.get_turns_in_intersection(i) {
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for turn in &map.get_turns_in_intersection(i.id) {
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if turn.turn_type == TurnType::SharedSidewalkCorner {
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// Avoid double-rendering
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if map.get_l(turn.id.src).dst_i != i {
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if map.get_l(turn.id.src).dst_i != i.id {
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continue;
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}
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@ -144,16 +142,13 @@ fn calculate_corners(i: IntersectionID, map: &Map) -> Vec<Polygon> {
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let corner2 = l2.first_line().shift_right(LANE_THICKNESS / 2.0).pt1();
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// Intersection polygons are constructed in clockwise order, so do corner2 to corner1.
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// constructed...
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if let Some(mut pts_between) = find_pts_between(&map.get_i(i).polygon, corner2, corner1)
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{
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if let Some(mut pts_between) = find_pts_between(&i.polygon.points(), corner2, corner1) {
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//.expect("SharedSidewalkCorner couldn't find intersection points");
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pts_between.push(src_line.pt2());
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// If the intersection of the two lines isn't actually inside, then just exclude
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// this point.
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// TODO Argh, this is inefficient.
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if map.get_i(i).polygon.len() >= 3
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&& Polygon::new(&map.get_i(i).polygon).contains_pt(pt_maybe_in_intersection)
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{
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if i.polygon.contains_pt(pt_maybe_in_intersection) {
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pts_between.push(pt_maybe_in_intersection);
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}
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pts_between.push(dst_line.pt1());
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@ -281,10 +276,7 @@ pub fn draw_signal_diagram(
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let padding = 5.0;
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let zoom = 10.0;
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let (top_left, intersection_width, intersection_height) = {
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let mut b = Bounds::new();
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for pt in &ctx.map.get_i(i).polygon {
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b.update(*pt);
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}
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let b = ctx.map.get_i(i).polygon.get_bounds();
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(
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Pt2D::new(b.min_x, b.min_y),
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b.max_x - b.min_x,
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@ -1,7 +1,8 @@
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use crate::{Bounds, HashablePt2D, Pt2D};
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use serde_derive::{Deserialize, Serialize};
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use std::f64;
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#[derive(Clone, Debug)]
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct Polygon {
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points: Vec<Pt2D>,
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// Groups of three indices make up the triangles
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@ -1,7 +1,7 @@
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use crate::{raw_data, LaneID, LaneType, Map, RoadID, TurnID};
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use abstutil;
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use dimensioned::si;
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use geom::Pt2D;
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use geom::{Polygon, Pt2D};
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use serde_derive::{Deserialize, Serialize};
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use std::collections::BTreeSet;
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use std::fmt;
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@ -27,10 +27,8 @@ pub enum IntersectionType {
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pub struct Intersection {
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pub id: IntersectionID,
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pub point: Pt2D,
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// TODO This should really be a Polygon, but it's hard to construct in the right order and
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// weird to represent an Option<Polygon> during construction.
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// Also, this needs to be in clockwise orientation, or later rendering breaks.
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pub polygon: Vec<Pt2D>,
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// This needs to be in clockwise orientation, or later rendering of sidewalk corners breaks.
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pub polygon: Polygon,
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pub turns: Vec<TurnID>,
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pub elevation: si::Meter<f64>,
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@ -4,7 +4,7 @@ use crate::{
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Turn, TurnID, LANE_THICKNESS,
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};
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use abstutil::Timer;
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use geom::{GPSBounds, Pt2D};
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use geom::{GPSBounds, Polygon, Pt2D};
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use std::collections::BTreeMap;
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pub struct HalfMap {
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@ -45,8 +45,9 @@ pub fn make_half_map(
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half_map.intersections.push(Intersection {
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id,
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point: pt,
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// TODO Could actually make it a polygon here!
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polygon: i.polygon.clone(),
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// IMPORTANT! We're relying on the triangulation algorithm not to mess with the order
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// of the points. Sidewalk corner rendering depends on it later.
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polygon: Polygon::new(&i.polygon),
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turns: Vec::new(),
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elevation: raw_i.elevation,
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// Might change later
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@ -1,201 +0,0 @@
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use crate::make::half_map::HalfMap;
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use crate::{Intersection, IntersectionID, Lane, LaneID, Road, RoadID};
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use abstutil::Timer;
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use dimensioned::si;
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use std::collections::{BTreeSet, HashMap, HashSet};
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use std::marker;
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const MIN_ROAD_LENGTH: si::Meter<f64> = si::Meter {
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value_unsafe: 15.0,
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_marker: marker::PhantomData,
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};
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pub fn merge_intersections(mut m: HalfMap, timer: &mut Timer) -> HalfMap {
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timer.start_iter("merge short roads", m.roads.len());
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let mut merged = 0;
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for i in 0..m.roads.len() {
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timer.next();
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// We destroy roads and shorten this list as we go. Don't break, so the timer finishes.
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if i - merged >= m.roads.len() {
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continue;
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}
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// When we delete road X, the entire list of roads shifts down, so on the next iteration,
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// we want to reconsider the new X.
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let r = &m.roads[i - merged];
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if r.center_pts.length() < MIN_ROAD_LENGTH
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&& !m.intersections[r.src_i.0].is_dead_end()
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&& !m.intersections[r.dst_i.0].is_dead_end()
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{
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m = merge(r.id, m);
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merged += 1;
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}
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}
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info!("Merged {} short roads", merged);
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m
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}
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fn merge(delete_r: RoadID, mut m: HalfMap) -> HalfMap {
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let old_i1 = m.roads[delete_r.0].src_i;
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let old_i2 = m.roads[delete_r.0].dst_i;
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// Note delete_r might be a loop.
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let mut delete = Deleter::new();
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// Delete the road
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delete.roads.insert(delete_r);
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// Delete all of its children lanes
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for (id, _) in &m.roads[delete_r.0].children_forwards {
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delete.lanes.insert(*id);
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}
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for (id, _) in &m.roads[delete_r.0].children_backwards {
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delete.lanes.insert(*id);
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}
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// Delete the two connected intersections
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delete.intersections.insert(old_i1);
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delete.intersections.insert(old_i2);
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// Make a new intersection to replace the two old ones
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// TODO Arbitrarily take point, elevation, type, label from one of the old intersections.
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let new_i = IntersectionID(m.intersections.len());
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m.intersections.push(Intersection {
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id: new_i,
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point: m.intersections[old_i1.0].point,
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polygon: Vec::new(),
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turns: Vec::new(),
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elevation: m.intersections[old_i1.0].elevation,
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intersection_type: m.intersections[old_i1.0].intersection_type,
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label: m.intersections[old_i1.0].label.clone(),
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stable_id: m.intersections[old_i1.0].stable_id,
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incoming_lanes: Vec::new(),
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outgoing_lanes: Vec::new(),
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roads: BTreeSet::new(),
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});
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// For all of the connected roads and children lanes of the old intersections, fix up the
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// references to/from the intersection
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for old_i in &[old_i1, old_i2] {
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for r_id in m.intersections[old_i.0].roads.clone() {
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if r_id == delete_r {
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continue;
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}
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m.intersections[new_i.0].roads.insert(r_id);
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let r = &mut m.roads[r_id.0];
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if r.src_i == *old_i {
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// Outgoing from old_i
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r.src_i = new_i;
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for (l, _) in &r.children_forwards {
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m.lanes[l.0].src_i = new_i;
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m.intersections[new_i.0].outgoing_lanes.push(*l);
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}
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for (l, _) in &r.children_backwards {
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m.lanes[l.0].dst_i = new_i;
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m.intersections[new_i.0].incoming_lanes.push(*l);
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}
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}
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// This isn't an else, because r might be a loop.
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if r.dst_i == *old_i {
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// Incoming to old_i
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r.dst_i = new_i;
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for (l, _) in &r.children_backwards {
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m.lanes[l.0].src_i = new_i;
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m.intersections[new_i.0].outgoing_lanes.push(*l);
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}
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for (l, _) in &r.children_forwards {
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m.lanes[l.0].dst_i = new_i;
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m.intersections[new_i.0].incoming_lanes.push(*l);
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}
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}
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}
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}
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delete.apply(m)
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}
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struct Deleter {
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roads: HashSet<RoadID>,
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lanes: HashSet<LaneID>,
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intersections: HashSet<IntersectionID>,
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}
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impl Deleter {
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fn new() -> Deleter {
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Deleter {
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roads: HashSet::new(),
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lanes: HashSet::new(),
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intersections: HashSet::new(),
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}
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}
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fn apply(self, mut m: HalfMap) -> HalfMap {
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assert!(m.turns.is_empty());
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let mut rename_roads: HashMap<RoadID, RoadID> = HashMap::new();
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let mut keep_roads: Vec<Road> = Vec::new();
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for r in m.roads.drain(0..) {
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if self.roads.contains(&r.id) {
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continue;
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}
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rename_roads.insert(r.id, RoadID(keep_roads.len()));
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keep_roads.push(r);
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}
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m.roads = keep_roads;
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let mut rename_lanes: HashMap<LaneID, LaneID> = HashMap::new();
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let mut keep_lanes: Vec<Lane> = Vec::new();
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for l in m.lanes.drain(0..) {
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if self.lanes.contains(&l.id) {
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continue;
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}
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rename_lanes.insert(l.id, LaneID(keep_lanes.len()));
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keep_lanes.push(l);
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}
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m.lanes = keep_lanes;
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let mut rename_intersections: HashMap<IntersectionID, IntersectionID> = HashMap::new();
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let mut keep_intersections: Vec<Intersection> = Vec::new();
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for i in m.intersections.drain(0..) {
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if self.intersections.contains(&i.id) {
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continue;
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}
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rename_intersections.insert(i.id, IntersectionID(keep_intersections.len()));
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keep_intersections.push(i);
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}
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m.intersections = keep_intersections;
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// Fix up IDs everywhere
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for r in m.roads.iter_mut() {
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r.id = rename_roads[&r.id];
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for (l, _) in r.children_forwards.iter_mut() {
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*l = rename_lanes[l];
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}
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for (l, _) in r.children_backwards.iter_mut() {
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*l = rename_lanes[l];
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}
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r.src_i = rename_intersections[&r.src_i];
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r.dst_i = rename_intersections[&r.dst_i];
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}
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for l in m.lanes.iter_mut() {
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l.id = rename_lanes[&l.id];
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l.parent = rename_roads[&l.parent];
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l.src_i = rename_intersections[&l.src_i];
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l.dst_i = rename_intersections[&l.dst_i];
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}
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for i in m.intersections.iter_mut() {
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i.id = rename_intersections[&i.id];
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assert!(i.turns.is_empty());
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for l in i.incoming_lanes.iter_mut() {
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*l = rename_lanes[l];
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}
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for l in i.outgoing_lanes.iter_mut() {
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*l = rename_lanes[l];
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}
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i.roads = i.roads.iter().map(|r| rename_roads[r]).collect();
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}
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m
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}
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}
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@ -2,7 +2,6 @@ mod buildings;
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mod bus_stops;
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mod half_map;
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mod initial;
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mod merge_intersections;
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mod old_merge_intersections;
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mod parcels;
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mod sidewalk_finder;
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