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@ -94,9 +94,9 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div><h4 id="method.on_mouseover-8" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.other_event-8" class="method hidden"><code>pub fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#281-323" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#282-318" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#288-330" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#289-325" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div><h4 id="method.draw-66" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#320-322" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-10" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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</div><h4 id="method.draw-66" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#327-329" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-10" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div><h4 id="method.on_mouseover-9" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.other_event-9" class="method hidden"><code>pub fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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@ -217,17 +217,17 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
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</div><h4 id="method.draw_baselayer-34" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/proposals.rs.html#152-154" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-35" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/proposals.rs.html#156-159" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-34" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-35" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E-35" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#63-84" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-35" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#64-79" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-36" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#81-83" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-35" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E-35" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#64-85" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-35" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#65-80" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-36" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#82-84" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-35" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-35" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-36" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E-36" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#188-244" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-36" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#189-234" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-36" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-238" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-37" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#240-243" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-36" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E-36" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#189-237" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-36" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-227" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-36" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#229-231" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-37" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#233-236" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-36" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-37" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E-37" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#302-328" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-37" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#303-318" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-37" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#320-322" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-38" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#324-327" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-37" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E-37" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#295-321" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-37" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#296-311" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-37" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#313-315" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-38" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#317-320" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-37" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-38" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href="#impl-State%3CApp%3E-38" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#339-446" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-38" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#340-437" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-39" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#439-445" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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@ -1,6 +1,6 @@
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Thu, 29 Apr 2021 01:07:07 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Thu, 29 Apr 2021 01:11:40 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
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</div></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `time` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, time"><title>game::pregame::built_info::time - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><div id="sidebar-vars" data-name="time" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="fn" href="">time</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/mod.rs.html#387-396" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn time() -> Text</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="fn" href="">time</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/mod.rs.html#396-405" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn time() -> Text</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `built_info` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, built_info"><title>game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module built_info</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a></p><div id="sidebar-vars" data-name="built_info" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a class="mod" href="">built_info</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/mod.rs.html#391-406" title="goto source code">[src]</a></span></h1><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
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<table><tr class="module-item"><td><a class="constant" href="constant.BUILT_TIME_UTC.html" title="game::pregame::built_info::BUILT_TIME_UTC constant">BUILT_TIME_UTC</a></td><td class="docblock-short"><p>The built-time in RFC2822, UTC</p>
|
||||
</td></tr><tr class="module-item"><td><a class="constant" href="constant.CFG_ENDIAN.html" title="game::pregame::built_info::CFG_ENDIAN constant">CFG_ENDIAN</a></td><td class="docblock-short"><p>The endianness, given by <code>cfg!(target_endian)</code>.</p>
|
||||
</td></tr><tr class="module-item"><td><a class="constant" href="constant.CFG_ENV.html" title="game::pregame::built_info::CFG_ENV constant">CFG_ENV</a></td><td class="docblock-short"><p>The toolchain-environment, given by <code>cfg!(target_env)</code>.</p>
|
||||
|
5
rustdoc/game/pregame/fn.default_scenario_for_map.html
Normal file
5
rustdoc/game/pregame/fn.default_scenario_for_map.html
Normal file
@ -0,0 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `default_scenario_for_map` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, default_scenario_for_map"><title>game::pregame::default_scenario_for_map - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></p><div id="sidebar-vars" data-name="default_scenario_for_map" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="fn" href="">default_scenario_for_map</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#373-387" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn default_scenario_for_map(name: &<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pregame` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, pregame"><title>game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module pregame</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><div id="sidebar-vars" data-name="pregame" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">pregame</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#1-404" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module pregame</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><div id="sidebar-vars" data-name="pregame" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="mod" href="built_info/index.html" title="game::pregame::built_info mod">built_info</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="proposals/index.html" title="game::pregame::proposals mod">proposals</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.About.html" title="game::pregame::About struct">About</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.MainMenu.html" title="game::pregame::MainMenu struct">MainMenu</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Screensaver.html" title="game::pregame::Screensaver struct">Screensaver</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.TitleScreen.html" title="game::pregame::TitleScreen struct">TitleScreen</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<table><tr class="module-item"><td><a class="struct" href="struct.About.html" title="game::pregame::About struct">About</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.MainMenu.html" title="game::pregame::MainMenu struct">MainMenu</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Screensaver.html" title="game::pregame::Screensaver struct">Screensaver</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.TitleScreen.html" title="game::pregame::TitleScreen struct">TitleScreen</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<table><tr class="module-item"><td><a class="fn" href="fn.default_scenario_for_map.html" title="game::pregame::default_scenario_for_map fn">default_scenario_for_map</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a></p><div id="sidebar-vars" data-name="launch" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a>::<wbr><a class="fn" href="">launch</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#162-213" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn launch(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> edits: <a class="struct" href="../../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a><br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a>::<wbr><a class="fn" href="">launch</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#162-207" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn launch(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> edits: <a class="struct" href="../../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a><br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `proposals` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, proposals"><title>game::pregame::proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module proposals</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a></p><div id="sidebar-vars" data-name="proposals" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="struct" href="struct.Proposals.html" title="game::pregame::proposals::Proposals struct">Proposals</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<table><tr class="module-item"><td><a class="fn" href="fn.launch.html" title="game::pregame::proposals::launch fn">launch</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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@ -1 +1 @@
|
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initSidebarItems({"mod":[["built_info",""],["proposals",""]],"struct":[["About",""],["MainMenu",""],["Screensaver",""],["TitleScreen",""]]});
|
||||
initSidebarItems({"fn":[["default_scenario_for_map",""]],"mod":[["built_info",""],["proposals",""]],"struct":[["About",""],["MainMenu",""],["Screensaver",""],["TitleScreen",""]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `About` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, About"><title>game::pregame::About - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct About</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></p><div id="sidebar-vars" data-name="About" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">About</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#246-248" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct About {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">About</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#239-241" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct About {
|
||||
panel: Panel,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#250-300" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#251-299" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#302-328" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#303-318" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#320-322" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#324-327" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#243-293" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#244-292" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#295-321" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#296-311" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#313-315" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#317-320" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MainMenu` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, MainMenu"><title>game::pregame::MainMenu - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct MainMenu</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></p><div id="sidebar-vars" data-name="MainMenu" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">MainMenu</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#86-88" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct MainMenu {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">MainMenu</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#87-89" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct MainMenu {
|
||||
panel: Panel,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#90-186" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#91-185" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#188-244" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#189-234" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-238" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#240-243" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#91-187" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#92-186" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#189-237" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-227" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#229-231" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#233-236" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `TitleScreen` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, TitleScreen"><title>game::pregame::TitleScreen - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct TitleScreen</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a><a href="#structfield.rng">rng</a><a href="#structfield.screensaver">screensaver</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></p><div id="sidebar-vars" data-name="TitleScreen" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">TitleScreen</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#22-26" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct TitleScreen {
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||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="">TitleScreen</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#23-27" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct TitleScreen {
|
||||
panel: Panel,
|
||||
screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a>,
|
||||
rng: <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.screensaver" class="structfield small-section-header"><a href="#structfield.screensaver" class="anchor field"></a><code>screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a></code></span><span id="structfield.rng" class="structfield small-section-header"><a href="#structfield.rng" class="anchor field"></a><code>rng: <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#28-61" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#29-60" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#63-84" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#64-79" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#81-83" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.screensaver" class="structfield small-section-header"><a href="#structfield.screensaver" class="anchor field"></a><code>screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a></code></span><span id="structfield.rng" class="structfield small-section-header"><a href="#structfield.rng" class="anchor field"></a><code>rng: <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#29-62" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#30-61" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/pregame/mod.rs.html#64-85" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/mod.rs.html#65-80" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame/mod.rs.html#82-84" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `actions` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, actions"><title>game::sandbox::gameplay::freeform::actions - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a></p><div id="sidebar-vars" data-name="actions" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">actions</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#393-399" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn actions(_: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">actions</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#400-406" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn actions(_: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `execute` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, execute"><title>game::sandbox::gameplay::freeform::execute - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a></p><div id="sidebar-vars" data-name="execute" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">execute</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#401-412" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn execute(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -> Transition<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">execute</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#408-419" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn execute(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -> Transition<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `spawn_agents_around` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, spawn_agents_around"><title>game::sandbox::gameplay::freeform::spawn_agents_around - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a></p><div id="sidebar-vars" data-name="spawn_agents_around" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">spawn_agents_around</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#325-391" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn spawn_agents_around(i: <a class="struct" href="../../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="fn" href="">spawn_agents_around</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#332-398" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn spawn_agents_around(i: <a class="struct" href="../../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `freeform` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, freeform"><title>game::sandbox::gameplay::freeform - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<table><tr class="module-item"><td><a class="mod" href="grid2demand/index.html" title="game::sandbox::gameplay::freeform::grid2demand mod">grid2demand</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="spawner/index.html" title="game::sandbox::gameplay::freeform::spawner mod">spawner</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.ChangeScenario.html" title="game::sandbox::gameplay::freeform::ChangeScenario struct">ChangeScenario</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Freeform.html" title="game::sandbox::gameplay::freeform::Freeform struct">Freeform</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<table><tr class="module-item"><td><a class="fn" href="fn.actions.html" title="game::sandbox::gameplay::freeform::actions fn">actions</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.execute.html" title="game::sandbox::gameplay::freeform::execute fn">execute</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.spawn_agents_around.html" title="game::sandbox::gameplay::freeform::spawn_agents_around fn">spawn_agents_around</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ChangeScenario` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ChangeScenario"><title>game::sandbox::gameplay::freeform::ChangeScenario - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct ChangeScenario</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-SimpleState%3CApp%3E">SimpleState<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a></p><div id="sidebar-vars" data-name="ChangeScenario" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="struct" href="">ChangeScenario</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#179" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct ChangeScenario;</pre></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#181-279" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> current_scenario: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#182-278" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#281-323" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#282-318" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">freeform</a>::<wbr><a class="struct" href="">ChangeScenario</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#179" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct ChangeScenario;</pre></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#181-286" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> current_scenario: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#182-285" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#288-330" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#289-325" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#320-322" title="goto source code">[src]</a></h4><h4 id="method.panel_changed" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../../src/game/sandbox/gameplay/freeform/mod.rs.html#327-329" title="goto source code">[src]</a></h4><h4 id="method.panel_changed" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>pub fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
|
File diff suppressed because one or more lines are too long
@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.51.0 (2fd73fabe 2021-03-23)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Thu, 29 Apr 2021 01:07:07 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Thu, 29 Apr 2021 01:11:40 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
@ -405,11 +405,21 @@
|
||||
<span id="402">402</span>
|
||||
<span id="403">403</span>
|
||||
<span id="404">404</span>
|
||||
<span id="405">405</span>
|
||||
<span id="406">406</span>
|
||||
<span id="407">407</span>
|
||||
<span id="408">408</span>
|
||||
<span id="409">409</span>
|
||||
<span id="410">410</span>
|
||||
<span id="411">411</span>
|
||||
<span id="412">412</span>
|
||||
<span id="413">413</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">instant</span>::<span class="ident">Instant</span>;
|
||||
<span class="kw">use</span> <span class="ident">rand</span>::<span class="ident">Rng</span>;
|
||||
<span class="kw">use</span> <span class="ident">rand_xorshift</span>::<span class="ident">XorShiftRng</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">abstio</span>::{<span class="ident">CityName</span>, <span class="ident">MapName</span>};
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::<span class="ident">Timer</span>;
|
||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Duration</span>, <span class="ident">Line</span>, <span class="ident">Pt2D</span>, <span class="ident">Speed</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::<span class="ident">open_browser</span>;
|
||||
@ -601,19 +611,11 @@
|
||||
<span class="kw">return</span> <span class="ident">Tutorial</span>::<span class="ident">start</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
|
||||
}
|
||||
<span class="string">"Sandbox mode"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">scenario</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">abstio</span>::<span class="ident">file_exists</span>(<span class="ident">abstio</span>::<span class="ident">path_scenario</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>(),
|
||||
<span class="string">"weekday"</span>,
|
||||
)) {
|
||||
<span class="string">"weekday"</span>
|
||||
} <span class="kw">else</span> {
|
||||
<span class="string">"home_to_work"</span>
|
||||
};
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">GameplayMode</span>::<span class="ident">PlayScenario</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>(),
|
||||
<span class="ident">scenario</span>.<span class="ident">to_string</span>(),
|
||||
<span class="ident">default_scenario_for_map</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()),
|
||||
<span class="ident">Vec</span>::<span class="ident">new</span>(),
|
||||
),
|
||||
));
|
||||
@ -785,6 +787,22 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">default_scenario_for_map</span>(<span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">MapName</span>) <span class="op">-</span><span class="op">></span> <span class="ident">String</span> {
|
||||
<span class="kw">if</span> <span class="ident">name</span>.<span class="ident">city</span> <span class="op">=</span><span class="op">=</span> <span class="ident">CityName</span>::<span class="ident">seattle</span>()
|
||||
<span class="op">&&</span> <span class="ident">abstio</span>::<span class="ident">file_exists</span>(<span class="ident">abstio</span>::<span class="ident">path_scenario</span>(<span class="ident">name</span>, <span class="string">"weekday"</span>))
|
||||
{
|
||||
<span class="kw">return</span> <span class="string">"weekday"</span>.<span class="ident">to_string</span>();
|
||||
}
|
||||
<span class="kw">if</span> <span class="ident">name</span>.<span class="ident">city</span>.<span class="ident">country</span> <span class="op">=</span><span class="op">=</span> <span class="string">"gb"</span> {
|
||||
<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="string">"background"</span>, <span class="string">"base_with_bg"</span>] {
|
||||
<span class="kw">if</span> <span class="ident">abstio</span>::<span class="ident">file_exists</span>(<span class="ident">abstio</span>::<span class="ident">path_scenario</span>(<span class="ident">name</span>, <span class="ident">x</span>)) {
|
||||
<span class="kw">return</span> <span class="ident">x</span>.<span class="ident">to_string</span>();
|
||||
}
|
||||
}
|
||||
}
|
||||
<span class="string">"home_to_work"</span>.<span class="ident">to_string</span>()
|
||||
}
|
||||
|
||||
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">"wasm32"</span>))]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">unused</span>)]</span>
|
||||
<span class="kw">mod</span> <span class="ident">built_info</span> {
|
||||
|
@ -208,12 +208,6 @@
|
||||
<span id="205">205</span>
|
||||
<span id="206">206</span>
|
||||
<span id="207">207</span>
|
||||
<span id="208">208</span>
|
||||
<span id="209">209</span>
|
||||
<span id="210">210</span>
|
||||
<span id="211">211</span>
|
||||
<span id="212">212</span>
|
||||
<span id="213">213</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashMap</span>;
|
||||
|
||||
@ -410,20 +404,14 @@
|
||||
))
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
|
||||
<span class="kw">let</span> <span class="ident">mode</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">abstio</span>::<span class="ident">file_exists</span>(<span class="ident">abstio</span>::<span class="ident">path_scenario</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>(),
|
||||
<span class="string">"weekday"</span>,
|
||||
)) {
|
||||
<span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">GameplayMode</span>::<span class="ident">PlayScenario</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>(),
|
||||
<span class="string">"weekday"</span>.<span class="ident">to_string</span>(),
|
||||
<span class="kw">crate</span>::<span class="ident">pregame</span>::<span class="ident">default_scenario_for_map</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()),
|
||||
<span class="ident">Vec</span>::<span class="ident">new</span>(),
|
||||
)
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>())
|
||||
};
|
||||
<span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(<span class="ident">app</span>, <span class="ident">mode</span>))
|
||||
),
|
||||
))
|
||||
}
|
||||
}),
|
||||
))
|
||||
|
@ -413,6 +413,13 @@
|
||||
<span id="410">410</span>
|
||||
<span id="411">411</span>
|
||||
<span id="412">412</span>
|
||||
<span id="413">413</span>
|
||||
<span id="414">414</span>
|
||||
<span id="415">415</span>
|
||||
<span id="416">416</span>
|
||||
<span id="417">417</span>
|
||||
<span id="418">418</span>
|
||||
<span id="419">419</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">"wasm32"</span>))]</span>
|
||||
<span class="kw">mod</span> <span class="ident">grid2demand</span>;
|
||||
@ -603,11 +610,18 @@
|
||||
<span class="kw">if</span> <span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="string">"weekday"</span> {
|
||||
<span class="ident">choices</span>.<span class="ident">push</span>((
|
||||
<span class="ident">name</span>,
|
||||
<span class="string">"realistic weekday traffic"</span>.<span class="ident">to_string</span>(),
|
||||
<span class="string">"typical weekday traffic"</span>.<span class="ident">to_string</span>(),
|
||||
<span class="string">"Trips will begin throughout the entire day. Midnight is usually quiet, so \
|
||||
you may need to fast-forward to morning rush hour. Data comes from Puget \
|
||||
Sound Regional Council's Soundcast model from 2014."</span>,
|
||||
));
|
||||
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="string">"background"</span> <span class="op">|</span><span class="op">|</span> <span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="string">"base_with_bg"</span> {
|
||||
<span class="ident">choices</span>.<span class="ident">push</span>((
|
||||
<span class="ident">name</span>,
|
||||
<span class="string">"typical weekday traffic"</span>.<span class="ident">to_string</span>(),
|
||||
<span class="string">"Home-to-work trips from 2011 UK census data are simulated. Traffic usually \
|
||||
starts around 7am."</span>,
|
||||
));
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">choices</span>.<span class="ident">push</span>((
|
||||
<span class="ident">name</span>.<span class="ident">clone</span>(),
|
||||
|
@ -842,16 +842,6 @@
|
||||
<span id="839">839</span>
|
||||
<span id="840">840</span>
|
||||
<span id="841">841</span>
|
||||
<span id="842">842</span>
|
||||
<span id="843">843</span>
|
||||
<span id="844">844</span>
|
||||
<span id="845">845</span>
|
||||
<span id="846">846</span>
|
||||
<span id="847">847</span>
|
||||
<span id="848">848</span>
|
||||
<span id="849">849</span>
|
||||
<span id="850">850</span>
|
||||
<span id="851">851</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashSet</span>;
|
||||
|
||||
@ -1269,17 +1259,7 @@
|
||||
|
||||
<span class="doccomment">/// Creates a row with the specified widgets. Every member gets a default horizontal margin.</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">row</span>(<span class="ident">widgets</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Widget</span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Widget</span> {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">new</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
|
||||
<span class="kw">let</span> <span class="ident">len</span> <span class="op">=</span> <span class="ident">widgets</span>.<span class="ident">len</span>();
|
||||
<span class="comment">// TODO Time for that is_last iterator?</span>
|
||||
<span class="kw">for</span> (<span class="ident">idx</span>, <span class="ident">w</span>) <span class="kw">in</span> <span class="ident">widgets</span>.<span class="ident">into_iter</span>().<span class="ident">enumerate</span>() {
|
||||
<span class="kw">if</span> <span class="ident">idx</span> <span class="op">=</span><span class="op">=</span> <span class="ident">len</span> <span class="op">-</span> <span class="number">1</span> {
|
||||
<span class="ident">new</span>.<span class="ident">push</span>(<span class="ident">w</span>);
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">new</span>.<span class="ident">push</span>(<span class="ident">w</span>.<span class="ident">margin_right</span>(<span class="number">10</span>));
|
||||
}
|
||||
}
|
||||
<span class="ident">Widget</span>::<span class="ident">new</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">Container</span>::<span class="ident">new</span>(<span class="bool-val">true</span>, <span class="ident">new</span>)))
|
||||
<span class="ident">Widget</span>::<span class="ident">evenly_spaced_row</span>(<span class="ident">widgets</span>, <span class="number">10</span>)
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Creates a row with the specified widgets, with a `spacing` sized margin between members</span>
|
||||
|
@ -1,22 +1,22 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `EdgeInsets` struct in crate `widgetry`."><meta name="keywords" content="rust, rustlang, rust-lang, EdgeInsets"><title>widgetry::EdgeInsets - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../widgetry/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Struct EdgeInsets</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.bottom">bottom</a><a href="#structfield.left">left</a><a href="#structfield.right">right</a><a href="#structfield.top">top</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.uniform">uniform</a><a href="#method.zero">zero</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Default">Default</a><a href="#impl-From%3Cf64%3E">From<f64></a><a href="#impl-From%3Cusize%3E">From<usize></a><a href="#impl-PartialEq%3CEdgeInsets%3E">PartialEq<EdgeInsets></a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-IsDefault">IsDefault</a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a></div></div><p class="location"><a href="index.html">widgetry</a></p><div id="sidebar-vars" data-name="EdgeInsets" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="index.html">widgetry</a>::<wbr><a class="struct" href="">EdgeInsets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#793-798" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct EdgeInsets {
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="index.html">widgetry</a>::<wbr><a class="struct" href="">EdgeInsets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#783-788" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct EdgeInsets {
|
||||
pub top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top" class="structfield small-section-header"><a href="#structfield.top" class="anchor field"></a><code>top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.left" class="structfield small-section-header"><a href="#structfield.left" class="anchor field"></a><code>left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.bottom" class="structfield small-section-header"><a href="#structfield.bottom" class="anchor field"></a><code>bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.right" class="structfield small-section-header"><a href="#structfield.right" class="anchor field"></a><code>right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#800-818" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.zero" class="method"><code>pub fn <a href="#method.zero" class="fnname">zero</a>() -> Self</code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#801-808" title="goto source code">[src]</a></h4><h4 id="method.uniform" class="method"><code>pub fn <a href="#method.uniform" class="fnname">uniform</a>(inset: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> Self</code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#810-817" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top" class="structfield small-section-header"><a href="#structfield.top" class="anchor field"></a><code>top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.left" class="structfield small-section-header"><a href="#structfield.left" class="anchor field"></a><code>left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.bottom" class="structfield small-section-header"><a href="#structfield.bottom" class="anchor field"></a><code>bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.right" class="structfield small-section-header"><a href="#structfield.right" class="anchor field"></a><code>right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#790-808" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.zero" class="method"><code>pub fn <a href="#method.zero" class="fnname">zero</a>() -> Self</code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#791-798" title="goto source code">[src]</a></h4><h4 id="method.uniform" class="method"><code>pub fn <a href="#method.uniform" class="fnname">uniform</a>(inset: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> Self</code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#800-807" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#128" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></div><h3 id="impl-Default" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Default" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.default" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default" class="fnname">default</a>() -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns the "default value" for a type. <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3Cf64%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cf64%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#831-840" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#832-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-From%3Cusize%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cusize%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#820-829" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#821-828" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-PartialEq%3CEdgeInsets%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-PartialEq%3CEdgeInsets%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></div><h3 id="impl-Default" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Default" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.default" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default" class="fnname">default</a>() -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns the "default value" for a type. <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3Cf64%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cf64%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#821-830" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#822-829" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-From%3Cusize%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cusize%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#810-819" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#811-818" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-PartialEq%3CEdgeInsets%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-PartialEq%3CEdgeInsets%3E" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
|
||||
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&self, other: &<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
|
||||
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&self, other: &<a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
|
||||
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#214-218" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#215" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../widgetry/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module widgets</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#constants">Constants</a></li><li><a href="#traits">Traits</a></li></ul></div><p class="location"><a href="../index.html">widgetry</a></p><div id="sidebar-vars" data-name="widgets" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">widgetry</a>::<wbr><a class="mod" href="">widgets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#1-851" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">widgetry</a>::<wbr><a class="mod" href="">widgets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#1-841" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<table><tr><td><code>pub use crate::widgets::panel::<a class="struct" href="../../widgetry/widgets/panel/struct.Panel.html" title="struct widgetry::widgets::panel::Panel">Panel</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="autocomplete/index.html" title="widgetry::widgets::autocomplete mod">autocomplete</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="button/index.html" title="widgetry::widgets::button mod">button</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="compare_times/index.html" title="widgetry::widgets::compare_times mod">compare_times</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="containers/index.html" title="widgetry::widgets::containers mod">containers</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="dropdown/index.html" title="widgetry::widgets::dropdown mod">dropdown</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="fan_chart/index.html" title="widgetry::widgets::fan_chart mod">fan_chart</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="filler/index.html" title="widgetry::widgets::filler mod">filler</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="image/index.html" title="widgetry::widgets::image mod">image</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="just_draw/index.html" title="widgetry::widgets::just_draw mod">just_draw</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="line_plot/index.html" title="widgetry::widgets::line_plot mod">line_plot</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="menu/index.html" title="widgetry::widgets::menu mod">menu</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="panel/index.html" title="widgetry::widgets::panel mod">panel</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="persistent_split/index.html" title="widgetry::widgets::persistent_split mod">persistent_split</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="plots/index.html" title="widgetry::widgets::plots mod">plots</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="scatter_plot/index.html" title="widgetry::widgets::scatter_plot mod">scatter_plot</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="slider/index.html" title="widgetry::widgets::slider mod">slider</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="spinner/index.html" title="widgetry::widgets::spinner mod">spinner</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="stash/index.html" title="widgetry::widgets::stash mod">stash</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="table/index.html" title="widgetry::widgets::table mod">table</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="tabs/index.html" title="widgetry::widgets::tabs mod">tabs</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="text_box/index.html" title="widgetry::widgets::text_box mod">text_box</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="toggle/index.html" title="widgetry::widgets::toggle mod">toggle</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.EdgeInsets.html" title="widgetry::widgets::EdgeInsets struct">EdgeInsets</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.LayoutStyle.html" title="widgetry::widgets::LayoutStyle struct">LayoutStyle</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Widget.html" title="widgetry::widgets::Widget struct">Widget</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.WidgetOutput.html" title="widgetry::widgets::WidgetOutput struct">WidgetOutput</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
|
@ -1,22 +1,22 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `EdgeInsets` struct in crate `widgetry`."><meta name="keywords" content="rust, rustlang, rust-lang, EdgeInsets"><title>widgetry::widgets::EdgeInsets - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../widgetry/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct EdgeInsets</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.bottom">bottom</a><a href="#structfield.left">left</a><a href="#structfield.right">right</a><a href="#structfield.top">top</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.uniform">uniform</a><a href="#method.zero">zero</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Default">Default</a><a href="#impl-From%3Cf64%3E">From<f64></a><a href="#impl-From%3Cusize%3E">From<usize></a><a href="#impl-PartialEq%3CEdgeInsets%3E">PartialEq<EdgeInsets></a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-IsDefault">IsDefault</a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a></div></div><p class="location"><a href="../index.html">widgetry</a>::<wbr><a href="index.html">widgets</a></p><div id="sidebar-vars" data-name="EdgeInsets" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">widgetry</a>::<wbr><a href="index.html">widgets</a>::<wbr><a class="struct" href="">EdgeInsets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#793-798" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct EdgeInsets {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">widgetry</a>::<wbr><a href="index.html">widgets</a>::<wbr><a class="struct" href="">EdgeInsets</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#783-788" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct EdgeInsets {
|
||||
pub top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
pub right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top" class="structfield small-section-header"><a href="#structfield.top" class="anchor field"></a><code>top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.left" class="structfield small-section-header"><a href="#structfield.left" class="anchor field"></a><code>left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.bottom" class="structfield small-section-header"><a href="#structfield.bottom" class="anchor field"></a><code>bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.right" class="structfield small-section-header"><a href="#structfield.right" class="anchor field"></a><code>right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#800-818" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.zero" class="method"><code>pub fn <a href="#method.zero" class="fnname">zero</a>() -> Self</code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#801-808" title="goto source code">[src]</a></h4><h4 id="method.uniform" class="method"><code>pub fn <a href="#method.uniform" class="fnname">uniform</a>(inset: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> Self</code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#810-817" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top" class="structfield small-section-header"><a href="#structfield.top" class="anchor field"></a><code>top: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.left" class="structfield small-section-header"><a href="#structfield.left" class="anchor field"></a><code>left: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.bottom" class="structfield small-section-header"><a href="#structfield.bottom" class="anchor field"></a><code>bottom: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><span id="structfield.right" class="structfield small-section-header"><a href="#structfield.right" class="anchor field"></a><code>right: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#790-808" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.zero" class="method"><code>pub fn <a href="#method.zero" class="fnname">zero</a>() -> Self</code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#791-798" title="goto source code">[src]</a></h4><h4 id="method.uniform" class="method"><code>pub fn <a href="#method.uniform" class="fnname">uniform</a>(inset: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> Self</code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#800-807" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#128" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></div><h3 id="impl-Default" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Default" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.default" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default" class="fnname">default</a>() -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns the "default value" for a type. <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3Cf64%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cf64%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#831-840" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#832-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-From%3Cusize%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cusize%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#820-829" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#821-828" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-PartialEq%3CEdgeInsets%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-PartialEq%3CEdgeInsets%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></div><h3 id="impl-Default" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html" title="trait core::default::Default">Default</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Default" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.default" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default" class="fnname">default</a>() -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns the "default value" for a type. <a href="https://doc.rust-lang.org/nightly/core/default/trait.Default.html#tymethod.default">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3Cf64%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cf64%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#821-830" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#822-829" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-From%3Cusize%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-From%3Cusize%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#810-819" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(uniform_size: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#811-818" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-PartialEq%3CEdgeInsets%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-PartialEq%3CEdgeInsets%3E" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
|
||||
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&self, other: &<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
|
||||
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#792" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&self, other: &<a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
|
||||
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../src/widgetry/widgets/mod.rs.html#782" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../widgetry/widgets/struct.EdgeInsets.html" title="struct widgetry::widgets::EdgeInsets">EdgeInsets</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/widgetry/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#214-218" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#215" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
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</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
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