From ac0b5b7e059678f47d9e0eb20d28a94d2a7e6f75 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Mon, 19 Oct 2020 18:09:24 +0000 Subject: [PATCH] deploy: 913dd0c4db0a24cc2a2dbd10a8514874db30b96e --- rustdoc/game/colors/fn.hex.html | 2 +- rustdoc/game/colors/fn.modulo_color.html | 2 +- rustdoc/game/colors/index.html | 2 +- rustdoc/game/colors/struct.ColorScheme.html | 10 +- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- .../fn.calculate_border_arrows.html | 2 +- .../intersection/fn.calculate_corners.html | 2 +- .../intersection/fn.make_crosswalk.html | 2 +- .../render/intersection/fn.make_octagon.html | 2 +- .../fn.make_rainbow_crosswalk.html | 2 +- .../render/intersection/fn.perp_line.html | 2 +- rustdoc/game/render/intersection/index.html | 2 +- .../intersection/struct.DrawIntersection.html | 2 +- .../lane/fn.calculate_driving_lines.html | 2 +- .../lane/fn.calculate_one_way_markings.html | 2 +- .../lane/fn.calculate_parking_lines.html | 2 +- .../lane/fn.calculate_sidewalk_lines.html | 2 +- .../lane/fn.calculate_turn_markings.html | 2 +- rustdoc/game/render/lane/fn.perp_line.html | 2 +- rustdoc/game/render/lane/index.html | 2 +- rustdoc/game/render/lane/struct.DrawLane.html | 2 +- rustdoc/game/render/parking_lot/index.html | 2 +- .../parking_lot/struct.DrawParkingLot.html | 2 +- rustdoc/game/render/road/index.html | 2 +- rustdoc/game/render/road/struct.DrawRoad.html | 2 +- rustdoc/game/render/trait.Renderable.html | 2 +- rustdoc/search-index.js | 2 +- rustdoc/src/game/colors.rs.html | 106 +++++++++++++++--- .../game-e788b46a21eaee2a/out/built.rs.html | 2 +- rustdoc/src/game/render/intersection.rs.html | 16 ++- rustdoc/src/game/render/lane.rs.html | 38 ++----- rustdoc/src/game/render/parking_lot.rs.html | 16 ++- rustdoc/src/game/render/road.rs.html | 12 +- 33 files changed, 163 insertions(+), 89 deletions(-) diff --git a/rustdoc/game/colors/fn.hex.html b/rustdoc/game/colors/fn.hex.html index 23665db957..b3467b4f68 100644 --- a/rustdoc/game/colors/fn.hex.html +++ b/rustdoc/game/colors/fn.hex.html @@ -1,2 +1,2 @@ game::colors::hex - Rust

[][src]Function game::colors::hex

fn hex(x: &str) -> Color
\ No newline at end of file + Change settings

[][src]Function game::colors::hex

fn hex(x: &str) -> Color
\ No newline at end of file diff --git a/rustdoc/game/colors/fn.modulo_color.html b/rustdoc/game/colors/fn.modulo_color.html index 5fe9cc6dfd..beee6737b3 100644 --- a/rustdoc/game/colors/fn.modulo_color.html +++ b/rustdoc/game/colors/fn.modulo_color.html @@ -1,2 +1,2 @@ game::colors::modulo_color - Rust

[][src]Function game::colors::modulo_color

fn modulo_color(colors: &Vec<Color>, idx: usize) -> Color
\ No newline at end of file + Change settings

[][src]Function game::colors::modulo_color

fn modulo_color(colors: &Vec<Color>, idx: usize) -> Color
\ No newline at end of file diff --git a/rustdoc/game/colors/index.html b/rustdoc/game/colors/index.html index 321e84042f..7e685661c2 100644 --- a/rustdoc/game/colors/index.html +++ b/rustdoc/game/colors/index.html @@ -1,5 +1,5 @@ game::colors - Rust

[][src]Module game::colors

Structs

+ Change settings

[][src]Module game::colors

Structs

ColorScheme

Enums

ColorSchemeChoice

Functions

hex
modulo_color
\ No newline at end of file diff --git a/rustdoc/game/colors/struct.ColorScheme.html b/rustdoc/game/colors/struct.ColorScheme.html index 7f06266548..8d0aaa9a98 100644 --- a/rustdoc/game/colors/struct.ColorScheme.html +++ b/rustdoc/game/colors/struct.ColorScheme.html @@ -1,4 +1,4 @@ -game::colors::ColorScheme - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Mon, 19 Oct 2020 18:06:57 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.calculate_border_arrows.html b/rustdoc/game/render/intersection/fn.calculate_border_arrows.html index 59afd101bf..eb8c9145a4 100644 --- a/rustdoc/game/render/intersection/fn.calculate_border_arrows.html +++ b/rustdoc/game/render/intersection/fn.calculate_border_arrows.html @@ -1,2 +1,2 @@ game::render::intersection::calculate_border_arrows - Rust

[][src]Function game::render::intersection::calculate_border_arrows

fn calculate_border_arrows(
    i: &Intersection,
    r: &Road,
    map: &Map
) -> Vec<Polygon>
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::calculate_border_arrows

fn calculate_border_arrows(
    i: &Intersection,
    r: &Road,
    map: &Map
) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.calculate_corners.html b/rustdoc/game/render/intersection/fn.calculate_corners.html index eae4ceaf6f..da8827ed0d 100644 --- a/rustdoc/game/render/intersection/fn.calculate_corners.html +++ b/rustdoc/game/render/intersection/fn.calculate_corners.html @@ -1,2 +1,2 @@ game::render::intersection::calculate_corners - Rust

[][src]Function game::render::intersection::calculate_corners

pub fn calculate_corners(i: &Intersection, map: &Map) -> Vec<Polygon>
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::calculate_corners

pub fn calculate_corners(i: &Intersection, map: &Map) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_crosswalk.html b/rustdoc/game/render/intersection/fn.make_crosswalk.html index cc758a0f30..2fc2091220 100644 --- a/rustdoc/game/render/intersection/fn.make_crosswalk.html +++ b/rustdoc/game/render/intersection/fn.make_crosswalk.html @@ -1,2 +1,2 @@ game::render::intersection::make_crosswalk - Rust

[][src]Function game::render::intersection::make_crosswalk

pub fn make_crosswalk(
    batch: &mut GeomBatch,
    turn: &Turn,
    map: &Map,
    cs: &ColorScheme
)
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::make_crosswalk

pub fn make_crosswalk(
    batch: &mut GeomBatch,
    turn: &Turn,
    map: &Map,
    cs: &ColorScheme
)
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_octagon.html b/rustdoc/game/render/intersection/fn.make_octagon.html index 668f655458..3d14fc66b3 100644 --- a/rustdoc/game/render/intersection/fn.make_octagon.html +++ b/rustdoc/game/render/intersection/fn.make_octagon.html @@ -1,2 +1,2 @@ game::render::intersection::make_octagon - Rust

[][src]Function game::render::intersection::make_octagon

fn make_octagon(center: Pt2D, radius: Distance, facing: Angle) -> Polygon
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::make_octagon

fn make_octagon(center: Pt2D, radius: Distance, facing: Angle) -> Polygon
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html b/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html index a49be3f43f..e2dc1f7a6f 100644 --- a/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html +++ b/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html @@ -1,2 +1,2 @@ game::render::intersection::make_rainbow_crosswalk - Rust

[][src]Function game::render::intersection::make_rainbow_crosswalk

fn make_rainbow_crosswalk(batch: &mut GeomBatch, turn: &Turn, map: &Map) -> bool
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::make_rainbow_crosswalk

fn make_rainbow_crosswalk(batch: &mut GeomBatch, turn: &Turn, map: &Map) -> bool
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.perp_line.html b/rustdoc/game/render/intersection/fn.perp_line.html index 07648cf206..913a5f5786 100644 --- a/rustdoc/game/render/intersection/fn.perp_line.html +++ b/rustdoc/game/render/intersection/fn.perp_line.html @@ -1,2 +1,2 @@ game::render::intersection::perp_line - Rust

[][src]Function game::render::intersection::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file + Change settings

[][src]Function game::render::intersection::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/index.html b/rustdoc/game/render/intersection/index.html index ce3e57eae1..64a3fe71a3 100644 --- a/rustdoc/game/render/intersection/index.html +++ b/rustdoc/game/render/intersection/index.html @@ -1,4 +1,4 @@ game::render::intersection - Rust

[][src]Module game::render::intersection

Structs

+ Change settings

[][src]Module game::render::intersection

Structs

DrawIntersection

Functions

calculate_border_arrows
calculate_corners
make_crosswalk
make_octagon
make_rainbow_crosswalk
perp_line
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/struct.DrawIntersection.html b/rustdoc/game/render/intersection/struct.DrawIntersection.html index ed4210a141..75ab13c09d 100644 --- a/rustdoc/game/render/intersection/struct.DrawIntersection.html +++ b/rustdoc/game/render/intersection/struct.DrawIntersection.html @@ -5,7 +5,7 @@ draw_default: RefCell<Option<Drawable>>, pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>, }

- Fields

id: IntersectionIDzorder: isizedraw_default: RefCell<Option<Drawable>>draw_traffic_signal: RefCell<Option<(Time, Drawable)>>

Implementations

impl DrawIntersection[src]

pub fn new(i: &Intersection, map: &Map) -> DrawIntersection[src]

pub fn clear_rendering(&mut self)[src]

fn render(&self, g: &mut GfxCtx<'_>, app: &App) -> Drawable[src]

pub fn stop_sign_geom(
    ss: &RoadWithStopSign,
    map: &Map
) -> Option<(Polygon, Polygon)>
[src]

Trait Implementations

impl Renderable for DrawIntersection[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

[][src]Function game::render::lane::calculate_sidewalk_lines

fn calculate_sidewalk_lines(lane: &Lane) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/lane/fn.calculate_turn_markings.html b/rustdoc/game/render/lane/fn.calculate_turn_markings.html index f1169e4f23..4ea1b8fb77 100644 --- a/rustdoc/game/render/lane/fn.calculate_turn_markings.html +++ b/rustdoc/game/render/lane/fn.calculate_turn_markings.html @@ -1,2 +1,2 @@ game::render::lane::calculate_turn_markings - Rust

[][src]Function game::render::lane::calculate_turn_markings

fn calculate_turn_markings(map: &Map, lane: &Lane) -> Vec<Polygon>
\ No newline at end of file + Change settings

[][src]Function game::render::lane::calculate_turn_markings

fn calculate_turn_markings(map: &Map, lane: &Lane) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/lane/fn.perp_line.html b/rustdoc/game/render/lane/fn.perp_line.html index 55ab9dd23f..72b2eeb573 100644 --- a/rustdoc/game/render/lane/fn.perp_line.html +++ b/rustdoc/game/render/lane/fn.perp_line.html @@ -1,2 +1,2 @@ game::render::lane::perp_line - Rust

[][src]Function game::render::lane::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file + Change settings

[][src]Function game::render::lane::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file diff --git a/rustdoc/game/render/lane/index.html b/rustdoc/game/render/lane/index.html index ca5ee7bad8..bfe9294d2a 100644 --- a/rustdoc/game/render/lane/index.html +++ b/rustdoc/game/render/lane/index.html @@ -1,4 +1,4 @@ game::render::lane - Rust

[][src]Module game::render::lane

Structs

+ Change settings

[][src]Module game::render::lane

Structs

DrawLane

Functions

calculate_driving_lines
calculate_one_way_markings
calculate_parking_lines
calculate_sidewalk_lines
calculate_turn_markings
perp_line
\ No newline at end of file diff --git a/rustdoc/game/render/lane/struct.DrawLane.html b/rustdoc/game/render/lane/struct.DrawLane.html index 3397d8eca2..a1b90e85f7 100644 --- a/rustdoc/game/render/lane/struct.DrawLane.html +++ b/rustdoc/game/render/lane/struct.DrawLane.html @@ -5,7 +5,7 @@ zorder: isize, draw_default: RefCell<Option<Drawable>>, }

- Fields

id: LaneIDpolygon: Polygonzorder: isizedraw_default: RefCell<Option<Drawable>>

Implementations

impl DrawLane[src]

pub fn new(lane: &Lane, map: &Map) -> DrawLane[src]

pub fn clear_rendering(&mut self)[src]

fn render(&self, g: &mut GfxCtx<'_>, app: &App) -> Drawable[src]

Trait Implementations

impl Renderable for DrawLane[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawLane

impl !Send for DrawLane

impl !Sync for DrawLane

impl Unpin for DrawLane

impl UnwindSafe for DrawLane

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

\ No newline at end of file +

Implementors

impl Renderable for DrawArea[src]

impl Renderable for DrawBike[src]

impl Renderable for DrawBuilding[src]

impl Renderable for DrawBusStop[src]

impl Renderable for DrawCar[src]

impl Renderable for DrawIntersection[src]

impl Renderable for DrawLane[src]

impl Renderable for DrawParkingLot[src]

impl Renderable for DrawPedCrowd[src]

impl Renderable for DrawPedestrian[src]

impl Renderable for DrawRoad[src]

Loading content...
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diff --git a/rustdoc/src/game/colors.rs.html b/rustdoc/src/game/colors.rs.html index cff1e10a92..2546ddfccf 100644 --- a/rustdoc/src/game/colors.rs.html +++ b/rustdoc/src/game/colors.rs.html @@ -505,6 +505,46 @@ 504 505 506 +507 +508 +509 +510 +511 +512 +513 +514 +515 +516 +517 +518 +519 +520 +521 +522 +523 +524 +525 +526 +527 +528 +529 +530 +531 +532 +533 +534 +535 +536 +537 +538 +539 +540 +541 +542 +543 +544 +545 +546
 use map_model::osm::RoadRank;
 use map_model::LaneType;
@@ -584,9 +624,9 @@
     parking_lane: Color,
     bike_lane: Color,
     sidewalk: Color,
-    pub sidewalk_lines: Color,
-    pub general_road_marking: Color,
-    pub road_center_line: Color,
+    pub sidewalk_lines: Option<Color>,
+    general_road_marking: Color,
+    road_center_line: Color,
     pub light_rail_track: Color,
     pub private_road: Color,
     unzoomed_highway: Color,
@@ -703,7 +743,7 @@
             parking_lane: Color::grey(0.2),
             bike_lane: Color::rgb(15, 125, 75),
             sidewalk: Color::grey(0.8),
-            sidewalk_lines: Color::grey(0.7),
+            sidewalk_lines: Some(Color::grey(0.7)),
             general_road_marking: Color::WHITE,
             road_center_line: Color::YELLOW,
             light_rail_track: hex("#844204"),
@@ -812,10 +852,16 @@
 
     pub fn zoomed_road_surface(&self, lane: LaneType, rank: RoadRank) -> Color {
         match self.scheme {
-            ColorSchemeChoice::FadedZoom => match rank {
-                RoadRank::Highway => hex("#BEB2C0"),
-                RoadRank::Arterial => hex("#B6BDC5"),
-                RoadRank::Local => hex("#C6CDD5"),
+            ColorSchemeChoice::FadedZoom => match lane {
+                LaneType::Sidewalk | LaneType::Shoulder => match rank {
+                    RoadRank::Highway | RoadRank::Arterial => hex("#F2F2F2"),
+                    RoadRank::Local => hex("#DBDDE5"),
+                },
+                _ => match rank {
+                    RoadRank::Highway => hex("#F89E59"),
+                    RoadRank::Arterial => hex("#F2D163"),
+                    RoadRank::Local => hex("#FFFFFF"),
+                },
             },
             ColorSchemeChoice::NegativeSpace => Color::BLACK,
             _ => match lane {
@@ -836,6 +882,28 @@
             _ => self.normal_intersection,
         }
     }
+
+    pub fn road_center_line(&self, rank: RoadRank) -> Color {
+        match self.scheme {
+            ColorSchemeChoice::FadedZoom => match rank {
+                RoadRank::Highway => hex("#60564D"),
+                RoadRank::Arterial => hex("#585858"),
+                RoadRank::Local => hex("#1C1C1C"),
+            },
+            _ => self.road_center_line,
+        }
+    }
+
+    pub fn general_road_marking(&self, rank: RoadRank) -> Color {
+        match self.scheme {
+            ColorSchemeChoice::FadedZoom => match rank {
+                RoadRank::Highway => hex("#FFFFFF"),
+                RoadRank::Arterial => hex("#FFFFFF"),
+                RoadRank::Local => hex("#BABBBF"),
+            },
+            _ => self.general_road_marking,
+        }
+    }
 }
 
 fn modulo_color(colors: &Vec<Color>, idx: usize) -> Color {
@@ -906,7 +974,7 @@
         cs.driving_lane = hex("#384173");
         cs.parking_lane = hex("#4B5485");
         cs.sidewalk = hex("#89ABD9");
-        cs.sidewalk_lines = hex("#4B5485");
+        cs.sidewalk_lines = Some(hex("#4B5485"));
         cs.general_road_marking = hex("#89ABD9");
         cs.map_background = hex("#589D54").into(); // #153F14
         cs.ped_crowd = hex("#DD5444");
@@ -932,7 +1000,7 @@
         cs.road_center_line = hex("#DB952E");
         cs.general_road_marking = hex("#D6D6D6");
         cs.sidewalk = cs.general_road_marking;
-        cs.sidewalk_lines = hex("#707070");
+        cs.sidewalk_lines = Some(hex("#707070"));
         cs.bike_lane = hex("#72CE36");
         cs.bus_lane = hex("#AD302D");
         cs
@@ -977,7 +1045,7 @@
         cs.bike_lane = road;
         cs.bus_lane = road;
         cs.sidewalk = Color::grey(0.3);
-        cs.sidewalk_lines = road;
+        cs.sidewalk_lines = Some(road);
         cs.normal_intersection = road;
         cs.general_road_marking = cs.building_outline;
         cs.road_center_line = cs.general_road_marking;
@@ -987,7 +1055,19 @@
     }
 
     fn faded_zoom() -> ColorScheme {
-        let cs = ColorScheme::standard();
+        let mut cs = ColorScheme::standard();
+        cs.unzoomed_highway = hex("#F89E59");
+        cs.unzoomed_arterial = hex("#F2D163");
+        cs.unzoomed_residential = hex("#FFFFFF");
+        cs.sidewalk_lines = None;
+
+        cs.map_background = hex("#E5E4E1").into();
+        cs.grass = hex("#B6E59E").into();
+        cs.water = hex("#75CFF0").into();
+
+        cs.residential_building = hex("#DCD9D6");
+        cs.commerical_building = cs.residential_building;
+
         cs
     }
 
@@ -1003,7 +1083,7 @@
         cs.road_center_line = nonempty_space;
         cs.stop_sign = nonempty_space;
         cs.stop_sign_pole = nonempty_space;
-        cs.sidewalk_lines = nonempty_space;
+        cs.sidewalk_lines = Some(nonempty_space);
         cs.parking_lot = nonempty_space;
         cs.grass = nonempty_space.into();
         cs.water = nonempty_space.into();
diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html
index d3bdf721e2..f3b814f73f 100644
--- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html
+++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html
@@ -112,7 +112,7 @@
 /// The output of `rustdoc -V`
 pub const RUSTDOC_VERSION: &str = "rustdoc 1.47.0 (18bf6b4f0 2020-10-07)";
 /// The built-time in RFC2822, UTC
-pub const BUILT_TIME_UTC: &str = "Sat, 17 Oct 2020 14:57:00 +0000";
+pub const BUILT_TIME_UTC: &str = "Mon, 19 Oct 2020 18:06:57 +0000";
 /// The target architecture, given by `cfg!(target_arch)`.
 pub const CFG_TARGET_ARCH: &str = "x86_64";
 /// The endianness, given by `cfg!(target_endian)`.
diff --git a/rustdoc/src/game/render/intersection.rs.html b/rustdoc/src/game/render/intersection.rs.html
index 4d40c628e9..d36f72ae38 100644
--- a/rustdoc/src/game/render/intersection.rs.html
+++ b/rustdoc/src/game/render/intersection.rs.html
@@ -422,6 +422,11 @@
 421
 422
 423
+424
+425
+426
+427
+428
 
 use std::cell::RefCell;
 
@@ -491,7 +496,10 @@
         match i.intersection_type {
             IntersectionType::Border => {
                 let r = map.get_r(*i.roads.iter().next().unwrap());
-                default_geom.extend(app.cs.road_center_line, calculate_border_arrows(i, r, map));
+                default_geom.extend(
+                    app.cs.road_center_line(r.get_rank()),
+                    calculate_border_arrows(i, r, map),
+                );
             }
             IntersectionType::StopSign => {
                 for ss in map.get_stop_sign(i.id).roads.values() {
@@ -770,8 +778,10 @@
             let pt1 = line.dist_along(dist_along).expect(&err);
             // Reuse perp_line. Project away an arbitrary amount
             let pt2 = pt1.project_away(Distance::meters(1.0), turn.angle());
+            let general_road_marking =
+                cs.general_road_marking(map.get_i(turn.id.parent).get_rank(map));
             batch.push(
-                cs.general_road_marking,
+                general_road_marking,
                 perp_line(Line::must_new(pt1, pt2), width).make_polygons(CROSSWALK_LINE_THICKNESS),
             );
 
@@ -781,7 +791,7 @@
                 .expect(&err);
             let pt4 = pt3.project_away(Distance::meters(1.0), turn.angle());
             batch.push(
-                cs.general_road_marking,
+                general_road_marking,
                 perp_line(Line::must_new(pt3, pt4), width).make_polygons(CROSSWALK_LINE_THICKNESS),
             );
 
diff --git a/rustdoc/src/game/render/lane.rs.html b/rustdoc/src/game/render/lane.rs.html
index 9e70f69e1f..178a1f32d2 100644
--- a/rustdoc/src/game/render/lane.rs.html
+++ b/rustdoc/src/game/render/lane.rs.html
@@ -383,15 +383,6 @@
 382
 383
 384
-385
-386
-387
-388
-389
-390
-391
-392
-393
 
 use std::cell::RefCell;
 use std::collections::HashMap;
@@ -440,42 +431,33 @@
                 self.polygon.clone(),
             );
         }
+        let general_road_marking = app.cs.general_road_marking(road.get_rank());
         match lane.lane_type {
             LaneType::Sidewalk => {
-                draw.extend(app.cs.sidewalk_lines, calculate_sidewalk_lines(lane));
+                if let Some(c) = app.cs.sidewalk_lines {
+                    draw.extend(c, calculate_sidewalk_lines(lane));
+                }
             }
             LaneType::Shoulder => {}
             LaneType::Parking => {
-                draw.extend(
-                    app.cs.general_road_marking,
-                    calculate_parking_lines(lane, map),
-                );
+                draw.extend(general_road_marking, calculate_parking_lines(lane, map));
             }
             LaneType::Driving | LaneType::Bus => {
-                draw.extend(
-                    app.cs.general_road_marking,
-                    calculate_driving_lines(lane, road),
-                );
-                draw.extend(
-                    app.cs.general_road_marking,
-                    calculate_turn_markings(map, lane),
-                );
-                draw.extend(
-                    app.cs.general_road_marking,
-                    calculate_one_way_markings(lane, road),
-                );
+                draw.extend(general_road_marking, calculate_driving_lines(lane, road));
+                draw.extend(general_road_marking, calculate_turn_markings(map, lane));
+                draw.extend(general_road_marking, calculate_one_way_markings(lane, road));
             }
             LaneType::Biking => {}
             LaneType::SharedLeftTurn => {
                 let thickness = Distance::meters(0.25);
                 draw.push(
-                    app.cs.road_center_line,
+                    app.cs.road_center_line(road.get_rank()),
                     lane.lane_center_pts
                         .must_shift_right((lane.width - thickness) / 2.0)
                         .make_polygons(thickness),
                 );
                 draw.push(
-                    app.cs.road_center_line,
+                    app.cs.road_center_line(road.get_rank()),
                     lane.lane_center_pts
                         .must_shift_left((lane.width - thickness) / 2.0)
                         .make_polygons(thickness),
diff --git a/rustdoc/src/game/render/parking_lot.rs.html b/rustdoc/src/game/render/parking_lot.rs.html
index 75fb087cdc..1ee68e0445 100644
--- a/rustdoc/src/game/render/parking_lot.rs.html
+++ b/rustdoc/src/game/render/parking_lot.rs.html
@@ -126,7 +126,6 @@
 125
 126
 127
-128
 
 use std::cell::RefCell;
 
@@ -197,14 +196,13 @@
             let mut batch = GeomBatch::new();
             // TODO This isn't getting clipped to the parking lot boundary properly, so just stick
             // this on the lowest order for now.
+            let rank = app
+                .primary
+                .map
+                .get_parent(lot.sidewalk_pos.lane())
+                .get_rank();
             batch.push(
-                app.cs.zoomed_road_surface(
-                    LaneType::Sidewalk,
-                    app.primary
-                        .map
-                        .get_parent(lot.sidewalk_pos.lane())
-                        .get_rank(),
-                ),
+                app.cs.zoomed_road_surface(LaneType::Sidewalk, rank),
                 front_path_line.make_polygons(NORMAL_LANE_THICKNESS),
             );
             batch.push(app.cs.parking_lot, lot.polygon.clone());
@@ -223,7 +221,7 @@
                 let right = pt.project_away(width / 2.0, angle.rotate_degs(-90.0));
 
                 batch.push(
-                    app.cs.general_road_marking,
+                    app.cs.general_road_marking(rank),
                     PolyLine::must_new(vec![
                         left.project_away(height, *angle),
                         left,
diff --git a/rustdoc/src/game/render/road.rs.html b/rustdoc/src/game/render/road.rs.html
index 6d5be38606..dfdd44c7ae 100644
--- a/rustdoc/src/game/render/road.rs.html
+++ b/rustdoc/src/game/render/road.rs.html
@@ -133,6 +133,8 @@
 132
 133
 134
+135
+136
 
 use std::cell::RefCell;
 
@@ -178,10 +180,11 @@
         if draw_center_line.is_none() {
             let mut batch = GeomBatch::new();
             let r = app.primary.map.get_r(self.id);
+            let center_color = app.cs.road_center_line(r.get_rank());
             let color = if r.is_private() {
-                app.cs.road_center_line.lerp(app.cs.private_road, 0.5)
+                center_color.lerp(app.cs.private_road, 0.5)
             } else {
-                app.cs.road_center_line
+                center_color
             };
 
             // Draw a center line every time two driving/bike/bus lanes of opposite direction are
@@ -217,10 +220,11 @@
                 if r.center_pts.length() >= Distance::meters(30.0) && name != "???" {
                     // TODO If it's definitely straddling bus/bike lanes, change the color? Or
                     // even easier, just skip the center lines?
+                    let center_color = app.cs.road_center_line(r.get_rank());
                     let fg = if r.is_private() {
-                        app.cs.road_center_line.lerp(app.cs.private_road, 0.5)
+                        center_color.lerp(app.cs.private_road, 0.5)
                     } else {
-                        app.cs.road_center_line
+                        center_color
                     };
                     let bg = if r.is_private() {
                         app.cs