working on new agent spawner

This commit is contained in:
Dustin Carlino 2020-06-01 17:04:31 -07:00
parent 30eafea94a
commit ac752fccfe
2 changed files with 180 additions and 9 deletions

View File

@ -202,6 +202,8 @@ impl App {
} else if let Some(ID::Intersection(id)) = self.primary.current_selection {
// Actually, don't use get_outline here! Full polygon is easier to see.
g.draw_polygon(self.cs.selected, &self.primary.map.get_i(id).polygon);
} else if let Some(ID::Building(id)) = self.primary.current_selection {
g.draw_polygon(self.cs.selected, &self.primary.map.get_b(id).polygon);
}
let mut cache = self.primary.draw_map.agents.borrow_mut();

View File

@ -1,18 +1,22 @@
use crate::app::App;
use crate::app::{App, ShowEverything};
use crate::common::{CityPicker, CommonState};
use crate::edit::EditMode;
use crate::game::{State, Transition, WizardState};
use crate::helpers::nice_map_name;
use crate::game::{msg, State, Transition, WizardState};
use crate::helpers::{nice_map_name, ID};
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::SandboxControls;
use crate::sandbox::SandboxMode;
use abstutil::Timer;
use ezgui::{
hotkey, lctrl, Btn, Choice, Color, Composite, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment,
Key, Line, Outcome, ScreenRectangle, TextExt, VerticalAlignment, Widget,
};
use geom::Polygon;
use map_model::IntersectionID;
use sim::{TripEndpoint, TripMode};
use geom::{Distance, Duration, Polygon};
use map_model::{
IntersectionID, Map, PathConstraints, PathRequest, Position, NORMAL_LANE_THICKNESS,
};
use rand_xorshift::XorShiftRng;
use sim::{DontDrawAgents, SidewalkSpot, Sim, TripEndpoint, TripMode, TripSpawner, TripSpec};
use std::collections::BTreeSet;
// TODO Maybe remember what things were spawned, offer to replay this later
@ -176,15 +180,21 @@ pub fn make_change_traffic(btn: ScreenRectangle) -> Box<dyn State> {
}))
}
// TODO Maybe move all this to the other module
const SMALL_DT: Duration = Duration::const_seconds(0.1);
struct AgentSpawner {
composite: Composite,
_source: Option<TripEndpoint>,
source: Option<TripEndpoint>,
goal: Option<(TripEndpoint, Option<Polygon>)>,
}
impl AgentSpawner {
fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn State> {
Box::new(AgentSpawner {
_source: None,
source: None,
goal: None,
composite: Composite::new(
Widget::col(vec![
Widget::row(vec![
@ -220,6 +230,7 @@ impl AgentSpawner {
impl State for AgentSpawner {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
let old_mode: TripMode = self.composite.dropdown_value("mode");
match self.composite.event(ctx) {
Some(Outcome::Clicked(x)) => match x.as_ref() {
"close" => {
@ -229,10 +240,93 @@ impl State for AgentSpawner {
},
None => {}
}
if old_mode != self.composite.dropdown_value("mode") {
self.goal = None;
}
ctx.canvas_movement();
if ctx.redo_mouseover() {
app.recalculate_current_selection(ctx);
app.primary.current_selection = app.calculate_current_selection(
ctx,
&DontDrawAgents {},
&ShowEverything::new(),
false,
true,
true,
);
if let Some(ID::Intersection(i)) = app.primary.current_selection {
if !app.primary.map.get_i(i).is_border() {
app.primary.current_selection = None;
}
} else if let Some(ID::Building(_)) = app.primary.current_selection {
} else {
app.primary.current_selection = None;
}
}
if let Some(hovering) = match app.primary.current_selection {
Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i, None)),
Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
None => None,
_ => unreachable!(),
} {
if self.source.is_none() && app.per_obj.left_click(ctx, "start here") {
self.source = Some(hovering);
self.composite.replace(
ctx,
"instructions",
"Click a building or border to specify end"
.draw_text(ctx)
.named("instructions"),
);
} else if self.source.is_some() && self.source != Some(hovering.clone()) {
if self
.goal
.as_ref()
.map(|(to, _)| to != &hovering)
.unwrap_or(true)
{
if let Some(path) = path_request(
self.source.clone().unwrap(),
hovering.clone(),
self.composite.dropdown_value("mode"),
&app.primary.map,
)
.and_then(|req| app.primary.map.pathfind(req))
{
self.goal = Some((
hovering,
path.trace(&app.primary.map, Distance::ZERO, None)
.map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
));
} else {
self.goal = None;
}
}
if self.goal.is_some() && app.per_obj.left_click(ctx, "end here") {
let mut rng = app.primary.current_flags.sim_flags.make_rng();
let map = &app.primary.map;
let sim = &mut app.primary.sim;
let mut spawner = sim.make_spawner();
let err = schedule_trip(
self.source.take().unwrap(),
self.goal.take().unwrap().0,
self.composite.dropdown_value("mode"),
map,
sim,
&mut spawner,
&mut rng,
);
sim.flush_spawner(spawner, map, &mut Timer::new("spawn trip"));
sim.normal_step(map, SMALL_DT);
app.recalculate_current_selection(ctx);
if let Some(e) = err {
return Transition::Replace(msg("Spawning error", vec![e]));
} else {
return Transition::Pop;
}
}
}
}
Transition::Keep
@ -241,5 +335,80 @@ impl State for AgentSpawner {
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.composite.draw(g);
CommonState::draw_osd(g, app, &app.primary.current_selection);
if let Some(ref endpt) = self.source {
g.draw_polygon(
Color::BLUE.alpha(0.8),
match endpt {
TripEndpoint::Border(i, _) => &app.primary.map.get_i(*i).polygon,
TripEndpoint::Bldg(b) => &app.primary.map.get_b(*b).polygon,
},
);
}
if let Some((ref endpt, ref poly)) = self.goal {
g.draw_polygon(
Color::GREEN.alpha(0.8),
match endpt {
TripEndpoint::Border(i, _) => &app.primary.map.get_i(*i).polygon,
TripEndpoint::Bldg(b) => &app.primary.map.get_b(*b).polygon,
},
);
if let Some(p) = poly {
g.draw_polygon(Color::PURPLE, p);
}
}
}
}
// TODO This exists in a few other places, in less clear forms...
fn path_request(
from: TripEndpoint,
to: TripEndpoint,
mode: TripMode,
map: &Map,
) -> Option<PathRequest> {
Some(PathRequest {
start: pos(from, mode, true, map)?,
end: pos(to, mode, false, map)?,
constraints: match mode {
TripMode::Walk | TripMode::Transit => PathConstraints::Pedestrian,
TripMode::Drive => PathConstraints::Car,
TripMode::Bike => PathConstraints::Bike,
},
})
}
// TODO Bugs!
fn pos(endpt: TripEndpoint, mode: TripMode, from: bool, map: &Map) -> Option<Position> {
match endpt {
TripEndpoint::Bldg(b) => match mode {
TripMode::Walk | TripMode::Transit => Some(map.get_b(b).front_path.sidewalk),
// TODO nope! use parking blckhole
TripMode::Bike | TripMode::Drive => Position::bldg_via_driving(b, map),
},
TripEndpoint::Border(i, _) => match mode {
TripMode::Walk | TripMode::Transit => if from {
SidewalkSpot::start_at_border(i, None, map)
} else {
SidewalkSpot::end_at_border(i, None, map)
}
.map(|spot| spot.sidewalk_pos),
// TODO
TripMode::Bike | TripMode::Drive => None,
},
}
}
// Returns optional error message
fn schedule_trip(
from: TripEndpoint,
to: TripEndpoint,
mode: TripMode,
map: &Map,
sim: &mut Sim,
spawner: &mut TripSpawner,
rng: &mut XorShiftRng,
) -> Option<String> {
// TODO
None
}