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Fallback to old path tracing for shortcuts
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306b8c2dd8
commit
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@ -1,5 +1,5 @@
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use geom::Distance;
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use map_model::{Path, RoadID};
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use geom::{Distance, Pt2D};
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use map_model::{Path, RoadID, NORMAL_LANE_THICKNESS};
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use widgetry::mapspace::{ToggleZoomed, World, WorldOutcome};
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use widgetry::{Color, EventCtx, GeomBatch, Key, Line, Text, TextExt, Widget};
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@ -91,28 +91,37 @@ pub fn make_world(
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if let Some(ref focus) = focus {
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let mut draw_path = ToggleZoomed::builder();
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let path = &focus.paths[focus.current_idx];
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if let Ok(poly) = path.trace_v2(&app.map) {
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let color = *app.cs.good_to_bad_red.0.last().unwrap();
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let color = *app.cs.good_to_bad_red.0.last().unwrap();
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let (first_pt, last_pt) = if let Ok(poly) = path.trace_v2(&app.map) {
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draw_path.unzoomed.push(color.alpha(0.8), poly.clone());
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draw_path.zoomed.push(color.alpha(0.5), poly);
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(
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path.get_req().start.pt(&app.map),
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path.get_req().end.pt(&app.map),
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)
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} else if let Some(pl) = path.trace(&app.map) {
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let poly = pl.make_polygons(5.0 * NORMAL_LANE_THICKNESS);
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draw_path.unzoomed.push(color.alpha(0.8), poly.clone());
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draw_path.zoomed.push(color.alpha(0.5), poly);
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(pl.first_pt(), pl.last_pt())
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} else {
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// Should be unreachable, but don't crash
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(Pt2D::zero(), Pt2D::zero())
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};
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draw_path
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.unzoomed
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.append(map_gui::tools::start_marker(ctx, first_pt, 2.0));
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draw_path
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.zoomed
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.append(map_gui::tools::start_marker(ctx, first_pt, 0.5));
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let first_pt = path.get_req().start.pt(&app.map);
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let last_pt = path.get_req().end.pt(&app.map);
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draw_path
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.unzoomed
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.append(map_gui::tools::goal_marker(ctx, last_pt, 2.0));
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draw_path
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.zoomed
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.append(map_gui::tools::goal_marker(ctx, last_pt, 0.5));
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draw_path
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.unzoomed
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.append(map_gui::tools::start_marker(ctx, first_pt, 2.0));
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draw_path
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.zoomed
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.append(map_gui::tools::start_marker(ctx, first_pt, 0.5));
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draw_path
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.unzoomed
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.append(map_gui::tools::goal_marker(ctx, last_pt, 2.0));
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draw_path
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.zoomed
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.append(map_gui::tools::goal_marker(ctx, last_pt, 0.5));
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}
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world.draw_master_batch_while_not_hovering(ctx, draw_path);
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}
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