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Show the (original) partitioning by color in the boundary selection UI
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f6274e868f
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@ -81,4 +81,14 @@ impl Partitioning {
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}
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Partitioning { neighborhoods }
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}
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pub fn neighborhood_containing(&self, find_block: &Block) -> NeighborhoodID {
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// TODO We could probably build this mapping up when we do Perimeter::merge_all
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for (id, (block, _)) in &self.neighborhoods {
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if block.perimeter.contains(&find_block.perimeter) {
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return *id;
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}
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}
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panic!("Can't find neighborhood containing some block");
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}
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}
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@ -10,23 +10,24 @@ use widgetry::{
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};
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use crate::app::{App, Transition};
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use crate::ltn::partition::NeighborhoodID;
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use crate::ltn::Neighborhood;
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const UNSELECTED: Color = Color::BLUE;
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const SELECTED: Color = Color::CYAN;
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pub struct SelectBoundary {
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panel: Panel,
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id_counter: usize,
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blocks: BTreeMap<Obj, Block>,
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world: World<Obj>,
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selected: BTreeSet<Obj>,
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// These are always single, unmerged blocks
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blocks: BTreeMap<BlockID, Block>,
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world: World<BlockID>,
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selected: BTreeSet<BlockID>,
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draw_outline: ToggleZoomed,
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block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
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struct Obj(usize);
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impl ObjectID for Obj {}
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struct BlockID(usize);
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impl ObjectID for BlockID {}
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impl SelectBoundary {
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pub fn new_state(
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@ -36,11 +37,11 @@ impl SelectBoundary {
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) -> Box<dyn State<App>> {
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let mut state = SelectBoundary {
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panel: make_panel(ctx, app, false),
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id_counter: 0,
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blocks: BTreeMap::new(),
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world: World::bounded(app.primary.map.get_bounds()),
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selected: BTreeSet::new(),
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draw_outline: ToggleZoomed::empty(ctx),
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block_to_neighborhood: BTreeMap::new(),
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};
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ctx.loading_screen("calculate all blocks", |ctx, timer| {
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@ -48,19 +49,27 @@ impl SelectBoundary {
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let perimeters = Perimeter::find_all_single_blocks(&app.primary.map);
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timer.stop("find single blocks");
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let mut blocks = Vec::new();
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timer.start_iter("blockify", perimeters.len());
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for perimeter in perimeters {
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timer.next();
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match perimeter.to_block(&app.primary.map) {
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Ok(block) => {
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let id = state.new_id();
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state.add_block(ctx, id, UNSELECTED, block);
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blocks.push(block);
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}
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Err(err) => {
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warn!("Failed to make a block from a perimeter: {}", err);
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}
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}
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}
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for (idx, block) in blocks.into_iter().enumerate() {
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let id = BlockID(idx);
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let neighborhood = app.session.partitioning.neighborhood_containing(&block);
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state.block_to_neighborhood.insert(id, neighborhood);
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let color = app.session.partitioning.neighborhoods[&neighborhood].1;
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state.add_block(ctx, id, color, block);
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}
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});
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if let Some(perimeter) = initial_boundary {
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@ -80,13 +89,7 @@ impl SelectBoundary {
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Box::new(state)
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}
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fn new_id(&mut self) -> Obj {
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let id = Obj(self.id_counter);
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self.id_counter += 1;
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id
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}
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fn add_block(&mut self, ctx: &mut EventCtx, id: Obj, color: Color, block: Block) {
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fn add_block(&mut self, ctx: &mut EventCtx, id: BlockID, color: Color, block: Block) {
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let mut obj = self
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.world
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.add(id)
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@ -115,7 +118,7 @@ impl SelectBoundary {
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Perimeter::merge_all(perimeters, false)
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}
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fn block_changed(&mut self, ctx: &mut EventCtx, app: &App, id: Obj) {
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fn block_changed(&mut self, ctx: &mut EventCtx, app: &App, id: BlockID) {
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let block = self.blocks.remove(&id).unwrap();
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self.world.delete_before_replacement(id);
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self.add_block(
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@ -124,7 +127,10 @@ impl SelectBoundary {
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if self.selected.contains(&id) {
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SELECTED
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} else {
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UNSELECTED
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// Use the original color. This assumes the partitioning has been updated, of
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// course
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let neighborhood = self.block_to_neighborhood[&id];
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app.session.partitioning.neighborhoods[&neighborhood].1
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},
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block,
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);
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@ -167,6 +173,7 @@ impl State<App> for SelectBoundary {
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"Confirm" => {
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let mut perimeters = self.merge_selected();
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assert_eq!(perimeters.len(), 1);
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// TODO Persist the partitioning
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return Transition::Replace(super::connectivity::Viewer::new_state(
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ctx,
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app,
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