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Display individual collisions and allow filtering by severity/time. #87
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@ -34,7 +34,7 @@ pub struct Collision {
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/// A simple ranking for how severe the collision was. Different agencies use different
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/// classification systems, each of which likely has their own nuance and bias. This is
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/// deliberately simplified.
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#[derive(Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Severity {
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Slight,
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Serious,
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@ -1,9 +1,10 @@
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use abstutil::{prettyprint_usize, Counter};
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use collisions::CollisionDataset;
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use geom::{Distance, FindClosest, Pt2D};
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use collisions::{CollisionDataset, Severity};
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use geom::{Circle, Distance, Duration, FindClosest, Pt2D};
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use map_model::{IntersectionID, RoadID};
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use widgetry::{
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Btn, Drawable, EventCtx, GfxCtx, HorizontalAlignment, Line, Outcome, Panel, State,
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VerticalAlignment, Widget,
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Btn, Checkbox, Choice, Color, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Line,
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Outcome, Panel, Slider, State, TextExt, VerticalAlignment, Widget,
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};
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use crate::app::App;
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@ -12,21 +13,150 @@ use crate::game::Transition;
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use crate::helpers::ID;
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pub struct CollisionsViewer {
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data: CollisionDataset,
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dataviz: Dataviz,
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panel: Panel,
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unzoomed: Drawable,
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zoomed: Drawable,
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}
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impl CollisionsViewer {
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pub fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn State<App>> {
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let map = &app.primary.map;
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let dataset: CollisionDataset =
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ctx.loading_screen("load collision data", |_, mut timer| {
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abstutil::read_binary(
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abstutil::path(format!("input/{}/collisions.bin", map.get_city_name())),
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&mut timer,
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)
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let data = ctx.loading_screen("load collision data", |_, mut timer| {
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let mut all: CollisionDataset = abstutil::read_binary(
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abstutil::path(format!("input/{}/collisions.bin", map.get_city_name())),
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&mut timer,
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);
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all.collisions.retain(|c| {
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map.get_boundary_polygon()
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.contains_pt(Pt2D::from_gps(c.location, map.get_gps_bounds()))
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});
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all
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});
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let filters = Filters::new();
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let indices = filters.apply(&data);
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let count = indices.len();
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let dataviz = Dataviz::aggregated(ctx, app, &data, indices);
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Box::new(CollisionsViewer {
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panel: Panel::new(Widget::col(vec![
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Widget::row(vec![
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Line("Collisions viewer").small_heading().draw(ctx),
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Btn::close(ctx),
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]),
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format!("{} collisions", prettyprint_usize(count))
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.draw_text(ctx)
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.named("count"),
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Filters::to_controls(ctx).named("controls"),
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]))
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.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
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.build(ctx),
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data,
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dataviz,
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})
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}
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}
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#[derive(PartialEq)]
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struct Filters {
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show_individual: bool,
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time_range: (Duration, Duration),
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severity: Option<Severity>,
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}
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impl Filters {
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fn new() -> Filters {
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Filters {
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show_individual: false,
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time_range: (Duration::ZERO, Duration::hours(24)),
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severity: None,
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}
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}
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/// Returns the indices of all matching collisions
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fn apply(&self, data: &CollisionDataset) -> Vec<usize> {
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let mut indices = Vec::new();
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for (idx, c) in data.collisions.iter().enumerate() {
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if c.time < self.time_range.0 || c.time > self.time_range.1 {
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continue;
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}
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if self.severity.map(|s| s != c.severity).unwrap_or(false) {
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continue;
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}
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indices.push(idx);
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}
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indices
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}
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fn to_controls(ctx: &mut EventCtx) -> Widget {
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Widget::col(vec![
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Checkbox::toggle(
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ctx,
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"individual / aggregated",
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"individual",
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"aggregated",
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None,
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false,
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),
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Widget::row(vec![
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"Between:".draw_text(ctx).margin_right(20),
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Slider::area(ctx, 0.1 * ctx.canvas.window_width, 0.0).named("time1"),
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]),
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Widget::row(vec![
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"and:".draw_text(ctx).margin_right(20),
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Slider::area(ctx, 0.1 * ctx.canvas.window_width, 1.0).named("time2"),
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]),
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Widget::row(vec![
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"Severity:".draw_text(ctx).margin_right(20),
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Widget::dropdown(
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ctx,
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"severity",
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None,
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vec![
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Choice::new("any", None),
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Choice::new("slight", Some(Severity::Slight)),
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Choice::new("serious", Some(Severity::Serious)),
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Choice::new("fatal", Some(Severity::Fatal)),
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],
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),
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]),
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])
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}
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fn from_controls(panel: &Panel) -> Filters {
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let end_of_day = Duration::hours(24);
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Filters {
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show_individual: panel.is_checked("individual / aggregated"),
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time_range: (
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end_of_day * panel.slider("time1").get_percent(),
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end_of_day * panel.slider("time2").get_percent(),
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),
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severity: panel.dropdown_value("severity"),
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}
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}
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}
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enum Dataviz {
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Individual {
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draw_all_circles: Drawable,
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hitboxes: Vec<(Circle, usize)>,
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},
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Aggregated {
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unzoomed: Drawable,
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zoomed: Drawable,
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per_road: Counter<RoadID>,
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per_intersection: Counter<IntersectionID>,
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},
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}
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impl Dataviz {
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fn aggregated(
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ctx: &mut EventCtx,
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app: &App,
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data: &CollisionDataset,
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indices: Vec<usize>,
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) -> Dataviz {
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let map = &app.primary.map;
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// Match each collision to the nearest road and intersection
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let mut closest: FindClosest<ID> = FindClosest::new(map.get_bounds());
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@ -41,7 +171,8 @@ impl CollisionsViewer {
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let mut per_road = Counter::new();
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let mut per_intersection = Counter::new();
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let mut unsnapped = 0;
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for collision in dataset.collisions {
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for idx in indices {
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let collision = &data.collisions[idx];
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// Search up to 10m away
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if let Some((id, _)) = closest.closest_pt(
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Pt2D::from_gps(collision.location, map.get_gps_bounds()),
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@ -70,27 +201,47 @@ impl CollisionsViewer {
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// Color roads and intersections using the counts
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let mut colorer = ColorNetwork::new(app);
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// TODO We should use some scale for both!
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colorer.pct_roads(per_road, &app.cs.good_to_bad_red);
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colorer.pct_intersections(per_intersection, &app.cs.good_to_bad_red);
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colorer.pct_roads(per_road.clone(), &app.cs.good_to_bad_red);
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colorer.pct_intersections(per_intersection.clone(), &app.cs.good_to_bad_red);
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let (unzoomed, zoomed) = colorer.build(ctx);
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Box::new(CollisionsViewer {
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Dataviz::Aggregated {
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unzoomed,
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zoomed,
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panel: Panel::new(Widget::col(vec![Widget::row(vec![
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Line("Collisions viewer").small_heading().draw(ctx),
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Btn::close(ctx),
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])]))
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.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
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.build(ctx),
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})
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per_road,
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per_intersection,
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}
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}
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fn individual(
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ctx: &mut EventCtx,
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app: &App,
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data: &CollisionDataset,
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indices: Vec<usize>,
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) -> Dataviz {
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let mut hitboxes = Vec::new();
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let mut batch = GeomBatch::new();
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for idx in indices {
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let collision = &data.collisions[idx];
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let circle = Circle::new(
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Pt2D::from_gps(collision.location, app.primary.map.get_gps_bounds()),
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Distance::meters(5.0),
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);
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batch.push(Color::RED, circle.to_polygon());
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hitboxes.push((circle, idx));
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}
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Dataviz::Individual {
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hitboxes,
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draw_all_circles: ctx.upload(batch),
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}
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}
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}
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impl State<App> for CollisionsViewer {
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fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
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ctx.canvas_movement();
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let old_filters = Filters::from_controls(&self.panel);
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match self.panel.event(ctx) {
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Outcome::Clicked(x) => match x.as_ref() {
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"close" => {
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@ -100,15 +251,44 @@ impl State<App> for CollisionsViewer {
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},
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_ => {}
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}
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// TODO Should fiddling with sliders produce Outcome::Changed?
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let filters = Filters::from_controls(&self.panel);
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if filters != old_filters {
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let indices = filters.apply(&self.data);
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let count = indices.len();
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self.dataviz = if filters.show_individual {
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Dataviz::individual(ctx, app, &self.data, indices)
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} else {
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Dataviz::aggregated(ctx, app, &self.data, indices)
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};
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let count = format!("{} collisions", prettyprint_usize(count))
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.draw_text(ctx)
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.named("count");
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self.panel.replace(ctx, "count", count);
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}
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Transition::Keep
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}
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fn draw(&self, g: &mut GfxCtx, app: &App) {
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if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
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g.redraw(&self.unzoomed);
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} else {
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g.redraw(&self.zoomed);
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match self.dataviz {
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Dataviz::Aggregated {
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ref unzoomed,
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ref zoomed,
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..
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} => {
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if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
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g.redraw(unzoomed);
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} else {
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g.redraw(zoomed);
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}
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}
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Dataviz::Individual {
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ref draw_all_circles,
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..
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} => {
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g.redraw(draw_all_circles);
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}
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}
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self.panel.draw(g);
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}
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