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Add a progress bar for the initial .wasm loading. #377
It's now easier to understand the possibly slow downloading of the 80MB .wasm.
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@ -2,35 +2,54 @@
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<html>
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<html>
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<style>
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<script type="module">
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/*!
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import { default as init } from './experiment.js';
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* Load Awesome v1.1.0 (http://github.danielcardoso.net/load-awesome/)
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* Copyright 2015 Daniel Cardoso <@DanielCardoso>
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* Licensed under MIT
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*/
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.la-ball-beat,.la-ball-beat>div{position:relative;-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.la-ball-beat{display:block;font-size:0;color:#fff}.la-ball-beat.la-dark{color:#333}.la-ball-beat>div{display:inline-block;float:none;background-color:currentColor;border:0 solid currentColor}.la-ball-beat{width:54px;height:18px}.la-ball-beat>div{width:10px;height:10px;margin:4px;border-radius:100%;-webkit-animation:ball-beat 0.7s -0.15s infinite linear;-moz-animation:ball-beat 0.7s -0.15s infinite linear;-o-animation:ball-beat 0.7s -0.15s infinite linear;animation:ball-beat 0.7s -0.15s infinite linear}.la-ball-beat>div:nth-child(2n-1){-webkit-animation-delay:-.5s;-moz-animation-delay:-.5s;-o-animation-delay:-.5s;animation-delay:-.5s}.la-ball-beat.la-sm{width:26px;height:8px}.la-ball-beat.la-sm>div{width:4px;height:4px;margin:2px}.la-ball-beat.la-2x{width:108px;height:36px}.la-ball-beat.la-2x>div{width:20px;height:20px;margin:8px}.la-ball-beat.la-3x{width:162px;height:54px}.la-ball-beat.la-3x>div{width:30px;height:30px;margin:12px}@-webkit-keyframes ball-beat{50%{opacity:.2;-webkit-transform:scale(0.75);transform:scale(0.75)}100%{opacity:1;-webkit-transform:scale(1);transform:scale(1)}}@-moz-keyframes ball-beat{50%{opacity:.2;-moz-transform:scale(0.75);transform:scale(0.75)}100%{opacity:1;-moz-transform:scale(1);transform:scale(1)}}@-o-keyframes ball-beat{50%{opacity:.2;-o-transform:scale(0.75);transform:scale(0.75)}100%{opacity:1;-o-transform:scale(1);transform:scale(1)}}@keyframes ball-beat{50%{opacity:.2;-webkit-transform:scale(0.75);-moz-transform:scale(0.75);-o-transform:scale(0.75);transform:scale(0.75)}100%{opacity:1;-webkit-transform:scale(1);-moz-transform:scale(1);-o-transform:scale(1);transform:scale(1)}}
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</style>
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<script type="module">
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import { default as init } from './experiment.js';
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async function run() {
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function prettyPrintBytes(bytes) {
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await init('./experiment_bg.wasm');
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if (bytes < 1024 ** 2) {
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}
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return Math.round(bytes / 1024) + " KB";
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}
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return Math.round(bytes / 1024 ** 2) + " MB";
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}
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run();
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async function run() {
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</script>
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const t0 = performance.now();
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console.log("Started loading WASM");
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let response = await fetch('./experiment_bg.wasm');
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const contentLength = response.headers.get('Content-Length');
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const reader = response.body.getReader();
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let receivedLength = 0;
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let chunks = [];
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while (true) {
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const {done, value} = await reader.read();
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if (done) {
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break;
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}
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chunks.push(value);
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receivedLength += value.length;
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document.getElementById("progress_text").innerText = prettyPrintBytes(receivedLength) + " / " + prettyPrintBytes(contentLength);
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document.getElementById("progress_bar").style.width = (100.0 * receivedLength / contentLength) + "%";
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}
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document.getElementById("progress_text").innerText = "Loaded " + prettyPrintBytes(contentLength) + ", now initializing WASM module";
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let blob = new Blob(chunks);
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let buffer = await blob.arrayBuffer();
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const t1 = performance.now();
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console.log(`It took ${t1 - t0} ms to download WASM, now initializing it`);
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await init(buffer);
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}
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run();
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</script>
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</head>
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</head>
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<body style="background-color:black;">
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<body style="background-color:black;">
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<div id="loading" style="padding-top: 40px; color: white; text-align: center; font-family: arial; font-size: 200%;">
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<div id="loading" style="padding-top: 40px; color: white; text-align: center; font-family: arial; font-size: 200%;">
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<h1>Loading 15 minute Santa...</h1>
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<h1>Loading 15 minute Santa...</h1>
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<div style="margin: auto" class="la-ball-beat la-2x">
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<div style="width: 100%; background-color: white;">
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<div></div>
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<div style="width: 1%; height: 30px; background-color: red;" id="progress_bar"></div>
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<div></div>
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</div>
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<div></div>
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<div id="progress_text"></div>
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</div>
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<h2>this may take up to 30 seconds</h2>
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<p>If you think something has broken, check your browser's developer console (Ctrl+Shift+I or similar)</p>
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<p>If you think something has broken, check your browser's developer console (Ctrl+Shift+I or similar)</p>
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<p>(your browser must support WebGL and WebAssembly)</p>
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<p>(Your browser must support WebGL and WebAssembly)</p>
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</div>
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</div>
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</body>
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</body>
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<html>
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<html>
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@ -1,9 +1,14 @@
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use glow::HasContext;
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use glow::HasContext;
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use abstutil::Timer;
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use crate::backend_glow::{GfxCtxInnards, PrerenderInnards};
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use crate::backend_glow::{GfxCtxInnards, PrerenderInnards};
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use crate::ScreenDims;
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use crate::ScreenDims;
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pub fn setup(window_title: &str) -> (PrerenderInnards, winit::event_loop::EventLoop<()>) {
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pub fn setup(
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window_title: &str,
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timer: &mut Timer,
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) -> (PrerenderInnards, winit::event_loop::EventLoop<()>) {
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let event_loop = winit::event_loop::EventLoop::new();
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let event_loop = winit::event_loop::EventLoop::new();
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let window = winit::window::WindowBuilder::new()
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let window = winit::window::WindowBuilder::new()
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.with_title(window_title)
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.with_title(window_title)
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@ -83,7 +88,9 @@ pub fn setup(window_title: &str) -> (PrerenderInnards, winit::event_loop::EventL
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);
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);
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}
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}
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timer.start("load textures");
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crate::backend_glow::load_textures(&gl, "system/assets/textures/spritesheet.png", 64).unwrap();
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crate::backend_glow::load_textures(&gl, "system/assets/textures/spritesheet.png", 64).unwrap();
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timer.stop("load textures");
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(
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(
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PrerenderInnards::new(gl, program, WindowAdapter(windowed_context)),
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PrerenderInnards::new(gl, program, WindowAdapter(windowed_context)),
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@ -3,10 +3,15 @@ use std::rc::Rc;
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use wasm_bindgen::JsCast;
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowExtWebSys;
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use winit::platform::web::WindowExtWebSys;
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use abstutil::Timer;
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use crate::backend_glow::{GfxCtxInnards, PrerenderInnards};
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use crate::backend_glow::{GfxCtxInnards, PrerenderInnards};
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use crate::ScreenDims;
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use crate::ScreenDims;
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pub fn setup(window_title: &str) -> (PrerenderInnards, winit::event_loop::EventLoop<()>) {
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pub fn setup(
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window_title: &str,
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timer: &mut Timer,
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) -> (PrerenderInnards, winit::event_loop::EventLoop<()>) {
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info!("Setting up widgetry");
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info!("Setting up widgetry");
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// This doesn't seem to work for the shader panics here, but later it does work. Huh.
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// This doesn't seem to work for the shader panics here, but later it does work. Huh.
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@ -113,7 +118,9 @@ pub fn setup(window_title: &str) -> (PrerenderInnards, winit::event_loop::EventL
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);
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);
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}
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}
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timer.start("load textures");
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crate::backend_glow::load_textures(&gl, "system/assets/textures/spritesheet.png", 64).unwrap();
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crate::backend_glow::load_textures(&gl, "system/assets/textures/spritesheet.png", 64).unwrap();
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timer.stop("load textures");
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(
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(
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PrerenderInnards::new(gl, program, WindowAdapter(winit_window)),
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PrerenderInnards::new(gl, program, WindowAdapter(winit_window)),
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use instant::Instant;
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use instant::Instant;
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use winit::window::Icon;
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use winit::window::Icon;
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use abstutil::Timer;
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use geom::Duration;
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use geom::Duration;
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use crate::app_state::App;
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use crate::app_state::App;
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@ -189,7 +190,8 @@ pub fn run<
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settings: Settings,
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settings: Settings,
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make_app: F,
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make_app: F,
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) -> ! {
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) -> ! {
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let (prerender_innards, event_loop) = crate::backend::setup(&settings.window_title);
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let mut timer = Timer::new("setup widgetry");
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let (prerender_innards, event_loop) = crate::backend::setup(&settings.window_title, &mut timer);
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if let Some(ref path) = settings.window_icon {
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if let Some(ref path) = settings.window_icon {
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if !cfg!(target_arch = "wasm32") {
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if !cfg!(target_arch = "wasm32") {
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@ -218,6 +220,7 @@ pub fn run<
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let mut canvas = Canvas::new(initial_size);
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let mut canvas = Canvas::new(initial_size);
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prerender.window_resized(initial_size);
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prerender.window_resized(initial_size);
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timer.start("setup app");
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let (shared_app_state, states) = make_app(&mut EventCtx {
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let (shared_app_state, states) = make_app(&mut EventCtx {
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fake_mouseover: true,
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fake_mouseover: true,
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input: UserInput::new(Event::NoOp, &canvas),
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input: UserInput::new(Event::NoOp, &canvas),
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@ -226,10 +229,12 @@ pub fn run<
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style: &mut style,
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style: &mut style,
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updates_requested: vec![],
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updates_requested: vec![],
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});
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});
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timer.stop("setup app");
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let app = App {
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let app = App {
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shared_app_state,
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shared_app_state,
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states,
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states,
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};
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};
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timer.done();
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let mut state = State { canvas, app, style };
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let mut state = State { canvas, app, style };
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