mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-25 07:25:47 +03:00
deploy: 1ac62caa96
This commit is contained in:
parent
692497825f
commit
b1f6a7d5a7
@ -31,14 +31,14 @@ minimap. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.
|
||||
</div><h4 id="method.draw_default" class="method hidden"><code>fn <a href="#method.draw_default" class="fnname">draw_default</a>(&self, g: &mut GfxCtx<'_>)</code><a class="srclink" href="../../src/game/app.rs.html#790-792" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
|
||||
</div><h4 id="method.dump_before_abort" class="method hidden"><code>fn <a href="#method.dump_before_abort" class="fnname">dump_before_abort</a>(&self, canvas: &Canvas)</code><a class="srclink" href="../../src/game/app.rs.html#794-835" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
|
||||
</div><h4 id="method.before_quit" class="method hidden"><code>fn <a href="#method.before_quit" class="fnname">before_quit</a>(&self, canvas: &Canvas)</code><a class="srclink" href="../../src/game/app.rs.html#837-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called before a normal exit, like window close</p>
|
||||
</div></div><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/edit/lanes.rs.html#123-230" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#124-168" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></div><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/edit/lanes.rs.html#114-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#115-159" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.panel_changed-1" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#170-190" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div><h4 id="method.panel_changed-1" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#161-181" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#192-204" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#206-218" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#183-195" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#197-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw-54" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#220-229" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-53" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-1" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#89-229" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-1" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#90-145" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div><h4 id="method.draw-54" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#211-220" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-53" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-1" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#89-229" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-1" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#90-145" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover-1" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#147-157" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event-1" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#159-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
|
@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `reverse_lane` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, reverse_lane"><title>game::edit::lanes::reverse_lane - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">lanes</a></p><script>window.sidebarCurrent = {name: "reverse_lane", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/edit/lanes.rs.html#234-240" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">lanes</a>::<wbr><a class="fn" href="">reverse_lane</a></span></h1><pre class="rust fn">fn reverse_lane(map: &<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -> <a class="enum" href="../../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/edit/lanes.rs.html#225-231" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">lanes</a>::<wbr><a class="fn" href="">reverse_lane</a></span></h1><pre class="rust fn">fn reverse_lane(map: &<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -> <a class="enum" href="../../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `lanes` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, lanes"><title>game::edit::lanes - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module lanes</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a></p><script>window.sidebarCurrent = {name: "lanes", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/edit/lanes.rs.html#1-240" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">lanes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/edit/lanes.rs.html#1-231" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">lanes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.LaneEditor.html" title="game::edit::lanes::LaneEditor struct">LaneEditor</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<table><tr class="module-item"><td><a class="fn" href="fn.reverse_lane.html" title="game::edit::lanes::reverse_lane fn">reverse_lane</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -5,14 +5,14 @@
|
||||
l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>,
|
||||
mode: <a class="enum" href="../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.l" class="structfield small-section-header"><a href="#structfield.l" class="anchor field"></a><code>l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a></code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/lanes.rs.html#23-121" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br> mode: <a class="enum" href="../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#24-120" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/lanes.rs.html#123-230" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#124-168" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.l" class="structfield small-section-header"><a href="#structfield.l" class="anchor field"></a><code>l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a></code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/lanes.rs.html#23-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br> mode: <a class="enum" href="../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#24-111" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/lanes.rs.html#114-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#115-159" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.panel_changed" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#170-190" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div><h4 id="method.panel_changed" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#161-181" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#192-204" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#206-218" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#183-195" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#197-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#220-229" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/lanes.rs.html#211-220" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
|
||||
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 03 Feb 2021 03:42:37 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 03 Feb 2021 18:13:09 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -232,15 +232,6 @@
|
||||
<span id="229">229</span>
|
||||
<span id="230">230</span>
|
||||
<span id="231">231</span>
|
||||
<span id="232">232</span>
|
||||
<span id="233">233</span>
|
||||
<span id="234">234</span>
|
||||
<span id="235">235</span>
|
||||
<span id="236">236</span>
|
||||
<span id="237">237</span>
|
||||
<span id="238">238</span>
|
||||
<span id="239">239</span>
|
||||
<span id="240">240</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">render</span>::<span class="ident">Renderable</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">ID</span>;
|
||||
@ -272,50 +263,41 @@
|
||||
<span class="ident">mode</span>: <span class="ident">GameplayMode</span>,
|
||||
) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">row</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
|
||||
<span class="kw">let</span> <span class="ident">lt</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">lane_type</span>;
|
||||
<span class="kw">for</span> (<span class="ident">icon</span>, <span class="ident">label</span>, <span class="ident">key</span>, <span class="ident">active</span>) <span class="kw">in</span> <span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="kw">let</span> <span class="ident">current_lt</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">lane_type</span>;
|
||||
<span class="kw">for</span> (<span class="ident">icon</span>, <span class="ident">label</span>, <span class="ident">key</span>, <span class="ident">lt</span>) <span class="kw">in</span> <span class="macro">vec</span><span class="macro">!</span>[
|
||||
(
|
||||
<span class="string">"driving"</span>,
|
||||
<span class="string">"convert to a driving lane"</span>,
|
||||
<span class="ident">Key</span>::<span class="ident">D</span>,
|
||||
<span class="ident">lt</span> <span class="op">!</span><span class="op">=</span> <span class="ident">LaneType</span>::<span class="ident">Driving</span>,
|
||||
<span class="ident">LaneType</span>::<span class="ident">Driving</span>,
|
||||
),
|
||||
(
|
||||
<span class="string">"bike"</span>,
|
||||
<span class="string">"convert to a protected bike lane"</span>,
|
||||
<span class="ident">Key</span>::<span class="ident">B</span>,
|
||||
<span class="ident">lt</span> <span class="op">!</span><span class="op">=</span> <span class="ident">LaneType</span>::<span class="ident">Biking</span>,
|
||||
),
|
||||
(
|
||||
<span class="string">"bus"</span>,
|
||||
<span class="string">"convert to a bus-only lane"</span>,
|
||||
<span class="ident">Key</span>::<span class="ident">T</span>,
|
||||
<span class="ident">lt</span> <span class="op">!</span><span class="op">=</span> <span class="ident">LaneType</span>::<span class="ident">Bus</span>,
|
||||
<span class="ident">LaneType</span>::<span class="ident">Biking</span>,
|
||||
),
|
||||
(<span class="string">"bus"</span>, <span class="string">"convert to a bus-only lane"</span>, <span class="ident">Key</span>::<span class="ident">T</span>, <span class="ident">LaneType</span>::<span class="ident">Bus</span>),
|
||||
(
|
||||
<span class="string">"parking"</span>,
|
||||
<span class="string">"convert to an on-street parking lane"</span>,
|
||||
<span class="ident">Key</span>::<span class="ident">P</span>,
|
||||
<span class="ident">lt</span> <span class="op">!</span><span class="op">=</span> <span class="ident">LaneType</span>::<span class="ident">Parking</span>,
|
||||
<span class="ident">LaneType</span>::<span class="ident">Parking</span>,
|
||||
),
|
||||
(
|
||||
<span class="string">"construction"</span>,
|
||||
<span class="string">"close for construction"</span>,
|
||||
<span class="ident">Key</span>::<span class="ident">C</span>,
|
||||
<span class="ident">lt</span> <span class="op">!</span><span class="op">=</span> <span class="ident">LaneType</span>::<span class="ident">Construction</span>,
|
||||
<span class="ident">LaneType</span>::<span class="ident">Construction</span>,
|
||||
),
|
||||
] {
|
||||
<span class="ident">row</span>.<span class="ident">push</span>(<span class="kw">if</span> <span class="ident">active</span> {
|
||||
<span class="ident">row</span>.<span class="ident">push</span>(
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>()
|
||||
.<span class="ident">btn_plain_light_icon</span>(<span class="kw-2">&</span><span class="macro">format</span><span class="macro">!</span>(<span class="string">"system/assets/edit/{}.svg"</span>, <span class="ident">icon</span>))
|
||||
.<span class="ident">hotkey</span>(<span class="ident">key</span>)
|
||||
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="ident">label</span>)
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">Widget</span>::<span class="ident">draw_svg</span>(<span class="ident">ctx</span>, <span class="kw-2">&</span><span class="macro">format</span><span class="macro">!</span>(<span class="string">"system/assets/edit/{}.svg"</span>, <span class="ident">icon</span>))
|
||||
.<span class="ident">container</span>()
|
||||
.<span class="ident">padding</span>(<span class="number">5</span>)
|
||||
.<span class="ident">outline</span>(<span class="number">2.0</span>, <span class="ident">Color</span>::<span class="ident">WHITE</span>)
|
||||
});
|
||||
.<span class="ident">disabled</span>(<span class="ident">current_lt</span> <span class="op">=</span><span class="op">=</span> <span class="ident">lt</span>)
|
||||
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="ident">label</span>),
|
||||
);
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">parent</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_parent</span>(<span class="ident">l</span>);
|
||||
|
@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 03 Feb 2021 03:42:37 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 03 Feb 2021 18:13:09 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
Loading…
Reference in New Issue
Block a user