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https://github.com/a-b-street/abstreet.git
synced 2024-12-26 16:02:23 +03:00
WIP making DrawPed implement Renderable
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48a47ff013
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@ -981,7 +981,10 @@ so it feels like we implicitly have a big enum of active plugin, with each of th
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- deal with overlapping keys that still kinda happen (sim ctrl, escape game)
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- bug: do need to recalculate current_selection whenever anything potentially changes camera, like follow
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- make draw car/ped implement renderable.
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- move Draw* to editor crate, and have an intermediate thing exposed from sim and do the translation in get_blah_onscreen.
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- then rethink colors, with simplified single plugin
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- then finally try out a unified quadtree!
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= then finally try out a unified quadtree!
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= make parcels selectable as well?
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- and see how much boilerplate a new type would need, by adding bus stops and water/parks
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@ -104,6 +104,7 @@ fn debug(id: &ID, map: &Map, control_map: &ControlMap, sim: &mut Sim) {
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}
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}
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// TODO Renderable has tooltip_lines... decide what goes where
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fn tooltip_lines(id: ID, map: &Map, draw_map: &DrawMap, sim: &Sim) -> Vec<String> {
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match id {
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ID::Lane(id) => draw_map.get_l(id).tooltip_lines(map),
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@ -55,7 +55,7 @@ impl FollowState {
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}
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FollowState::FollowingPedestrian(id) => {
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if let Some(p) = sim.get_draw_ped(*id, map) {
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let pt = p.focus_pt();
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let pt = p.pos;
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canvas.center_on_map_pt(pt.x(), pt.y());
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input.key_pressed(Key::Return, "stop following")
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} else {
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@ -122,7 +122,7 @@ fn warp(line: String, map: &Map, sim: &Sim, canvas: &mut Canvas, selected: &mut
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if let Some(p) = sim.get_draw_ped(id, map) {
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println!("Warping to {}", id);
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*selected = Some(ID::Pedestrian(id));
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p.focus_pt()
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p.pos
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} else {
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println!("{} doesn't exist", id);
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return;
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@ -6,6 +6,7 @@ mod intersection;
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mod lane;
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mod map;
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mod parcel;
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mod pedestrian;
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mod turn;
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use aabb_quadtree::geom::{Point, Rect};
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@ -16,6 +17,7 @@ use graphics::types::Color;
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use map_model::{geometry, Map};
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pub use render::lane::DrawLane;
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pub use render::map::DrawMap;
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pub use render::pedestrian::DrawPedestrian;
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pub use render::turn::DrawTurn;
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use std::f64;
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use std::fmt;
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70
editor/src/render/pedestrian.rs
Normal file
70
editor/src/render/pedestrian.rs
Normal file
@ -0,0 +1,70 @@
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use aabb_quadtree::geom::Rect;
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use colors::ColorScheme;
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use ezgui::GfxCtx;
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use geom::Pt2D;
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use graphics;
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use graphics::types::Color;
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use map_model::{geometry, Map};
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use render::Renderable;
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use sim::{DrawPedestrianInput, PedestrianID};
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const RADIUS: f64 = 1.0;
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// TODO should this live in editor/render?
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pub struct DrawPedestrian {
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pub id: PedestrianID,
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circle: [f64; 4],
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turn_arrow: Option<[f64; 4]>,
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}
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impl DrawPedestrian {
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pub fn new(input: DrawPedestrianInput, map: &Map) -> DrawPedestrian {
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let turn_arrow = if let Some(t) = input.waiting_for_turn {
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// TODO this isn't quite right, but good enough for now
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let angle = map.get_t(t).line.angle();
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let arrow_pt = input.pos.project_away(RADIUS, angle.opposite());
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Some([arrow_pt.x(), arrow_pt.y(), input.pos.x(), input.pos.y()])
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} else {
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None
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};
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DrawPedestrian {
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id: input.id,
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circle: geometry::make_circle(input.pos, RADIUS),
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turn_arrow,
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}
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}
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}
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impl Renderable for DrawPedestrian {
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type ID = PedestrianID;
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fn get_id(&self) -> PedestrianID {
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self.id
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}
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fn draw(&self, g: &mut GfxCtx, color: Color, _cs: &ColorScheme) {
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g.draw_ellipse(color, self.circle);
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// TODO tune color, sizes
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if let Some(a) = self.turn_arrow {
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g.draw_arrow(
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&graphics::Line::new_round([0.0, 1.0, 1.0, 1.0], 0.25),
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a,
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0.3,
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);
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}
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}
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fn get_bbox(&self) -> Rect {
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geometry::circle_to_bbox(&self.circle)
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}
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fn contains_pt(&self, pt: Pt2D) -> bool {
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geometry::point_in_circle(&self.circle, pt)
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}
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fn tooltip_lines(&self, _map: &Map) -> Vec<String> {
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vec![self.id.to_string()]
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}
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}
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@ -342,7 +342,8 @@ impl UI {
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return Some(ID::Car(c.id));
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}
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}
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for p in &self.sim.get_draw_peds_on_lane(l.id, &self.map) {
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for p in self.sim.get_draw_peds_on_lane(l.id, &self.map).into_iter() {
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let p = render::DrawPedestrian::new(p, &self.map);
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if p.contains_pt(pt) {
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return Some(ID::Pedestrian(p.id));
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}
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@ -365,7 +366,8 @@ impl UI {
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return Some(ID::Car(c.id));
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}
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}
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for p in &self.sim.get_draw_peds_on_turn(*t, &self.map) {
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for p in self.sim.get_draw_peds_on_turn(*t, &self.map).into_iter() {
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let p = render::DrawPedestrian::new(p, &self.map);
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if p.contains_pt(pt) {
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return Some(ID::Pedestrian(p.id));
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}
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@ -656,8 +658,9 @@ impl UI {
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for c in &self.sim.get_draw_cars_on_turn(*t, &self.map) {
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c.draw(g, self.color_car(c.id));
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}
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for p in &self.sim.get_draw_peds_on_turn(*t, &self.map) {
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p.draw(g, self.color_ped(p.id));
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for p in self.sim.get_draw_peds_on_turn(*t, &self.map).into_iter() {
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let p = render::DrawPedestrian::new(p, &self.map);
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p.draw(g, self.color_ped(p.id), &self.cs);
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}
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}
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}
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@ -689,8 +692,9 @@ impl UI {
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for c in &self.sim.get_draw_cars_on_lane(l.id, &self.map) {
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c.draw(g, self.color_car(c.id));
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}
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for p in &self.sim.get_draw_peds_on_lane(l.id, &self.map) {
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p.draw(g, self.color_ped(p.id));
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for p in self.sim.get_draw_peds_on_lane(l.id, &self.map).into_iter() {
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let p = render::DrawPedestrian::new(p, &self.map);
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p.draw(g, self.color_ped(p.id), &self.cs);
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}
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}
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@ -1,54 +0,0 @@
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use ezgui::GfxCtx;
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use geom::Pt2D;
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use graphics;
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use map_model::{geometry, Turn};
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use PedestrianID;
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const RADIUS: f64 = 1.0;
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// TODO should this live in editor/render?
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pub struct DrawPedestrian {
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pub id: PedestrianID,
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circle: [f64; 4],
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turn_arrow: Option<[f64; 4]>,
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}
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impl DrawPedestrian {
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pub fn new(id: PedestrianID, pos: Pt2D, waiting_for_turn: Option<&Turn>) -> DrawPedestrian {
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let turn_arrow = if let Some(t) = waiting_for_turn {
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// TODO this isn't quite right, but good enough for now
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let angle = t.line.angle();
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let arrow_pt = pos.project_away(RADIUS, angle.opposite());
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Some([arrow_pt.x(), arrow_pt.y(), pos.x(), pos.y()])
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} else {
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None
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};
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DrawPedestrian {
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id,
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circle: geometry::make_circle(pos, RADIUS),
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turn_arrow,
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}
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}
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pub fn draw(&self, g: &mut GfxCtx, color: graphics::types::Color) {
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g.draw_ellipse(color, self.circle);
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// TODO tune color, sizes
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if let Some(a) = self.turn_arrow {
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g.draw_arrow(
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&graphics::Line::new_round([0.0, 1.0, 1.0, 1.0], 0.25),
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a,
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0.3,
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);
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}
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}
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pub fn contains_pt(&self, pt: Pt2D) -> bool {
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geometry::point_in_circle(&self.circle, pt)
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}
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pub fn focus_pt(&self) -> Pt2D {
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geometry::center_of_circle(&self.circle)
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}
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}
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@ -28,7 +28,6 @@ extern crate serde;
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extern crate serde_derive;
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mod draw_car;
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mod draw_ped;
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mod driving;
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mod events;
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mod helpers;
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@ -346,3 +345,10 @@ impl ParkedCar {
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ParkedCar { car, spot }
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}
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}
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// Intermediate structures so that sim and editor crates don't have a cyclic dependency.
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pub struct DrawPedestrianInput {
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pub id: PedestrianID,
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pub pos: Pt2D,
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pub waiting_for_turn: Option<TurnID>,
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}
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@ -4,7 +4,6 @@ use abstutil;
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use control::ControlMap;
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use dimensioned::si;
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use draw_car::DrawCar;
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use draw_ped::DrawPedestrian;
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use driving::DrivingSimState;
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use failure::Error;
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use instrument::capture_backtrace;
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@ -23,7 +22,7 @@ use transit::TransitSimState;
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use trips::TripManager;
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use view::WorldView;
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use walking::WalkingSimState;
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use {AgentID, CarID, CarState, Event, PedestrianID, Tick, TIMESTEP};
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use {AgentID, CarID, CarState, DrawPedestrianInput, Event, PedestrianID, Tick, TIMESTEP};
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#[derive(Serialize, Deserialize, Derivative)]
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#[derivative(PartialEq, Eq)]
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@ -234,7 +233,7 @@ impl Sim {
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})
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}
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrian> {
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput> {
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self.walking_state.get_draw_ped(id, map)
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}
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@ -257,11 +256,11 @@ impl Sim {
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.get_draw_cars_on_turn(t, self.time, map, &self.car_properties)
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}
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pub fn get_draw_peds_on_lane(&self, l: LaneID, map: &Map) -> Vec<DrawPedestrian> {
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pub fn get_draw_peds_on_lane(&self, l: LaneID, map: &Map) -> Vec<DrawPedestrianInput> {
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self.walking_state.get_draw_peds_on_lane(map.get_l(l), map)
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}
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pub fn get_draw_peds_on_turn(&self, t: TurnID, map: &Map) -> Vec<DrawPedestrian> {
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pub fn get_draw_peds_on_turn(&self, t: TurnID, map: &Map) -> Vec<DrawPedestrianInput> {
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self.walking_state.get_draw_peds_on_turn(map.get_t(t))
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}
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@ -1,7 +1,6 @@
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use abstutil;
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use abstutil::{deserialize_multimap, serialize_multimap};
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use dimensioned::si;
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use draw_ped::DrawPedestrian;
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use failure::Error;
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use geom::{Line, Pt2D};
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use instrument::capture_backtrace;
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@ -13,8 +12,8 @@ use std;
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use std::collections::{BTreeMap, VecDeque};
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use view::{AgentView, WorldView};
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use {
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AgentID, Distance, Event, InvariantViolated, On, ParkingSpot, PedestrianID, Speed, Time,
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TIMESTEP,
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AgentID, Distance, DrawPedestrianInput, Event, InvariantViolated, On, ParkingSpot,
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PedestrianID, Speed, Time, TIMESTEP,
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};
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// TODO tune these!
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@ -455,37 +454,37 @@ impl WalkingSimState {
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}
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}
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrian> {
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput> {
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let ped = self.peds.get(&id)?;
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Some(DrawPedestrian::new(
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Some(DrawPedestrianInput {
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id,
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ped.get_pos(map),
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pos: ped.get_pos(map),
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// TODO this isnt correct, but works right now because this is only called by warp
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None,
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))
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waiting_for_turn: None,
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})
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}
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pub fn get_draw_peds_on_lane(&self, l: &Lane, map: &Map) -> Vec<DrawPedestrian> {
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pub fn get_draw_peds_on_lane(&self, l: &Lane, map: &Map) -> Vec<DrawPedestrianInput> {
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let mut result = Vec::new();
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for id in self.peds_per_sidewalk.get_vec(&l.id).unwrap_or(&Vec::new()) {
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let ped = &self.peds[id];
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result.push(DrawPedestrian::new(
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*id,
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ped.get_pos(map),
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ped.waiting_for.map(|on| map.get_t(on.as_turn())),
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));
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result.push(DrawPedestrianInput {
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id: *id,
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pos: ped.get_pos(map),
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waiting_for_turn: ped.waiting_for.map(|on| on.as_turn()),
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});
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}
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result
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}
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pub fn get_draw_peds_on_turn(&self, t: &Turn) -> Vec<DrawPedestrian> {
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pub fn get_draw_peds_on_turn(&self, t: &Turn) -> Vec<DrawPedestrianInput> {
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let mut result = Vec::new();
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for id in self.peds_per_turn.get_vec(&t.id).unwrap_or(&Vec::new()) {
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result.push(DrawPedestrian::new(
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*id,
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t.dist_along(self.peds[id].dist_along).0,
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None,
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));
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result.push(DrawPedestrianInput {
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id: *id,
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pos: t.dist_along(self.peds[id].dist_along).0,
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waiting_for_turn: None,
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});
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}
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result
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}
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