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WIP woops, found a bug with bike_reached_end
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@ -118,3 +118,7 @@ necessary to plumb more log context anyway.
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At some point, geometry was a separate layer from the graph base-layer of
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map_model. That doesn't work -- we can't even reason about what turns logically
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exist without operating on cleaned-up geometry.
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## IDs
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Should LaneID have LaneType bundled in for convenience? CarID and VehicleType?
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@ -584,6 +584,7 @@ impl DrivingSimState {
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let mut finished_parking: Vec<ParkedCar> = Vec::new();
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let mut vanished_at_border: Vec<CarID> = Vec::new();
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// The lane is the where the bike ended, so NOT a sidewalk
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let mut done_biking: Vec<(CarID, LaneID, Distance)> = Vec::new();
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// Apply moves. Since lookahead behavior works, there are no conflicts to resolve, meaning
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@ -192,10 +192,10 @@ impl Sim {
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for c in at_border {
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self.trips_state.car_reached_border(c, self.time);
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}
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for (bike, lane, dist) in done_biking {
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for (bike, last_lane, dist) in done_biking {
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// TODO push an event, backtrace, etc
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self.spawner
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.bike_reached_end(self.time, bike, lane, dist, &mut self.trips_state);
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.bike_reached_end(self.time, bike, last_lane, dist, &mut self.trips_state);
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}
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self.walking_state.populate_view(&mut view);
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@ -600,11 +600,12 @@ impl Spawner {
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&mut self,
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at: Tick,
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bike: CarID,
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lane: LaneID,
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last_lane: LaneID,
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dist: Distance,
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trips: &mut TripManager,
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) {
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let (trip, ped, walk_to) = trips.bike_reached_end(bike);
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// TODO last_lane is not the sidewalk, we need to look that up
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self.enqueue_command(Command::Walk(
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at.next(),
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trip,
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@ -66,6 +66,7 @@ impl SidewalkSpot {
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}
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pub fn bike_rack(sidewalk: LaneID, dist_along: Distance) -> SidewalkSpot {
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// TODO verify the thing passed in is a sidewalk!
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SidewalkSpot {
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connection: SidewalkPOI::BikeRack,
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sidewalk,
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