diff --git a/rustdoc/game/layer/elevation/constant.CONTOUR_STEP_SIZE.html b/rustdoc/game/layer/elevation/constant.CONTOUR_STEP_SIZE.html index 7840a4ebdf..3368aa1e9b 100644 --- a/rustdoc/game/layer/elevation/constant.CONTOUR_STEP_SIZE.html +++ b/rustdoc/game/layer/elevation/constant.CONTOUR_STEP_SIZE.html @@ -1,5 +1,5 @@ game::layer::elevation::CONTOUR_STEP_SIZE - Rust

Constant game::layer::elevation::CONTOUR_STEP_SIZE[][src]

const CONTOUR_STEP_SIZE: Distance;
+ Change settings

Constant game::layer::elevation::CONTOUR_STEP_SIZE[][src]

const CONTOUR_STEP_SIZE: Distance;
\ No newline at end of file diff --git a/rustdoc/game/layer/elevation/constant.INTERSECTION_SEARCH_RADIUS.html b/rustdoc/game/layer/elevation/constant.INTERSECTION_SEARCH_RADIUS.html index 2dc3a710d8..55fdd7f690 100644 --- a/rustdoc/game/layer/elevation/constant.INTERSECTION_SEARCH_RADIUS.html +++ b/rustdoc/game/layer/elevation/constant.INTERSECTION_SEARCH_RADIUS.html @@ -1,5 +1,5 @@ game::layer::elevation::INTERSECTION_SEARCH_RADIUS - Rust

Constant game::layer::elevation::INTERSECTION_SEARCH_RADIUS[][src]

const INTERSECTION_SEARCH_RADIUS: Distance;
+ Change settings

Constant game::layer::elevation::INTERSECTION_SEARCH_RADIUS[][src]

const INTERSECTION_SEARCH_RADIUS: Distance;
\ No newline at end of file diff --git a/rustdoc/game/layer/elevation/fn.make_contours.html b/rustdoc/game/layer/elevation/fn.make_contours.html index d4ea680c73..b8db34e4d7 100644 --- a/rustdoc/game/layer/elevation/fn.make_contours.html +++ b/rustdoc/game/layer/elevation/fn.make_contours.html @@ -1,5 +1,5 @@ game::layer::elevation::make_contours - Rust

Function game::layer::elevation::make_contours[][src]

fn make_contours(
    ctx: &mut EventCtx<'_>,
    app: &App,
    low: Distance,
    high: Distance
) -> (FindClosest<Distance>, Drawable)
+ Change settings

Function game::layer::elevation::make_contours[][src]

fn make_contours(
    ctx: &mut EventCtx<'_>,
    app: &App,
    low: Distance,
    high: Distance
) -> (FindClosest<Distance>, Drawable)
\ No newline at end of file diff --git a/rustdoc/game/layer/elevation/index.html b/rustdoc/game/layer/elevation/index.html index 6d65b0a977..9be6d9eb42 100644 --- a/rustdoc/game/layer/elevation/index.html +++ b/rustdoc/game/layer/elevation/index.html @@ -1,7 +1,7 @@ game::layer::elevation - Rust

Module game::layer::elevation[][src]

Structs

+ Change settings

Module game::layer::elevation[][src]

Structs

ElevationContours
SteepStreets

Constants

CONTOUR_STEP_SIZE
INTERSECTION_SEARCH_RADIUS

Functions

make_contours
diff --git a/rustdoc/game/layer/elevation/struct.ElevationContours.html b/rustdoc/game/layer/elevation/struct.ElevationContours.html index ff9eb94c11..17beb38e19 100644 --- a/rustdoc/game/layer/elevation/struct.ElevationContours.html +++ b/rustdoc/game/layer/elevation/struct.ElevationContours.html @@ -1,13 +1,13 @@ game::layer::elevation::ElevationContours - Rust

Struct game::layer::elevation::ElevationContours[][src]

pub struct ElevationContours {
+                Change settings

Struct game::layer::elevation::ElevationContours[][src]

pub struct ElevationContours {
     tooltip: Option<Text>,
     closest_elevation: FindClosest<Distance>,
     unzoomed: Drawable,
     panel: Panel,
 }

- Fields

tooltip: Option<Text>closest_elevation: FindClosest<Distance>unzoomed: Drawablepanel: Panel

Implementations

impl ElevationContours[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> ElevationContours[src]

Trait Implementations

impl Layer for ElevationContours[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

+}

Required methods

fn name(&self) -> Option<&'static str>[src]

fn event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App
) -> Option<LayerOutcome>
[src]

fn draw(&self, g: &mut GfxCtx<'_>, app: &App)[src]

fn draw_minimap(&self, g: &mut GfxCtx<'_>)[src]

Loading content...

Implementations

impl dyn Layer[src]

fn simple_event(
    ctx: &mut EventCtx<'_>,
    panel: &mut Panel
) -> Option<LayerOutcome>
[src]

Implementors

impl Layer for ElevationContours[src]

impl Layer for SteepStreets[src]

impl Layer for ShowFavorites[src]

impl Layer for BikeActivity[src]

impl Layer for CongestionCaps[src]

impl Layer for Static[src]

impl Layer for Pandemic[src]

impl Layer for Efficiency[src]

impl Layer for Occupancy[src]

impl Layer for PopulationMap[src]

impl Layer for Backpressure[src]

impl Layer for CompareThroughput[src]

impl Layer for Delay[src]

impl Layer for Throughput[src]

impl Layer for TrafficJams[src]

impl Layer for TransitNetwork[src]

Loading content...
\ No newline at end of file diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 7cd70437e5..9bb7e533db 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,6 +1,6 @@ game::pregame::built_info::BUILT_TIME_UTC - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = "Fri, 26 Mar 2021 19:16:02 +0000";

The built-time in RFC2822, UTC

+ Change settings

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = "Sat, 27 Mar 2021 16:34:14 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 9a881463c4..3af57599d3 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -9,7 +9,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","i":[[5,"main","dump_scenario","",null,[[]]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","i":[[5,"main","extract_cities","",null,[[]]]],"p":[]},\ "fifteen_min":{"doc":"","i":[[0,"find_home","fifteen_min","",null,null],[3,"FindHome","fifteen_min::find_home","Ask what types of amenities are necessary to be within a …",null,null],[12,"options","","",0,null],[11,"new","","",0,[[["options",4],["eventctx",3]],[["box",3],["state",8]]]],[5,"score_houses","","For every house in the map, return the percent of 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Use this to …",8,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two …",8,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",8,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",8,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",8,[[],[["pt2d",3],["vec",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",8,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",8,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",8,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints -- …",8,[[["line",3]],[["pt2d",3],["option",4]]]],[11,"crosses","","Determine if two line segments intersect, but more so …",8,[[["line",3]],["bool",15]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line -- …",8,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width …",8,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width …",8,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive …",8,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",8,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the …",8,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the …",8,[[["distance",3]],[["pt2d",3],["option",4]]]],[11,"must_dist_along","","Equivalent to self.dist_along(dist).unwrap(). Use this to …",8,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",8,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",8,[[["f64",15]],["pt2d",3]]],[11,"percent_along","","",8,[[["f64",15]],[["pt2d",3],["option",4]]]],[11,"slice","","",8,[[["distance",3]],[["line",3],["option",4]]]],[11,"middle","","",8,[[],[["pt2d",3],["option",4]]]],[11,"contains_pt","","",8,[[["pt2d",3]],["bool",15]]],[11,"dist_along_of_point","","",8,[[["pt2d",3]],[["option",4],["distance",3]]]],[11,"percent_along_of_point","","",8,[[["pt2d",3]],[["f64",15],["option",4]]]],[5,"is_counter_clockwise","","",null,[[["pt2d",3]],["bool",15]]],[3,"InfiniteLine","","",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[11,"intersection","","Fails for parallel lines.",9,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[0,"percent","geom","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside …",null,null],[12,"0","","",10,null],[11,"inner","","",10,[[],["f64",15]]],[11,"int","","",10,[[["usize",15]],["percent",3]]],[11,"of","","",10,[[["usize",15]],["percent",3]]],[0,"polygon","geom","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings …",11,null],[11,"buggy_new","","",11,[[["pt2d",3],["vec",3]],["polygon",3]]],[11,"with_holes","","",11,[[["vec",3],["ring",3]],["polygon",3]]],[11,"from_rings","","",11,[[["vec",3],["ring",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],[["polygon",3],["result",6]]]],[11,"precomputed","","",11,[[["usize",15],["vec",3],["pt2d",3],["vec",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["vec",3],["triangle",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]],["bool",15]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[["f64",15]],["polygon",3]]],[11,"scale","","",11,[[["f64",15]],["polygon",3]]],[11,"scale_xy","","",11,[[["f64",15]],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["angle",3],["pt2d",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The …",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["pt2d",3],["vec",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[["f64",15]],["polygon",3]]],[11,"rectangle_centered","","",11,[[["distance",3],["pt2d",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["polygon",3],["option",4]]]],[11,"maybe_rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[["f64",15],["cornerradii",3],["into",8]],[["polygon",3],["option",4]]]],[11,"pill","","A rectangle, two sides of which are fully rounded …",11,[[["f64",15]],["polygon",3]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[["f64",15],["cornerradii",3],["into",8]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["polygon",3],["vec",3]]]],[11,"convex_hull","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"concave_hull","","",11,[[["f64",15],["polygon",3],["vec",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"intersects","","Do two polygons intersect at all?",11,[[["polygon",3]],["bool",15]]],[11,"to_outline","","Creates the outline around the polygon, with the …",11,[[["distance",3]],[["polygon",3],["result",6]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. This is …",11,[[],["polygon",3]]],[11,"area","","Usually m^2, unless the polygon is in screen-space",11,[[],["f64",15]]],[11,"clip_polyline","","Doesn\'t handle multiple crossings in and out.",11,[[["polyline",3]],[["option",4],["vec",3]]]],[11,"clip_ring","","",11,[[["ring",3]],[["option",4],["vec",3]]]],[11,"to_geojson","","If the polygon is just a single outer ring, produces a …",11,[[["option",4],["gpsbounds",3]],["geometry",3]]],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[11,"new","","",12,[[["pt2d",3]],["triangle",3]]],[11,"contains_pt","","",12,[[["pt2d",3]],["bool",15]]],[5,"to_geo","","",null,[[["vec",3]],[["f64",15],["polygon",3]]]],[5,"from_multi","","",null,[[["multipolygon",3],["f64",15]],[["polygon",3],["vec",3]]]],[5,"downsize","","",null,[[["usize",15],["vec",3]],[["vec",3],["u16",15]]]],[0,"polyline","geom","",null,null],[17,"MITER_THRESHOLD","geom::polyline","",null,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",13,null],[3,"PolyLine","","",null,null],[12,"pts","","",14,null],[12,"length","","",14,null],[11,"new","","",14,[[["pt2d",3],["vec",3]],[["result",6],["polyline",3]]]],[11,"must_new","","",14,[[["pt2d",3],["vec",3]],["polyline",3]]],[11,"unchecked_new","","Doesn\'t check for duplicates. Use at your own risk.",14,[[["pt2d",3],["vec",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",14,[[["pt2d",3],["vec",3]],[["result",6],["polyline",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually …",14,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",14,[[["distance",3]],[["polygon",3],["option",4]]]],[11,"reversed","","",14,[[],["polyline",3]]],[11,"extend","","",14,[[["polyline",3]],[["result",6],["polyline",3]]]],[11,"must_extend","","",14,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",14,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",14,[[["pt2d",3],["vec",3]],[["result",6],["vec",3]]]],[11,"points","","",14,[[],["vec",3]]],[11,"into_points","","",14,[[],[["pt2d",3],["vec",3]]]],[11,"lines","","",14,[[]]],[11,"length","","",14,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",14,[[["distance",3]],["result",6]]],[11,"exact_slice","","No excess leftover distance allowed.",14,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"first_half","","",14,[[],["polyline",3]]],[11,"second_half","","",14,[[],["polyline",3]]],[11,"dist_along","","",14,[[["distance",3]],["result",6]]],[11,"must_dist_along","","",14,[[["distance",3]]]],[11,"middle","","",14,[[],["pt2d",3]]],[11,"first_pt","","",14,[[],["pt2d",3]]],[11,"last_pt","","",14,[[],["pt2d",3]]],[11,"first_line","","",14,[[],["line",3]]],[11,"last_line","","",14,[[],["line",3]]],[11,"shift_right","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_right","","",14,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_left","","",14,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"shift_with_sharp_angles","","",14,[[["f64",15],["distance",3]],[["pt2d",3],["vec",3]]]],[11,"make_polygons","","The resulting polygon is manually triangulated and may …",14,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","The resulting polygon is manually triangulated and may …",14,[[["f64",15],["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",14,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",14,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"maybe_make_arrow","","Fail if the length is too short.",14,[[["distance",3],["arrowcap",4]],[["polygon",3],["option",4]]]],[11,"make_arrow","","If the length is too short, just give up and make the …",14,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"make_double_arrow","","",14,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"dashed_arrow","","",14,[[["distance",3],["arrowcap",4]],[["polygon",3],["vec",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",14,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",14,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. Returns None if …",14,[[["pt2d",3]],[["option",4],["polyline",3]]]],[11,"get_slice_starting_at","","Returns None if the point is the last point.",14,[[["pt2d",3]],[["option",4],["polyline",3]]]],[11,"dist_along_of_point","","",14,[[["pt2d",3]],["option",4]]],[11,"trim_to_endpts","","",14,[[["pt2d",3]],["polyline",3]]],[11,"get_bounds","","",14,[[],["bounds",3]]],[11,"extend_to_length","","If the current line is at least this long, return it. …",14,[[["distance",3]],["polyline",3]]],[11,"to_geojson","","Produces a GeoJSON linestring, optionally mapping the …",14,[[["option",4],["gpsbounds",3]],["geometry",3]]],[11,"project_pt","","Returns the point on the polyline closest to the query.",14,[[["pt2d",3]],["pt2d",3]]],[5,"fix_angles","","",null,[[["polyline",3],["polyline",3]],[["result",6],["polyline",3]]]],[5,"to_set","","",null,[[]]],[5,"pts_to_line_string","","",null,[[["vec",3]],[["f64",15],["linestring",3]]]],[0,"pt","geom","",null,null],[3,"Pt2D","geom::pt","This represents world-space in meters.",null,null],[12,"x","","",15,null],[12,"y","","",15,null],[11,"new","","",15,[[["f64",15]],["pt2d",3]]],[11,"zero","","",15,[[]]],[11,"approx_eq","","",15,[[["distance",3],["pt2d",3]],["bool",15]]],[11,"to_gps","","Can go out of bounds.",15,[[["gpsbounds",3]],["lonlat",3]]],[11,"x","","",15,[[],["f64",15]]],[11,"y","","",15,[[],["f64",15]]],[11,"project_away","","",15,[[["distance",3],["angle",3]],["pt2d",3]]],[11,"raw_dist_to","","",15,[[["pt2d",3]],["f64",15]]],[11,"dist_to","","",15,[[["pt2d",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very …",15,[[["pt2d",3]],[["f64",15],["notnan",3]]]],[11,"angle_to","","",15,[[["pt2d",3]],["angle",3]]],[11,"offset","","",15,[[["f64",15]],["pt2d",3]]],[11,"center","","",15,[[["vec",3]],["pt2d",3]]],[11,"approx_dedupe","","",15,[[["distance",3],["pt2d",3],["vec",3]],[["pt2d",3],["vec",3]]]],[11,"find_pts_between","","",15,[[["distance",3],["pt2d",3],["vec",3]],[["option",4],["vec",3]]]],[11,"to_hashable","","",15,[[],["hashablept2d",3]]],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",16,null],[12,"y_nan","","",16,null],[11,"to_pt2d","","",16,[[],["pt2d",3]]],[0,"ring","geom","",null,null],[3,"Ring","geom::ring","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",17,null],[11,"new","","",17,[[["pt2d",3],["vec",3]],[["result",6],["ring",3]]]],[11,"must_new","","",17,[[["pt2d",3],["vec",3]],["ring",3]]],[11,"to_outline","","Draws the ring with some thickness, with half of it …",17,[[["distance",3]],["polygon",3]]],[11,"to_polygon","","",17,[[],["polygon",3]]],[11,"points","","",17,[[],["vec",3]]],[11,"into_points","","",17,[[],[["pt2d",3],["vec",3]]]],[11,"all_intersections","","Be careful with the order of results. Hits on an earlier …",17,[[["polyline",3]],[["pt2d",3],["vec",3]]]],[11,"get_both_slices_btwn","","",17,[[["pt2d",3]],["option",4]]],[11,"get_shorter_slice_btwn","","",17,[[["pt2d",3]],[["option",4],["polyline",3]]]],[11,"split_points","","Extract all PolyLines and Rings. Doesn\'t handle crazy …",17,[[["vec",3]],["result",6]]],[11,"contains_pt","","",17,[[["pt2d",3]],["bool",15]]],[11,"to_geojson","","Produces a GeoJSON polygon, optionally mapping the …",17,[[["option",4],["gpsbounds",3]],["geometry",3]]],[11,"translate","","Translates the ring by a fixed offset.",17,[[["f64",15]],["ring",3]]],[0,"speed","geom","",null,null],[3,"Speed","geom::speed","In meters per second. Can be negative.",null,null],[12,"0","","",18,null],[18,"ZERO","","",18,null],[11,"meters_per_second","","",18,[[["f64",15]],["speed",3]]],[11,"const_meters_per_second","","",18,[[["f64",15]],["speed",3]]],[11,"miles_per_hour","","",18,[[["f64",15]],["speed",3]]],[11,"km_per_hour","","",18,[[["f64",15]],["speed",3]]],[11,"from_dist_time","","",18,[[["distance",3],["duration",3]],["speed",3]]],[11,"inner_meters_per_second","","",18,[[],["f64",15]]],[11,"to_string","","Describes the speed according to formatting rules.",18,[[["unitfmt",3]],["string",3]]],[0,"stats","geom","",null,null],[4,"Statistic","geom::stats","",null,null],[13,"Min","","",19,null],[13,"Mean","","",19,null],[13,"P50","","",19,null],[13,"P90","","",19,null],[13,"P99","","",19,null],[13,"Max","","",19,null],[11,"all","","",19,[[],[["vec",3],["statistic",4]]]],[8,"HgramValue","","",null,null],[10,"hgram_zero","","",20,[[]]],[10,"to_u64","","",20,[[],["u64",15]]],[10,"from_u64","","",20,[[["u64",15]]]],[3,"Histogram","","",null,null],[12,"count","","",21,null],[12,"histogram","","",21,null],[12,"min","","",21,null],[12,"max","","",21,null],[11,"new","","",21,[[],["histogram",3]]],[11,"add","","",21,[[]]],[11,"remove","","",21,[[]]],[11,"describe","","",21,[[],["string",3]]],[11,"percentile","","None if empty",21,[[["f64",15]],["option",4]]],[11,"select","","",21,[[["statistic",4]],["option",4]]],[11,"count","","",21,[[],["usize",15]]],[11,"seems_eq","","Could implement PartialEq, but be a bit more clear how …",21,[[["histogram",3]],["bool",15]]],[0,"time","geom","",null,null],[3,"Time","geom::time","In seconds since midnight. Can\'t be negative.",null,null],[12,"0","","",22,null],[18,"START_OF_DAY","","",22,null],[11,"seconds_since_midnight","","",22,[[["f64",15]],["time",3]]],[11,"get_parts","","(hours, minutes, seconds, centiseconds)",22,[[]]],[11,"get_hours","","Rounded down. 6:59:00 is hour 6.",22,[[],["usize",15]]],[11,"ampm_tostring","","",22,[[],["string",3]]],[11,"as_filename","","",22,[[],["string",3]]],[11,"parse","","",22,[[["str",15]],[["time",3],["result",6]]]],[11,"percent_of","","",22,[[["f64",15]],["time",3]]],[11,"to_percent","","",22,[[["time",3]],["f64",15]]],[11,"inner_seconds","","For RNG range generation. Don\'t abuse.",22,[[],["f64",15]]],[11,"clamped_sub","","",22,[[["duration",3]],["time",3]]],[11,"round_seconds","","",22,[[["f64",15]],["time",3]]],[3,"Angle","geom","An angle, stored in radians.",null,null],[12,"0","","",0,null],[3,"Bounds","","Represents a rectangular boundary of Pt2D points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[3,"GPSBounds","","Represents a rectangular boundary of LonLat points. After …",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[3,"Circle","","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[3,"Distance","","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[3,"Duration","","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[3,"FindClosest","","A quad-tree to quickly find the closest points to some …",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[3,"LonLat","","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[3,"InfiniteLine","","",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"Line","","A line segment.",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[3,"Percent","","Most of the time, [0, 1]. But some callers may go outside …",null,null],[12,"0","","",10,null],[3,"Polygon","","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings …",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",13,null],[3,"PolyLine","","",null,null],[12,"pts","","",14,null],[12,"length","","",14,null],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",16,null],[12,"y_nan","","",16,null],[3,"Pt2D","","This represents world-space in meters.",null,null],[12,"x","","",15,null],[12,"y","","",15,null],[3,"Ring","","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",17,null],[3,"Speed","","In meters per second. 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diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html index 47fe788491..56df79edd5 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html @@ -122,7 +122,7 @@ /// The output of `rustdoc -V` pub const RUSTDOC_VERSION: &str = "rustdoc 1.51.0 (2fd73fabe 2021-03-23)"; /// The built-time in RFC2822, UTC -pub const BUILT_TIME_UTC: &str = "Fri, 26 Mar 2021 19:16:02 +0000"; +pub const BUILT_TIME_UTC: &str = "Sat, 27 Mar 2021 16:34:14 +0000"; /// The target architecture, given by `cfg!(target_arch)`. pub const CFG_TARGET_ARCH: &str = "x86_64"; /// The endianness, given by `cfg!(target_endian)`. diff --git a/rustdoc/src/game/layer/elevation.rs.html b/rustdoc/src/game/layer/elevation.rs.html index ba901ab248..148006eaf2 100644 --- a/rustdoc/src/game/layer/elevation.rs.html +++ b/rustdoc/src/game/layer/elevation.rs.html @@ -311,9 +311,10 @@ 308 309 310 +311
 use abstutil::Parallelism;
-use geom::{ArrowCap, Distance, FindClosest, PolyLine, Polygon, Pt2D};
+use geom::{Angle, Distance, FindClosest, PolyLine, Polygon, Pt2D};
 use map_gui::tools::{ColorDiscrete, ColorScale, Grid};
 use map_gui::ID;
 use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx, Panel, Text, TextExt, Widget};
@@ -377,7 +378,7 @@
         );
 
         let arrow_len = Distance::meters(5.0);
-        let thickness = Distance::meters(1.0);
+        let thickness = Distance::meters(2.0);
         let mut steepest = 0.0_f64;
         let mut arrows = GeomBatch::new();
         for r in app.primary.map.all_roads() {
@@ -410,7 +411,7 @@
                 pl = pl.reversed();
             }
 
-            let btwn = Distance::meters(10.0);
+            let btwn = Distance::meters(15.0);
             let len = pl.length();
 
             let mut dist = arrow_len;
@@ -419,10 +420,11 @@
                 arrows.push(
                     Color::WHITE,
                     PolyLine::must_new(vec![
-                        pt.project_away(arrow_len / 2.0, angle.opposite()),
-                        pt.project_away(arrow_len / 2.0, angle),
+                        pt.project_away(arrow_len, angle.rotate_degs(-135.0)),
+                        pt,
+                        pt.project_away(arrow_len, angle.rotate_degs(135.0)),
                     ])
-                    .make_arrow(thickness, ArrowCap::Triangle),
+                    .make_polygons(thickness),
                 );
                 dist += btwn;
             }
@@ -430,20 +432,20 @@
         colorer.unzoomed.append(arrows);
         let (unzoomed, zoomed, legend) = colorer.build(ctx);
 
+        let pt = Pt2D::new(0.0, 0.0);
+        let panel_arrow = PolyLine::must_new(vec![
+            pt.project_away(arrow_len, Angle::degrees(-135.0)),
+            pt,
+            pt.project_away(arrow_len, Angle::degrees(135.0)),
+        ])
+        .make_polygons(thickness)
+        .scale(5.0);
         let panel = Panel::new(Widget::col(vec![
             header(ctx, "Steep streets"),
             Widget::row(vec![
-                GeomBatch::from(vec![(
-                    ctx.style().text_fg_color,
-                    PolyLine::must_new(vec![
-                        Pt2D::new(0.0, 0.0),
-                        Pt2D::new(arrow_len.inner_meters(), 0.0),
-                    ])
-                    .make_arrow(thickness, ArrowCap::Triangle)
-                    .scale(10.0),
-                )])
-                .autocrop()
-                .into_widget(ctx),
+                GeomBatch::from(vec![(ctx.style().text_fg_color, panel_arrow)])
+                    .autocrop()
+                    .into_widget(ctx),
                 "points uphill".text_widget(ctx).centered_vert(),
             ]),
             legend,