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Write to the proper data/input/shared directory for elevation. #82
It was always using the current directory, which breaks when running the UI map importer from game/. [rebuild] [release]
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@ -17,7 +17,7 @@ pub fn add_data(map: &mut RawMap, timer: &mut Timer) -> Result<()> {
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timer.start("run elevation_lookups");
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std::fs::create_dir_all("elevation_output")?;
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std::fs::create_dir_all("data/input/shared/elevation")?;
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std::fs::create_dir_all(abstio::path_shared_input("elevation"))?;
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let pwd = std::env::current_dir()?.display().to_string();
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// Because elevation_lookups has so many dependencies, just depend on Docker.
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let status = Command::new("docker")
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@ -32,8 +32,8 @@ pub fn add_data(map: &mut RawMap, timer: &mut Timer) -> Result<()> {
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// our data/input/shared directory.
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.arg("--mount")
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.arg(format!(
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"type=bind,source={}/data/input/shared/elevation,target=/elevation/data",
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pwd
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"type=bind,source={},target=/elevation/data",
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abstio::path_shared_input("elevation")
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))
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.arg("--mount")
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.arg(format!(
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