share time stepping controls btwn sandbox and abtest mode

This commit is contained in:
Dustin Carlino 2019-06-24 13:45:16 -07:00
parent e137fcf15c
commit b9c9a77f40
5 changed files with 225 additions and 200 deletions

View File

@ -1,12 +1,12 @@
mod score;
pub mod setup;
use crate::common::{CommonState, SpeedControls};
use crate::common::{time_controls, CommonState, SpeedControls};
use crate::game::{State, Transition};
use crate::render::MIN_ZOOM_FOR_DETAIL;
use crate::ui::{PerMapUI, UI};
use ezgui::{hotkey, Color, EventCtx, EventLoopMode, GeomBatch, GfxCtx, Key, ModalMenu, Text};
use geom::{Circle, Distance, Duration, Line, PolyLine};
use geom::{Circle, Distance, Line, PolyLine};
use map_model::{Map, LANE_THICKNESS};
use serde_derive::{Deserialize, Serialize};
use sim::{Sim, TripID};
@ -35,9 +35,11 @@ impl ABTestMode {
(hotkey(Key::RightBracket), "speed up"),
(hotkey(Key::Space), "pause/resume"),
(hotkey(Key::M), "step forwards 0.1s"),
(hotkey(Key::N), "step forwards 10 mins"),
(hotkey(Key::B), "jump to specific time"),
(hotkey(Key::S), "swap"),
(hotkey(Key::D), "diff all trips"),
(hotkey(Key::B), "stop diffing trips"),
(hotkey(Key::A), "stop diffing trips"),
(hotkey(Key::Q), "scoreboard"),
(hotkey(Key::O), "save state"),
],
@ -133,12 +135,18 @@ impl State for ABTestMode {
}
if let Some(dt) = self.speed.event(ctx, &mut self.menu, ui.primary.sim.time()) {
self.step(dt, ui, ctx);
ui.primary.sim.step(&ui.primary.map, dt);
{
let s = ui.secondary.as_mut().unwrap();
s.sim.step(&s.map, dt);
}
self.recalculate_stuff(ui, ctx);
}
if self.speed.is_paused() {
if self.menu.action("step forwards 0.1s") {
self.step(Duration::seconds(0.1), ui, ctx);
if let Some(t) = time_controls(ctx, ui, &mut self.menu) {
// TODO Need to trigger recalculate_stuff in a few cases...
return t;
}
Transition::Keep
} else {
@ -173,15 +181,6 @@ impl State for ABTestMode {
}
impl ABTestMode {
fn step(&mut self, dt: Duration, ui: &mut UI, ctx: &EventCtx) {
ui.primary.sim.step(&ui.primary.map, dt);
{
let s = ui.secondary.as_mut().unwrap();
s.sim.step(&s.map, dt);
}
self.recalculate_stuff(ui, ctx);
}
fn recalculate_stuff(&mut self, ui: &mut UI, ctx: &EventCtx) {
if let Some(diff) = self.diff_trip.take() {
self.diff_trip = Some(DiffOneTrip::new(

View File

@ -1,20 +1,21 @@
mod associated;
mod navigate;
mod speed;
mod time;
mod turn_cycler;
mod warp;
pub use self::speed::SpeedControls;
pub use self::time::time_controls;
use crate::game::Transition;
use crate::helpers::ID;
use crate::render::DrawOptions;
use crate::ui::UI;
use abstutil::elapsed_seconds;
use ezgui::{
hotkey, Color, EventCtx, EventLoopMode, GfxCtx, HorizontalAlignment, Key, ModalMenu, MultiKey,
ScreenPt, Slider, Text, VerticalAlignment,
Text, VerticalAlignment,
};
use geom::Duration;
use std::collections::BTreeSet;
use std::time::Instant;
pub struct CommonState {
associated: associated::ShowAssociatedState,
@ -168,130 +169,3 @@ impl CommonState {
opts
}
}
const ADJUST_SPEED: f64 = 0.1;
// TODO hardcoded cap for now...
const SPEED_CAP: f64 = 10.0 * 60.0;
pub struct SpeedControls {
slider: Slider,
state: State,
}
enum State {
Paused,
Running {
last_step: Instant,
speed_description: String,
last_measurement: Instant,
last_measurement_sim: Duration,
},
}
impl SpeedControls {
pub fn new(ctx: &mut EventCtx, top_left_at: Option<ScreenPt>) -> SpeedControls {
let mut slider = Slider::new(top_left_at);
slider.set_percent(ctx, 1.0 / SPEED_CAP);
SpeedControls {
slider,
state: State::Paused,
}
}
// Returns the amount of simulation time to step, if running.
pub fn event(
&mut self,
ctx: &mut EventCtx,
menu: &mut ModalMenu,
current_sim_time: Duration,
) -> Option<Duration> {
let desired_speed = self.desired_speed();
if desired_speed != SPEED_CAP && menu.action("speed up") {
self.slider
.set_percent(ctx, ((desired_speed + ADJUST_SPEED) / SPEED_CAP).min(1.0));
} else if desired_speed != 0.0 && menu.action("slow down") {
self.slider
.set_percent(ctx, ((desired_speed - ADJUST_SPEED) / SPEED_CAP).max(0.0));
} else if self.slider.event(ctx) {
// Keep going
}
match self.state {
State::Paused => {
if menu.action("pause/resume") {
let now = Instant::now();
self.state = State::Running {
last_step: now,
speed_description: "...".to_string(),
last_measurement: now,
last_measurement_sim: current_sim_time,
};
// Sorta hack to trigger EventLoopMode::Animation.
return Some(Duration::ZERO);
}
}
State::Running {
ref mut last_step,
ref mut speed_description,
ref mut last_measurement,
ref mut last_measurement_sim,
} => {
if menu.action("pause/resume") {
self.state = State::Paused;
} else if ctx.input.nonblocking_is_update_event() {
ctx.input.use_update_event();
let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;
*last_step = Instant::now();
let dt_descr = Duration::seconds(elapsed_seconds(*last_measurement));
if dt_descr >= Duration::seconds(1.0) {
*speed_description = format!(
"{:.2}x",
(current_sim_time - *last_measurement_sim) / dt_descr
);
*last_measurement = *last_step;
*last_measurement_sim = current_sim_time;
}
return Some(dt);
}
}
}
None
}
pub fn draw(&self, g: &mut GfxCtx) {
let mut txt = Text::new();
if let State::Running {
ref speed_description,
..
} = self.state
{
txt.add_line(format!(
"Speed: {} / desired {:.2}x",
speed_description,
self.desired_speed()
))
} else {
txt.add_line(format!(
"Speed: paused / desired {:.2}x",
self.desired_speed()
))
}
self.slider.draw(g, Some(txt));
}
pub fn pause(&mut self) {
self.state = State::Paused;
}
pub fn is_paused(&self) -> bool {
match self.state {
State::Paused => true,
State::Running { .. } => false,
}
}
fn desired_speed(&self) -> f64 {
self.slider.get_percent() * SPEED_CAP
}
}

131
editor/src/common/speed.rs Normal file
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@ -0,0 +1,131 @@
use abstutil::elapsed_seconds;
use ezgui::{EventCtx, GfxCtx, ModalMenu, ScreenPt, Slider, Text};
use geom::Duration;
use std::time::Instant;
const ADJUST_SPEED: f64 = 0.1;
// TODO hardcoded cap for now...
const SPEED_CAP: f64 = 10.0 * 60.0;
pub struct SpeedControls {
slider: Slider,
state: State,
}
enum State {
Paused,
Running {
last_step: Instant,
speed_description: String,
last_measurement: Instant,
last_measurement_sim: Duration,
},
}
impl SpeedControls {
pub fn new(ctx: &mut EventCtx, top_left_at: Option<ScreenPt>) -> SpeedControls {
let mut slider = Slider::new(top_left_at);
slider.set_percent(ctx, 1.0 / SPEED_CAP);
SpeedControls {
slider,
state: State::Paused,
}
}
// Returns the amount of simulation time to step, if running.
pub fn event(
&mut self,
ctx: &mut EventCtx,
menu: &mut ModalMenu,
current_sim_time: Duration,
) -> Option<Duration> {
let desired_speed = self.desired_speed();
if desired_speed != SPEED_CAP && menu.action("speed up") {
self.slider
.set_percent(ctx, ((desired_speed + ADJUST_SPEED) / SPEED_CAP).min(1.0));
} else if desired_speed != 0.0 && menu.action("slow down") {
self.slider
.set_percent(ctx, ((desired_speed - ADJUST_SPEED) / SPEED_CAP).max(0.0));
} else if self.slider.event(ctx) {
// Keep going
}
match self.state {
State::Paused => {
if menu.action("pause/resume") {
let now = Instant::now();
self.state = State::Running {
last_step: now,
speed_description: "...".to_string(),
last_measurement: now,
last_measurement_sim: current_sim_time,
};
// Sorta hack to trigger EventLoopMode::Animation.
return Some(Duration::ZERO);
}
}
State::Running {
ref mut last_step,
ref mut speed_description,
ref mut last_measurement,
ref mut last_measurement_sim,
} => {
if menu.action("pause/resume") {
self.state = State::Paused;
} else if ctx.input.nonblocking_is_update_event() {
ctx.input.use_update_event();
let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;
*last_step = Instant::now();
let dt_descr = Duration::seconds(elapsed_seconds(*last_measurement));
if dt_descr >= Duration::seconds(1.0) {
*speed_description = format!(
"{:.2}x",
(current_sim_time - *last_measurement_sim) / dt_descr
);
*last_measurement = *last_step;
*last_measurement_sim = current_sim_time;
}
return Some(dt);
}
}
}
None
}
pub fn draw(&self, g: &mut GfxCtx) {
let mut txt = Text::new();
if let State::Running {
ref speed_description,
..
} = self.state
{
txt.add_line(format!(
"Speed: {} / desired {:.2}x",
speed_description,
self.desired_speed()
))
} else {
txt.add_line(format!(
"Speed: paused / desired {:.2}x",
self.desired_speed()
))
}
self.slider.draw(g, Some(txt));
}
pub fn pause(&mut self) {
self.state = State::Paused;
}
pub fn is_paused(&self) -> bool {
match self.state {
State::Paused => true,
State::Running { .. } => false,
}
}
fn desired_speed(&self) -> f64 {
self.slider.get_percent() * SPEED_CAP
}
}

70
editor/src/common/time.rs Normal file
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@ -0,0 +1,70 @@
use crate::game::{State, Transition};
use crate::mission::input_time;
use crate::ui::UI;
use ezgui::{EventCtx, GfxCtx, ModalMenu, Wizard};
use geom::Duration;
pub fn time_controls(ctx: &mut EventCtx, ui: &mut UI, menu: &mut ModalMenu) -> Option<Transition> {
if menu.action("step forwards 0.1s") {
ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1));
if let Some(ref mut s) = ui.secondary {
s.sim.step(&s.map, Duration::seconds(0.1));
}
ui.recalculate_current_selection(ctx);
} else if menu.action("step forwards 10 mins") {
ctx.loading_screen("step forwards 10 minutes", |_, mut timer| {
ui.primary
.sim
.timed_step(&ui.primary.map, Duration::minutes(10), &mut timer);
if let Some(ref mut s) = ui.secondary {
s.sim.timed_step(&s.map, Duration::minutes(10), &mut timer);
}
});
ui.recalculate_current_selection(ctx);
} else if menu.action("jump to specific time") {
return Some(Transition::Push(Box::new(JumpingToTime {
wizard: Wizard::new(),
})));
}
None
}
struct JumpingToTime {
wizard: Wizard,
}
impl State for JumpingToTime {
fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
let mut wiz = self.wizard.wrap(ctx);
if let Some(t) = input_time(&mut wiz, "Jump to what time?") {
let dt = t - ui.primary.sim.time();
if dt <= Duration::ZERO {
if wiz.acknowledge(
"Bad time",
vec![&format!("{} isn't after {}", t, ui.primary.sim.time())],
) {
return Transition::Pop;
}
} else {
if dt > Duration::ZERO {
ctx.loading_screen(&format!("step forwards {}", dt), |_, mut timer| {
ui.primary.sim.timed_step(&ui.primary.map, dt, &mut timer);
if let Some(ref mut s) = ui.secondary {
s.sim.timed_step(&s.map, dt, &mut timer);
}
});
}
return Transition::Pop;
}
} else if self.wizard.aborted() {
return Transition::Pop;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.wizard.draw(g);
}
}

View File

@ -5,13 +5,12 @@ mod show_activity;
mod spawner;
mod time_travel;
use crate::common::{CommonState, SpeedControls};
use crate::common::{time_controls, CommonState, SpeedControls};
use crate::debug::DebugMode;
use crate::edit::EditMode;
use crate::game::{State, Transition};
use crate::mission::input_time;
use crate::ui::{ShowEverything, UI};
use ezgui::{hotkey, lctrl, EventCtx, EventLoopMode, GfxCtx, Key, ModalMenu, Text, Wizard};
use ezgui::{hotkey, lctrl, EventCtx, EventLoopMode, GfxCtx, Key, ModalMenu, Text};
use geom::Duration;
use sim::{Sim, TripID};
@ -206,21 +205,10 @@ impl State for SandboxMode {
}
}
if self.menu.action("step forwards 0.1s") {
ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1));
ui.recalculate_current_selection(ctx);
} else if self.menu.action("step forwards 10 mins") {
ctx.loading_screen("step forwards 10 minutes", |_, mut timer| {
ui.primary
.sim
.timed_step(&ui.primary.map, Duration::minutes(10), &mut timer);
});
ui.recalculate_current_selection(ctx);
} else if self.menu.action("jump to specific time") {
return Transition::Push(Box::new(JumpingToTime {
wizard: Wizard::new(),
}));
if let Some(t) = time_controls(ctx, ui, &mut self.menu) {
return t;
}
Transition::Keep
} else {
Transition::KeepWithMode(EventLoopMode::Animation)
@ -249,40 +237,3 @@ impl State for SandboxMode {
self.speed.pause();
}
}
struct JumpingToTime {
wizard: Wizard,
}
impl State for JumpingToTime {
fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
let mut wiz = self.wizard.wrap(ctx);
if let Some(t) = input_time(&mut wiz, "Jump to what time?") {
let dt = t - ui.primary.sim.time();
if dt <= Duration::ZERO {
if wiz.acknowledge(
"Bad time",
vec![&format!("{} isn't after {}", t, ui.primary.sim.time())],
) {
return Transition::Pop;
}
} else {
if dt > Duration::ZERO {
ctx.loading_screen(&format!("step forwards {}", dt), |_, mut timer| {
ui.primary.sim.timed_step(&ui.primary.map, dt, &mut timer);
});
}
return Transition::Pop;
}
} else if self.wizard.aborted() {
return Transition::Pop;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.wizard.draw(g);
}
}