mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-29 04:35:51 +03:00
share time stepping controls btwn sandbox and abtest mode
This commit is contained in:
parent
e137fcf15c
commit
b9c9a77f40
@ -1,12 +1,12 @@
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mod score;
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pub mod setup;
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use crate::common::{CommonState, SpeedControls};
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use crate::common::{time_controls, CommonState, SpeedControls};
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use crate::game::{State, Transition};
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use crate::render::MIN_ZOOM_FOR_DETAIL;
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use crate::ui::{PerMapUI, UI};
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use ezgui::{hotkey, Color, EventCtx, EventLoopMode, GeomBatch, GfxCtx, Key, ModalMenu, Text};
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use geom::{Circle, Distance, Duration, Line, PolyLine};
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use geom::{Circle, Distance, Line, PolyLine};
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use map_model::{Map, LANE_THICKNESS};
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use serde_derive::{Deserialize, Serialize};
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use sim::{Sim, TripID};
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@ -35,9 +35,11 @@ impl ABTestMode {
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(hotkey(Key::RightBracket), "speed up"),
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(hotkey(Key::Space), "pause/resume"),
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(hotkey(Key::M), "step forwards 0.1s"),
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(hotkey(Key::N), "step forwards 10 mins"),
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(hotkey(Key::B), "jump to specific time"),
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(hotkey(Key::S), "swap"),
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(hotkey(Key::D), "diff all trips"),
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(hotkey(Key::B), "stop diffing trips"),
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(hotkey(Key::A), "stop diffing trips"),
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(hotkey(Key::Q), "scoreboard"),
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(hotkey(Key::O), "save state"),
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],
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@ -133,12 +135,18 @@ impl State for ABTestMode {
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}
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if let Some(dt) = self.speed.event(ctx, &mut self.menu, ui.primary.sim.time()) {
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self.step(dt, ui, ctx);
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ui.primary.sim.step(&ui.primary.map, dt);
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{
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let s = ui.secondary.as_mut().unwrap();
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s.sim.step(&s.map, dt);
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}
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self.recalculate_stuff(ui, ctx);
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}
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if self.speed.is_paused() {
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if self.menu.action("step forwards 0.1s") {
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self.step(Duration::seconds(0.1), ui, ctx);
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if let Some(t) = time_controls(ctx, ui, &mut self.menu) {
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// TODO Need to trigger recalculate_stuff in a few cases...
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return t;
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}
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Transition::Keep
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} else {
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@ -173,15 +181,6 @@ impl State for ABTestMode {
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}
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impl ABTestMode {
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fn step(&mut self, dt: Duration, ui: &mut UI, ctx: &EventCtx) {
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ui.primary.sim.step(&ui.primary.map, dt);
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{
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let s = ui.secondary.as_mut().unwrap();
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s.sim.step(&s.map, dt);
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}
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self.recalculate_stuff(ui, ctx);
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}
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fn recalculate_stuff(&mut self, ui: &mut UI, ctx: &EventCtx) {
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if let Some(diff) = self.diff_trip.take() {
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self.diff_trip = Some(DiffOneTrip::new(
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@ -1,20 +1,21 @@
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mod associated;
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mod navigate;
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mod speed;
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mod time;
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mod turn_cycler;
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mod warp;
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pub use self::speed::SpeedControls;
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pub use self::time::time_controls;
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use crate::game::Transition;
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use crate::helpers::ID;
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use crate::render::DrawOptions;
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use crate::ui::UI;
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use abstutil::elapsed_seconds;
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use ezgui::{
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hotkey, Color, EventCtx, EventLoopMode, GfxCtx, HorizontalAlignment, Key, ModalMenu, MultiKey,
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ScreenPt, Slider, Text, VerticalAlignment,
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Text, VerticalAlignment,
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};
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use geom::Duration;
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use std::collections::BTreeSet;
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use std::time::Instant;
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pub struct CommonState {
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associated: associated::ShowAssociatedState,
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@ -168,130 +169,3 @@ impl CommonState {
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opts
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}
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}
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const ADJUST_SPEED: f64 = 0.1;
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// TODO hardcoded cap for now...
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const SPEED_CAP: f64 = 10.0 * 60.0;
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pub struct SpeedControls {
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slider: Slider,
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state: State,
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}
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enum State {
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Paused,
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Running {
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last_step: Instant,
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speed_description: String,
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last_measurement: Instant,
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last_measurement_sim: Duration,
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},
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}
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impl SpeedControls {
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pub fn new(ctx: &mut EventCtx, top_left_at: Option<ScreenPt>) -> SpeedControls {
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let mut slider = Slider::new(top_left_at);
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slider.set_percent(ctx, 1.0 / SPEED_CAP);
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SpeedControls {
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slider,
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state: State::Paused,
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}
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}
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// Returns the amount of simulation time to step, if running.
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pub fn event(
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&mut self,
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ctx: &mut EventCtx,
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menu: &mut ModalMenu,
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current_sim_time: Duration,
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) -> Option<Duration> {
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let desired_speed = self.desired_speed();
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if desired_speed != SPEED_CAP && menu.action("speed up") {
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self.slider
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.set_percent(ctx, ((desired_speed + ADJUST_SPEED) / SPEED_CAP).min(1.0));
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} else if desired_speed != 0.0 && menu.action("slow down") {
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self.slider
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.set_percent(ctx, ((desired_speed - ADJUST_SPEED) / SPEED_CAP).max(0.0));
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} else if self.slider.event(ctx) {
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// Keep going
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}
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match self.state {
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State::Paused => {
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if menu.action("pause/resume") {
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let now = Instant::now();
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self.state = State::Running {
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last_step: now,
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speed_description: "...".to_string(),
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last_measurement: now,
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last_measurement_sim: current_sim_time,
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};
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// Sorta hack to trigger EventLoopMode::Animation.
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return Some(Duration::ZERO);
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}
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}
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State::Running {
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ref mut last_step,
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ref mut speed_description,
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ref mut last_measurement,
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ref mut last_measurement_sim,
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} => {
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if menu.action("pause/resume") {
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self.state = State::Paused;
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} else if ctx.input.nonblocking_is_update_event() {
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ctx.input.use_update_event();
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let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;
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*last_step = Instant::now();
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let dt_descr = Duration::seconds(elapsed_seconds(*last_measurement));
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if dt_descr >= Duration::seconds(1.0) {
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*speed_description = format!(
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"{:.2}x",
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(current_sim_time - *last_measurement_sim) / dt_descr
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);
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*last_measurement = *last_step;
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*last_measurement_sim = current_sim_time;
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}
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return Some(dt);
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}
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}
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}
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None
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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let mut txt = Text::new();
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if let State::Running {
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ref speed_description,
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..
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} = self.state
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{
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txt.add_line(format!(
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"Speed: {} / desired {:.2}x",
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speed_description,
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self.desired_speed()
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))
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} else {
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txt.add_line(format!(
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"Speed: paused / desired {:.2}x",
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self.desired_speed()
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))
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}
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self.slider.draw(g, Some(txt));
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}
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pub fn pause(&mut self) {
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self.state = State::Paused;
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}
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pub fn is_paused(&self) -> bool {
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match self.state {
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State::Paused => true,
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State::Running { .. } => false,
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}
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}
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fn desired_speed(&self) -> f64 {
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self.slider.get_percent() * SPEED_CAP
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}
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}
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131
editor/src/common/speed.rs
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131
editor/src/common/speed.rs
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@ -0,0 +1,131 @@
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use abstutil::elapsed_seconds;
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use ezgui::{EventCtx, GfxCtx, ModalMenu, ScreenPt, Slider, Text};
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use geom::Duration;
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use std::time::Instant;
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const ADJUST_SPEED: f64 = 0.1;
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// TODO hardcoded cap for now...
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const SPEED_CAP: f64 = 10.0 * 60.0;
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pub struct SpeedControls {
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slider: Slider,
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state: State,
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}
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enum State {
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Paused,
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Running {
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last_step: Instant,
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speed_description: String,
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last_measurement: Instant,
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last_measurement_sim: Duration,
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},
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}
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impl SpeedControls {
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pub fn new(ctx: &mut EventCtx, top_left_at: Option<ScreenPt>) -> SpeedControls {
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let mut slider = Slider::new(top_left_at);
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slider.set_percent(ctx, 1.0 / SPEED_CAP);
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SpeedControls {
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slider,
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state: State::Paused,
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}
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}
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// Returns the amount of simulation time to step, if running.
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pub fn event(
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&mut self,
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ctx: &mut EventCtx,
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menu: &mut ModalMenu,
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current_sim_time: Duration,
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) -> Option<Duration> {
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let desired_speed = self.desired_speed();
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if desired_speed != SPEED_CAP && menu.action("speed up") {
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self.slider
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.set_percent(ctx, ((desired_speed + ADJUST_SPEED) / SPEED_CAP).min(1.0));
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} else if desired_speed != 0.0 && menu.action("slow down") {
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self.slider
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.set_percent(ctx, ((desired_speed - ADJUST_SPEED) / SPEED_CAP).max(0.0));
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} else if self.slider.event(ctx) {
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// Keep going
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}
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match self.state {
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State::Paused => {
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if menu.action("pause/resume") {
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let now = Instant::now();
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self.state = State::Running {
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last_step: now,
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speed_description: "...".to_string(),
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last_measurement: now,
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last_measurement_sim: current_sim_time,
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};
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// Sorta hack to trigger EventLoopMode::Animation.
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return Some(Duration::ZERO);
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}
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}
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State::Running {
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ref mut last_step,
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ref mut speed_description,
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ref mut last_measurement,
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ref mut last_measurement_sim,
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} => {
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if menu.action("pause/resume") {
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self.state = State::Paused;
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} else if ctx.input.nonblocking_is_update_event() {
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ctx.input.use_update_event();
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let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;
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*last_step = Instant::now();
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let dt_descr = Duration::seconds(elapsed_seconds(*last_measurement));
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if dt_descr >= Duration::seconds(1.0) {
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*speed_description = format!(
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"{:.2}x",
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(current_sim_time - *last_measurement_sim) / dt_descr
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);
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*last_measurement = *last_step;
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*last_measurement_sim = current_sim_time;
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}
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return Some(dt);
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}
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}
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}
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None
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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let mut txt = Text::new();
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if let State::Running {
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ref speed_description,
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..
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} = self.state
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{
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txt.add_line(format!(
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"Speed: {} / desired {:.2}x",
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speed_description,
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self.desired_speed()
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))
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} else {
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txt.add_line(format!(
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"Speed: paused / desired {:.2}x",
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self.desired_speed()
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))
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}
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self.slider.draw(g, Some(txt));
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}
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pub fn pause(&mut self) {
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self.state = State::Paused;
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}
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pub fn is_paused(&self) -> bool {
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match self.state {
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State::Paused => true,
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State::Running { .. } => false,
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}
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}
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fn desired_speed(&self) -> f64 {
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self.slider.get_percent() * SPEED_CAP
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}
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}
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70
editor/src/common/time.rs
Normal file
70
editor/src/common/time.rs
Normal file
@ -0,0 +1,70 @@
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use crate::game::{State, Transition};
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use crate::mission::input_time;
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use crate::ui::UI;
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use ezgui::{EventCtx, GfxCtx, ModalMenu, Wizard};
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use geom::Duration;
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pub fn time_controls(ctx: &mut EventCtx, ui: &mut UI, menu: &mut ModalMenu) -> Option<Transition> {
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if menu.action("step forwards 0.1s") {
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ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1));
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if let Some(ref mut s) = ui.secondary {
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s.sim.step(&s.map, Duration::seconds(0.1));
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}
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ui.recalculate_current_selection(ctx);
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} else if menu.action("step forwards 10 mins") {
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ctx.loading_screen("step forwards 10 minutes", |_, mut timer| {
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ui.primary
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.sim
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.timed_step(&ui.primary.map, Duration::minutes(10), &mut timer);
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if let Some(ref mut s) = ui.secondary {
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s.sim.timed_step(&s.map, Duration::minutes(10), &mut timer);
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}
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});
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ui.recalculate_current_selection(ctx);
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} else if menu.action("jump to specific time") {
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return Some(Transition::Push(Box::new(JumpingToTime {
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wizard: Wizard::new(),
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})));
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}
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None
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}
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struct JumpingToTime {
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wizard: Wizard,
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}
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impl State for JumpingToTime {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
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let mut wiz = self.wizard.wrap(ctx);
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if let Some(t) = input_time(&mut wiz, "Jump to what time?") {
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let dt = t - ui.primary.sim.time();
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if dt <= Duration::ZERO {
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if wiz.acknowledge(
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"Bad time",
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vec![&format!("{} isn't after {}", t, ui.primary.sim.time())],
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) {
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return Transition::Pop;
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}
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} else {
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if dt > Duration::ZERO {
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ctx.loading_screen(&format!("step forwards {}", dt), |_, mut timer| {
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ui.primary.sim.timed_step(&ui.primary.map, dt, &mut timer);
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if let Some(ref mut s) = ui.secondary {
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s.sim.timed_step(&s.map, dt, &mut timer);
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}
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});
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}
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return Transition::Pop;
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}
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} else if self.wizard.aborted() {
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return Transition::Pop;
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}
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Transition::Keep
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}
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fn draw(&self, g: &mut GfxCtx, _: &UI) {
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self.wizard.draw(g);
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}
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}
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@ -5,13 +5,12 @@ mod show_activity;
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mod spawner;
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mod time_travel;
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use crate::common::{CommonState, SpeedControls};
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use crate::common::{time_controls, CommonState, SpeedControls};
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use crate::debug::DebugMode;
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use crate::edit::EditMode;
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use crate::game::{State, Transition};
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use crate::mission::input_time;
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use crate::ui::{ShowEverything, UI};
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use ezgui::{hotkey, lctrl, EventCtx, EventLoopMode, GfxCtx, Key, ModalMenu, Text, Wizard};
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use ezgui::{hotkey, lctrl, EventCtx, EventLoopMode, GfxCtx, Key, ModalMenu, Text};
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use geom::Duration;
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use sim::{Sim, TripID};
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@ -206,21 +205,10 @@ impl State for SandboxMode {
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}
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}
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if self.menu.action("step forwards 0.1s") {
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ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1));
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ui.recalculate_current_selection(ctx);
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} else if self.menu.action("step forwards 10 mins") {
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ctx.loading_screen("step forwards 10 minutes", |_, mut timer| {
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ui.primary
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.sim
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.timed_step(&ui.primary.map, Duration::minutes(10), &mut timer);
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});
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ui.recalculate_current_selection(ctx);
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} else if self.menu.action("jump to specific time") {
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return Transition::Push(Box::new(JumpingToTime {
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wizard: Wizard::new(),
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}));
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if let Some(t) = time_controls(ctx, ui, &mut self.menu) {
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return t;
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}
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Transition::Keep
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} else {
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Transition::KeepWithMode(EventLoopMode::Animation)
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@ -249,40 +237,3 @@ impl State for SandboxMode {
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self.speed.pause();
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}
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}
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struct JumpingToTime {
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wizard: Wizard,
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}
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impl State for JumpingToTime {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
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let mut wiz = self.wizard.wrap(ctx);
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||||
|
||||
if let Some(t) = input_time(&mut wiz, "Jump to what time?") {
|
||||
let dt = t - ui.primary.sim.time();
|
||||
if dt <= Duration::ZERO {
|
||||
if wiz.acknowledge(
|
||||
"Bad time",
|
||||
vec![&format!("{} isn't after {}", t, ui.primary.sim.time())],
|
||||
) {
|
||||
return Transition::Pop;
|
||||
}
|
||||
} else {
|
||||
if dt > Duration::ZERO {
|
||||
ctx.loading_screen(&format!("step forwards {}", dt), |_, mut timer| {
|
||||
ui.primary.sim.timed_step(&ui.primary.map, dt, &mut timer);
|
||||
});
|
||||
}
|
||||
|
||||
return Transition::Pop;
|
||||
}
|
||||
} else if self.wizard.aborted() {
|
||||
return Transition::Pop;
|
||||
}
|
||||
Transition::Keep
|
||||
}
|
||||
|
||||
fn draw(&self, g: &mut GfxCtx, _: &UI) {
|
||||
self.wizard.draw(g);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user