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https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
Show the elapsed time in the web loading screen, to kind of reassure people things aren't frozen
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parent
f1ec2fa4c4
commit
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@ -232,11 +232,13 @@ fn switch_map(
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#[cfg(target_arch = "wasm32")]
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mod loader {
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use futures_channel::oneshot;
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use instant::Instant;
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use wasm_bindgen::JsCast;
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use wasm_bindgen_futures::JsFuture;
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use web_sys::{Request, RequestInit, RequestMode, Response};
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use abstutil::Timer;
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use geom::Duration;
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use map_model::Map;
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use widgetry::UpdateType;
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@ -250,6 +252,8 @@ mod loader {
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response: oneshot::Receiver<Vec<u8>>,
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on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>,
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panel: Panel,
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started: Instant,
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url: String,
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}
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impl AsyncFileLoader {
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@ -258,16 +262,15 @@ mod loader {
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url: String,
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on_load: Box<dyn Fn(&mut EventCtx, &mut App) -> Transition>,
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) -> Box<dyn State> {
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let panel = ctx.make_loading_screen(Text::from(Line(format!("Loading {}...", url))));
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// Make the HTTP request nonblockingly. When the response is received, send it through
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// the channel.
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let (tx, rx) = oneshot::channel();
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let url_copy = url.clone();
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wasm_bindgen_futures::spawn_local(async move {
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let mut opts = RequestInit::new();
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opts.method("GET");
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opts.mode(RequestMode::Cors);
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let request = Request::new_with_str_and_init(&url, &opts).unwrap();
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let request = Request::new_with_str_and_init(&url_copy, &opts).unwrap();
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let window = web_sys::window().unwrap();
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let resp_value = JsFuture::from(window.fetch_with_request(&request))
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@ -283,7 +286,9 @@ mod loader {
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Box::new(AsyncFileLoader {
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response: rx,
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on_load,
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panel,
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panel: ctx.make_loading_screen(Text::from(Line(format!("Loading {}...", url)))),
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started: Instant::now(),
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url,
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})
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}
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}
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@ -291,6 +296,9 @@ mod loader {
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impl State for AsyncFileLoader {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
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if let Some(resp) = self.response.try_recv().unwrap() {
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// TODO We stop drawing the timer and start blocking at this point. It can take a
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// while. Any way to make it still be nonblockingish? Maybe put some of the work
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// inside that spawn_local?
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let map: Map = abstutil::from_binary(&resp).unwrap();
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// TODO This is a hack, repeating only some parts of app.switch_map. Refactor.
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@ -305,6 +313,14 @@ mod loader {
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return (self.on_load)(ctx, app);
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}
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self.panel = ctx.make_loading_screen(Text::from_multiline(vec![
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Line(format!("Loading {}...", self.url)),
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Line(format!(
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"Time spent: {}",
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Duration::realtime_elapsed(self.started)
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)),
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]));
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// Until the response is received, just ask winit to regularly call event(), so we can
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// keep polling the channel.
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ctx.request_update(UpdateType::Game);
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