only mouseover areas in unzoomed debug mode

This commit is contained in:
Dustin Carlino 2019-05-15 14:27:44 -07:00
parent d516985437
commit bb2ce2c2f5

View File

@ -168,19 +168,26 @@ impl UI {
objects.reverse();
for obj in objects {
// Don't mouseover areas.
// TODO Might get fancier rules in the future, so we can't mouseover irrelevant things
// in intersection editor mode, for example.
// In unzoomed mode, can only mouseover areas
match obj.get_id() {
ID::Area(_) if !debug_areas => {}
// Thick roads are only shown when unzoomed, when we don't mouseover at all.
ID::Road(_) => {}
_ => {
if obj.contains_pt(pt, &self.primary.map) {
return Some(obj.get_id());
ID::Area(_) => {
if !debug_areas {
continue;
}
}
};
// Never mouseover these
ID::Road(_) => {
continue;
}
_ => {
if ctx.canvas.cam_zoom < MIN_ZOOM_FOR_DETAIL {
continue;
}
}
}
if obj.contains_pt(pt, &self.primary.map) {
return Some(obj.get_id());
}
}
return None;
}