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only mouseover areas in unzoomed debug mode
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parent
d516985437
commit
bb2ce2c2f5
@ -168,19 +168,26 @@ impl UI {
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objects.reverse();
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for obj in objects {
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// Don't mouseover areas.
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// TODO Might get fancier rules in the future, so we can't mouseover irrelevant things
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// in intersection editor mode, for example.
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// In unzoomed mode, can only mouseover areas
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match obj.get_id() {
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ID::Area(_) if !debug_areas => {}
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// Thick roads are only shown when unzoomed, when we don't mouseover at all.
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ID::Road(_) => {}
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_ => {
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if obj.contains_pt(pt, &self.primary.map) {
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return Some(obj.get_id());
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ID::Area(_) => {
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if !debug_areas {
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continue;
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}
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}
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};
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// Never mouseover these
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ID::Road(_) => {
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continue;
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}
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_ => {
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if ctx.canvas.cam_zoom < MIN_ZOOM_FOR_DETAIL {
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continue;
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}
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}
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}
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if obj.contains_pt(pt, &self.primary.map) {
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return Some(obj.get_id());
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}
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}
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return None;
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}
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