mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-29 17:34:58 +03:00
small tweaks after a quick round of UX testing: [rebuild]
- flip order of +.1s, +1h buttons to match qwerty keybindings - arrow keys for changing speed - escape key applies to info panels first - click out of some Composites to cancel them
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1268890b75
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@ -904,6 +904,11 @@ impl Composite {
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self.recompute_layout(ctx, true);
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}
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pub fn clicked_outside(&self, ctx: &mut EventCtx) -> bool {
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// TODO No great way to populate OSD from here with "click to cancel"
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!self.top_level.rect.contains(ctx.canvas.get_cursor()) && ctx.normal_left_click()
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}
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}
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impl CompositeBuilder {
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@ -130,13 +130,19 @@ impl ManagedGUIState {
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impl State for ManagedGUIState {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
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match self.composite.event(ctx, ui) {
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Some(WrappedOutcome::Transition(t)) => t,
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Some(WrappedOutcome::Transition(t)) => {
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return t;
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}
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Some(WrappedOutcome::Clicked(x)) => panic!(
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"Can't have a button {} without a callback in ManagedGUIState",
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x
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),
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None => Transition::Keep,
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None => {}
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}
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if !self.fullscreen && self.composite.inner.clicked_outside(ctx) {
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return Transition::Pop;
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}
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Transition::Keep
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}
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fn draw_baselayer(&self) -> DrawBaselayer {
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@ -214,6 +214,15 @@ impl State for SandboxMode {
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}
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}
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// Fragile ordering. Don't call this before all the per_obj actions have been called. But
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// also let this work before tool_panel, so Key::Escape from the info panel beats the one
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// to quit.
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if let Some(ref mut c) = self.common {
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if let Some(t) = c.event(ctx, ui, self.controls.speed.as_mut()) {
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return t;
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}
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}
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if let Some(ref mut tp) = self.controls.time_panel {
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tp.event(ctx, ui);
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}
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@ -244,12 +253,6 @@ impl State for SandboxMode {
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}
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}
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if let Some(ref mut c) = self.common {
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if let Some(t) = c.event(ctx, ui, self.controls.speed.as_mut()) {
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return t;
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}
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}
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if self
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.controls
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.speed
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@ -67,9 +67,9 @@ impl SpeedControls {
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.into_iter()
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.map(|(s, label)| {
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let mut tooltip = Text::from(Line(label).size(20)).with_bg();
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tooltip.add(Line("[").fg(Color::GREEN).size(20));
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tooltip.add(Line(Key::LeftArrow.describe()).fg(Color::GREEN).size(20));
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tooltip.append(Line(" - slow down"));
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tooltip.add(Line("]").fg(Color::GREEN).size(20));
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tooltip.add(Line(Key::RightArrow.describe()).fg(Color::GREEN).size(20));
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tooltip.append(Line(" - speed up"));
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ManagedWidget::btn(
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@ -98,14 +98,6 @@ impl SpeedControls {
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row.push(
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ManagedWidget::row(
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vec![
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ManagedWidget::btn(Button::text_no_bg(
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Text::from(Line("+0.1s").fg(Color::WHITE).size(21).roboto()),
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Text::from(Line("+0.1s").fg(colors::HOVERING).size(21).roboto()),
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hotkey(Key::M),
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"step forwards 0.1 seconds",
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false,
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ctx,
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)),
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ManagedWidget::btn(Button::text_no_bg(
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Text::from(Line("+1h").fg(Color::WHITE).size(21).roboto()),
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Text::from(Line("+1h").fg(colors::HOVERING).size(21).roboto()),
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@ -114,6 +106,14 @@ impl SpeedControls {
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false,
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ctx,
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)),
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ManagedWidget::btn(Button::text_no_bg(
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Text::from(Line("+0.1s").fg(Color::WHITE).size(21).roboto()),
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Text::from(Line("+0.1s").fg(colors::HOVERING).size(21).roboto()),
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hotkey(Key::M),
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"step forwards 0.1 seconds",
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false,
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ctx,
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)),
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ManagedWidget::btn(Button::rectangle_svg(
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"../data/system/assets/speed/jump_to_time.svg",
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"jump to specific time",
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@ -245,8 +245,7 @@ impl SpeedControls {
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None => {}
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}
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// TODO How to communicate these keys?
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if ctx.input.new_was_pressed(hotkey(Key::LeftBracket).unwrap()) {
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if ctx.input.new_was_pressed(hotkey(Key::LeftArrow).unwrap()) {
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match self.setting {
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SpeedSetting::Realtime => self.pause(ctx),
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SpeedSetting::Fast => {
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@ -263,10 +262,7 @@ impl SpeedControls {
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}
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}
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}
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if ctx
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.input
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.new_was_pressed(hotkey(Key::RightBracket).unwrap())
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{
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if ctx.input.new_was_pressed(hotkey(Key::RightArrow).unwrap()) {
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match self.setting {
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SpeedSetting::Realtime => {
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if self.paused {
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@ -448,6 +444,9 @@ impl State for JumpToTime {
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.named("target time"),
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);
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}
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if self.composite.clicked_outside(ctx) {
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return Transition::Pop;
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}
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Transition::Keep
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}
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@ -494,7 +493,8 @@ impl State for TimeWarpScreen {
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);
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// TODO secondary for a/b test mode
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let mut txt = Text::from(Line("Warping through time...").roboto_bold());
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// I'm covered in shame for not doing this from the start.
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let mut txt = Text::from(Line("Let's do the time warp again!").roboto_bold());
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txt.add(Line(format!(
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"Simulating until it's {}",
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self.target.ampm_tostring()
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@ -527,6 +527,9 @@ impl State for TimeWarpScreen {
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},
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None => {}
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}
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if self.composite.clicked_outside(ctx) {
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return Transition::Pop;
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}
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Transition::KeepWithMode(EventLoopMode::Animation)
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}
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