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https://github.com/a-b-street/abstreet.git
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Don't attempt to wake up follower agents behind agents deleted during
live map edits, when the followers will also be deleted soon. Previously this was crashing. #312 traffic_seitan once again makes it through the full montlake scenario, and crashes on lakeslice around 3am.
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@ -671,7 +671,7 @@ impl DrivingSimState {
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Traversable::Lane(l) => ctx.map.get_l(l).src_i,
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Traversable::Turn(t) => t.parent,
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};
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if !ctx.handling_live_edits {
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if ctx.handling_live_edits.is_none() {
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ctx.intersections
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.space_freed(now, i, ctx.scheduler, ctx.map);
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}
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@ -689,6 +689,14 @@ impl DrivingSimState {
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// Update the follower so that they don't suddenly jump forwards.
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if idx != dists.len() - 1 {
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let (follower_id, follower_dist) = dists[idx + 1];
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// If we're going to delete the follower soon, don't bother waking them up.
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if let Some(ref deleting_agents) = ctx.handling_live_edits {
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if deleting_agents.contains(&AgentID::Car(follower_id)) {
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return;
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}
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}
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let mut follower = self.cars.get_mut(&follower_id).unwrap();
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// TODO If the leader vanished at a border node, this still jumps a bit -- the lead
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// car's back is still sticking out. Need to still be bound by them, even though they
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@ -803,12 +811,12 @@ impl DrivingSimState {
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t,
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ctx.scheduler,
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ctx.map,
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ctx.handling_live_edits,
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ctx.handling_live_edits.is_some(),
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);
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}
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Traversable::Lane(l) => {
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old_queue.free_reserved_space(car);
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if !ctx.handling_live_edits {
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if ctx.handling_live_edits.is_none() {
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ctx.intersections.space_freed(
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now,
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ctx.map.get_l(l).src_i,
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@ -833,7 +841,7 @@ impl DrivingSimState {
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// gets out of the way. So immediately promote them to
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// WaitingToAdvance.
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follower.state = CarState::WaitingToAdvance { blocked_since };
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if self.recalc_lanechanging && !ctx.handling_live_edits {
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if self.recalc_lanechanging && ctx.handling_live_edits.is_none() {
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follower.router.opportunistically_lanechange(
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&self.queues,
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ctx.map,
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@ -70,8 +70,9 @@ pub(crate) struct Ctx<'a> {
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pub cap: &'a mut CapSimState,
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pub scheduler: &'a mut Scheduler,
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pub map: &'a Map,
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/// If true, live map edits are being processed. Some regular work should maybe be skipped.
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pub handling_live_edits: bool,
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/// If present, live map edits are being processed, and the agents specified are in the process
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/// of being deleted. Some regular work should maybe be skipped.
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pub handling_live_edits: Option<BTreeSet<AgentID>>,
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}
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/// Options controlling the traffic simulation.
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@ -432,7 +433,7 @@ impl Sim {
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cap: &mut self.cap,
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scheduler: &mut self.scheduler,
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map,
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handling_live_edits: false,
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handling_live_edits: None,
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};
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match cmd {
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@ -837,6 +838,7 @@ impl Sim {
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let (affected, num_parked_cars) = self.find_trips_affected_by_live_edits(map);
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let num_trips_cancelled = affected.len();
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let affected_agents: BTreeSet<AgentID> = affected.iter().map(|(a, _)| *a).collect();
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// V1: Just cancel every trip crossing an affected area.
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// (V2 is probably rerouting everyone, only cancelling when that fails)
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@ -847,7 +849,7 @@ impl Sim {
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cap: &mut self.cap,
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scheduler: &mut self.scheduler,
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map,
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handling_live_edits: true,
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handling_live_edits: Some(affected_agents),
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};
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for (agent, trip) in affected {
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match agent {
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@ -962,7 +964,7 @@ impl Sim {
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cap: &mut self.cap,
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scheduler: &mut self.scheduler,
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map,
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handling_live_edits: false,
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handling_live_edits: None,
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};
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let vehicle = self.driving.delete_car(id, self.time, &mut ctx);
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self.trips.cancel_trip(
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