From bdde3485901da8d673665a5f3bd0ff1368f53bf3 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Fri, 2 Jul 2021 20:25:24 +0000 Subject: [PATCH] deploy: 160d65ca28a1a3faee367722808cf7b03bc16d15 --- rustdoc/game/fn.finish_app_setup.html | 2 +- rustdoc/game/index.html | 2 +- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- rustdoc/search-index.js | 2 +- .../build/game-b46195c1bf7e0216/out/built.rs.html | 2 +- rustdoc/src/game/lib.rs.html | 14 ++++++++++++++ 6 files changed, 19 insertions(+), 5 deletions(-) diff --git a/rustdoc/game/fn.finish_app_setup.html b/rustdoc/game/fn.finish_app_setup.html index e4ba09671a..8968ac8051 100644 --- a/rustdoc/game/fn.finish_app_setup.html +++ b/rustdoc/game/fn.finish_app_setup.html @@ -1,5 +1,5 @@ finish_app_setup in game - Rust

Function game::finish_app_setup[][src]

pub(crate) fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>,
    load_kml: Option<String>
) -> Vec<Box<dyn State<App>>>
+ Change settings

Function game::finish_app_setup[][src]

pub(crate) fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>,
    load_kml: Option<String>
) -> Vec<Box<dyn State<App>>>
\ No newline at end of file diff --git a/rustdoc/game/index.html b/rustdoc/game/index.html index 79f32f9cf0..676b74220e 100644 --- a/rustdoc/game/index.html +++ b/rustdoc/game/index.html @@ -1,7 +1,7 @@ game - Rust

Crate game[][src]

Modules

+ Change settings

Crate game[][src]

Modules

app
challenges
common
debug
devtools

This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates.

edit
info
layer
pregame
sandbox

Functions

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index a17bccd671..bb0ae49911 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,6 +1,6 @@ BUILT_TIME_UTC in game::pregame::built_info - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Fri, 02 Jul 2021 20:02:54 +0000";

The build time in RFC2822, UTC.

+ Change settings

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Fri, 02 Jul 2021 20:24:03 +0000";

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 37306bb838..51620a0566 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -9,7 +9,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","t":[5],"n":["main"],"q":["dump_scenario"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","t":[5],"n":["main"],"q":["extract_cities"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ 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The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before make_gameplay or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","is_enabled: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real 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The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before make_gameplay or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","is_enabled: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real 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Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s …","If two line segments intersect – including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","","","","","Returns the excess distance left over from the end","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t 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diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html index 601c8038a9..fe8db3ad87 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html @@ -178,7 +178,7 @@ pub const RUSTDOC_VERSION: &str = r"rustdoc 1.53.0 (53cb7b09b 2021-06-17)"; #[doc=r#"The build time in RFC2822, UTC."#] #[allow(dead_code)] -pub const BUILT_TIME_UTC: &str = r"Fri, 02 Jul 2021 20:02:54 +0000"; +pub const BUILT_TIME_UTC: &str = r"Fri, 02 Jul 2021 20:24:03 +0000"; #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#] #[allow(dead_code)] pub const CFG_TARGET_ARCH: &str = r"x86_64"; diff --git a/rustdoc/src/game/lib.rs.html b/rustdoc/src/game/lib.rs.html index 38c50acc32..70d51df2ed 100644 --- a/rustdoc/src/game/lib.rs.html +++ b/rustdoc/src/game/lib.rs.html @@ -373,6 +373,13 @@ 370 371 372 +373 +374 +375 +376 +377 +378 +379
 // Disable some noisy lints
 #![allow(clippy::too_many_arguments, clippy::type_complexity)]
@@ -682,6 +689,13 @@
             abstio::path_edits(app.primary.map.get_name(), &edits_name),
             &mut timer,
         )
+        .or_else(|_| {
+            map_model::MapEdits::load(
+                &app.primary.map,
+                abstio::path(format!("system/proposals/{}.json", edits_name)),
+                &mut timer,
+            )
+        })
         .unwrap();
         crate::edit::apply_map_edits(ctx, app, edits);
         app.primary