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only draw turn icons in editor mode
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@ -1,5 +1,12 @@
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# TODO for Phase 1 (Basemap)
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- lots more data
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- lanes: https://data-seattlecitygis.opendata.arcgis.com/datasets/49d417979fec452981a068ca078e7070_3
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- traffic circles: https://data-seattlecitygis.opendata.arcgis.com/datasets/717b10434d4945658355eba78b66971a_6
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- https://data-seattlecitygis.opendata.arcgis.com/datasets/sidewalks
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- https://data-seattlecitygis.opendata.arcgis.com/datasets/curb-ramps
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- high quality thick roads: https://seattlecitygis.maps.arcgis.com/apps/webappviewer/index.html?id=86cb6824307c4d63b8e180ebcff58ce2
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- trim buidings and parcels that're nowhere near roads (aka, the bbox is kinda wrong)
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- maybe also the time to split into different lane types? what's similar/not between them?
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@ -168,9 +168,8 @@ impl SelectionState {
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if !relevant_turns.is_empty() {
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match current_turn_index {
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Some(idx) => {
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let turn = map.get_t(relevant_turns[idx % relevant_turns.len()].id);
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let draw_turn =
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draw_map.get_t(relevant_turns[idx % relevant_turns.len()].id);
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let turn = relevant_turns[idx % relevant_turns.len()];
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let draw_turn = draw_map.get_t(turn.id);
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draw_turn.draw_full(g, cs.get(Colors::Turn));
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for t in map.get_turns_in_intersection(turn.parent) {
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@ -97,4 +97,11 @@ impl StopSignEditor {
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}
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}
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}
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pub fn show_turn_icons(&self, id: IntersectionID) -> bool {
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match self {
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StopSignEditor::Active(i) => *i == id,
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StopSignEditor::Inactive => false,
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}
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}
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}
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@ -118,4 +118,14 @@ impl TrafficSignalEditor {
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}
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}
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}
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pub fn show_turn_icons(&self, id: IntersectionID) -> bool {
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match self {
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TrafficSignalEditor::Active {
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i,
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current_cycle: _,
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} => *i == id,
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TrafficSignalEditor::Inactive => false,
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}
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}
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}
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@ -21,7 +21,6 @@ pub struct DrawMap {
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lanes_quadtree: QuadTree<LaneID>,
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intersections_quadtree: QuadTree<IntersectionID>,
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turn_icons_quadtree: QuadTree<TurnID>,
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buildings_quadtree: QuadTree<BuildingID>,
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parcels_quadtree: QuadTree<ParcelID>,
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}
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@ -76,10 +75,6 @@ impl DrawMap {
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for i in &intersections {
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intersections_quadtree.insert_with_box(i.id, i.get_bbox());
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}
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let mut turn_icons_quadtree = QuadTree::default(map_bbox);
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for t in turns.values() {
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turn_icons_quadtree.insert_with_box(t.id, t.get_bbox());
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}
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let mut buildings_quadtree = QuadTree::default(map_bbox);
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for b in &buildings {
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buildings_quadtree.insert_with_box(b.id, b.get_bbox());
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@ -99,7 +94,6 @@ impl DrawMap {
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lanes_quadtree,
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intersections_quadtree,
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turn_icons_quadtree,
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buildings_quadtree,
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parcels_quadtree,
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},
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@ -134,14 +128,6 @@ impl DrawMap {
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pub fn edit_remove_turn(&mut self, id: TurnID) {
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self.turns.remove(&id);
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// TODO remember ItemId instead
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let item_id = *self.turn_icons_quadtree
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.iter()
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.find(|pair| (pair.1).0 == id)
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.unwrap()
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.0;
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self.turn_icons_quadtree.remove(item_id);
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}
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pub fn edit_add_turn(&mut self, id: TurnID, map: &Map) {
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@ -149,8 +135,6 @@ impl DrawMap {
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let mut turn_to_lane_offset: HashMap<TurnID, usize> = HashMap::new();
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DrawMap::compute_turn_to_lane_offset(&mut turn_to_lane_offset, map.get_l(t.src), map);
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let draw_turn = DrawTurn::new(map, t, turn_to_lane_offset[&id]);
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self.turn_icons_quadtree
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.insert_with_box(id, draw_turn.get_bbox());
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self.turns.insert(id, draw_turn);
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}
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@ -199,16 +183,6 @@ impl DrawMap {
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v
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}
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pub fn get_turn_icons_onscreen(&self, screen_bbox: Rect, hider: &Hider) -> Vec<&DrawTurn> {
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let mut v = Vec::new();
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for &(id, _, _) in &self.turn_icons_quadtree.query(screen_bbox) {
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if hider.show_l(id.src) {
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v.push(self.get_t(*id));
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}
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}
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v
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}
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pub fn get_buildings_onscreen(&self, screen_bbox: Rect, hider: &Hider) -> Vec<&DrawBuilding> {
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let mut v = Vec::new();
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for &(id, _, _) in &self.buildings_quadtree.query(screen_bbox) {
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@ -1,6 +1,5 @@
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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use aabb_quadtree::geom::Rect;
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use colors::{ColorScheme, Colors};
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use dimensioned::si;
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use ezgui::GfxCtx;
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@ -85,11 +84,7 @@ impl DrawTurn {
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);
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}
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// the two below are for the icon
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pub fn get_bbox(&self) -> Rect {
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geometry::circle_to_bbox(&self.icon_circle)
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}
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// for the icon
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pub fn contains_pt(&self, x: f64, y: f64) -> bool {
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let radius = self.icon_circle[2] / 2.0;
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geometry::point_in_circle(
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@ -49,7 +49,6 @@ pub struct UI {
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show_buildings: ToggleableLayer,
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show_intersections: ToggleableLayer,
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show_parcels: ToggleableLayer,
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show_icons: ToggleableLayer,
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debug_mode: ToggleableLayer,
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// This is a particularly special plugin, since it's always kind of active and other things
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@ -110,12 +109,6 @@ impl UI {
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Some(MIN_ZOOM_FOR_LANES),
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),
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show_parcels: ToggleableLayer::new("parcels", Key::D4, "4", Some(MIN_ZOOM_FOR_PARCELS)),
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show_icons: ToggleableLayer::new(
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"turn icons",
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Key::D7,
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"7",
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Some(MIN_ZOOM_FOR_LANE_MARKERS),
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),
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debug_mode: ToggleableLayer::new("debug mode", Key::G, "G", None),
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current_selection_state: SelectionState::Empty,
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@ -161,7 +154,6 @@ impl UI {
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self.show_buildings.handle_zoom(old_zoom, new_zoom);
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self.show_intersections.handle_zoom(old_zoom, new_zoom);
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self.show_parcels.handle_zoom(old_zoom, new_zoom);
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self.show_icons.handle_zoom(old_zoom, new_zoom);
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self.debug_mode.handle_zoom(old_zoom, new_zoom);
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}
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@ -188,21 +180,17 @@ impl UI {
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}
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}
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if self.show_icons.is_enabled() {
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for t in &self.draw_map
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.get_turn_icons_onscreen(screen_bbox, &self.hider)
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{
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if t.contains_pt(x, y) {
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return Some(ID::Turn(t.id));
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}
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}
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}
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if self.show_intersections.is_enabled() {
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for i in &self.draw_map
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.get_intersections_onscreen(screen_bbox, &self.hider)
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{
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let show_icons = self.show_icons_for(i.id);
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for t in &self.map.get_i(i.id).turns {
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if show_icons && self.draw_map.get_t(*t).contains_pt(x, y) {
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return Some(ID::Turn(*t));
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}
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for c in &self.sim_ctrl.sim.get_draw_cars_on_turn(*t, &self.map) {
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if c.contains_pt(x, y) {
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return Some(ID::Car(c.id));
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@ -346,6 +334,10 @@ impl UI {
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}
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ezgui::shift_color(self.cs.get(Colors::Pedestrian), id.0)
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}
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fn show_icons_for(&self, id: IntersectionID) -> bool {
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self.stop_sign_editor.show_turn_icons(id) || self.traffic_signal_editor.show_turn_icons(id)
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}
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}
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impl gui::GUI for UI {
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@ -438,7 +430,6 @@ impl gui::GUI for UI {
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}
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stop_if_done!(self.show_parcels.handle_event(input));
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stop_if_done!(self.show_icons.handle_event(input));
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stop_if_done!(self.debug_mode.handle_event(input));
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stop_if_done!(self.steepness_viz.handle_event(input));
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stop_if_done!(self.osm_classifier.handle_event(input));
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@ -561,7 +552,13 @@ impl gui::GUI for UI {
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.get_intersections_onscreen(screen_bbox, &self.hider)
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{
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i.draw(g, self.color_intersection(i.id), &self.cs);
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let show_icons = self.show_icons_for(i.id);
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for t in &self.map.get_i(i.id).turns {
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if show_icons {
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self.draw_map
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.get_t(*t)
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.draw_icon(g, self.color_turn_icon(*t), &self.cs);
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}
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for c in &self.sim_ctrl.sim.get_draw_cars_on_turn(*t, &self.map) {
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c.draw(g, self.color_car(c.id));
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}
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@ -572,14 +569,6 @@ impl gui::GUI for UI {
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}
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}
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if self.show_icons.is_enabled() {
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for t in &self.draw_map
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.get_turn_icons_onscreen(screen_bbox, &self.hider)
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{
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t.draw_icon(g, self.color_turn_icon(t.id), &self.cs);
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}
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}
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// Building paths overlap sidewalks, so do these first to not look messy
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if self.show_buildings.is_enabled() {
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for b in &self.draw_map
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