mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
make the github build process produce usable zips [rebuild]
This commit is contained in:
parent
f1b42ecdb9
commit
c039aed4d0
24
.github/workflows/main.yml
vendored
24
.github/workflows/main.yml
vendored
@ -11,11 +11,13 @@ jobs:
|
||||
rust-version: 1.40.0
|
||||
- name: Run build
|
||||
run: cargo build --release --bin game
|
||||
- name: Upload binary
|
||||
- name: Package release
|
||||
run: ./release/build.sh abst_windows play_abstreet.bat target/release/game.exe
|
||||
- name: Upload release
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: game_windows.exe
|
||||
path: target/release/game.exe
|
||||
name: abst_windows.zip
|
||||
path: abst_windows.zip
|
||||
build-macos:
|
||||
runs-on: macos-latest
|
||||
if: "contains(github.event.head_commit.message, '[rebuild]')"
|
||||
@ -26,11 +28,13 @@ jobs:
|
||||
rust-version: 1.40.0
|
||||
- name: Run build
|
||||
run: cargo build --release --bin game
|
||||
- name: Upload binary
|
||||
- name: Package release
|
||||
run: ./release/build.sh abst_mac play_abstreet.sh target/release/game
|
||||
- name: Upload release
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: game_mac
|
||||
path: target/release/game
|
||||
name: abst_mac.zip
|
||||
path: abst_mac.zip
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
if: "contains(github.event.head_commit.message, '[rebuild]')"
|
||||
@ -41,8 +45,10 @@ jobs:
|
||||
rust-version: 1.40.0
|
||||
- name: Run build
|
||||
run: cargo build --release --bin game
|
||||
- name: Upload binary
|
||||
- name: Package release
|
||||
run: ./release/build.sh abst_linux play_abstreet.sh target/release/game
|
||||
- name: Upload release
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: game_linux
|
||||
path: target/release/game
|
||||
name: abst_linux.zip
|
||||
path: abst_linux.zip
|
||||
|
18
data/package_for_releases.sh
Executable file
18
data/package_for_releases.sh
Executable file
@ -0,0 +1,18 @@
|
||||
#!/bin/bash
|
||||
# Run from the base repo directory: ./data/package_for_releases.sh
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$USER" != "dabreegster" ]; then
|
||||
echo "Only Dustin runs this script, to automate releases.";
|
||||
exit 1;
|
||||
fi
|
||||
|
||||
mkdir release_data
|
||||
cp -Rv data/system release_data
|
||||
# Not worth blowing up the download size yet
|
||||
rm -rfv release_data/system/maps/huge_seattle.bin release_data/system/scenarios/huge_seattle
|
||||
|
||||
zip -r release_data release_data
|
||||
rm -rf release_data
|
||||
echo "Fire at will: mv release_data.zip ~/Dropbox"
|
24
release/build.sh
Executable file
24
release/build.sh
Executable file
@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
# Called by Github Actions workflow
|
||||
|
||||
set -e
|
||||
|
||||
output=$1;
|
||||
runner=$2;
|
||||
binary=$3;
|
||||
|
||||
mkdir $output
|
||||
curl -L -o release_data.zip https://www.dropbox.com/s/wzw7gucvccoxy66/release_data.zip?dl=0
|
||||
cd $output
|
||||
unzip ../release_data.zip
|
||||
mv release_data data
|
||||
cd ..
|
||||
|
||||
cp docs/INSTRUCTIONS.md $output
|
||||
cp release/$runner $output
|
||||
mkdir $output/game
|
||||
cp $binary $output/game
|
||||
cp -Rv game/assets $output/game
|
||||
|
||||
zip -r $output $output
|
||||
rm -rf $output release_data.zip
|
@ -1,13 +0,0 @@
|
||||
function common_release {
|
||||
OUT=$1;
|
||||
|
||||
rm -rfv $OUT
|
||||
mkdir $OUT
|
||||
|
||||
cp docs/INSTRUCTIONS.md $OUT
|
||||
|
||||
mkdir -p $OUT/data
|
||||
cp -Rv data/system $OUT/data
|
||||
# Not worth blowing up the download size yet
|
||||
rm -rfv $OUT/data/system/maps/huge_seattle.bin $OUT/data/system/scenarios/huge_seattle
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Call from project root directory: ./release/linux.sh
|
||||
|
||||
set -e
|
||||
|
||||
version=$1;
|
||||
if [ "$version" == "" ]; then
|
||||
echo Gimme version number
|
||||
exit 1
|
||||
fi
|
||||
|
||||
OUT="abstreet_linux_$version"
|
||||
|
||||
source release/common.sh
|
||||
common_release $OUT
|
||||
|
||||
cp release/play_abstreet.sh $OUT
|
||||
|
||||
mkdir $OUT/game
|
||||
cross build --release --target x86_64-unknown-linux-gnu --bin game
|
||||
cp target/x86_64-unknown-linux-gnu/release/game $OUT/game
|
||||
cp -Rv game/assets $OUT/game
|
||||
|
||||
zip -r $OUT $OUT
|
||||
rm -rf $OUT
|
@ -1,21 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Call from project root directory: ./release/mac.sh
|
||||
|
||||
set -e
|
||||
|
||||
version=$1;
|
||||
if [ "$version" == "" ]; then
|
||||
echo Gimme version number
|
||||
exit 1
|
||||
fi
|
||||
|
||||
OUT="abstreet_mac_$version"
|
||||
|
||||
dtrx abstreet_linux_$version.zip
|
||||
mv abstreet_linux_$version $OUT
|
||||
rm -fv $OUT/game/game
|
||||
cp /media/dabreegster/PATRIOTUSB/game $OUT/game
|
||||
chmod +x $OUT/game/game
|
||||
|
||||
zip -r $OUT $OUT
|
||||
rm -rf $OUT
|
@ -1,25 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Call from project root directory: ./release/windows.sh
|
||||
|
||||
set -e
|
||||
|
||||
version=$1;
|
||||
if [ "$version" == "" ]; then
|
||||
echo Gimme version number
|
||||
exit 1
|
||||
fi
|
||||
|
||||
OUT="abstreet_windows_$version"
|
||||
|
||||
source release/common.sh
|
||||
common_release $OUT
|
||||
|
||||
cp release/play_abstreet.bat $OUT
|
||||
|
||||
mkdir $OUT/game
|
||||
cross build --release --target x86_64-pc-windows-gnu --bin game
|
||||
cp target/x86_64-pc-windows-gnu/release/game.exe $OUT/game
|
||||
cp -Rv game/assets $OUT/game
|
||||
|
||||
zip -r $OUT $OUT
|
||||
rm -rf $OUT
|
Loading…
Reference in New Issue
Block a user