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https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
ditch quadtrees in synthetic crate. if anything, switch later to
viewer's World
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parent
97361317ed
commit
c3ae6bf8f8
@ -37,7 +37,7 @@ pub struct Flags {
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#[structopt(long = "neighborhoods", default_value = "")]
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pub neighborhoods: String,
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/// Osmosis clipping polgon. Required.
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/// Osmosis clipping polgon. Optional.
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#[structopt(long = "clip", default_value = "")]
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pub clip: String,
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@ -5,7 +5,6 @@ authors = ["Dustin Carlino <dabreegster@gmail.com>"]
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edition = "2018"
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[dependencies]
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aabb-quadtree = "0.1.0"
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abstutil = { path = "../abstutil" }
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ezgui = { path = "../ezgui" }
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geom = { path = "../geom" }
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@ -1,4 +1,3 @@
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use aabb_quadtree::QuadTree;
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use abstutil::{deserialize_btreemap, read_binary, serialize_btreemap, write_json, Timer};
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use ezgui::{Canvas, Color, GfxCtx, Line, Text};
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use geom::{Circle, Distance, LonLat, PolyLine, Polygon, Pt2D};
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@ -169,52 +168,26 @@ impl Model {
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}
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}
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pub fn draw(&self, g: &mut GfxCtx, quadtree: Option<&QuadTree<ID>>) {
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pub fn draw(&self, g: &mut GfxCtx) {
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g.clear(Color::WHITE);
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let mut roads: Vec<StableRoadID> = Vec::new();
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let mut buildings: Vec<BuildingID> = Vec::new();
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let mut intersections: Vec<StableIntersectionID> = Vec::new();
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if let Some(ref qt) = quadtree {
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let bbox = g.get_screen_bounds().as_bbox();
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for &(id, _, _) in &qt.query(bbox) {
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match *id {
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ID::Road(id) => {
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roads.push(id);
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}
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ID::Building(id) => {
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buildings.push(id);
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}
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ID::Intersection(id) => {
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intersections.push(id);
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}
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}
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}
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} else {
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roads.extend(self.roads.keys());
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buildings.extend(self.buildings.keys());
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intersections.extend(self.intersections.keys());
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}
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let selected = self.mouseover_something(g.canvas, quadtree);
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let selected = self.mouseover_something(g.canvas);
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let current_r = match selected {
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Some(ID::Road(r)) => self.mouseover_road(r, g.get_cursor_in_map_space().unwrap()),
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_ => None,
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};
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for id in roads {
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let r = &self.roads[&id];
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for (id, r) in &self.roads {
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r.draw(
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self,
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g,
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Some((id, FORWARDS)) == current_r,
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Some((id, BACKWARDS)) == current_r,
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Some((*id, FORWARDS)) == current_r,
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Some((*id, BACKWARDS)) == current_r,
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);
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}
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for id in intersections {
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let i = &self.intersections[&id];
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let color = if Some(ID::Intersection(id)) == selected {
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for (id, i) in &self.intersections {
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let color = if Some(ID::Intersection(*id)) == selected {
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HIGHLIGHT_COLOR
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} else {
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match i.intersection_type {
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@ -230,9 +203,8 @@ impl Model {
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}
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}
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for id in buildings {
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let b = &self.buildings[&id];
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let color = if Some(ID::Building(id)) == selected {
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for (id, b) in &self.buildings {
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let color = if Some(ID::Building(*id)) == selected {
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HIGHLIGHT_COLOR
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} else {
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Color::BLUE
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@ -245,55 +217,24 @@ impl Model {
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}
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}
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pub fn mouseover_something(
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&self,
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canvas: &Canvas,
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quadtree: Option<&QuadTree<ID>>,
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) -> Option<ID> {
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pub fn mouseover_something(&self, canvas: &Canvas) -> Option<ID> {
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let cursor = canvas.get_cursor_in_map_space()?;
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// TODO Duplicated with draw
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let mut roads: Vec<StableRoadID> = Vec::new();
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let mut buildings: Vec<BuildingID> = Vec::new();
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let mut intersections: Vec<StableIntersectionID> = Vec::new();
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if let Some(ref qt) = quadtree {
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let bbox = canvas.get_screen_bounds().as_bbox();
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for &(id, _, _) in &qt.query(bbox) {
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match *id {
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ID::Road(id) => {
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roads.push(id);
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}
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ID::Building(id) => {
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buildings.push(id);
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}
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ID::Intersection(id) => {
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intersections.push(id);
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}
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}
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}
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} else {
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roads.extend(self.roads.keys());
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buildings.extend(self.buildings.keys());
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intersections.extend(self.intersections.keys());
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}
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for id in intersections {
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let i = &self.intersections[&id];
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for (id, i) in &self.intersections {
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if i.circle().contains_pt(cursor) {
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return Some(ID::Intersection(id));
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return Some(ID::Intersection(*id));
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}
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}
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for id in buildings {
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let b = &self.buildings[&id];
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for (id, b) in &self.buildings {
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if b.polygon().contains_pt(cursor) {
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return Some(ID::Building(id));
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return Some(ID::Building(*id));
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}
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}
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for id in roads {
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if self.mouseover_road(id, cursor).is_some() {
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return Some(ID::Road(id));
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for id in self.roads.keys() {
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if self.mouseover_road(*id, cursor).is_some() {
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return Some(ID::Road(*id));
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}
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}
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@ -412,11 +353,10 @@ impl Model {
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}
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// TODO Directly use raw_data and get rid of Model? Might be more maintainable long-term.
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pub fn import(path: &str) -> (Model, QuadTree<ID>) {
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pub fn import(path: &str) -> Model {
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let data: raw_data::Map = read_binary(path, &mut Timer::new("load map")).unwrap();
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let mut m = Model::new();
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let mut quadtree = QuadTree::default(data.gps_bounds.to_bounds().as_bbox());
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for (id, raw_i) in &data.intersections {
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let i = Intersection {
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@ -424,7 +364,6 @@ impl Model {
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intersection_type: raw_i.intersection_type,
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label: raw_i.label.clone(),
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};
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quadtree.insert_with_box(ID::Intersection(*id), i.circle().get_bounds().as_bbox());
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m.intersections.insert(*id, i);
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}
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@ -440,16 +379,6 @@ impl Model {
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back_label: r.osm_tags.get("back_label").cloned(),
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},
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);
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let pl = PolyLine::new(vec![
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m.intersections[&i1].center,
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m.intersections[&i2].center,
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]);
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quadtree.insert_with_box(
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ID::Road(*id),
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pl.make_polygons(LANE_THICKNESS * 6.0)
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.get_bounds()
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.as_bbox(),
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);
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}
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// TODO Too slow!
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@ -458,11 +387,10 @@ impl Model {
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label: None,
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center: Pt2D::center(&data.gps_bounds.must_convert(&b.points)),
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};
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quadtree.insert_with_box(ID::Building(idx), b.polygon().get_bounds().as_bbox());
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m.buildings.insert(idx, b);
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}*/
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(m, quadtree)
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m
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}
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}
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@ -1,4 +1,3 @@
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use aabb_quadtree::QuadTree;
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use ezgui::{Color, EventCtx, EventLoopMode, GfxCtx, Key, Text, Wizard, GUI};
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use geom::{Distance, Line};
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use map_model::raw_data::{StableIntersectionID, StableRoadID};
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@ -7,7 +6,6 @@ use synthetic::{BuildingID, Direction, Model, ID};
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struct UI {
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model: Model,
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quadtree: Option<QuadTree<ID>>,
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state: State,
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osd: Text,
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}
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@ -26,22 +24,17 @@ enum State {
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impl UI {
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fn new(load: Option<&String>) -> UI {
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let (model, quadtree): (Model, Option<QuadTree<ID>>) = if let Some(path) = load {
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let model = if let Some(path) = load {
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if path.contains("raw_maps/") {
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let (m, q) = Model::import(path);
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(m, Some(q))
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Model::import(path)
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} else {
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(
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abstutil::read_json(path).expect(&format!("Couldn't load {}", path)),
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None,
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)
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abstutil::read_json(path).expect(&format!("Couldn't load {}", path))
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}
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} else {
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(Model::new(), None)
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Model::new()
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};
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UI {
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model,
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quadtree,
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state: State::Viewing,
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osd: Text::new(),
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}
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@ -58,9 +51,7 @@ impl GUI for UI {
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return EventLoopMode::InputOnly;
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}
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};
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let selected = self
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.model
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.mouseover_something(ctx.canvas, self.quadtree.as_ref());
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let selected = self.model.mouseover_something(ctx.canvas);
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match self.state {
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State::MovingIntersection(id) => {
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@ -197,7 +188,7 @@ impl GUI for UI {
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}
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fn draw(&self, g: &mut GfxCtx) {
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self.model.draw(g, self.quadtree.as_ref());
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self.model.draw(g);
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match self.state {
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State::CreatingRoad(i1) => {
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