mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
(slightly) smarter stop sign assignment
This commit is contained in:
parent
f36c94c730
commit
c3d7595fc3
@ -2,8 +2,8 @@
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use ModifiedStopSign;
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use map_model::{IntersectionID, Map, TurnID};
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use std::collections::HashMap;
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use map_model::{IntersectionID, LaneID, Map, TurnID};
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use std::collections::{HashMap, HashSet};
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#[derive(Serialize, Deserialize, Debug, PartialEq, Clone, Copy, PartialOrd)]
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pub enum TurnPriority {
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@ -31,7 +31,65 @@ pub struct ControlStopSign {
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impl ControlStopSign {
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pub fn new(map: &Map, intersection: IntersectionID) -> ControlStopSign {
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assert!(!map.get_i(intersection).has_traffic_signal);
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ControlStopSign::all_way_stop(map, intersection)
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let ss = ControlStopSign::smart_assignment(map, intersection);
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ss.validate(map, intersection);
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ss
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}
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fn smart_assignment(map: &Map, intersection: IntersectionID) -> ControlStopSign {
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// Higher numbers are higher rank roads
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let mut rank_per_incoming_lane: HashMap<LaneID, usize> = HashMap::new();
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let mut ranks: HashSet<usize> = HashSet::new();
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let mut highest_rank = 0;
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// TODO should just be incoming, but because of weirdness with sidewalks...
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for l in map.get_i(intersection)
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.incoming_lanes
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.iter()
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.chain(map.get_i(intersection).outgoing_lanes.iter())
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{
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let r = map.get_parent(*l);
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let rank = if let Some(highway) = r.osm_tags.get("highway") {
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match highway.as_ref() {
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"tertiary" => 10,
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"tertiary_link" => 9,
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"secondary" => 8,
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"residential" => 5,
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_ => panic!("Unknown OSM highway {}", highway),
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}
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} else {
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0
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};
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rank_per_incoming_lane.insert(*l, rank);
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highest_rank = highest_rank.max(rank);
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ranks.insert(rank);
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}
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if ranks.len() == 1 {
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return ControlStopSign::all_way_stop(map, intersection);
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}
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let mut ss = ControlStopSign {
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intersection,
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turns: HashMap::new(),
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changed: false,
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};
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for t in &map.get_i(intersection).turns {
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if rank_per_incoming_lane[&t.src] == highest_rank {
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// If it's the highest rank road, make the straight and right turns priority (if
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// possible) and other turns yield.
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let turn = map.get_t(*t);
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if (turn.is_right_turn(map) || turn.is_straight_turn(map))
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&& ss.could_be_priority_turn(*t, map)
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{
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ss.turns.insert(*t, TurnPriority::Priority);
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} else {
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ss.turns.insert(*t, TurnPriority::Yield);
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}
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} else {
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// Lower rank roads have to stop.
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ss.turns.insert(*t, TurnPriority::Stop);
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}
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}
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ss
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}
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fn all_way_stop(map: &Map, intersection: IntersectionID) -> ControlStopSign {
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@ -72,6 +130,13 @@ impl ControlStopSign {
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self.changed
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}
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pub fn is_priority_lane(&self, lane: LaneID) -> bool {
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self.turns
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.iter()
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.find(|(turn, pri)| turn.src == lane && **pri > TurnPriority::Stop)
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.is_some()
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}
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pub fn get_savestate(&self) -> Option<ModifiedStopSign> {
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if !self.changed() {
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return None;
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@ -87,7 +152,36 @@ impl ControlStopSign {
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self.turns = state.turns.clone();
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}
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// TODO need to color turn icons
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fn validate(&self, map: &Map, intersection: IntersectionID) {
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// Does the assignment cover the correct set of turns?
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let all_turns = &map.get_i(intersection).turns;
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assert_eq!(self.turns.len(), all_turns.len());
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for t in all_turns {
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assert!(self.turns.contains_key(t));
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}
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// Do any of the priority turns conflict?
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let priority_turns: Vec<TurnID> = self.turns
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.iter()
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.filter_map(|(turn, pri)| {
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if *pri == TurnPriority::Priority {
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Some(*turn)
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} else {
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None
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}
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})
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.collect();
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for t1 in &priority_turns {
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for t2 in &priority_turns {
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if map.get_t(*t1).conflicts_with(map.get_t(*t2)) {
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panic!(
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"Stop sign has conflicting priority turns {:?} and {:?}",
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t1, t2
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);
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}
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}
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}
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}
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}
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#[cfg(test)]
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@ -600,3 +600,7 @@ SidewalkSpot
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- TODO: https://data-seattlecitygis.opendata.arcgis.com/datasets/channelization
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- https://data-seattlecitygis.opendata.arcgis.com/datasets/street-signs
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## Stop sign priority
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Use OSM highway tags to rank. For all the turns on the higher priority road, detect priority/yield based on turn angle, I guess.
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@ -1,3 +1,4 @@
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use control::ControlMap;
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use ezgui::input::UserInput;
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use map_model::{EditReason, Edits, LaneID, LaneType, Map};
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use piston::input::Key;
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@ -21,6 +22,7 @@ impl RoadEditor {
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current_selection: &SelectionState,
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map: &mut Map,
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draw_map: &mut DrawMap,
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control_map: &ControlMap,
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sim: &mut Sim,
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) -> bool {
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let mut new_state: Option<RoadEditor> = None;
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@ -97,9 +99,10 @@ impl RoadEditor {
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}
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}
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// TODO Pretty sure control map needs to recalculate based on the new turns
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let old_type = map.get_l(id).lane_type;
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map.edit_lane_type(id, new_type);
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draw_map.edit_lane_type(id, map);
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draw_map.edit_lane_type(id, map, control_map);
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sim.edit_lane_type(id, old_type, map);
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// Add turns back
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@ -216,7 +216,7 @@ impl SelectionState {
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ID::Car(id) => sim.car_tooltip(id),
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ID::Pedestrian(id) => sim.ped_tooltip(id),
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ID::Intersection(id) => vec![format!("{}", id)],
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ID::Turn(id) => vec![format!("{}", id)],
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ID::Turn(id) => map.get_t(id).tooltip_lines(map),
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ID::ExtraShape(id) => draw_map.get_es(id).tooltip_lines(),
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};
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canvas.draw_mouse_tooltip(g, &lines);
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@ -1,7 +1,7 @@
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use ezgui::canvas::Canvas;
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use ezgui::input::UserInput;
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use ezgui::text_box::TextBox;
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use map_model::{geometry, BuildingID, IntersectionID, LaneID, Map, ParcelID};
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use map_model::{geometry, BuildingID, IntersectionID, LaneID, Map, ParcelID, RoadID};
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use piston::input::Key;
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use plugins::selection::SelectionState;
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use sim::{CarID, PedestrianID, Sim};
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@ -70,6 +70,18 @@ fn warp(
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let pt = match usize::from_str_radix(&line[1..line.len()], 10) {
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// TODO express this more succinctly
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Ok(idx) => match line.chars().next().unwrap() {
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'r' => {
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let id = RoadID(idx);
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if let Some(r) = map.maybe_get_r(id) {
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let l = map.get_l(r.children_forwards[0].0);
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println!("Warping to {}, which belongs to {}", l.id, id);
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*selection_state = SelectionState::SelectedLane(l.id, None);
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l.first_pt()
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} else {
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println!("{} doesn't exist", id);
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return;
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}
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}
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'l' => {
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let id = LaneID(idx);
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if let Some(l) = map.maybe_get_l(id) {
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@ -2,6 +2,7 @@
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use aabb_quadtree::geom::Rect;
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use colors::{ColorScheme, Colors};
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use control::ControlMap;
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use dimensioned::si;
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use ezgui::canvas::Canvas;
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use ezgui::GfxCtx;
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@ -33,7 +34,7 @@ pub struct DrawLane {
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}
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impl DrawLane {
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pub fn new(lane: &map_model::Lane, map: &map_model::Map) -> DrawLane {
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pub fn new(lane: &map_model::Lane, map: &map_model::Map, control_map: &ControlMap) -> DrawLane {
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let road = map.get_r(lane.parent);
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let start = new_perp_line(lane.first_line(), geometry::LANE_THICKNESS);
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let end = new_perp_line(lane.last_line().reverse(), geometry::LANE_THICKNESS);
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@ -61,9 +62,8 @@ impl DrawLane {
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} {
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markings.push(m);
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}
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// TODO not all sides of the lane have to stop
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if lane.is_driving() && !map.get_i(lane.dst_i).has_traffic_signal {
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if let Some(m) = calculate_stop_sign_line(lane) {
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if let Some(m) = calculate_stop_sign_line(lane, control_map) {
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markings.push(m);
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}
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}
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@ -264,7 +264,13 @@ fn calculate_driving_lines(lane: &map_model::Lane, parent: &map_model::Road) ->
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})
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}
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fn calculate_stop_sign_line(lane: &map_model::Lane) -> Option<Marking> {
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fn calculate_stop_sign_line(lane: &map_model::Lane, control_map: &ControlMap) -> Option<Marking> {
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if control_map.stop_signs[&lane.dst_i].is_priority_lane(lane.id) {
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return None;
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}
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// TODO maybe draw the stop sign octagon on each lane?
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let (pt1, angle) =
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lane.safe_dist_along(lane.length() - (2.0 * geometry::LANE_THICKNESS * si::M))?;
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// Reuse perp_line. Project away an arbitrary amount
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@ -272,7 +278,7 @@ fn calculate_stop_sign_line(lane: &map_model::Lane) -> Option<Marking> {
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Some(Marking {
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lines: vec![perp_line(Line::new(pt1, pt2), geometry::LANE_THICKNESS)],
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color: Colors::StopSignMarking,
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thickness: 0.25,
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thickness: 0.45,
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round: true,
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})
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}
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@ -2,6 +2,7 @@
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use aabb_quadtree::geom::{Point, Rect};
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use aabb_quadtree::QuadTree;
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use control::ControlMap;
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use geom::{LonLat, Pt2D};
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use kml::{ExtraShape, ExtraShapeID};
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use map_model::{BuildingID, IntersectionID, Lane, LaneID, Map, ParcelID, Turn, TurnID};
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@ -31,10 +32,14 @@ pub struct DrawMap {
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impl DrawMap {
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// Also returns the center of the map in map-space
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pub fn new(map: &Map, raw_extra_shapes: Vec<ExtraShape>) -> (DrawMap, Pt2D) {
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pub fn new(
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map: &Map,
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control_map: &ControlMap,
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raw_extra_shapes: Vec<ExtraShape>,
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) -> (DrawMap, Pt2D) {
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let mut lanes: Vec<DrawLane> = Vec::new();
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for l in map.all_lanes() {
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lanes.push(DrawLane::new(l, map));
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lanes.push(DrawLane::new(l, map, control_map));
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}
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let mut turn_to_lane_offset: HashMap<TurnID, usize> = HashMap::new();
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@ -137,9 +142,9 @@ impl DrawMap {
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}
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}
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pub fn edit_lane_type(&mut self, id: LaneID, map: &Map) {
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pub fn edit_lane_type(&mut self, id: LaneID, map: &Map, control_map: &ControlMap) {
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// No need to edit the quadtree; the bbox shouldn't depend on lane type.
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self.lanes[id.0] = DrawLane::new(map.get_l(id), map);
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self.lanes[id.0] = DrawLane::new(map.get_l(id), map, control_map);
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}
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pub fn edit_remove_turn(&mut self, id: TurnID) {
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@ -52,6 +52,7 @@ pub struct UI {
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show_intersections: ToggleableLayer,
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show_parcels: ToggleableLayer,
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show_extra_shapes: ToggleableLayer,
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show_all_turn_icons: ToggleableLayer,
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debug_mode: ToggleableLayer,
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// This is a particularly special plugin, since it's always kind of active and other things
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@ -96,8 +97,8 @@ impl UI {
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Vec::new()
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};
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let (draw_map, center_pt) = render::DrawMap::new(&map, extra_shapes);
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let control_map = ControlMap::new(&map);
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let (draw_map, center_pt) = render::DrawMap::new(&map, &control_map, extra_shapes);
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let steepness_viz = SteepnessVisualizer::new(&map);
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let turn_colors = TurnColors::new(&control_map);
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@ -128,6 +129,7 @@ impl UI {
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Key::D7,
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Some(MIN_ZOOM_FOR_LANES),
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),
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show_all_turn_icons: ToggleableLayer::new("turn icons", Key::D9, None),
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debug_mode: ToggleableLayer::new("debug mode", Key::G, None),
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current_selection_state: SelectionState::Empty,
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@ -174,6 +176,7 @@ impl UI {
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self.show_intersections.handle_zoom(old_zoom, new_zoom);
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self.show_parcels.handle_zoom(old_zoom, new_zoom);
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self.show_extra_shapes.handle_zoom(old_zoom, new_zoom);
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self.show_all_turn_icons.handle_zoom(old_zoom, new_zoom);
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self.debug_mode.handle_zoom(old_zoom, new_zoom);
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}
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@ -385,7 +388,9 @@ impl UI {
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}
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fn show_icons_for(&self, id: IntersectionID) -> bool {
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self.stop_sign_editor.show_turn_icons(id) || self.traffic_signal_editor.show_turn_icons(id)
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self.show_all_turn_icons.is_enabled()
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|| self.stop_sign_editor.show_turn_icons(id)
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|| self.traffic_signal_editor.show_turn_icons(id)
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}
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}
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@ -435,6 +440,7 @@ impl gui::GUI for UI {
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&self.current_selection_state,
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&mut self.map,
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&mut self.draw_map,
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&self.control_map,
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&mut self.sim_ctrl.sim
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));
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stop_if_done!(self.current_search_state.event(input));
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@ -486,6 +492,15 @@ impl gui::GUI for UI {
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}
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return gui::EventLoopMode::InputOnly;
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}
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if self.show_all_turn_icons.handle_event(input) {
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if let SelectionState::SelectedTurn(_) = self.current_selection_state {
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self.current_selection_state = SelectionState::Empty;
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}
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if let SelectionState::Tooltip(ID::Turn(_)) = self.current_selection_state {
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self.current_selection_state = SelectionState::Empty;
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}
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return gui::EventLoopMode::InputOnly;
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}
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stop_if_done!(self.show_parcels.handle_event(input));
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stop_if_done!(self.debug_mode.handle_event(input));
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@ -1,3 +1,4 @@
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use std;
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use std::f64;
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use std::fmt;
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@ -36,3 +37,11 @@ impl fmt::Display for Angle {
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write!(f, "Angle({} degrees)", self.normalized_degrees())
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}
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}
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impl std::ops::Sub for Angle {
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type Output = Angle;
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fn sub(self, other: Angle) -> Angle {
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Angle(self.0 - other.0)
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}
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}
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@ -4,8 +4,7 @@ use dimensioned::si;
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use geom::{Angle, Line, Pt2D};
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use std::f64;
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use std::fmt;
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use IntersectionID;
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use LaneID;
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use {IntersectionID, LaneID, Map};
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// Turns are uniquely identified by their (src, dst) lanes and their parent intersection.
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// Intersection is needed to distinguish crosswalks that exist at two ends of a sidewalk.
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@ -45,6 +44,9 @@ impl PartialEq for Turn {
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impl Turn {
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pub fn conflicts_with(&self, other: &Turn) -> bool {
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if self == other {
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return false;
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}
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if self.between_sidewalks && other.between_sidewalks {
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return false;
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}
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@ -66,4 +68,28 @@ impl Turn {
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pub fn length(&self) -> si::Meter<f64> {
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self.line.length()
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}
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// TODO all the stuff based on turn angle is a bit... wrong, especially for sidewalks. :\
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// also, make sure right/left/straight are disjoint... and maybe cover all turns. return an enum from one method.
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fn turn_angle(&self, map: &Map) -> Angle {
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let lane_angle = map.get_l(self.src).end_line(self.parent).angle();
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self.line.angle() - lane_angle
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}
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pub fn is_right_turn(&self, map: &Map) -> bool {
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let a = self.turn_angle(map).normalized_degrees();
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a < 95.0 && a > 20.0
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}
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pub fn is_straight_turn(&self, map: &Map) -> bool {
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let a = self.turn_angle(map).normalized_degrees();
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a <= 20.0 || a >= 320.0
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}
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pub fn tooltip_lines(&self, map: &Map) -> Vec<String> {
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vec![
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format!("{}", self.id),
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format!("Angle {}", self.turn_angle(map)),
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]
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}
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}
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