tweak how current/conflicting turns draw, mostly just to trigger a handy dandy [rebuild]

This commit is contained in:
Dustin Carlino 2020-03-08 20:34:30 -07:00
parent da6abc019b
commit c5ad4d9135

View File

@ -224,7 +224,6 @@ impl State for TurnExplorer {
}
} else {
let current = &app.primary.map.get_turns_from_lane(self.l)[self.idx - 1];
DrawTurn::draw_full(current, g, app.cs.get_def("current turn", Color::GREEN));
let mut batch = GeomBatch::new();
for t in app.primary.map.get_turns_in_intersection(current.id.parent) {
@ -237,6 +236,8 @@ impl State for TurnExplorer {
}
}
batch.draw(g);
DrawTurn::draw_full(current, g, app.cs.get_def("current turn", Color::GREEN));
}
self.composite.draw(g);