mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-29 01:13:53 +03:00
Score deliveries based on the number of housing units, and color single-family vs apartments to reflect the points
This commit is contained in:
parent
aa4d848a0e
commit
c6a204332c
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -712,6 +712,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"abstutil",
|
||||
"geom",
|
||||
"kml",
|
||||
"map_gui",
|
||||
"map_model",
|
||||
"rand",
|
||||
|
@ -10,6 +10,7 @@ default = ["map_gui/native", "widgetry/native-backend"]
|
||||
[dependencies]
|
||||
abstutil = { path = "../abstutil" }
|
||||
geom = { path = "../geom" }
|
||||
kml = { path = "../kml" }
|
||||
map_gui = { path = "../map_gui" }
|
||||
map_model = { path = "../map_model" }
|
||||
rand = "0.7.0"
|
||||
|
@ -2,6 +2,7 @@ use std::collections::HashMap;
|
||||
|
||||
use abstutil::prettyprint_usize;
|
||||
use geom::{ArrowCap, Circle, Distance, Duration, Line, PolyLine, Polygon, Pt2D, Time};
|
||||
use kml::ParcelMetadata;
|
||||
use map_gui::load::MapLoader;
|
||||
use map_gui::tools::{ColorScale, DivergingScale, SimpleMinimap};
|
||||
use map_gui::{Cached, SimpleApp, ID};
|
||||
@ -39,7 +40,15 @@ impl Game {
|
||||
Box::new(move |ctx, app| {
|
||||
ctx.canvas.cam_zoom = ZOOM;
|
||||
|
||||
let state = SleighState::new(ctx, app, config);
|
||||
// TODO We need to use FileLoader for this to work on web. Another good argument
|
||||
// for just adding a field to Map and not storing separately.
|
||||
// TODO This is also hardcoded to Seattle now, ew!
|
||||
let parcels: ParcelMetadata = abstutil::read_binary(
|
||||
abstutil::path("system/seattle/parcels.bin"),
|
||||
&mut abstutil::Timer::throwaway(),
|
||||
);
|
||||
|
||||
let state = SleighState::new(ctx, app, config, parcels);
|
||||
let sleigh = app.map.get_b(state.depot).label_center;
|
||||
ctx.canvas.center_on_map_pt(sleigh);
|
||||
|
||||
@ -49,6 +58,7 @@ impl Game {
|
||||
Btn::close(ctx),
|
||||
]),
|
||||
Checkbox::toggle(ctx, "control type", "rotate", "instant", Key::Tab, false),
|
||||
// TODO "Families with presents" or "Deliveries"?
|
||||
"Score".draw_text(ctx).named("score"),
|
||||
Widget::row(vec![
|
||||
"Energy:".draw_text(ctx),
|
||||
@ -306,13 +316,22 @@ struct SleighState {
|
||||
}
|
||||
|
||||
impl SleighState {
|
||||
fn new(ctx: &mut EventCtx, app: &SimpleApp, config: Config) -> SleighState {
|
||||
fn new(
|
||||
ctx: &mut EventCtx,
|
||||
app: &SimpleApp,
|
||||
config: Config,
|
||||
parcels: ParcelMetadata,
|
||||
) -> SleighState {
|
||||
let mut houses = HashMap::new();
|
||||
let mut depot = None;
|
||||
for b in app.map.all_buildings() {
|
||||
if let BuildingType::Residential(_) = b.bldg_type {
|
||||
let score = b.id.0;
|
||||
houses.insert(b.id, BldgState::Undelivered(score));
|
||||
if let Some(parcel) = parcels.per_bldg.get(&b.orig_id) {
|
||||
// There are some unused commercial buildings around!
|
||||
if parcel.num_housing_units > 0 {
|
||||
houses.insert(b.id, BldgState::Undelivered(parcel.num_housing_units));
|
||||
}
|
||||
}
|
||||
} else if !b.amenities.is_empty() {
|
||||
// TODO Maybe just food?
|
||||
houses.insert(b.id, BldgState::Depot);
|
||||
@ -377,10 +396,20 @@ impl SleighState {
|
||||
|
||||
for b in app.map.all_buildings() {
|
||||
match self.houses.get(&b.id) {
|
||||
Some(BldgState::Undelivered(_)) => {
|
||||
Some(BldgState::Undelivered(housing_units)) => {
|
||||
if let Some(cost) = self.cost_to_house.get(&b.id) {
|
||||
let color = cost_scale.eval(cost.inner_seconds()).unwrap();
|
||||
batch.push(color, b.polygon.clone());
|
||||
// Call out non-single family homes
|
||||
if *housing_units > 1 {
|
||||
// TODO Text can be slow to render, and this should be louder anyway
|
||||
batch.append(
|
||||
Text::from(Line(housing_units.to_string()).fg(Color::RED))
|
||||
.render_to_batch(ctx.prerender)
|
||||
.scale(0.2)
|
||||
.centered_on(b.label_center),
|
||||
);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -24,16 +24,16 @@ pub struct Config {
|
||||
fn all_levels() -> Vec<Config> {
|
||||
vec![
|
||||
Config {
|
||||
title: "Level 1",
|
||||
title: "Level 1 - a small neighborhood",
|
||||
map: MapName::seattle("montlake"),
|
||||
start_depot: osm::OsmID::Way(osm::WayID(217700589)),
|
||||
minimap_zoom: 0,
|
||||
|
||||
normal_speed: Speed::miles_per_hour(30.0),
|
||||
tired_speed: Speed::miles_per_hour(10.0),
|
||||
recharge_rate: 1000.0,
|
||||
max_energy: Duration::minutes(90),
|
||||
upzone_rate: 30_000,
|
||||
recharge_rate: 2000.0,
|
||||
max_energy: Duration::hours(3),
|
||||
upzone_rate: 100,
|
||||
},
|
||||
Config {
|
||||
title: "Level 2 - Magnolia",
|
||||
@ -43,9 +43,9 @@ fn all_levels() -> Vec<Config> {
|
||||
|
||||
normal_speed: Speed::miles_per_hour(40.0),
|
||||
tired_speed: Speed::miles_per_hour(15.0),
|
||||
recharge_rate: 2000.0,
|
||||
max_energy: Duration::minutes(120),
|
||||
upzone_rate: 30_000,
|
||||
recharge_rate: 3000.0,
|
||||
max_energy: Duration::hours(3),
|
||||
upzone_rate: 150,
|
||||
},
|
||||
]
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user