From c7ced3894c6b718470a3d96abed5013992f3b641 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Tue, 12 Oct 2021 18:45:11 +0000 Subject: [PATCH] deploy: 41060572c0f78773a06c40cb9b83c439aa2390e2 --- rustdoc/game/app/struct.App.html | 4 +- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- rustdoc/game/ungap/enum.Tab.html | 6 +- rustdoc/game/ungap/index.html | 2 +- rustdoc/game/ungap/struct.About.html | 4 +- rustdoc/game/ungap/trait.TakeLayers.html | 4 +- rustdoc/search-index.js | 2 +- .../game-e9cc52539fe98199/out/built.rs.html | 2 +- rustdoc/src/game/ungap/mod.rs.html | 128 +++++++++++------- 9 files changed, 94 insertions(+), 60 deletions(-) diff --git a/rustdoc/game/app/struct.App.html b/rustdoc/game/app/struct.App.html index 27522e93cd..666ddf0c76 100644 --- a/rustdoc/game/app/struct.App.html +++ b/rustdoc/game/app/struct.App.html @@ -71,9 +71,9 @@ the event and immediately apply the transition.

Called when the mouse has moved.

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then call this to handle all other events. Read more

-

Called when something on the panel has been clicked. Since the action is just a string, +

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

-

Called when something on the panel has been clicked.

+

Called when something on the panel has been clicked.

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more

Called when the mouse has moved.

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 23bc79c26d..2b6024c1e5 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,4 +1,4 @@ -BUILT_TIME_UTC in game::pregame::built_info - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Tue, 12 Oct 2021 17:28:47 +0000";
Expand description

The build time in RFC2822, UTC.

+BUILT_TIME_UTC in game::pregame::built_info - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Tue, 12 Oct 2021 18:44:02 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/game/ungap/enum.Tab.html b/rustdoc/game/ungap/enum.Tab.html index 5d8601862b..ec0d80194c 100644 --- a/rustdoc/game/ungap/enum.Tab.html +++ b/rustdoc/game/ungap/enum.Tab.html @@ -1,12 +1,12 @@ -Tab in game::ungap - Rust

Enum game::ungap::Tab[][src]

pub enum Tab {
+Tab in game::ungap - Rust

Enum game::ungap::Tab[][src]

pub enum Tab {
     Explore,
     Trip,
     AddLanes,
     PredictImpact,
-}

Variants

Explore
Trip
AddLanes
PredictImpact

Implementations

Trait Implementations

This method tests for self and other values to be equal, and is used +}

Variants

Explore
Trip
AddLanes
PredictImpact

Implementations

Trait Implementations

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/ungap/index.html b/rustdoc/game/ungap/index.html index 4c50dcc3a0..cbbedd8742 100644 --- a/rustdoc/game/ungap/index.html +++ b/rustdoc/game/ungap/index.html @@ -1,4 +1,4 @@ -game::ungap - Rust

Module game::ungap[][src]

Re-exports

+game::ungap - Rust

Module game::ungap[][src]

Re-exports

pub use self::explore::ExploreMap;
pub use self::layers::Layers;
pub use predict::ModeShiftData;
pub use trip::RoutingPreferences;

Modules

Structs

Enums

diff --git a/rustdoc/game/ungap/struct.About.html b/rustdoc/game/ungap/struct.About.html index e17a9060ef..4329e38403 100644 --- a/rustdoc/game/ungap/struct.About.html +++ b/rustdoc/game/ungap/struct.About.html @@ -1,6 +1,6 @@ -About in game::ungap - Rust

Struct game::ungap::About[][src]

struct About;

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, +About in game::ungap - Rust

Struct game::ungap::About[][src]

struct About;

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

-

Called when something on the panel has been clicked.

+

Called when something on the panel has been clicked.

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more

Called when the mouse has moved.

diff --git a/rustdoc/game/ungap/trait.TakeLayers.html b/rustdoc/game/ungap/trait.TakeLayers.html index 88249b4bf2..a3233018df 100644 --- a/rustdoc/game/ungap/trait.TakeLayers.html +++ b/rustdoc/game/ungap/trait.TakeLayers.html @@ -1,5 +1,5 @@ -TakeLayers in game::ungap - Rust

Trait game::ungap::TakeLayers[][src]

pub trait TakeLayers {
+TakeLayers in game::ungap - Rust

Trait game::ungap::TakeLayers[][src]

pub trait TakeLayers {
     fn take_layers(self) -> Layers;
-}

Required methods

Implementors

+}

Required methods

Implementors

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index accec3fb3c..2f0a269a64 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -5,7 +5,7 @@ var searchIndex = JSON.parse('{\ "collisions":{"doc":"A simple data format to list collisions that’ve …","t":[3,3,13,13,4,13,11,11,11,11,11,11,11,11,12,11,11,11,11,11,11,11,11,11,5,5,11,11,11,12,5,11,11,11,12,12,12,11,11,11,11,11,11,11,11,11,11],"n":["Collision","CollisionDataset","Fatal","Serious","Severity","Slight","borrow","borrow","borrow","borrow_mut","borrow_mut","borrow_mut","clone","clone_into","collisions","deserialize","deserialize","deserialize","eq","equivalent","fmt","from","from","from","import_seattle","import_stats19","into","into","into","location","parse_incdttm","serialize","serialize","serialize","severity","source_url","time","to_owned","try_from","try_from","try_from","try_into","try_into","try_into","type_id","type_id","type_id"],"q":["collisions","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"d":["A single collision that occurred in the real world.","A single dataset describing some collisions that happened.","","","A simple ranking for how severe the collision was. …","","","","","","","","","","The collisions imported from the data source.","","","","","","","","","","Import data from Seattle GeoData …","Import data from the UK STATS19 dataset. 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The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before make_gameplay or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","is_enabled: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real second","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows the bike network while unzoomed. Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","“main” is determined by 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The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before make_gameplay or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","is_enabled: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real second","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows the bike network while unzoomed. Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","“main” is determined by 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angle, stored in radians.","","Represents a rectangular boundary of Pt2D points.","A circle, defined by a center and radius.","","A distance, in meters. Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of LonLat points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Can’t be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","","","","Deserializes a trimmed f64 from an i32.","","","","","","","","","","","","","Groups of three indices make up the triangles","","","","","","","","","","","","Display in metric; US imperial otherwise.","","","","","","","","","","","","","","","","","","","If the polygon has holes, explicitly store all the rings …","Round Durations to a whole number of seconds.","","Serializes a trimmed f64 as an i32 to save space.","","","","","","","","","Reduce the precision of an f64. This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","","","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I don’t know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of Pt2D points.","Represents a rectangular boundary of LonLat points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by aabb_quadtree.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be …","Convert map-space points back to LonLats. This is only …","","","","","","","","Create a boundary covering some points.","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","Describes the distance according to formatting rules. …","","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real …","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s …","If two line segments intersect – including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t 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diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e9cc52539fe98199/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e9cc52539fe98199/out/built.rs.html index 1d626edcaf..f7dcc82338 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e9cc52539fe98199/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e9cc52539fe98199/out/built.rs.html @@ -175,7 +175,7 @@ pub const RUSTDOC_VERSION: &str = r"rustdoc 1.55.0 (c8dfcfe04 2021-09-06)"; #[doc=r#"The build time in RFC2822, UTC."#] #[allow(dead_code)] -pub const BUILT_TIME_UTC: &str = r"Tue, 12 Oct 2021 17:28:47 +0000"; +pub const BUILT_TIME_UTC: &str = r"Tue, 12 Oct 2021 18:44:02 +0000"; #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#] #[allow(dead_code)] pub const CFG_TARGET_ARCH: &str = r"x86_64"; diff --git a/rustdoc/src/game/ungap/mod.rs.html b/rustdoc/src/game/ungap/mod.rs.html index 3dc65d9180..041acb72f1 100644 --- a/rustdoc/src/game/ungap/mod.rs.html +++ b/rustdoc/src/game/ungap/mod.rs.html @@ -213,6 +213,23 @@ 213 214 215 +216 +217 +218 +219 +220 +221 +222 +223 +224 +225 +226 +227 +228 +229 +230 +231 +232
 mod bike_network;
 mod explore;
@@ -223,10 +240,11 @@
 mod quick_sketch;
 mod trip;
 
+use geom::CornerRadii;
 use map_gui::tools::{grey_out_map, open_browser, CityPicker};
 use widgetry::{
     EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Panel, ScreenDims, SimpleState, State, Text,
-    VerticalAlignment, Widget,
+    VerticalAlignment, Widget, DEFAULT_CORNER_RADIUS,
 };
 
 pub use self::explore::ExploreMap;
@@ -255,7 +273,7 @@
 
         let mut contents = Some(contents.section(ctx));
 
-        let mut col = vec![Widget::row(vec![
+        let header = Widget::row(vec![
             ctx.style()
                 .btn_plain
                 .btn()
@@ -269,57 +287,73 @@
             map_gui::tools::change_map_btn(ctx, app)
                 .centered_vert()
                 .align_right(),
-        ])];
+        ]);
 
-        col.push(
-            ctx.style()
+        let mut build_tab = |(tab, image_path, tab_title, hotkey): (Tab, &str, &str, Key)| {
+            let mut btn = ctx
+                .style()
                 .btn_tab
-                .icon_text("system/assets/tools/pan.svg", "Explore")
-                .hotkey(Key::Num1)
-                .disabled(self == Tab::Explore)
-                .build_def(ctx),
-        );
-        if self == Tab::Explore {
-            col.push(contents.take().unwrap());
-        }
+                .icon_text(image_path, tab_title)
+                .hotkey(hotkey);
 
-        col.push(
-            ctx.style()
-                .btn_tab
-                .icon_text("system/assets/tools/pin.svg", "Your Trip")
-                .hotkey(Key::Num2)
-                .disabled(self == Tab::Trip)
-                .build_def(ctx),
-        );
-        if self == Tab::Trip {
-            col.push(contents.take().unwrap());
-        }
+            if self == tab {
+                btn = btn
+                    .corner_rounding(CornerRadii {
+                        top_left: DEFAULT_CORNER_RADIUS,
+                        top_right: DEFAULT_CORNER_RADIUS,
+                        bottom_left: 0.0,
+                        bottom_right: 0.0,
+                    })
+                    .disabled(true);
+            }
 
-        col.push(
-            ctx.style()
-                .btn_tab
-                .icon_text("system/assets/tools/pencil.svg", "Add bike lanes")
-                .hotkey(Key::Num3)
-                .disabled(self == Tab::AddLanes)
-                .build_def(ctx),
-        );
-        if self == Tab::AddLanes {
-            col.push(contents.take().unwrap());
-        }
+            // Add a little margin to compensate for the border on the tab content
+            // otherwise things look ever-so-slightly out of alignment.
+            let btn_widget = btn.build_def(ctx).margin_left(1);
+            let mut tab_elements = vec![btn_widget];
 
-        col.push(
-            ctx.style()
-                .btn_tab
-                .icon_text("system/assets/meters/trip_histogram.svg", "Predict impact")
-                .hotkey(Key::Num4)
-                .disabled(self == Tab::PredictImpact)
-                .build_def(ctx),
-        );
-        if self == Tab::PredictImpact {
-            col.push(contents.take().unwrap());
-        }
+            if self == tab {
+                let mut contents = contents.take().unwrap();
+                contents = contents.corner_rounding(CornerRadii {
+                    top_left: 0.0,
+                    top_right: DEFAULT_CORNER_RADIUS,
+                    bottom_left: DEFAULT_CORNER_RADIUS,
+                    bottom_right: DEFAULT_CORNER_RADIUS,
+                });
+                tab_elements.push(contents);
+            }
 
-        let mut panel = Panel::new_builder(Widget::col(col))
+            Widget::custom_col(tab_elements)
+        };
+
+        let tabs = Widget::col(vec![
+            build_tab((
+                Tab::Explore,
+                "system/assets/tools/pan.svg",
+                "Explore",
+                Key::Num1,
+            )),
+            build_tab((
+                Tab::Trip,
+                "system/assets/tools/pin.svg",
+                "Your Trip",
+                Key::Num2,
+            )),
+            build_tab((
+                Tab::AddLanes,
+                "system/assets/tools/pencil.svg",
+                "Add bike lanes",
+                Key::Num3,
+            )),
+            build_tab((
+                Tab::PredictImpact,
+                "system/assets/meters/trip_histogram.svg",
+                "Predict impact",
+                Key::Num4,
+            )),
+        ]);
+
+        let mut panel = Panel::new_builder(Widget::col(vec![header, tabs]))
             // The different tabs have different widths. To avoid the UI bouncing around as the user
             // navigates, this is hardcoded to be a bit wider than the widest tab.
             .exact_size(ScreenDims {