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fixing path trace cases that wind up with points too squished together
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a98383db8f
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@ -5,6 +5,7 @@
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- try fixed pt again, for determinism purposes mostly
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- successful: Lines of ~0 length gone
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- but due to bad polyline shifting, some things would loudly break if we squished pts down always
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- might be cleaner to make polyline slice return Optional
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- underlying problems
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- bad polyline shifting remains
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@ -162,6 +162,15 @@ impl PolyLine {
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self.length()
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);
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}
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if result.len() == 1 {
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panic!(
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"Slice [{}, {}] didn't work on a polyline of length {} with points {}",
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start,
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end,
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self.length(),
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self
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);
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}
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(PolyLine::new(result), end - dist_so_far)
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}
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@ -1,6 +1,6 @@
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use crate::{BusRouteID, BusStopID, LaneID, LaneType, Map, Position, Traversable, TurnID};
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use dimensioned::si;
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use geom::{PolyLine, Pt2D};
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use geom::{PolyLine, Pt2D, EPSILON_DIST};
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use ordered_float::NotNan;
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use serde_derive::{Deserialize, Serialize};
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use std::collections::{BinaryHeap, HashMap, VecDeque};
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@ -85,14 +85,14 @@ impl PathStep {
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PathStep::Lane(id) => {
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let l = map.get_l(*id);
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// Might have a pedestrian at a front_path lined up with the end of a lane
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if start == l.length() {
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if start >= l.length() - EPSILON_DIST {
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None
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} else {
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Some(l.lane_center_pts.slice(start, start + dist_ahead))
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}
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}
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PathStep::ContraflowLane(id) => {
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if start == 0.0 * si::M {
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if start < EPSILON_DIST {
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None
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} else {
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let pts = map.get_l(*id).lane_center_pts.reversed();
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@ -102,7 +102,7 @@ impl PathStep {
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}
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PathStep::Turn(id) => {
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let geom = &map.get_t(*id).geom;
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if geom.length() == 0.0 * si::M {
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if start >= geom.length() - EPSILON_DIST {
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None
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} else {
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Some(geom.slice(start, start + dist_ahead))
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@ -227,6 +227,7 @@ impl Path {
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PathStep::ContraflowLane(l) => map.get_l(l).lane_center_pts.reversed().length(),
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_ => 0.0 * si::M,
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};
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if dist_remaining - start_dist_this_step > EPSILON_DIST {
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if let Some((new_pts, dist)) =
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self.steps[i].slice(map, start_dist_this_step, dist_remaining)
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{
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@ -239,6 +240,7 @@ impl Path {
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dist_remaining = dist;
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}
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}
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}
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Some(pts_so_far.unwrap())
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}
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@ -851,7 +851,13 @@ impl DrivingSimState {
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)
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.unwrap()
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} else {
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if c.dist_along > EPSILON_DIST {
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c.on.slice(0.0 * si::M, c.dist_along, map).0
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} else {
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// TODO Kinda weird to consider the car not present, but eventually cars spawning
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// at borders should appear fully anyway.
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return None;
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}
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};
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let body = if let Some(ref parking) = c.parking {
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