This commit is contained in:
dabreegster 2020-08-17 01:55:00 +00:00
parent 05139965ec
commit cd81102777
5 changed files with 26 additions and 8 deletions

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@ -156,14 +156,14 @@ hit problems.</p>
<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p> <a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
<ul> <ul>
<li>Windows: <li>Windows:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_windows_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
<ul> <ul>
<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a <li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
warning about running software from an unknown publisher.</li> warning about running software from an unknown publisher.</li>
</ul> </ul>
</li> </li>
<li>Mac: <li>Mac:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_mac_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
<ul> <ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li> <li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
<li>If that just opens a text file instead of running the game, then instead <li>If that just opens a text file instead of running the game, then instead
@ -174,7 +174,7 @@ this as a Mac .app, to make this process simpler</li>
</ul> </ul>
</li> </li>
<li>Linux: <li>Linux:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_linux_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
<ul> <ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li> <li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
</ul> </ul>

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@ -160,14 +160,14 @@ hit problems.</p>
<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p> <a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
<ul> <ul>
<li>Windows: <li>Windows:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_windows_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
<ul> <ul>
<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a <li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
warning about running software from an unknown publisher.</li> warning about running software from an unknown publisher.</li>
</ul> </ul>
</li> </li>
<li>Mac: <li>Mac:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_mac_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
<ul> <ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li> <li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
<li>If that just opens a text file instead of running the game, then instead <li>If that just opens a text file instead of running the game, then instead
@ -178,7 +178,7 @@ this as a Mac .app, to make this process simpler</li>
</ul> </ul>
</li> </li>
<li>Linux: <li>Linux:
https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_linux_v0_2_7.zip https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
<ul> <ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li> <li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
</ul> </ul>
@ -2817,6 +2817,15 @@ changes here.</p>
<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li> <li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
<li>internal ezgui refactorings</li> <li>internal ezgui refactorings</li>
</ul> </ul>
<p>0.2.8</p>
<ul>
<li>multiple traffic signals can now be synchronized and edited together</li>
<li>new dashboard for &quot;traffic signal demand&quot; over the entire day and map</li>
<li>started experimenting with controlling the headless runner via a JSON API</li>
<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
<li>got a bunch of huge cities importing and loading quickly</li>
<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
</ul>
<h1><a class="header" href="#references" id="references">References</a></h1> <h1><a class="header" href="#references" id="references">References</a></h1>
<h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2> <h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2>
<ul> <ul>

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@ -706,6 +706,15 @@ changes here.</p>
<li>fixing spawning on tiny borders</li> <li>fixing spawning on tiny borders</li>
<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li> <li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
<li>internal ezgui refactorings</li> <li>internal ezgui refactorings</li>
</ul>
<p>0.2.8</p>
<ul>
<li>multiple traffic signals can now be synchronized and edited together</li>
<li>new dashboard for &quot;traffic signal demand&quot; over the entire day and map</li>
<li>started experimenting with controlling the headless runner via a JSON API</li>
<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
<li>got a bunch of huge cities importing and loading quickly</li>
<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
</ul> </ul>
</main> </main>

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