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@ -156,14 +156,14 @@ hit problems.</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<ul>
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<ul>
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<li>Windows:
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<li>Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_windows_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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warning about running software from an unknown publisher.</li>
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warning about running software from an unknown publisher.</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Mac:
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<li>Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_mac_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>If that just opens a text file instead of running the game, then instead
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<li>If that just opens a text file instead of running the game, then instead
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@ -174,7 +174,7 @@ this as a Mac .app, to make this process simpler</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Linux:
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<li>Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_linux_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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</ul>
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</ul>
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15
print.html
15
print.html
@ -160,14 +160,14 @@ hit problems.</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<ul>
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<ul>
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<li>Windows:
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<li>Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_windows_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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warning about running software from an unknown publisher.</li>
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warning about running software from an unknown publisher.</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Mac:
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<li>Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_mac_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>If that just opens a text file instead of running the game, then instead
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<li>If that just opens a text file instead of running the game, then instead
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@ -178,7 +178,7 @@ this as a Mac .app, to make this process simpler</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Linux:
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<li>Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.7/abstreet_linux_v0_2_7.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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</ul>
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</ul>
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@ -2817,6 +2817,15 @@ changes here.</p>
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<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
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<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
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<li>internal ezgui refactorings</li>
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<li>internal ezgui refactorings</li>
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</ul>
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</ul>
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<p>0.2.8</p>
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<ul>
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<li>multiple traffic signals can now be synchronized and edited together</li>
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<li>new dashboard for "traffic signal demand" over the entire day and map</li>
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<li>started experimenting with controlling the headless runner via a JSON API</li>
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<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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</ul>
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<h1><a class="header" href="#references" id="references">References</a></h1>
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<h1><a class="header" href="#references" id="references">References</a></h1>
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<h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2>
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<h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2>
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<ul>
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<ul>
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@ -706,6 +706,15 @@ changes here.</p>
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<li>fixing spawning on tiny borders</li>
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<li>fixing spawning on tiny borders</li>
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<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
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<li>bus spawn rates from GTFS for seattle. started an editor for the schedule.</li>
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<li>internal ezgui refactorings</li>
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<li>internal ezgui refactorings</li>
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</ul>
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<p>0.2.8</p>
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<ul>
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<li>multiple traffic signals can now be synchronized and edited together</li>
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<li>new dashboard for "traffic signal demand" over the entire day and map</li>
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<li>started experimenting with controlling the headless runner via a JSON API</li>
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<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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</ul>
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</ul>
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</main>
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</main>
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