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https://github.com/a-b-street/abstreet.git
synced 2024-11-24 01:15:12 +03:00
Browse all neighborhoods for the LTN tool [rebuild] [release]
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parent
7fccf09f45
commit
ceed02b7d4
@ -420,7 +420,7 @@ fn finish_app_setup(
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let layers = ungap::Layers::new(ctx, app);
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vec![ungap::ExploreMap::new_state(ctx, app, layers)]
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} else if setup.ltn {
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vec![ltn::Viewer::start_anywhere(ctx, app)]
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vec![ltn::BrowseNeighborhoods::new_state(ctx, app)]
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} else {
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// Not attempting to keep the primary and secondary simulations synchronized at the same
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// time yet. Just handle this one startup case, so we can switch maps without constantly
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@ -45,16 +45,29 @@ impl Neighborhood {
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}
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}
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let mut n = Neighborhood {
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Neighborhood {
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interior,
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perimeter,
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borders,
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modal_filters: BTreeSet::new(),
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rat_runs: Vec::new(),
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};
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n.rat_runs = n.find_rat_runs(map);
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n
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}
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}
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// Just finds a sampling of rat runs, not necessarily all of them
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pub fn calculate_rat_runs(&mut self, map: &Map) {
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// Just flood from each border and see if we can reach another border.
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//
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// We might be able to do this in one pass, seeding the queue with all borders. But I think
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// the "visited" bit would get tangled up between different possibilities...
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self.rat_runs = self
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.borders
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.iter()
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.flat_map(|i| self.rat_run_from(map, *i))
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.collect();
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self.rat_runs
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.sort_by(|a, b| a.length_ratio.partial_cmp(&b.length_ratio).unwrap());
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}
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pub fn toggle_modal_filter(&mut self, map: &Map, r: RoadID) {
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@ -63,7 +76,7 @@ impl Neighborhood {
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} else {
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self.modal_filters.insert(r);
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}
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self.rat_runs = self.find_rat_runs(map);
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self.calculate_rat_runs(map);
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}
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pub fn is_interior_road(r: RoadID, map: &Map) -> bool {
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@ -75,21 +88,6 @@ impl Neighborhood {
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.any(|l| PathConstraints::Car.can_use(l, map))
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}
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// Just returns a sampling of rat runs, not necessarily all of them
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fn find_rat_runs(&self, map: &Map) -> Vec<RatRun> {
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// Just flood from each border and see if we can reach another border.
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//
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// We might be able to do this in one pass, seeding the queue with all borders. But I think
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// the "visited" bit would get tangled up between different possibilities...
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let mut runs: Vec<RatRun> = self
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.borders
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.iter()
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.flat_map(|i| self.rat_run_from(map, *i))
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.collect();
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runs.sort_by(|a, b| a.length_ratio.partial_cmp(&b.length_ratio).unwrap());
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runs
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}
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fn rat_run_from(&self, map: &Map, start: IntersectionID) -> Option<RatRun> {
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// We don't need a priority queue
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let mut back_refs = HashMap::new();
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125
game/src/ltn/browse.rs
Normal file
125
game/src/ltn/browse.rs
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@ -0,0 +1,125 @@
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use std::collections::BTreeSet;
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use map_gui::tools::{nice_map_name, CityPicker};
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use map_gui::ID;
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use widgetry::{
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lctrl, Color, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, Outcome,
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Panel, State, TextExt, VerticalAlignment, Widget,
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};
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use super::{Neighborhood, Viewer};
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use crate::app::{App, Transition};
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use crate::common::intersections_from_roads;
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pub struct BrowseNeighborhoods {
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panel: Panel,
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draw_neighborhoods: Drawable,
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}
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impl BrowseNeighborhoods {
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pub fn new_state(ctx: &mut EventCtx, app: &App) -> Box<dyn State<App>> {
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let panel = Panel::new_builder(Widget::col(vec![
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Widget::row(vec![
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Line("LTN tool").small_heading().into_widget(ctx),
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ctx.style()
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.btn_popup_icon_text(
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"system/assets/tools/map.svg",
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nice_map_name(app.primary.map.get_name()),
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)
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.hotkey(lctrl(Key::L))
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.build_widget(ctx, "change map")
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.centered_vert()
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.align_right(),
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]),
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"Click a neighborhood".text_widget(ctx),
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]))
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.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
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.build(ctx);
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let draw_neighborhoods = calculate_neighborhoods(app).upload(ctx);
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Box::new(BrowseNeighborhoods {
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panel,
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draw_neighborhoods,
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})
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}
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}
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impl State<App> for BrowseNeighborhoods {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
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ctx.canvas_movement();
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if ctx.redo_mouseover() {
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app.primary.current_selection =
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match app.mouseover_unzoomed_roads_and_intersections(ctx) {
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x @ Some(ID::Road(_)) => x,
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Some(ID::Lane(l)) => Some(ID::Road(l.road)),
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_ => None,
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};
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}
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if let Some(ID::Road(r)) = app.primary.current_selection {
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if Neighborhood::is_interior_road(r, &app.primary.map) && ctx.normal_left_click() {
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return Transition::Replace(Viewer::start_from_road(ctx, app, r));
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}
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}
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if let Outcome::Clicked(x) = self.panel.event(ctx) {
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match x.as_ref() {
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"change map" => {
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return Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| {
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Transition::Replace(BrowseNeighborhoods::new_state(ctx, app))
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}),
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));
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}
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_ => unreachable!(),
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}
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}
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Transition::Keep
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}
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fn draw(&self, g: &mut GfxCtx, _: &App) {
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self.panel.draw(g);
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g.redraw(&self.draw_neighborhoods);
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}
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}
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fn calculate_neighborhoods(app: &App) -> GeomBatch {
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let map = &app.primary.map;
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let mut unvisited = BTreeSet::new();
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let mut batch = GeomBatch::new();
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let colors = [
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Color::BLUE,
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Color::ORANGE,
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Color::PURPLE,
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Color::RED,
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Color::GREEN,
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Color::CYAN,
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];
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let mut num_neighborhoods = 0;
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for r in map.all_roads() {
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if Neighborhood::is_interior_road(r.id, map) {
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unvisited.insert(r.id);
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}
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}
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while !unvisited.is_empty() {
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let start = *unvisited.iter().next().unwrap();
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let neighborhood = Neighborhood::from_road(map, start);
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// TODO Either use that 4-color theorem and actually guarantee no adjacent same-color ones,
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// or change the style to have a clear outline around each
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let color = colors[num_neighborhoods % colors.len()];
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num_neighborhoods += 1;
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for i in intersections_from_roads(&neighborhood.interior, map) {
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batch.push(color, map.get_i(i).polygon.clone());
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}
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for r in neighborhood.interior {
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batch.push(color, map.get_r(r).get_thick_polygon());
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unvisited.remove(&r);
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}
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}
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batch
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}
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@ -11,8 +11,10 @@ use widgetry::{
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use crate::app::{App, Transition};
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use crate::common::intersections_from_roads;
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pub use browse::BrowseNeighborhoods;
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mod algorithms;
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mod browse;
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pub struct Viewer {
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panel: Panel,
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@ -42,20 +44,9 @@ struct RatRun {
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}
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impl Viewer {
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pub fn start_anywhere(ctx: &mut EventCtx, app: &App) -> Box<dyn State<App>> {
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// Find some residential road to start on
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let r = app
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.primary
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.map
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.all_roads()
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.iter()
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.find(|r| Neighborhood::is_interior_road(r.id, &app.primary.map))
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.unwrap();
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Viewer::start_from_road(ctx, app, r.id)
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}
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fn start_from_road(ctx: &mut EventCtx, app: &App, start: RoadID) -> Box<dyn State<App>> {
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let neighborhood = Neighborhood::from_road(&app.primary.map, start);
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let mut neighborhood = Neighborhood::from_road(&app.primary.map, start);
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neighborhood.calculate_rat_runs(&app.primary.map);
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let (draw_neighborhood, legend) = neighborhood.render(ctx, app);
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let panel = Panel::new_builder(Widget::col(vec![
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Widget::row(vec![
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@ -70,6 +61,11 @@ impl Viewer {
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.centered_vert()
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.align_right(),
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]),
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ctx.style()
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.btn_outline
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.text("Browse neighborhoods")
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.hotkey(Key::B)
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.build_def(ctx),
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legend,
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Text::new().into_widget(ctx).named("rat runs"),
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]))
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@ -195,7 +191,9 @@ impl State<App> for Viewer {
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return Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| Transition::Replace(Viewer::start_anywhere(ctx, app))),
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Box::new(|ctx, app| {
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Transition::Replace(BrowseNeighborhoods::new_state(ctx, app))
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}),
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));
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}
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"previous rat run" => {
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@ -206,6 +204,9 @@ impl State<App> for Viewer {
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self.current_rat_run_idx += 1;
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self.recalculate(ctx, app);
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}
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"Browse neighborhoods" => {
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return Transition::Replace(BrowseNeighborhoods::new_state(ctx, app));
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}
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_ => unreachable!(),
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}
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}
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@ -263,8 +264,9 @@ impl Neighborhood {
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impl RatRun {
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fn roads<'a>(&'a self, map: &'a Map) -> impl Iterator<Item = &'a Road> {
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// TODO Find the neighborhoods that aren't being defined right, instead of flat_map here
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self.path
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.windows(2)
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.map(move |pair| map.get_i(pair[0]).find_road_between(pair[1], map).unwrap())
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.flat_map(move |pair| map.get_i(pair[0]).find_road_between(pair[1], map))
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}
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}
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