From d0b013d8d531628b7432b091c0a2d18e6ff6c642 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Thu, 17 Sep 2020 22:53:45 +0000 Subject: [PATCH] deploy: 60cb96bc91377b4119a40ca6c25597853c7d772f --- rustdoc/game/all.html | 2 +- .../fn.check_for_missing_turns.html | 2 +- .../fn.draw_multiple_signals.html | 2 +- .../fn.draw_selected_movement.html | 1 - .../traffic_signals/fn.make_side_panel.html | 2 +- .../traffic_signals/fn.make_top_panel.html | 2 +- .../fn.squish_polygons_together.html | 2 +- rustdoc/game/edit/traffic_signals/index.html | 4 +- .../edit/traffic_signals/sidebar-items.js | 2 +- .../traffic_signals/struct.BundleEdits.html | 2 +- .../struct.TrafficSignalEditor.html | 2 +- rustdoc/game/game/trait.State.html | 2 +- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- .../fn.calculate_border_arrows.html | 2 +- .../intersection/fn.calculate_corners.html | 2 +- .../intersection/fn.make_crosswalk.html | 2 +- .../render/intersection/fn.make_octagon.html | 2 +- .../fn.make_rainbow_crosswalk.html | 2 +- .../render/intersection/fn.perp_line.html | 2 +- rustdoc/game/render/intersection/index.html | 2 +- .../intersection/struct.DrawIntersection.html | 4 +- .../traffic_signal/fn.crosswalk_icon.html | 2 +- .../traffic_signal/fn.draw_signal_stage.html | 2 +- .../traffic_signal/fn.draw_time_left.html | 1 + rustdoc/game/render/traffic_signal/index.html | 4 +- .../render/traffic_signal/sidebar-items.js | 2 +- rustdoc/game/render/trait.Renderable.html | 2 +- .../turn/constant.TURN_ICON_ARROW_LENGTH.html | 2 +- rustdoc/game/render/turn/fn.make_geom.html | 2 +- rustdoc/game/render/turn/index.html | 2 +- .../game/render/turn/struct.DrawMovement.html | 4 +- .../render/turn/struct.DrawUberTurnGroup.html | 4 +- rustdoc/search-index.js | 2 +- .../src/game/edit/traffic_signals/mod.rs.html | 2026 ++++++++--------- .../game-3c7487281029702d/out/built.rs.html | 2 +- rustdoc/src/game/render/intersection.rs.html | 20 +- .../src/game/render/traffic_signal.rs.html | 46 +- rustdoc/src/game/render/turn.rs.html | 138 +- 38 files changed, 1163 insertions(+), 1143 deletions(-) delete mode 100644 rustdoc/game/edit/traffic_signals/fn.draw_selected_movement.html create mode 100644 rustdoc/game/render/traffic_signal/fn.draw_time_left.html diff --git a/rustdoc/game/all.html b/rustdoc/game/all.html index 38ac624159..64a0dae2b4 100644 --- a/rustdoc/game/all.html +++ b/rustdoc/game/all.html @@ -1,3 +1,3 @@ List of all items in this crate

[] - List of all items

Structs

Enums

Traits

Functions

Typedefs

Constants

\ No newline at end of file + List of all items

Structs

Enums

Traits

Functions

Typedefs

Constants

\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.check_for_missing_turns.html b/rustdoc/game/edit/traffic_signals/fn.check_for_missing_turns.html index 79965069f6..bd03f4ff66 100644 --- a/rustdoc/game/edit/traffic_signals/fn.check_for_missing_turns.html +++ b/rustdoc/game/edit/traffic_signals/fn.check_for_missing_turns.html @@ -1 +1 @@ -game::edit::traffic_signals::check_for_missing_turns - Rust

[][src]Function game::edit::traffic_signals::check_for_missing_turns

fn check_for_missing_turns(
    app: &App,
    members: &BTreeSet<IntersectionID>
) -> Option<BundleEdits>
\ No newline at end of file +game::edit::traffic_signals::check_for_missing_turns - Rust

[][src]Function game::edit::traffic_signals::check_for_missing_turns

fn check_for_missing_turns(
    app: &App,
    members: &BTreeSet<IntersectionID>
) -> Option<BundleEdits>
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.draw_multiple_signals.html b/rustdoc/game/edit/traffic_signals/fn.draw_multiple_signals.html index d620fde64f..9e54c46a2a 100644 --- a/rustdoc/game/edit/traffic_signals/fn.draw_multiple_signals.html +++ b/rustdoc/game/edit/traffic_signals/fn.draw_multiple_signals.html @@ -1 +1 @@ -game::edit::traffic_signals::draw_multiple_signals - Rust

[][src]Function game::edit::traffic_signals::draw_multiple_signals

fn draw_multiple_signals(
    ctx: &mut EventCtx,
    app: &App,
    members: &BTreeSet<IntersectionID>,
    idx: usize,
    hovering: Option<IntersectionID>,
    translations: &Vec<(f64, f64)>
) -> GeomBatch
\ No newline at end of file +game::edit::traffic_signals::draw_multiple_signals - Rust

[][src]Function game::edit::traffic_signals::draw_multiple_signals

fn draw_multiple_signals(
    ctx: &mut EventCtx,
    app: &App,
    members: &BTreeSet<IntersectionID>,
    idx: usize,
    hovering: Option<IntersectionID>,
    translations: &Vec<(f64, f64)>
) -> GeomBatch
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.draw_selected_movement.html b/rustdoc/game/edit/traffic_signals/fn.draw_selected_movement.html deleted file mode 100644 index 6f1907f802..0000000000 --- a/rustdoc/game/edit/traffic_signals/fn.draw_selected_movement.html +++ /dev/null @@ -1 +0,0 @@ -game::edit::traffic_signals::draw_selected_movement - Rust

[][src]Function game::edit::traffic_signals::draw_selected_movement

fn draw_selected_movement(
    app: &App,
    batch: &mut GeomBatch,
    g: &DrawMovement,
    m: &Movement,
    next_priority: Option<TurnPriority>
)
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.make_side_panel.html b/rustdoc/game/edit/traffic_signals/fn.make_side_panel.html index 7f3c5ac0bc..86c8e1bd05 100644 --- a/rustdoc/game/edit/traffic_signals/fn.make_side_panel.html +++ b/rustdoc/game/edit/traffic_signals/fn.make_side_panel.html @@ -1 +1 @@ -game::edit::traffic_signals::make_side_panel - Rust

[][src]Function game::edit::traffic_signals::make_side_panel

fn make_side_panel(
    ctx: &mut EventCtx,
    app: &App,
    members: &BTreeSet<IntersectionID>,
    selected: usize,
    hovering: Option<IntersectionID>
) -> Panel
\ No newline at end of file +game::edit::traffic_signals::make_side_panel - Rust

[][src]Function game::edit::traffic_signals::make_side_panel

fn make_side_panel(
    ctx: &mut EventCtx,
    app: &App,
    members: &BTreeSet<IntersectionID>,
    selected: usize,
    hovering: Option<IntersectionID>
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.make_top_panel.html b/rustdoc/game/edit/traffic_signals/fn.make_top_panel.html index 5e0761f6b9..0ca93a3101 100644 --- a/rustdoc/game/edit/traffic_signals/fn.make_top_panel.html +++ b/rustdoc/game/edit/traffic_signals/fn.make_top_panel.html @@ -1 +1 @@ -game::edit::traffic_signals::make_top_panel - Rust

[][src]Function game::edit::traffic_signals::make_top_panel

fn make_top_panel(
    ctx: &mut EventCtx,
    app: &App,
    can_undo: bool,
    can_redo: bool
) -> Panel
\ No newline at end of file +game::edit::traffic_signals::make_top_panel - Rust

[][src]Function game::edit::traffic_signals::make_top_panel

fn make_top_panel(
    ctx: &mut EventCtx,
    app: &App,
    can_undo: bool,
    can_redo: bool
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/fn.squish_polygons_together.html b/rustdoc/game/edit/traffic_signals/fn.squish_polygons_together.html index 2352fbd451..265ca761c5 100644 --- a/rustdoc/game/edit/traffic_signals/fn.squish_polygons_together.html +++ b/rustdoc/game/edit/traffic_signals/fn.squish_polygons_together.html @@ -1 +1 @@ -game::edit::traffic_signals::squish_polygons_together - Rust

[][src]Function game::edit::traffic_signals::squish_polygons_together

fn squish_polygons_together(polygons: Vec<Polygon>) -> Vec<(f64, f64)>
\ No newline at end of file +game::edit::traffic_signals::squish_polygons_together - Rust

[][src]Function game::edit::traffic_signals::squish_polygons_together

fn squish_polygons_together(polygons: Vec<Polygon>) -> Vec<(f64, f64)>
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/index.html b/rustdoc/game/edit/traffic_signals/index.html index ffc61a7138..80277b0b7f 100644 --- a/rustdoc/game/edit/traffic_signals/index.html +++ b/rustdoc/game/edit/traffic_signals/index.html @@ -1,4 +1,4 @@ -game::edit::traffic_signals - Rust

[][src]Module game::edit::traffic_signals

Modules

+game::edit::traffic_signals - Rust

[][src]Module game::edit::traffic_signals

Modules

edits
picker
preview

Structs

BundleEdits
TrafficSignalEditor

Functions

-
check_for_missing_turns
draw_multiple_signals
draw_selected_movement
make_side_panel
make_top_panel
squish_polygons_together
\ No newline at end of file +
check_for_missing_turns
draw_multiple_signals
make_side_panel
make_top_panel
squish_polygons_together
\ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/sidebar-items.js b/rustdoc/game/edit/traffic_signals/sidebar-items.js index d4ff31977c..a73d30cba5 100644 --- a/rustdoc/game/edit/traffic_signals/sidebar-items.js +++ b/rustdoc/game/edit/traffic_signals/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"fn":[["check_for_missing_turns",""],["draw_multiple_signals",""],["draw_selected_movement",""],["make_side_panel",""],["make_top_panel",""],["squish_polygons_together",""]],"mod":[["edits",""],["picker",""],["preview",""]],"struct":[["BundleEdits",""],["TrafficSignalEditor",""]]}); \ No newline at end of file +initSidebarItems({"fn":[["check_for_missing_turns",""],["draw_multiple_signals",""],["make_side_panel",""],["make_top_panel",""],["squish_polygons_together",""]],"mod":[["edits",""],["picker",""],["preview",""]],"struct":[["BundleEdits",""],["TrafficSignalEditor",""]]}); \ No newline at end of file diff --git a/rustdoc/game/edit/traffic_signals/struct.BundleEdits.html b/rustdoc/game/edit/traffic_signals/struct.BundleEdits.html index bb690f5a75..31944110c5 100644 --- a/rustdoc/game/edit/traffic_signals/struct.BundleEdits.html +++ b/rustdoc/game/edit/traffic_signals/struct.BundleEdits.html @@ -1,7 +1,7 @@ game::edit::traffic_signals::BundleEdits - Rust

[][src]Struct game::edit::traffic_signals::BundleEdits

pub struct BundleEdits {
     signals: Vec<ControlTrafficSignal>,
 }

- Fields

signals: Vec<ControlTrafficSignal>

Implementations

impl BundleEdits[src]

fn apply(&self, app: &mut App)[src]

fn commit(self, ctx: &mut EventCtx, app: &mut App)[src]

fn get_current(app: &App, members: &BTreeSet<IntersectionID>) -> BundleEdits[src]

fn synchronize(app: &App, members: &BTreeSet<IntersectionID>) -> BundleEdits[src]

Trait Implementations

impl Clone for BundleEdits[src]

\ No newline at end of file +

Implementors

impl State for ChallengesPicker[src]

impl State for CityPicker[src]

impl State for IsochroneViewer[src]

impl State for CrossStreet[src]

impl State for Navigator[src]

impl State for SearchBuildings[src]

impl State for DebugWarp[src]

impl State for Warping[src]

impl State for CutscenePlayer[src]

impl State for FYI[src]

impl State for Floodfiller[src]

impl State for PolygonDebugger[src]

impl State for DebugMode[src]

impl State for ScreenshotTest[src]

impl State for PopularDestinations[src]

impl State for ViewKML[src]

impl State for ChangeWay[src]

impl State for ParkingMapper[src]

impl State for PolygonEditor[src]

impl State for ScenarioManager[src]

impl State for StoryMapEditor[src]

impl State for DevToolsMode[src]

impl State for BulkEdit[src]

impl State for BulkSelect[src]

impl State for ClusterTrafficSignalEditor[src]

impl State for LaneEditor[src]

impl State for RouteEditor[src]

impl State for StopSignEditor[src]

impl State for ConfirmDiscard[src]

impl State for EditMode[src]

impl State for LoadEdits[src]

impl State for SaveEdits[src]

impl State for ChangeDuration[src]

impl State for SignalPicker[src]

impl State for PreviewTrafficSignal[src]

impl State for TrafficSignalEditor[src]

impl State for ZoneEditor[src]

impl State for PopupMsg[src]

impl State for PromptInput[src]

impl State for PickLayer[src]

impl State for OptionsPanel[src]

impl State for About[src]

impl State for MainMenu[src]

impl State for Proposals[src]

impl State for TitleScreen[src]

impl State for CommuterPatterns[src]

impl State for ActiveTraffic[src]

impl State for TransitRoutes[src]

impl State for ParkingOverhead[src]

impl State for TripSummaries[src]

impl State for TrafficSignalDemand[src]

impl State for TripTable[src]

impl State for AgentSpawner[src]

impl State for ChangeMode[src]

impl State for EditScenarioModifiers[src]

impl State for FinalScore[src]

impl State for TurnExplorer[src]

impl State for BackToMainMenu[src]

impl State for SandboxMode[src]

impl State for JumpToDelay[src]

impl State for JumpToTime[src]

impl State for TimeWarpScreen[src]

impl State for UberTurnPicker[src]

impl State for UberTurnViewer[src]

impl<T: 'static> State for ChooseSomething<T>[src]

Loading content... \ No newline at end of file diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 0641718617..99e51741a2 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,2 +1,2 @@ -game::pregame::built_info::BUILT_TIME_UTC - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Thu, 17 Sep 2020 22:26:00 +0000";

The built-time in RFC2822, UTC

+game::pregame::built_info::BUILT_TIME_UTC - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Thu, 17 Sep 2020 22:51:18 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.calculate_border_arrows.html b/rustdoc/game/render/intersection/fn.calculate_border_arrows.html index 9b905e1b6b..d7b1d87638 100644 --- a/rustdoc/game/render/intersection/fn.calculate_border_arrows.html +++ b/rustdoc/game/render/intersection/fn.calculate_border_arrows.html @@ -1 +1 @@ -game::render::intersection::calculate_border_arrows - Rust

[][src]Function game::render::intersection::calculate_border_arrows

fn calculate_border_arrows(
    i: &Intersection,
    r: &Road,
    map: &Map
) -> Vec<Polygon>
\ No newline at end of file +game::render::intersection::calculate_border_arrows - Rust

[][src]Function game::render::intersection::calculate_border_arrows

fn calculate_border_arrows(
    i: &Intersection,
    r: &Road,
    map: &Map
) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.calculate_corners.html b/rustdoc/game/render/intersection/fn.calculate_corners.html index cde16e0966..28923520ae 100644 --- a/rustdoc/game/render/intersection/fn.calculate_corners.html +++ b/rustdoc/game/render/intersection/fn.calculate_corners.html @@ -1 +1 @@ -game::render::intersection::calculate_corners - Rust

[][src]Function game::render::intersection::calculate_corners

pub fn calculate_corners(i: &Intersection, map: &Map) -> Vec<Polygon>
\ No newline at end of file +game::render::intersection::calculate_corners - Rust

[][src]Function game::render::intersection::calculate_corners

pub fn calculate_corners(i: &Intersection, map: &Map) -> Vec<Polygon>
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_crosswalk.html b/rustdoc/game/render/intersection/fn.make_crosswalk.html index 9409239b49..c25041351c 100644 --- a/rustdoc/game/render/intersection/fn.make_crosswalk.html +++ b/rustdoc/game/render/intersection/fn.make_crosswalk.html @@ -1 +1 @@ -game::render::intersection::make_crosswalk - Rust

[][src]Function game::render::intersection::make_crosswalk

pub fn make_crosswalk(
    batch: &mut GeomBatch,
    turn: &Turn,
    map: &Map,
    cs: &ColorScheme
)
\ No newline at end of file +game::render::intersection::make_crosswalk - Rust

[][src]Function game::render::intersection::make_crosswalk

pub fn make_crosswalk(
    batch: &mut GeomBatch,
    turn: &Turn,
    map: &Map,
    cs: &ColorScheme
)
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_octagon.html b/rustdoc/game/render/intersection/fn.make_octagon.html index 38a81c0562..dc97afcd85 100644 --- a/rustdoc/game/render/intersection/fn.make_octagon.html +++ b/rustdoc/game/render/intersection/fn.make_octagon.html @@ -1 +1 @@ -game::render::intersection::make_octagon - Rust

[][src]Function game::render::intersection::make_octagon

fn make_octagon(center: Pt2D, radius: Distance, facing: Angle) -> Polygon
\ No newline at end of file +game::render::intersection::make_octagon - Rust

[][src]Function game::render::intersection::make_octagon

fn make_octagon(center: Pt2D, radius: Distance, facing: Angle) -> Polygon
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html b/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html index 2a11c45d58..f3b53ef72f 100644 --- a/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html +++ b/rustdoc/game/render/intersection/fn.make_rainbow_crosswalk.html @@ -1 +1 @@ -game::render::intersection::make_rainbow_crosswalk - Rust

[][src]Function game::render::intersection::make_rainbow_crosswalk

fn make_rainbow_crosswalk(batch: &mut GeomBatch, turn: &Turn, map: &Map) -> bool
\ No newline at end of file +game::render::intersection::make_rainbow_crosswalk - Rust

[][src]Function game::render::intersection::make_rainbow_crosswalk

fn make_rainbow_crosswalk(batch: &mut GeomBatch, turn: &Turn, map: &Map) -> bool
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/fn.perp_line.html b/rustdoc/game/render/intersection/fn.perp_line.html index d63ebf51c3..457c289d98 100644 --- a/rustdoc/game/render/intersection/fn.perp_line.html +++ b/rustdoc/game/render/intersection/fn.perp_line.html @@ -1 +1 @@ -game::render::intersection::perp_line - Rust

[][src]Function game::render::intersection::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file +game::render::intersection::perp_line - Rust

[][src]Function game::render::intersection::perp_line

fn perp_line(l: Line, length: Distance) -> Line
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/index.html b/rustdoc/game/render/intersection/index.html index 72c8d8688b..978904ffef 100644 --- a/rustdoc/game/render/intersection/index.html +++ b/rustdoc/game/render/intersection/index.html @@ -1,3 +1,3 @@ -game::render::intersection - Rust

[][src]Module game::render::intersection

Structs

+game::render::intersection - Rust

[][src]Module game::render::intersection

Structs

DrawIntersection

Functions

calculate_border_arrows
calculate_corners
make_crosswalk
make_octagon
make_rainbow_crosswalk
perp_line
\ No newline at end of file diff --git a/rustdoc/game/render/intersection/struct.DrawIntersection.html b/rustdoc/game/render/intersection/struct.DrawIntersection.html index 99a9fc1463..80b7aeab6f 100644 --- a/rustdoc/game/render/intersection/struct.DrawIntersection.html +++ b/rustdoc/game/render/intersection/struct.DrawIntersection.html @@ -1,10 +1,10 @@ -game::render::intersection::DrawIntersection - Rust

[][src]Struct game::render::intersection::DrawIntersection

pub struct DrawIntersection {
+game::render::intersection::DrawIntersection - Rust

[][src]Struct game::render::intersection::DrawIntersection

pub struct DrawIntersection {
     pub id: IntersectionID,
     zorder: isize,
     draw_default: RefCell<Option<Drawable>>,
     pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>,
 }

- Fields

id: IntersectionIDzorder: isizedraw_default: RefCell<Option<Drawable>>draw_traffic_signal: RefCell<Option<(Time, Drawable)>>

Implementations

impl DrawIntersection[src]

pub fn new(i: &Intersection, map: &Map) -> DrawIntersection[src]

pub fn clear_rendering(&mut self)[src]

fn render(&self, g: &mut GfxCtx, app: &App) -> Drawable[src]

pub fn stop_sign_geom(
    ss: &RoadWithStopSign,
    map: &Map
) -> Option<(Polygon, Polygon)>
[src]

Trait Implementations

impl Renderable for DrawIntersection[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

Required methods

fn get_id(&self) -> ID

fn draw(&self, g: &mut GfxCtx, app: &App, opts: &DrawOptions)

fn get_outline(&self, map: &Map) -> Polygon

Loading content...

Provided methods

fn get_zorder(&self) -> isize

fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool

Loading content... -

Implementors

impl Renderable for DrawArea[src]

impl Renderable for DrawBike[src]

impl Renderable for DrawBuilding[src]

impl Renderable for DrawBusStop[src]

impl Renderable for DrawCar[src]

impl Renderable for DrawIntersection[src]

impl Renderable for DrawLane[src]

impl Renderable for DrawParkingLot[src]

impl Renderable for DrawPedCrowd[src]

impl Renderable for DrawPedestrian[src]

impl Renderable for DrawRoad[src]

Loading content...
\ No newline at end of file +

Implementors

impl Renderable for DrawArea[src]

impl Renderable for DrawBike[src]

impl Renderable for DrawBuilding[src]

impl Renderable for DrawBusStop[src]

impl Renderable for DrawCar[src]

impl Renderable for DrawIntersection[src]

impl Renderable for DrawLane[src]

impl Renderable for DrawParkingLot[src]

impl Renderable for DrawPedCrowd[src]

impl Renderable for DrawPedestrian[src]

impl Renderable for DrawRoad[src]

Loading content...
\ No newline at end of file diff --git a/rustdoc/game/render/turn/constant.TURN_ICON_ARROW_LENGTH.html b/rustdoc/game/render/turn/constant.TURN_ICON_ARROW_LENGTH.html index ab7d88d57c..84e747126f 100644 --- a/rustdoc/game/render/turn/constant.TURN_ICON_ARROW_LENGTH.html +++ b/rustdoc/game/render/turn/constant.TURN_ICON_ARROW_LENGTH.html @@ -1 +1 @@ -game::render::turn::TURN_ICON_ARROW_LENGTH - Rust

[][src]Constant game::render::turn::TURN_ICON_ARROW_LENGTH

const TURN_ICON_ARROW_LENGTH: Distance;
\ No newline at end of file +game::render::turn::TURN_ICON_ARROW_LENGTH - Rust

[][src]Constant game::render::turn::TURN_ICON_ARROW_LENGTH

const TURN_ICON_ARROW_LENGTH: Distance;
\ No newline at end of file diff --git a/rustdoc/game/render/turn/fn.make_geom.html b/rustdoc/game/render/turn/fn.make_geom.html index 525ef373b4..4dda279396 100644 --- a/rustdoc/game/render/turn/fn.make_geom.html +++ b/rustdoc/game/render/turn/fn.make_geom.html @@ -1 +1 @@ -game::render::turn::make_geom - Rust

[][src]Function game::render::turn::make_geom

fn make_geom(
    offset: f64,
    pl: PolyLine,
    width: Distance,
    angle: Angle
) -> (Polygon, Polygon)
\ No newline at end of file +game::render::turn::make_geom - Rust

[][src]Function game::render::turn::make_geom

fn make_geom(
    offset: f64,
    pl: PolyLine,
    width: Distance,
    angle: Angle
) -> (Polygon, Polygon)
\ No newline at end of file diff --git a/rustdoc/game/render/turn/index.html b/rustdoc/game/render/turn/index.html index 81707335fb..81d9811f0e 100644 --- a/rustdoc/game/render/turn/index.html +++ b/rustdoc/game/render/turn/index.html @@ -1,4 +1,4 @@ -game::render::turn - Rust

[][src]Module game::render::turn

Structs

+game::render::turn - Rust

[][src]Module game::render::turn

Structs

DrawMovement
DrawUberTurnGroup

Constants

TURN_ICON_ARROW_LENGTH

Functions

make_geom
\ No newline at end of file diff --git a/rustdoc/game/render/turn/struct.DrawMovement.html b/rustdoc/game/render/turn/struct.DrawMovement.html index 03409859b3..0d20d866df 100644 --- a/rustdoc/game/render/turn/struct.DrawMovement.html +++ b/rustdoc/game/render/turn/struct.DrawMovement.html @@ -1,9 +1,9 @@ -game::render::turn::DrawMovement - Rust

[][src]Struct game::render::turn::DrawMovement

pub struct DrawMovement {
+game::render::turn::DrawMovement - Rust

[][src]Struct game::render::turn::DrawMovement

pub struct DrawMovement {
     pub id: MovementID,
     pub block: Polygon,
     pub arrow: Polygon,
 }

- Fields

id: MovementIDblock: Polygonarrow: Polygon

Implementations

impl DrawMovement[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]