mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
moving on->traversable, in the map model directly
This commit is contained in:
parent
d7a36889b2
commit
d3e5fdb7c4
@ -30,6 +30,7 @@ mod pathfind;
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pub mod raw_data;
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mod road;
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mod trace;
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mod traversable;
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mod turn;
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pub use area::{Area, AreaID, AreaType};
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@ -43,6 +44,7 @@ pub use parcel::{Parcel, ParcelID};
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pub use pathfind::Pathfinder;
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pub use road::{Road, RoadID};
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pub use trace::Trace;
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pub use traversable::Traversable;
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pub use turn::{Turn, TurnID};
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pub const LANE_THICKNESS: f64 = 2.5;
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54
map_model/src/traversable.rs
Normal file
54
map_model/src/traversable.rs
Normal file
@ -0,0 +1,54 @@
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use dimensioned::si;
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use geom::{Angle, Pt2D};
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use {LaneID, Map, TurnID};
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// TODO also building paths?
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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pub enum Traversable {
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Lane(LaneID),
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Turn(TurnID),
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}
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impl Traversable {
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pub fn as_lane(&self) -> LaneID {
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match self {
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&Traversable::Lane(id) => id,
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&Traversable::Turn(_) => panic!("not a lane"),
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}
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}
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pub fn as_turn(&self) -> TurnID {
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match self {
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&Traversable::Turn(id) => id,
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&Traversable::Lane(_) => panic!("not a turn"),
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}
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}
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pub fn maybe_turn(&self) -> Option<TurnID> {
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match self {
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&Traversable::Turn(id) => Some(id),
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&Traversable::Lane(_) => None,
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}
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}
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pub fn length(&self, map: &Map) -> si::Meter<f64> {
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match self {
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&Traversable::Lane(id) => map.get_l(id).length(),
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&Traversable::Turn(id) => map.get_t(id).length(),
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}
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}
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pub fn dist_along(&self, dist: si::Meter<f64>, map: &Map) -> (Pt2D, Angle) {
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match self {
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&Traversable::Lane(id) => map.get_l(id).dist_along(dist),
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&Traversable::Turn(id) => map.get_t(id).dist_along(dist),
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}
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}
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pub fn speed_limit(&self, map: &Map) -> si::MeterPerSecond<f64> {
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match self {
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&Traversable::Lane(id) => map.get_parent(id).get_speed_limit(),
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&Traversable::Turn(id) => map.get_parent(id.dst).get_speed_limit(),
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}
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}
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}
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@ -6,7 +6,7 @@ use geom::EPSILON_DIST;
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use intersections::{IntersectionSimState, Request};
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use kinematics;
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use kinematics::Vehicle;
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use map_model::{LaneID, Map, Trace, TurnID, LANE_THICKNESS};
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use map_model::{LaneID, Map, Trace, Traversable, TurnID, LANE_THICKNESS};
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use multimap::MultiMap;
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use ordered_float::NotNaN;
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use parking::ParkingSimState;
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@ -17,7 +17,7 @@ use std::collections::BTreeMap;
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use transit::TransitSimState;
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use view::{AgentView, WorldView};
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use {
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Acceleration, AgentID, CarID, CarState, Distance, DrawCarInput, Event, InvariantViolated, On,
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Acceleration, AgentID, CarID, CarState, Distance, DrawCarInput, Event, InvariantViolated,
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ParkedCar, ParkingSpot, Speed, Tick, Time,
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};
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@ -37,7 +37,7 @@ struct ParkingState {
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#[derive(Clone, Debug, Serialize, Deserialize)]
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struct Car {
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id: CarID,
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on: On,
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on: Traversable,
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speed: Speed,
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dist_along: Distance,
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vehicle: Vehicle,
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@ -45,7 +45,7 @@ struct Car {
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parking: Option<ParkingState>,
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// TODO should this only be turns?
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waiting_for: Option<On>,
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waiting_for: Option<Traversable>,
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debug: bool,
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// TODO ew? :\
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@ -177,7 +177,7 @@ impl Car {
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}
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// Stop for something?
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if let On::Lane(id) = current_on {
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if let Traversable::Lane(id) = current_on {
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let maybe_stop_early = current_router.stop_early_at_dist(
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current_on,
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current_dist_along,
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@ -226,11 +226,11 @@ impl Car {
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break;
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}
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current_on = match current_on {
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On::Turn(t) => {
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Traversable::Turn(t) => {
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current_router.advance_to(t.dst);
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On::Lane(t.dst)
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Traversable::Lane(t.dst)
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}
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On::Lane(l) => On::Turn(current_router.choose_turn(l, map)),
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Traversable::Lane(l) => Traversable::Turn(current_router.choose_turn(l, map)),
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};
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current_dist_along = 0.0 * si::M;
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dist_scanned_ahead += dist_this_step;
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@ -285,11 +285,11 @@ impl Car {
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break;
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}
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let next_on = match self.on {
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On::Turn(t) => On::Lane(map.get_t(t).dst),
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On::Lane(l) => On::Turn(router.choose_turn(l, map)),
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Traversable::Turn(t) => Traversable::Lane(map.get_t(t).dst),
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Traversable::Lane(l) => Traversable::Turn(router.choose_turn(l, map)),
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};
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if let On::Turn(t) = self.on {
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if let Traversable::Turn(t) = self.on {
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intersections.on_exit(Request::for_car(self.id, t));
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router.advance_to(t.dst);
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}
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@ -303,7 +303,7 @@ impl Car {
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));
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self.waiting_for = None;
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self.on = next_on;
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if let On::Turn(t) = self.on {
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if let Traversable::Turn(t) = self.on {
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intersections
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.on_enter(Request::for_car(self.id, t))
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.context(format!(
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@ -319,7 +319,7 @@ impl Car {
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#[derive(Serialize, Deserialize, Clone)]
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pub struct SimQueue {
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id: On,
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id: Traversable,
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// First element is farthest along the queue; they have the greatest dist_along.
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// Caching the current dist_along vastly simplifies the API of SimQueue.
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cars_queue: Vec<(Distance, CarID)>,
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@ -338,7 +338,7 @@ impl PartialEq for SimQueue {
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impl Eq for SimQueue {}
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impl SimQueue {
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fn new(id: On, map: &Map) -> SimQueue {
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fn new(id: Traversable, map: &Map) -> SimQueue {
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SimQueue {
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id,
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cars_queue: Vec::new(),
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@ -444,14 +444,15 @@ impl DrivingSimState {
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lanes: map
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.all_lanes()
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.iter()
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.map(|l| SimQueue::new(On::Lane(l.id), map))
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.map(|l| SimQueue::new(Traversable::Lane(l.id), map))
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.collect(),
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turns: BTreeMap::new(),
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debug: None,
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};
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for t in map.all_turns().values() {
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if !t.between_sidewalks {
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s.turns.insert(t.id, SimQueue::new(On::Turn(t.id), map));
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s.turns
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.insert(t.id, SimQueue::new(Traversable::Turn(t.id), map));
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}
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}
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s
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@ -534,7 +535,8 @@ impl DrivingSimState {
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}
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pub fn edit_add_turn(&mut self, id: TurnID, map: &Map) {
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self.turns.insert(id, SimQueue::new(On::Turn(id), map));
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self.turns
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.insert(id, SimQueue::new(Traversable::Turn(id), map));
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}
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// Note that this populates the view BEFORE the step is applied
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@ -621,8 +623,10 @@ impl DrivingSimState {
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// TODO kind of a weird way to figure out when to fill this out...
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// duplicated with stop sign's check, also. should check that they're a
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// leader vehicle...
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if On::Lane(req.turn.src) == c.on && c.speed <= kinematics::EPSILON_SPEED {
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c.waiting_for = Some(On::Turn(req.turn));
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if Traversable::Lane(req.turn.src) == c.on
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&& c.speed <= kinematics::EPSILON_SPEED
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{
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c.waiting_for = Some(Traversable::Turn(req.turn));
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}
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}
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}
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@ -636,13 +640,13 @@ impl DrivingSimState {
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// TODO could simplify this by only adjusting the SimQueues we need above
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// Group cars by lane and turn
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// TODO ideally, just hash On
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// TODO ideally, just hash Traversable
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let mut cars_per_lane = MultiMap::new();
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let mut cars_per_turn = MultiMap::new();
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for c in self.cars.values() {
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match c.on {
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On::Lane(id) => cars_per_lane.insert(id, c.id),
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On::Turn(id) => cars_per_turn.insert(id, c.id),
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Traversable::Lane(id) => cars_per_lane.insert(id, c.id),
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Traversable::Turn(id) => cars_per_turn.insert(id, c.id),
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};
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}
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@ -722,7 +726,7 @@ impl DrivingSimState {
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id: car,
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dist_along: dist_along,
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speed: 0.0 * si::MPS,
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on: On::Lane(start),
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on: Traversable::Lane(start),
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vehicle,
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waiting_for: None,
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debug: false,
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@ -740,7 +744,7 @@ impl DrivingSimState {
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self.lanes[start.0].insert_at(car, dist_along);
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events.push(Event::AgentEntersTraversable(
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AgentID::Car(car),
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On::Lane(start),
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Traversable::Lane(start),
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));
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true
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}
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@ -1,6 +1,6 @@
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use intersections::Request;
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use map_model::{BuildingID, BusStopID};
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use {AgentID, CarID, On, ParkingSpot, PedestrianID};
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use map_model::{BuildingID, BusStopID, Traversable};
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use {AgentID, CarID, ParkingSpot, PedestrianID};
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#[derive(Debug, PartialEq, Eq)]
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pub enum Event {
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@ -19,8 +19,8 @@ pub enum Event {
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PedLeavesBus(PedestrianID, CarID),
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// TODO split up into cases or not?
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AgentEntersTraversable(AgentID, On),
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AgentLeavesTraversable(AgentID, On),
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AgentEntersTraversable(AgentID, Traversable),
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AgentLeavesTraversable(AgentID, Traversable),
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// TODO maybe AgentRequestsTurn?
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IntersectionAcceptsRequest(Request),
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@ -60,7 +60,7 @@ pub use events::Event;
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use geom::{Angle, Pt2D};
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pub use helpers::{load, SimFlags};
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pub use instrument::save_backtraces;
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use map_model::{LaneID, Map, Trace, TurnID};
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use map_model::{LaneID, Trace, TurnID};
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pub use scenario::{Neighborhood, Scenario, SeedParkedCars, SpawnOverTime};
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pub use sim::{Benchmark, Sim};
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use std::fmt;
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@ -254,57 +254,6 @@ fn time_parsing() {
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assert_eq!(Tick::parse("01:02:03.5"), Some(Tick(35 + 1200 + 36000)));
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}
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// TODO this name isn't quite right :)
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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pub enum On {
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Lane(LaneID),
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Turn(TurnID),
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}
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impl On {
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pub fn as_lane(&self) -> LaneID {
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match self {
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&On::Lane(id) => id,
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&On::Turn(_) => panic!("not a lane"),
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}
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}
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pub fn as_turn(&self) -> TurnID {
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match self {
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&On::Turn(id) => id,
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&On::Lane(_) => panic!("not a turn"),
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}
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}
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fn maybe_turn(&self) -> Option<TurnID> {
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match self {
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&On::Turn(id) => Some(id),
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&On::Lane(_) => None,
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}
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}
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fn length(&self, map: &Map) -> Distance {
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match self {
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&On::Lane(id) => map.get_l(id).length(),
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&On::Turn(id) => map.get_t(id).length(),
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}
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}
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fn dist_along(&self, dist: Distance, map: &Map) -> (Pt2D, Angle) {
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match self {
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&On::Lane(id) => map.get_l(id).dist_along(dist),
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&On::Turn(id) => map.get_t(id).dist_along(dist),
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}
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}
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fn speed_limit(&self, map: &Map) -> Speed {
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match self {
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&On::Lane(id) => map.get_parent(id).get_speed_limit(),
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&On::Turn(id) => map.get_parent(id.dst).get_speed_limit(),
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}
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}
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}
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pub enum CarState {
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Moving,
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Stuck,
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@ -2,13 +2,13 @@ use dimensioned::si;
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use driving::Action;
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use kinematics;
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use kinematics::Vehicle;
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use map_model::{BuildingID, LaneID, Map, TurnID};
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use map_model::{BuildingID, LaneID, Map, Traversable, TurnID};
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use parking::ParkingSimState;
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use rand::Rng;
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use std::collections::VecDeque;
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use transit::TransitSimState;
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use view::AgentView;
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use {Distance, Event, On, ParkingSpot, Tick};
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use {Distance, Event, ParkingSpot, Tick};
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#[derive(Clone, PartialEq, Eq, Serialize, Deserialize)]
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enum Goal {
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@ -95,7 +95,7 @@ impl Router {
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pub fn stop_early_at_dist(
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&self,
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// TODO urgh, we cant reuse AgentView here, because lookahead doesn't advance the view :(
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on: On,
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on: Traversable,
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dist_along: Distance,
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vehicle: &Vehicle,
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map: &Map,
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@ -1,14 +1,14 @@
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use driving::SimQueue;
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use kinematics::Vehicle;
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use map_model::TurnID;
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use map_model::{Traversable, TurnID};
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use std::collections::{BTreeMap, HashMap};
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use {AgentID, CarID, Distance, On, Speed};
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use {AgentID, CarID, Distance, Speed};
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// An immutable view that agents and intersection controllers see of agents.
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pub struct AgentView {
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pub id: AgentID,
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pub debug: bool,
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pub on: On,
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pub on: Traversable,
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pub dist_along: Distance,
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pub speed: Speed,
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pub vehicle: Option<Vehicle>,
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@ -38,10 +38,10 @@ impl WorldView {
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}
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}
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pub fn next_car_in_front_of(&self, on: On, dist: Distance) -> Option<&AgentView> {
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pub fn next_car_in_front_of(&self, on: Traversable, dist: Distance) -> Option<&AgentView> {
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let maybe_id = match on {
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On::Lane(id) => self.lanes[id.0].next_car_in_front_of(dist),
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On::Turn(id) => self.turns[&id].next_car_in_front_of(dist),
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Traversable::Lane(id) => self.lanes[id.0].next_car_in_front_of(dist),
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Traversable::Turn(id) => self.turns[&id].next_car_in_front_of(dist),
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};
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maybe_id.map(|id| &self.agents[&AgentID::Car(id)])
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}
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|
@ -5,7 +5,9 @@ use failure::Error;
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use geom::{Line, Pt2D};
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use instrument::capture_backtrace;
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use intersections::{IntersectionSimState, Request};
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use map_model::{BuildingID, BusStopID, IntersectionID, Lane, LaneID, Map, Turn, TurnID};
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use map_model::{
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BuildingID, BusStopID, IntersectionID, Lane, LaneID, Map, Traversable, Turn, TurnID,
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};
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use multimap::MultiMap;
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use parking::ParkingSimState;
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use std;
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@ -13,8 +15,8 @@ use std::collections::{BTreeMap, VecDeque};
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use trips::TripManager;
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use view::{AgentView, WorldView};
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use {
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AgentID, Distance, DrawPedestrianInput, Event, InvariantViolated, On, ParkingSpot,
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PedestrianID, Speed, Tick, Time, TIMESTEP,
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AgentID, Distance, DrawPedestrianInput, Event, InvariantViolated, ParkingSpot, PedestrianID,
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Speed, Tick, Time, TIMESTEP,
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};
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// TODO tune these!
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@ -91,22 +93,22 @@ enum Action {
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StartCrossingPath(BuildingID),
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KeepCrossingPath,
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Continue,
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Goto(On),
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WaitFor(On),
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Goto(Traversable),
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WaitFor(Traversable),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct Pedestrian {
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id: PedestrianID,
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on: On,
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on: Traversable,
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dist_along: Distance,
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// Traveling along the lane/turn in its original direction or not?
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contraflow: bool,
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// Head is the next lane
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path: VecDeque<LaneID>,
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waiting_for: Option<On>,
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waiting_for: Option<Traversable>,
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front_path: Option<CrossingFrontPath>,
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goal: SidewalkSpot,
|
||||
@ -153,7 +155,7 @@ impl Pedestrian {
|
||||
return Action::Continue;
|
||||
}
|
||||
|
||||
let desired_on: On = {
|
||||
let desired_on: Traversable = {
|
||||
if let Some(on) = self.waiting_for {
|
||||
on
|
||||
} else {
|
||||
@ -164,12 +166,12 @@ impl Pedestrian {
|
||||
}
|
||||
|
||||
match self.on {
|
||||
On::Lane(id) => {
|
||||
Traversable::Lane(id) => {
|
||||
let l = map.get_l(id);
|
||||
let at = if self.contraflow { l.src_i } else { l.dst_i };
|
||||
On::Turn(self.choose_turn(id, at, map))
|
||||
Traversable::Turn(self.choose_turn(id, at, map))
|
||||
}
|
||||
On::Turn(id) => On::Lane(map.get_t(id).dst),
|
||||
Traversable::Turn(id) => Traversable::Lane(map.get_t(id).dst),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -177,8 +179,8 @@ impl Pedestrian {
|
||||
// Can we actually go there right now?
|
||||
let intersection_req_granted = match desired_on {
|
||||
// Already doing a turn, finish it!
|
||||
On::Lane(_) => true,
|
||||
On::Turn(id) => intersections.request_granted(Request::for_ped(self.id, id)),
|
||||
Traversable::Lane(_) => true,
|
||||
Traversable::Turn(id) => intersections.request_granted(Request::for_ped(self.id, id)),
|
||||
};
|
||||
if intersection_req_granted {
|
||||
Action::Goto(desired_on)
|
||||
@ -247,12 +249,12 @@ impl Pedestrian {
|
||||
fn step_goto(
|
||||
&mut self,
|
||||
events: &mut Vec<Event>,
|
||||
on: On,
|
||||
on: Traversable,
|
||||
map: &Map,
|
||||
intersections: &mut IntersectionSimState,
|
||||
) -> Result<(), Error> {
|
||||
// Detect if the ped just warped. Bidirectional sidewalks are confusing. :)
|
||||
if let On::Lane(l) = self.on {
|
||||
if let Traversable::Lane(l) = self.on {
|
||||
let l = map.get_l(l);
|
||||
let pt1 = if self.contraflow {
|
||||
l.first_pt()
|
||||
@ -270,7 +272,7 @@ impl Pedestrian {
|
||||
}
|
||||
|
||||
let old_on = self.on.clone();
|
||||
if let On::Turn(t) = self.on {
|
||||
if let Traversable::Turn(t) = self.on {
|
||||
intersections.on_exit(Request::for_ped(self.id, t));
|
||||
assert_eq!(self.path[0], map.get_t(t).dst);
|
||||
self.path.pop_front();
|
||||
@ -288,10 +290,10 @@ impl Pedestrian {
|
||||
self.dist_along = 0.0 * si::M;
|
||||
self.contraflow = false;
|
||||
match self.on {
|
||||
On::Turn(t) => {
|
||||
Traversable::Turn(t) => {
|
||||
intersections.on_enter(Request::for_ped(self.id, t))?;
|
||||
}
|
||||
On::Lane(l) => {
|
||||
Traversable::Lane(l) => {
|
||||
// Which end of the sidewalk are we entering?
|
||||
let turn = map.get_t(old_on.as_turn());
|
||||
let lane = map.get_l(l);
|
||||
@ -427,7 +429,7 @@ impl WalkingSimState {
|
||||
}
|
||||
Action::WaitFor(on) => {
|
||||
self.peds.get_mut(&id).unwrap().waiting_for = Some(on);
|
||||
if let On::Turn(t) = on {
|
||||
if let Traversable::Turn(t) = on {
|
||||
// Note this is idempotent and does NOT grant the request.
|
||||
intersections.submit_request(Request::for_ped(*id, t))?;
|
||||
}
|
||||
@ -440,8 +442,8 @@ impl WalkingSimState {
|
||||
self.peds_per_turn.clear();
|
||||
for p in self.peds.values() {
|
||||
match p.on {
|
||||
On::Lane(id) => self.peds_per_sidewalk.insert(id, p.id),
|
||||
On::Turn(id) => self.peds_per_turn.insert(id, p.id),
|
||||
Traversable::Lane(id) => self.peds_per_sidewalk.insert(id, p.id),
|
||||
Traversable::Turn(id) => self.peds_per_turn.insert(id, p.id),
|
||||
};
|
||||
}
|
||||
|
||||
@ -526,7 +528,7 @@ impl WalkingSimState {
|
||||
id,
|
||||
path,
|
||||
contraflow,
|
||||
on: On::Lane(start_lane),
|
||||
on: Traversable::Lane(start_lane),
|
||||
dist_along: start.dist_along,
|
||||
waiting_for: None,
|
||||
front_path,
|
||||
@ -537,7 +539,7 @@ impl WalkingSimState {
|
||||
self.peds_per_sidewalk.insert(start_lane, id);
|
||||
events.push(Event::AgentEntersTraversable(
|
||||
AgentID::Pedestrian(id),
|
||||
On::Lane(start_lane),
|
||||
Traversable::Lane(start_lane),
|
||||
));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user