From d58c7fdc460956357d72fd0e8d65c457c798a2c7 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Mon, 27 Sep 2021 21:31:51 +0000 Subject: [PATCH] deploy: 40b018e1bc4e5023d542be41c041387038cc6d22 --- rustdoc/game/app/struct.SessionState.html | 4 +- .../game/info/building/fn.draw_occupants.html | 2 +- rustdoc/game/info/building/fn.header.html | 2 +- rustdoc/game/info/building/fn.info_body.html | 2 +- rustdoc/game/info/building/fn.people.html | 2 +- .../game/info/building/fn.people_body.html | 2 +- rustdoc/game/info/building/index.html | 2 +- rustdoc/game/info/enum.Tab.html | 4 +- rustdoc/game/info/fn.header_btns.html | 2 +- rustdoc/game/info/fn.make_table.html | 2 +- rustdoc/game/info/fn.make_tabs.html | 2 +- rustdoc/game/info/fn.throughput.html | 2 +- rustdoc/game/info/index.html | 2 +- rustdoc/game/info/struct.DataOptions.html | 10 ++--- rustdoc/game/info/struct.Details.html | 8 ++-- rustdoc/game/info/struct.InfoPanel.html | 7 ++- .../game/info/trait.ContextualActions.html | 4 +- rustdoc/game/info/trip/fn.endpoint.html | 2 +- rustdoc/game/info/trip/fn.make_elevation.html | 2 +- .../game/info/trip/fn.make_trip_details.html | 2 +- rustdoc/game/info/trip/index.html | 2 +- rustdoc/game/layer/elevation/index.html | 2 +- .../elevation/struct.ElevationContours.html | 6 +-- rustdoc/game/layer/pandemic/enum.Seir.html | 10 ++--- .../game/layer/pandemic/fn.make_controls.html | 2 +- rustdoc/game/layer/pandemic/index.html | 2 +- .../game/layer/pandemic/struct.Options.html | 10 ++--- .../game/layer/pandemic/struct.Pandemic.html | 6 +-- .../layer/population/fn.make_controls.html | 2 +- rustdoc/game/layer/population/index.html | 2 +- .../game/layer/population/struct.Options.html | 10 ++--- .../population/struct.PopulationMap.html | 6 +-- .../game/layer/problems/fn.make_controls.html | 2 +- rustdoc/game/layer/problems/index.html | 2 +- .../game/layer/problems/struct.Options.html | 10 ++--- .../layer/problems/struct.ProblemMap.html | 6 +-- rustdoc/game/layer/trait.Layer.html | 2 +- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- rustdoc/map_gui/all.html | 2 +- rustdoc/map_gui/tools/index.html | 2 +- rustdoc/map_gui/tools/sidebar-items.js | 2 +- .../tools/struct.ToggleZoomedBuilder.html | 30 +++++++++++++ rustdoc/search-index.js | 14 +++--- rustdoc/src/game/app.rs.html | 6 +-- .../game-0716a03cc01a18cb/out/built.rs.html | 2 +- rustdoc/src/game/info/building.rs.html | 8 ++-- rustdoc/src/game/info/bus.rs.html | 14 +++--- rustdoc/src/game/info/mod.rs.html | 44 +++++++++---------- rustdoc/src/game/info/person.rs.html | 2 +- rustdoc/src/game/info/trip.rs.html | 28 +++++++----- rustdoc/src/game/layer/elevation.rs.html | 26 +++++------ rustdoc/src/game/layer/pandemic.rs.html | 24 +++++----- rustdoc/src/game/layer/population.rs.html | 26 +++++------ rustdoc/src/game/layer/problems.rs.html | 24 +++++----- rustdoc/src/game/ungap/layers.rs.html | 2 +- rustdoc/src/map_gui/tools/mod.rs.html | 2 +- 56 files changed, 211 insertions(+), 196 deletions(-) create mode 100644 rustdoc/map_gui/tools/struct.ToggleZoomedBuilder.html diff --git a/rustdoc/game/app/struct.SessionState.html b/rustdoc/game/app/struct.SessionState.html index 26e7fa0361..04e3048a56 100644 --- a/rustdoc/game/app/struct.SessionState.html +++ b/rustdoc/game/app/struct.SessionState.html @@ -5,10 +5,10 @@ pub last_gmns_timing_csv: Option<String>, pub dash_tab: DashTab, pub buffer_lane_type: LaneType, - pub elevation_contours: Cached<MapName, (FindClosest<Distance>, Drawable)>, + pub elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>, pub routing_params: RoutingParams, pub mode_shift: Cached<(MapName, usize), ModeShiftData>, -}

Fields

tutorial: Option<TutorialState>high_scores: BTreeMap<GameplayMode, Vec<HighScore>>info_panel_tab: BTreeMap<&'static str, &'static str>last_gmns_timing_csv: Option<String>dash_tab: DashTabbuffer_lane_type: LaneTypeelevation_contours: Cached<MapName, (FindClosest<Distance>, Drawable)>routing_params: RoutingParamsmode_shift: Cached<(MapName, usize), ModeShiftData>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

tutorial: Option<TutorialState>high_scores: BTreeMap<GameplayMode, Vec<HighScore>>info_panel_tab: BTreeMap<&'static str, &'static str>last_gmns_timing_csv: Option<String>dash_tab: DashTabbuffer_lane_type: LaneTypeelevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>routing_params: RoutingParamsmode_shift: Cached<(MapName, usize), ModeShiftData>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/info/building/fn.draw_occupants.html b/rustdoc/game/info/building/fn.draw_occupants.html index 6d5f0027fa..a58787c815 100644 --- a/rustdoc/game/info/building/fn.draw_occupants.html +++ b/rustdoc/game/info/building/fn.draw_occupants.html @@ -1,3 +1,3 @@ -draw_occupants in game::info::building - Rust

Function game::info::building::draw_occupants[][src]

pub fn draw_occupants(
    details: &mut Details,
    app: &App,
    id: BuildingID,
    focus: Option<PersonID>
)
+draw_occupants in game::info::building - Rust

Function game::info::building::draw_occupants[][src]

pub fn draw_occupants(
    details: &mut Details,
    app: &App,
    id: BuildingID,
    focus: Option<PersonID>
)
\ No newline at end of file diff --git a/rustdoc/game/info/building/fn.header.html b/rustdoc/game/info/building/fn.header.html index d2290d415d..fa797838dd 100644 --- a/rustdoc/game/info/building/fn.header.html +++ b/rustdoc/game/info/building/fn.header.html @@ -1,3 +1,3 @@ -header in game::info::building - Rust

Function game::info::building::header[][src]

fn header(
    ctx: &EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID,
    tab: Tab
) -> Widget
+header in game::info::building - Rust

Function game::info::building::header[][src]

fn header(
    ctx: &EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID,
    tab: Tab
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/building/fn.info_body.html b/rustdoc/game/info/building/fn.info_body.html index e27fd53fb8..4de2f1101b 100644 --- a/rustdoc/game/info/building/fn.info_body.html +++ b/rustdoc/game/info/building/fn.info_body.html @@ -1,3 +1,3 @@ -info_body in game::info::building - Rust

Function game::info::building::info_body[][src]

fn info_body(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
+info_body in game::info::building - Rust

Function game::info::building::info_body[][src]

fn info_body(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/building/fn.people.html b/rustdoc/game/info/building/fn.people.html index 6aa0b87d30..fa524a1c64 100644 --- a/rustdoc/game/info/building/fn.people.html +++ b/rustdoc/game/info/building/fn.people.html @@ -1,3 +1,3 @@ -people in game::info::building - Rust

Function game::info::building::people[][src]

pub fn people(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
+people in game::info::building - Rust

Function game::info::building::people[][src]

pub fn people(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/building/fn.people_body.html b/rustdoc/game/info/building/fn.people_body.html index 2a840df88e..f31c7c39e0 100644 --- a/rustdoc/game/info/building/fn.people_body.html +++ b/rustdoc/game/info/building/fn.people_body.html @@ -1,3 +1,3 @@ -people_body in game::info::building - Rust

Function game::info::building::people_body[][src]

fn people_body(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
+people_body in game::info::building - Rust

Function game::info::building::people_body[][src]

fn people_body(
    ctx: &mut EventCtx<'_>,
    app: &App,
    details: &mut Details,
    id: BuildingID
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/building/index.html b/rustdoc/game/info/building/index.html index 8e090a20d4..53dfcf6830 100644 --- a/rustdoc/game/info/building/index.html +++ b/rustdoc/game/info/building/index.html @@ -1,4 +1,4 @@ -game::info::building - Rust

Module game::info::building[][src]

Functions

+game::info::building - Rust

Module game::info::building[][src]

Functions

\ No newline at end of file diff --git a/rustdoc/game/info/enum.Tab.html b/rustdoc/game/info/enum.Tab.html index 3fa0e74678..7365f8ae88 100644 --- a/rustdoc/game/info/enum.Tab.html +++ b/rustdoc/game/info/enum.Tab.html @@ -1,4 +1,4 @@ -Tab in game::info - Rust

Enum game::info::Tab[][src]

pub enum Tab {
+Tab in game::info - Rust

Enum game::info::Tab[][src]

pub enum Tab {
 
Show 21 variants PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>), PersonBio(PersonID), PersonSchedule(PersonID), @@ -20,7 +20,7 @@ LaneInfo(LaneID), LaneDebug(LaneID), LaneTraffic(LaneIDDataOptions), -
}

Variants

PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>)
PersonBio(PersonID)
PersonSchedule(PersonID)
BusStatus(CarID)
BusStop(BusStopID)
BusRoute(BusRouteID)
ParkedCar(CarID)
BldgInfo(BuildingID)
BldgPeople(BuildingID)
ParkingLot(ParkingLotID)
Area(AreaID)
IntersectionInfo(IntersectionID)
IntersectionTraffic(IntersectionIDDataOptions)
IntersectionDelay(IntersectionIDDataOptionsbool)
IntersectionDemand(IntersectionID)
IntersectionArrivals(IntersectionIDDataOptions)
IntersectionTrafficSignal(IntersectionID)
LaneInfo(LaneID)
LaneDebug(LaneID)
LaneTraffic(LaneIDDataOptions)

Implementations

Trait Implementations

Returns a copy of the value. Read more

+
}

Variants

PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>)
PersonBio(PersonID)
PersonSchedule(PersonID)
BusStatus(CarID)
BusStop(BusStopID)
BusRoute(BusRouteID)
ParkedCar(CarID)
BldgInfo(BuildingID)
BldgPeople(BuildingID)
ParkingLot(ParkingLotID)
Area(AreaID)
IntersectionInfo(IntersectionID)
IntersectionTraffic(IntersectionIDDataOptions)
IntersectionDelay(IntersectionIDDataOptionsbool)
IntersectionDemand(IntersectionID)
IntersectionArrivals(IntersectionIDDataOptions)
IntersectionTrafficSignal(IntersectionID)
LaneInfo(LaneID)
LaneDebug(LaneID)
LaneTraffic(LaneIDDataOptions)

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

diff --git a/rustdoc/game/info/fn.header_btns.html b/rustdoc/game/info/fn.header_btns.html index 7acc84e340..f18d5b8540 100644 --- a/rustdoc/game/info/fn.header_btns.html +++ b/rustdoc/game/info/fn.header_btns.html @@ -1,3 +1,3 @@ -header_btns in game::info - Rust

Function game::info::header_btns[][src]

fn header_btns(ctx: &EventCtx<'_>) -> Widget
+header_btns in game::info - Rust

Function game::info::header_btns[][src]

fn header_btns(ctx: &EventCtx<'_>) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/fn.make_table.html b/rustdoc/game/info/fn.make_table.html index 8c13a1e443..a6d63c99b8 100644 --- a/rustdoc/game/info/fn.make_table.html +++ b/rustdoc/game/info/fn.make_table.html @@ -1,3 +1,3 @@ -make_table in game::info - Rust

Function game::info::make_table[][src]

fn make_table<I: Into<String>>(
    ctx: &EventCtx<'_>,
    rows: Vec<(I, String)>
) -> Vec<Widget>
+make_table in game::info - Rust

Function game::info::make_table[][src]

fn make_table<I: Into<String>>(
    ctx: &EventCtx<'_>,
    rows: Vec<(I, String)>
) -> Vec<Widget>
\ No newline at end of file diff --git a/rustdoc/game/info/fn.make_tabs.html b/rustdoc/game/info/fn.make_tabs.html index d0d67e66dc..040d1e96d0 100644 --- a/rustdoc/game/info/fn.make_tabs.html +++ b/rustdoc/game/info/fn.make_tabs.html @@ -1,3 +1,3 @@ -make_tabs in game::info - Rust

Function game::info::make_tabs[][src]

fn make_tabs(
    ctx: &EventCtx<'_>,
    hyperlinks: &mut HashMap<String, Tab>,
    current_tab: Tab,
    tabs: Vec<(&str, Tab)>
) -> Widget
+make_tabs in game::info - Rust

Function game::info::make_tabs[][src]

fn make_tabs(
    ctx: &EventCtx<'_>,
    hyperlinks: &mut HashMap<String, Tab>,
    current_tab: Tab,
    tabs: Vec<(&str, Tab)>
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/fn.throughput.html b/rustdoc/game/info/fn.throughput.html index d56ae7bb0f..68d9508d9e 100644 --- a/rustdoc/game/info/fn.throughput.html +++ b/rustdoc/game/info/fn.throughput.html @@ -1,3 +1,3 @@ -throughput in game::info - Rust

Function game::info::throughput[][src]

fn throughput<F: Fn(&Analytics) -> Vec<(AgentType, Vec<(Time, usize)>)>>(
    ctx: &EventCtx<'_>,
    app: &App,
    title: &str,
    get_data: F,
    opts: &DataOptions
) -> Widget
+throughput in game::info - Rust

Function game::info::throughput[][src]

fn throughput<F: Fn(&Analytics) -> Vec<(AgentType, Vec<(Time, usize)>)>>(
    ctx: &EventCtx<'_>,
    app: &App,
    title: &str,
    get_data: F,
    opts: &DataOptions
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/index.html b/rustdoc/game/info/index.html index 01d3e6ae38..406273ca80 100644 --- a/rustdoc/game/info/index.html +++ b/rustdoc/game/info/index.html @@ -1,4 +1,4 @@ -game::info - Rust

Module game::info[][src]

Re-exports

+game::info - Rust

Module game::info[][src]

Re-exports

pub use trip::OpenTrip;

Modules

Structs

Enums

diff --git a/rustdoc/game/info/struct.DataOptions.html b/rustdoc/game/info/struct.DataOptions.html index 368cdf3506..d330398c5d 100644 --- a/rustdoc/game/info/struct.DataOptions.html +++ b/rustdoc/game/info/struct.DataOptions.html @@ -1,13 +1,13 @@ -DataOptions in game::info - Rust

Struct game::info::DataOptions[][src]

pub struct DataOptions {
+DataOptions in game::info - Rust

Struct game::info::DataOptions[][src]

pub struct DataOptions {
     pub show_before: bool,
     pub show_end_of_day: bool,
     disabled_types: BTreeSet<AgentType>,
-}

Fields

show_before: boolshow_end_of_day: booldisabled_types: BTreeSet<AgentType>

Implementations

Trait Implementations

Returns a copy of the value. Read more

+}

Fields

show_before: boolshow_end_of_day: booldisabled_types: BTreeSet<AgentType>

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/info/struct.Details.html b/rustdoc/game/info/struct.Details.html index bb28ea3e29..b61c280ecb 100644 --- a/rustdoc/game/info/struct.Details.html +++ b/rustdoc/game/info/struct.Details.html @@ -1,13 +1,11 @@ -Details in game::info - Rust

Struct game::info::Details[][src]

pub struct Details {
-    pub unzoomed: GeomBatch,
-    pub zoomed: GeomBatch,
+Details in game::info - Rust

Struct game::info::Details[][src]

pub struct Details {
+    pub draw_extra: ToggleZoomedBuilder,
     pub tooltips: Vec<(Polygon, Text)>,
     pub hyperlinks: HashMap<String, Tab>,
     pub warpers: HashMap<String, ID>,
     pub time_warpers: HashMap<String, (TripID, Time)>,
     pub can_jump_to_time: bool,
-}

Fields

unzoomed: GeomBatch

Draw extra things when unzoomed.

-
zoomed: GeomBatch

Draw extra things when zoomed.

+}

Fields

draw_extra: ToggleZoomedBuilder

Draw extra things when unzoomed or zoomed.

tooltips: Vec<(Polygon, Text)>

Show these tooltips over the map.

hyperlinks: HashMap<String, Tab>

When a button with this label is clicked, open this info panel tab instead.

warpers: HashMap<String, ID>

When a button with this label is clicked, warp to this ID.

diff --git a/rustdoc/game/info/struct.InfoPanel.html b/rustdoc/game/info/struct.InfoPanel.html index 04af62fcf0..077dc87e21 100644 --- a/rustdoc/game/info/struct.InfoPanel.html +++ b/rustdoc/game/info/struct.InfoPanel.html @@ -1,16 +1,15 @@ -InfoPanel in game::info - Rust

Struct game::info::InfoPanel[][src]

pub struct InfoPanel {
+InfoPanel in game::info - Rust

Struct game::info::InfoPanel[][src]

pub struct InfoPanel {
     tab: Tab,
     time: Time,
     is_paused: bool,
     panel: Panel,
-    unzoomed: Drawable,
-    zoomed: Drawable,
+    draw_extra: ToggleZoomed,
     tooltips: Vec<(Polygon, Text)>,
     hyperlinks: HashMap<String, Tab>,
     warpers: HashMap<String, ID>,
     time_warpers: HashMap<String, (TripID, Time)>,
     cached_actions: Vec<Key>,
-}

Fields

tab: Tabtime: Timeis_paused: boolpanel: Panelunzoomed: Drawablezoomed: Drawabletooltips: Vec<(Polygon, Text)>hyperlinks: HashMap<String, Tab>warpers: HashMap<String, ID>time_warpers: HashMap<String, (TripID, Time)>cached_actions: Vec<Key>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

tab: Tabtime: Timeis_paused: boolpanel: Paneldraw_extra: ToggleZoomedtooltips: Vec<(Polygon, Text)>hyperlinks: HashMap<String, Tab>warpers: HashMap<String, ID>time_warpers: HashMap<String, (TripID, Time)>cached_actions: Vec<Key>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/info/trait.ContextualActions.html b/rustdoc/game/info/trait.ContextualActions.html index f84173f11c..55b3c5e3b4 100644 --- a/rustdoc/game/info/trait.ContextualActions.html +++ b/rustdoc/game/info/trait.ContextualActions.html @@ -1,8 +1,8 @@ -ContextualActions in game::info - Rust

Trait game::info::ContextualActions[][src]

pub trait ContextualActions {
+ContextualActions in game::info - Rust

Trait game::info::ContextualActions[][src]

pub trait ContextualActions {
     fn actions(&self, app: &App, id: ID) -> Vec<(Key, String)>;
 
fn execute(
        &mut self,
        ctx: &mut EventCtx<'_>,
        app: &mut App,
        id: ID,
        action: String,
        close_panel: &mut bool
    ) -> Transition<App>;
fn is_paused(&self) -> bool;
fn gameplay_mode(&self) -> GameplayMode; -}

Required methods

Implementors

+}

Required methods

Implementors

\ No newline at end of file diff --git a/rustdoc/game/info/trip/fn.endpoint.html b/rustdoc/game/info/trip/fn.endpoint.html index a2e60475c2..c76c672f64 100644 --- a/rustdoc/game/info/trip/fn.endpoint.html +++ b/rustdoc/game/info/trip/fn.endpoint.html @@ -1,3 +1,3 @@ -endpoint in game::info::trip - Rust

Function game::info::trip::endpoint[][src]

fn endpoint(endpt: &TripEndpoint, app: &App) -> (ID, Pt2D, String)
+endpoint in game::info::trip - Rust

Function game::info::trip::endpoint[][src]

fn endpoint(endpt: &TripEndpoint, app: &App) -> (ID, Pt2D, String)
\ No newline at end of file diff --git a/rustdoc/game/info/trip/fn.make_elevation.html b/rustdoc/game/info/trip/fn.make_elevation.html index 8ad19c0f1c..c5bbb5c6e5 100644 --- a/rustdoc/game/info/trip/fn.make_elevation.html +++ b/rustdoc/game/info/trip/fn.make_elevation.html @@ -1,3 +1,3 @@ -make_elevation in game::info::trip - Rust

Function game::info::trip::make_elevation[][src]

fn make_elevation(
    ctx: &EventCtx<'_>,
    color: Color,
    walking: bool,
    path: &Path,
    map: &Map,
    unit_fmt: UnitFmt
) -> Widget
+make_elevation in game::info::trip - Rust

Function game::info::trip::make_elevation[][src]

fn make_elevation(
    ctx: &EventCtx<'_>,
    color: Color,
    walking: bool,
    path: &Path,
    map: &Map,
    unit_fmt: UnitFmt
) -> Widget
\ No newline at end of file diff --git a/rustdoc/game/info/trip/fn.make_trip_details.html b/rustdoc/game/info/trip/fn.make_trip_details.html index 2a48004665..752f5f31a7 100644 --- a/rustdoc/game/info/trip/fn.make_trip_details.html +++ b/rustdoc/game/info/trip/fn.make_trip_details.html @@ -1,4 +1,4 @@ -make_trip_details in game::info::trip - Rust

Function game::info::trip::make_trip_details[][src]

fn make_trip_details(
    ctx: &mut EventCtx<'_>,
    app: &App,
    trip_id: TripID,
    open_trip: &mut OpenTrip,
    details: &mut Details,
    phases: Vec<TripPhase>,
    map_for_pathfinding: &Map,
    progress_along_path: Option<f64>
) -> Widget
Expand description

Creates the timeline, location warp, and time warp buttons for one trip, and draws the route on +make_trip_details in game::info::trip - Rust

Function game::info::trip::make_trip_details[][src]

fn make_trip_details(
    ctx: &mut EventCtx<'_>,
    app: &App,
    trip_id: TripID,
    open_trip: &mut OpenTrip,
    details: &mut Details,
    phases: Vec<TripPhase>,
    map_for_pathfinding: &Map,
    progress_along_path: Option<f64>
) -> Widget
Expand description

Creates the timeline, location warp, and time warp buttons for one trip, and draws the route on the map.

diff --git a/rustdoc/game/info/trip/index.html b/rustdoc/game/info/trip/index.html index 2099976ae5..a1a45f3579 100644 --- a/rustdoc/game/info/trip/index.html +++ b/rustdoc/game/info/trip/index.html @@ -1,4 +1,4 @@ -game::info::trip - Rust

Module game::info::trip[][src]

Structs

+game::info::trip - Rust

Module game::info::trip[][src]

Structs

Functions

Draws the timeline for a single trip, with tooltips

Creates the timeline, location warp, and time warp buttons for one trip, and draws the route on diff --git a/rustdoc/game/layer/elevation/index.html b/rustdoc/game/layer/elevation/index.html index 0bc3f2b4b8..6c260e122a 100644 --- a/rustdoc/game/layer/elevation/index.html +++ b/rustdoc/game/layer/elevation/index.html @@ -1,4 +1,4 @@ -game::layer::elevation - Rust

Module game::layer::elevation[][src]

Structs

+game::layer::elevation - Rust

Module game::layer::elevation[][src]

Structs

Constants

diff --git a/rustdoc/game/layer/elevation/struct.ElevationContours.html b/rustdoc/game/layer/elevation/struct.ElevationContours.html index a01749e62b..95974fe059 100644 --- a/rustdoc/game/layer/elevation/struct.ElevationContours.html +++ b/rustdoc/game/layer/elevation/struct.ElevationContours.html @@ -1,9 +1,9 @@ -ElevationContours in game::layer::elevation - Rust

Struct game::layer::elevation::ElevationContours[][src]

pub struct ElevationContours {
+ElevationContours in game::layer::elevation - Rust

Struct game::layer::elevation::ElevationContours[][src]

pub struct ElevationContours {
     tooltip: Option<Text>,
     closest_elevation: FindClosest<Distance>,
-    unzoomed: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
-}

Fields

tooltip: Option<Text>closest_elevation: FindClosest<Distance>unzoomed: Drawablepanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

tooltip: Option<Text>closest_elevation: FindClosest<Distance>draw: ToggleZoomedpanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/pandemic/enum.Seir.html b/rustdoc/game/layer/pandemic/enum.Seir.html index 43bcd200f5..383bc3396c 100644 --- a/rustdoc/game/layer/pandemic/enum.Seir.html +++ b/rustdoc/game/layer/pandemic/enum.Seir.html @@ -1,16 +1,16 @@ -Seir in game::layer::pandemic - Rust

Enum game::layer::pandemic::Seir[][src]

pub enum Seir {
+Seir in game::layer::pandemic - Rust

Enum game::layer::pandemic::Seir[][src]

pub enum Seir {
     Sane,
     Exposed,
     Infected,
     Recovered,
     Dead,
-}

Variants

Sane
Exposed
Infected
Recovered
Dead

Trait Implementations

Returns a copy of the value. Read more

+}

Variants

Sane
Exposed
Infected
Recovered
Dead

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

Formats the value using the given formatter. Read more

-

This method tests for self and other values to be equal, and is used +

Formats the value using the given formatter. Read more

+

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/pandemic/fn.make_controls.html b/rustdoc/game/layer/pandemic/fn.make_controls.html index ccf2d5696b..28c0c5334b 100644 --- a/rustdoc/game/layer/pandemic/fn.make_controls.html +++ b/rustdoc/game/layer/pandemic/fn.make_controls.html @@ -1,3 +1,3 @@ -make_controls in game::layer::pandemic - Rust

Function game::layer::pandemic::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>
) -> Panel
+make_controls in game::layer::pandemic - Rust

Function game::layer::pandemic::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/layer/pandemic/index.html b/rustdoc/game/layer/pandemic/index.html index 9dee5ce142..8ee3eea1a4 100644 --- a/rustdoc/game/layer/pandemic/index.html +++ b/rustdoc/game/layer/pandemic/index.html @@ -1,4 +1,4 @@ -game::layer::pandemic - Rust

Module game::layer::pandemic[][src]

Structs

+game::layer::pandemic - Rust

Module game::layer::pandemic[][src]

Structs

Enums

Functions

diff --git a/rustdoc/game/layer/pandemic/struct.Options.html b/rustdoc/game/layer/pandemic/struct.Options.html index 398f129c71..cfebfb0a1f 100644 --- a/rustdoc/game/layer/pandemic/struct.Options.html +++ b/rustdoc/game/layer/pandemic/struct.Options.html @@ -1,12 +1,12 @@ -Options in game::layer::pandemic - Rust

Struct game::layer::pandemic::Options[][src]

pub struct Options {
+Options in game::layer::pandemic - Rust

Struct game::layer::pandemic::Options[][src]

pub struct Options {
     pub heatmap: Option<HeatmapOptions>,
     pub state: Seir,
-}

Fields

heatmap: Option<HeatmapOptions>state: Seir

Trait Implementations

Returns a copy of the value. Read more

+}

Fields

heatmap: Option<HeatmapOptions>state: Seir

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/pandemic/struct.Pandemic.html b/rustdoc/game/layer/pandemic/struct.Pandemic.html index ff6334bcac..5307e82d5f 100644 --- a/rustdoc/game/layer/pandemic/struct.Pandemic.html +++ b/rustdoc/game/layer/pandemic/struct.Pandemic.html @@ -1,9 +1,9 @@ -Pandemic in game::layer::pandemic - Rust

Struct game::layer::pandemic::Pandemic[][src]

pub struct Pandemic {
+Pandemic in game::layer::pandemic - Rust

Struct game::layer::pandemic::Pandemic[][src]

pub struct Pandemic {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
-}

Fields

time: Timeopts: Optionsdraw: Drawablepanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

time: Timeopts: Optionsdraw: ToggleZoomedpanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/population/fn.make_controls.html b/rustdoc/game/layer/population/fn.make_controls.html index 8222e02335..9eb6efe1b9 100644 --- a/rustdoc/game/layer/population/fn.make_controls.html +++ b/rustdoc/game/layer/population/fn.make_controls.html @@ -1,3 +1,3 @@ -make_controls in game::layer::population - Rust

Function game::layer::population::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>
) -> Panel
+make_controls in game::layer::population - Rust

Function game::layer::population::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/layer/population/index.html b/rustdoc/game/layer/population/index.html index 96563708a6..b28c3b41ca 100644 --- a/rustdoc/game/layer/population/index.html +++ b/rustdoc/game/layer/population/index.html @@ -1,4 +1,4 @@ -game::layer::population - Rust

Module game::layer::population[][src]

Structs

+game::layer::population - Rust

Module game::layer::population[][src]

Structs

Functions

diff --git a/rustdoc/game/layer/population/struct.Options.html b/rustdoc/game/layer/population/struct.Options.html index 43b41fc780..1a2b0ba7c8 100644 --- a/rustdoc/game/layer/population/struct.Options.html +++ b/rustdoc/game/layer/population/struct.Options.html @@ -1,11 +1,11 @@ -Options in game::layer::population - Rust

Struct game::layer::population::Options[][src]

pub struct Options {
+Options in game::layer::population - Rust

Struct game::layer::population::Options[][src]

pub struct Options {
     pub heatmap: Option<HeatmapOptions>,
-}

Fields

heatmap: Option<HeatmapOptions>

Trait Implementations

Returns a copy of the value. Read more

+}

Fields

heatmap: Option<HeatmapOptions>

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/population/struct.PopulationMap.html b/rustdoc/game/layer/population/struct.PopulationMap.html index aee22075c3..bd3e6f3ca4 100644 --- a/rustdoc/game/layer/population/struct.PopulationMap.html +++ b/rustdoc/game/layer/population/struct.PopulationMap.html @@ -1,9 +1,9 @@ -PopulationMap in game::layer::population - Rust

Struct game::layer::population::PopulationMap[][src]

pub struct PopulationMap {
+PopulationMap in game::layer::population - Rust

Struct game::layer::population::PopulationMap[][src]

pub struct PopulationMap {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
-}

Fields

time: Timeopts: Optionsdraw: Drawablepanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

time: Timeopts: Optionsdraw: ToggleZoomedpanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/problems/fn.make_controls.html b/rustdoc/game/layer/problems/fn.make_controls.html index fa5200a3df..0411dc2148 100644 --- a/rustdoc/game/layer/problems/fn.make_controls.html +++ b/rustdoc/game/layer/problems/fn.make_controls.html @@ -1,3 +1,3 @@ -make_controls in game::layer::problems - Rust

Function game::layer::problems::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>,
    num_problems: usize
) -> Panel
+make_controls in game::layer::problems - Rust

Function game::layer::problems::make_controls[][src]

fn make_controls(
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: &Options,
    legend: Option<Widget>,
    num_problems: usize
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/layer/problems/index.html b/rustdoc/game/layer/problems/index.html index 0c35e5b1d7..d7e8d04044 100644 --- a/rustdoc/game/layer/problems/index.html +++ b/rustdoc/game/layer/problems/index.html @@ -1,4 +1,4 @@ -game::layer::problems - Rust

Module game::layer::problems[][src]

Structs

+game::layer::problems - Rust

Module game::layer::problems[][src]

Structs

Functions

diff --git a/rustdoc/game/layer/problems/struct.Options.html b/rustdoc/game/layer/problems/struct.Options.html index 0398686ee8..016e02cc56 100644 --- a/rustdoc/game/layer/problems/struct.Options.html +++ b/rustdoc/game/layer/problems/struct.Options.html @@ -1,4 +1,4 @@ -Options in game::layer::problems - Rust

Struct game::layer::problems::Options[][src]

pub struct Options {
+Options in game::layer::problems - Rust

Struct game::layer::problems::Options[][src]

pub struct Options {
     heatmap: Option<HeatmapOptions>,
     modes: BTreeSet<TripMode>,
     time1: Time,
@@ -7,12 +7,12 @@
     show_complex_crossings: bool,
     show_overtakes: bool,
     show_arterial_crossings: bool,
-}

Fields

heatmap: Option<HeatmapOptions>modes: BTreeSet<TripMode>time1: Timetime2: Timeshow_delays: boolshow_complex_crossings: boolshow_overtakes: boolshow_arterial_crossings: bool

Implementations

Trait Implementations

Returns a copy of the value. Read more

+}

Fields

heatmap: Option<HeatmapOptions>modes: BTreeSet<TripMode>time1: Timetime2: Timeshow_delays: boolshow_complex_crossings: boolshow_overtakes: boolshow_arterial_crossings: bool

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/problems/struct.ProblemMap.html b/rustdoc/game/layer/problems/struct.ProblemMap.html index ad7dd950b2..7e23cc6e04 100644 --- a/rustdoc/game/layer/problems/struct.ProblemMap.html +++ b/rustdoc/game/layer/problems/struct.ProblemMap.html @@ -1,9 +1,9 @@ -ProblemMap in game::layer::problems - Rust

Struct game::layer::problems::ProblemMap[][src]

pub struct ProblemMap {
+ProblemMap in game::layer::problems - Rust

Struct game::layer::problems::ProblemMap[][src]

pub struct ProblemMap {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
-}

Fields

time: Timeopts: Optionsdraw: Drawablepanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

time: Timeopts: Optionsdraw: ToggleZoomedpanel: Panel

Implementations

Trait Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/game/layer/trait.Layer.html b/rustdoc/game/layer/trait.Layer.html index 0e76cdac90..29baef25a2 100644 --- a/rustdoc/game/layer/trait.Layer.html +++ b/rustdoc/game/layer/trait.Layer.html @@ -3,6 +3,6 @@

fn event(
        &mut self,
        ctx: &mut EventCtx<'_>,
        app: &mut App
    ) -> Option<LayerOutcome>;
fn draw(&self, g: &mut GfxCtx<'_>, app: &App);
fn draw_minimap(&self, g: &mut GfxCtx<'_>); -}

Required methods

Implementations

Implementors

+}

Required methods

Implementations

Implementors

\ No newline at end of file diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 1e44264b68..5030ee9922 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,4 +1,4 @@ -BUILT_TIME_UTC in game::pregame::built_info - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Mon, 27 Sep 2021 21:15:57 +0000";
Expand description

The build time in RFC2822, UTC.

+BUILT_TIME_UTC in game::pregame::built_info - Rust

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Mon, 27 Sep 2021 21:30:55 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/map_gui/all.html b/rustdoc/map_gui/all.html index 2e0bc40833..4ab3db9717 100644 --- a/rustdoc/map_gui/all.html +++ b/rustdoc/map_gui/all.html @@ -1,5 +1,5 @@ List of all items in this crate

List of all items[] -

Structs

Enums

Traits

Functions

Statics

Constants

+

Structs

Enums

Traits

Functions

Statics

Constants

\ No newline at end of file diff --git a/rustdoc/map_gui/tools/index.html b/rustdoc/map_gui/tools/index.html index 81df9fb6b6..7473de7fd2 100644 --- a/rustdoc/map_gui/tools/index.html +++ b/rustdoc/map_gui/tools/index.html @@ -11,7 +11,7 @@

Executes a command and displays STDOUT and STDERR in a loading screen window. Only works on native, of course.

Draws one of two versions of something, based on whether the app is zoomed in past a threshold.

-

A tool to explore all of the turns from a single lane.

+

A tool to explore all of the turns from a single lane.

Utilities for reflecting the current map and viewport in the URL on the web. No effect on native.

Traits

diff --git a/rustdoc/map_gui/tools/sidebar-items.js b/rustdoc/map_gui/tools/sidebar-items.js index 1160a6c72a..9a5fb8ba94 100644 --- a/rustdoc/map_gui/tools/sidebar-items.js +++ b/rustdoc/map_gui/tools/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"fn":[["change_map_btn","A button to change maps, with default keybindings"],["draw_isochrone","Thresholds are Durations, in units of seconds"],["find_exe","Returns the path to an executable. Native-only."],["goal_marker","Draw a goal marker pointing at something."],["grey_out_map","Make it clear the map can’t be interacted with right now."],["loading_tips",""],["make_heatmap",""],["nice_country_name",""],["nice_map_name",""],["open_browser",""],["prompt_to_download_missing_data","Prompt to download a missing city. On either success or failure (maybe the player choosing to not download, maybe a network error), the new map isn’t automatically loaded or anything; up to the caller to handle that."],["start_marker","Draw a start marker pointing at something."]],"mod":[["camera",""],["city_picker",""],["colors",""],["command",""],["draw",""],["heatmap",""],["icons",""],["importer",""],["minimap",""],["navigate",""],["turn_explorer",""],["ui","Generic UI tools. Some of this should perhaps be lifted to widgetry."],["updater",""],["url",""]],"struct":[["CameraState","Represents the state of a widgetry Canvas."],["ChooseSomething","Choose something from a menu, then feed the answer to a callback."],["CityPicker","Lets the player switch maps."],["ColorDiscrete",""],["ColorLegend",""],["ColorNetwork",""],["ColorScale",""],["DefaultMap","Track the last map used, to resume next session."],["DivergingScale",""],["FilePicker",""],["Grid",""],["HeatmapOptions",""],["Minimap",""],["Navigator",""],["PopupMsg","Display a message dialog."],["PromptInput","Prompt for arbitrary text input, then feed the answer to a callback."],["RunCommand","Executes a command and displays STDOUT and STDERR in a loading screen window. Only works on native, of course."],["ToggleZoomed","Draws one of two versions of something, based on whether the app is zoomed in past a threshold."],["TurnExplorer","A tool to explore all of the turns from a single lane."],["URLManager","Utilities for reflecting the current map and viewport in the URL on the web. No effect on native."]],"trait":[["MinimapControls","Customize the appearance and behavior of a minimap."]]}); \ No newline at end of file +initSidebarItems({"fn":[["change_map_btn","A button to change maps, with default keybindings"],["draw_isochrone","Thresholds are Durations, in units of seconds"],["find_exe","Returns the path to an executable. Native-only."],["goal_marker","Draw a goal marker pointing at something."],["grey_out_map","Make it clear the map can’t be interacted with right now."],["loading_tips",""],["make_heatmap",""],["nice_country_name",""],["nice_map_name",""],["open_browser",""],["prompt_to_download_missing_data","Prompt to download a missing city. On either success or failure (maybe the player choosing to not download, maybe a network error), the new map isn’t automatically loaded or anything; up to the caller to handle that."],["start_marker","Draw a start marker pointing at something."]],"mod":[["camera",""],["city_picker",""],["colors",""],["command",""],["draw",""],["heatmap",""],["icons",""],["importer",""],["minimap",""],["navigate",""],["turn_explorer",""],["ui","Generic UI tools. Some of this should perhaps be lifted to widgetry."],["updater",""],["url",""]],"struct":[["CameraState","Represents the state of a widgetry Canvas."],["ChooseSomething","Choose something from a menu, then feed the answer to a callback."],["CityPicker","Lets the player switch maps."],["ColorDiscrete",""],["ColorLegend",""],["ColorNetwork",""],["ColorScale",""],["DefaultMap","Track the last map used, to resume next session."],["DivergingScale",""],["FilePicker",""],["Grid",""],["HeatmapOptions",""],["Minimap",""],["Navigator",""],["PopupMsg","Display a message dialog."],["PromptInput","Prompt for arbitrary text input, then feed the answer to a callback."],["RunCommand","Executes a command and displays STDOUT and STDERR in a loading screen window. Only works on native, of course."],["ToggleZoomed","Draws one of two versions of something, based on whether the app is zoomed in past a threshold."],["ToggleZoomedBuilder",""],["TurnExplorer","A tool to explore all of the turns from a single lane."],["URLManager","Utilities for reflecting the current map and viewport in the URL on the web. No effect on native."]],"trait":[["MinimapControls","Customize the appearance and behavior of a minimap."]]}); \ No newline at end of file diff --git a/rustdoc/map_gui/tools/struct.ToggleZoomedBuilder.html b/rustdoc/map_gui/tools/struct.ToggleZoomedBuilder.html new file mode 100644 index 0000000000..acf51c2e13 --- /dev/null +++ b/rustdoc/map_gui/tools/struct.ToggleZoomedBuilder.html @@ -0,0 +1,30 @@ +ToggleZoomedBuilder in map_gui::tools - Rust

Struct map_gui::tools::ToggleZoomedBuilder[][src]

pub struct ToggleZoomedBuilder {
+    pub unzoomed: GeomBatch,
+    pub zoomed: GeomBatch,
+}

Fields

unzoomed: GeomBatchzoomed: GeomBatch

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Immutably borrows from an owned value. Read more

+

Mutably borrows from an owned value. Read more

+

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can +then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

+

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be +further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

+

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot +generate &Any’s vtable from &Trait’s. Read more

+

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot +generate &mut Any’s vtable from &mut Trait’s. Read more

+

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be +further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

+

Performs the conversion.

+

Instruments this type with the provided Span, returning an +Instrumented wrapper. Read more

+

Instruments this type with the current Span, returning an +Instrumented wrapper. Read more

+

Performs the conversion.

+

Should always be Self

+

The type returned in the event of a conversion error.

+

Performs the conversion.

+

The type returned in the event of a conversion error.

+

Performs the conversion.

+
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Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named routes. Basic file 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Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named routes. Basic file 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This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","","","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I don’t know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of Pt2D points.","Represents a rectangular boundary of LonLat points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by aabb_quadtree.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be …","Convert map-space points back to LonLats. This is only …","","","","","","","Create a boundary covering some points.","","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real …","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s …","If two line segments intersect – including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t 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a RawMap as a .osm file. 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For …","","","","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","A traffic signal consists of a sequence of Stages that …","","","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Represent no parking as Private(0, false).","From some manually audited cases in Seattle, the length …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. 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This …","","","","","","","","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","Should contraction hierarchies for pathfinding be built? …","","","","","Meaningless order","","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","These may be on different roads entirely, like for light …","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","","If we can’t render all spots (maybe a lot with no …","","","Cars trying to park near this building should head for …","","","Finds the road directly connecting two intersections.","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","If you need to regenerate anything when the map is …","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","","","","If it’s both, train overrides bus","Does a turn at a stop sign go from a smaller to a larger …","Preserve all OSM tags for buildings, increasing the final …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","Load a map from a local serialized Map or RawMap. Note …","","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and …","","This can expensive, so don’t constantly do it while …","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change …","","","Simple search along undirected roads. Expresses the …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees …","","","","","May be a border or not. If not, is long enough for buses …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","self is ‘from’","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","Should contraction hierarchies for pathfinding be built? …","","","","","Try to consolidate all short roads. Will likely break.","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","Fill in empty space between one-way roads.","","","Merge tiny “roads” that’re actually just part of a …","","","","Take in parking lots from OSM and all parking aisle …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","","","Generate all driving and walking turns at an …","","","","","Ideally, we want every incoming lane to lead to at least …","Filter out crosswalks on really short roads. In reality, …","","","","At an intersection of footpaths only, just generate a …","","Generate Crosswalk and SharedSidewalkCorner (places where …","A complete rewrite of make_walking_turns, which looks at …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","Bus stops and routes.","","","","","","","","","Zones and AccessRestrictions are used to model things …","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The building’s connection for any agent can change …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If it’s both, train overrides bus","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","May be a border or not. If not, is long enough for buses …","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","","","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, …","A lane is identified by its parent road and its position, …","","","","","From some manually audited cases in Seattle, the length …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use …","","","","","","","Starting from this lane, follow the lane’s left edge to …","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","Returns the common intersection between two roads, …","self is ‘from’. (via, to). Only BanTurns.","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","Includes off-side","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","Returns all lanes located between l1 and l2, exclusive.","Gets the left PolyLine of the road","","","","","","Does this directed road have any lanes of a certain type?","","","","A simple classification of if the road is stressful or …","","","Returns lanes from the “center” going out","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","Returns lanes from the “center” going out","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","","self is ‘from’","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk …","Move crosswalks from stages, adding them to an all-walk …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to …","","","","","For stop signs: Can’t currently specify this! For …","","","For stop signs: cars can do this without stopping. These …","","","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions …","","","","","src and dst must both belong to parent. No guarantees …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the …","","","","","","","","","If the agent following this path will initially block …","","The original PathRequest used to produce this path. If …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast …","The single definitive place to determine how fast …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. …","Original direction","Opposite direction, sidewalks only","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","This is guaranteed to be in order and contiguous.","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except there’s a case …","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where ‘via’ is an …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","","","Guaranteed to be filled out when RawMap is fully written.","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","If it’s not explicitly mapped, we’ll do equiv_pos.","","Represents the original place where OSM center-lines …","","","","(Intersection polygon, polygons for roads, list of …","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","","","","","","","","","","","","","Generate the trimmed PolyLine for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Probably not an intersection, but this type is more …","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast …","The single definitive place to determine how fast 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This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Some users of the API …","Need to explain this trick – basically keeps …","This is a much more primitive way to randomly generate …","","","","Intermediate structures used to instantiate a Scenario. …","","","","","","","Lists all border intersections of the map, broken down by …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the (incoming, outgoing) borders for the …","","","","","Import external scenario data. The main difference …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup.","","","","","","","","","","","","","","A path to some file.","Loads a map and simulation. Not appropriate for use in …","","","","","","","","","","Scenario name","","","Transforms an existing Scenario before instantiating it.","If this modifies scenario_name, then that means prebaked …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If None, then just cancel the trip.","","","","","","","","","","A Scenario describes all the input to a simulation. …","","","","Lifted from Seattle’s Soundcast model, but seems …","","","","","","","","","","","","","","","","","","","","Verify that a person’s trips make sense","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","","None means seed all buses. Otherwise the route name must …","Just used for debugging","","","","","","","","","","","","","","","","","","","","","","There must be continuity between trips: each trip starts …","","","","","","","","","","","","","","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","Used for interactive spawning, tests, etc. For now, only …","Specifies where a trip begins or ends.","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","Figure out a single PathRequest that goes between two …","","Returns a point representing where this endpoint is.","","","","","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to …","","","","","","","","","","","","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so …","There’s no DrawCarInput for cars parked offstreet, so …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is …","The exact position of something in a Queue at some time","A member of a Queue.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head …","Return the exact position of each member of the queue. …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, …","","For every parked car, (position of parking spot, position …","","","","","","","","","","","","","","","","","","","","","","If a cycle of vehicles depending on each other to turn is …","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Prevent a vehicle from starting a turn if their target …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model.","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","Enable experimental handling for “uber-turns”, …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","All sorts of read-only queries about a simulation","As a vehicle follows a route, opportunistically make …","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","","These don’t specify where the leg starts, since it …","Manages people, each of which executes some trips through …","","","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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"traffic_seitan":{"doc":"","t":[5,5,5,5],"n":["alter_turn_destinations","main","nuke_random_parking","run"],"q":["traffic_seitan","","",""],"d":["","","",""],"i":[0,0,0,0],"f":[[[["sim",3],["map",3],["mapedits",3],["xorshiftrng",3]]],[[]],[[["mapedits",3],["map",3],["xorshiftrng",3]]],[[["sim",3],["timer",3],["map",3],["xorshiftrng",3]]]],"p":[]},\ diff --git a/rustdoc/src/game/app.rs.html b/rustdoc/src/game/app.rs.html index d16cd902f0..a5b69a0e83 100644 --- a/rustdoc/src/game/app.rs.html +++ b/rustdoc/src/game/app.rs.html @@ -886,12 +886,12 @@ use map_gui::colors::ColorScheme; use map_gui::options::Options; use map_gui::render::{unzoomed_agent_radius, AgentCache, DrawMap, DrawOptions, Renderable}; -use map_gui::tools::CameraState; +use map_gui::tools::{CameraState, ToggleZoomed}; use map_gui::ID; use map_model::AreaType; use map_model::{BufferType, IntersectionID, LaneType, Map, RoutingParams, Traversable}; use sim::{AgentID, Analytics, Scenario, Sim, SimCallback, SimFlags, VehicleType}; -use widgetry::{Cached, Canvas, Drawable, EventCtx, GfxCtx, Prerender, SharedAppState, State}; +use widgetry::{Cached, Canvas, EventCtx, GfxCtx, Prerender, SharedAppState, State}; use crate::challenges::HighScore; use crate::common::Warping; @@ -1606,7 +1606,7 @@ pub buffer_lane_type: LaneType, // Specific to the ungap tool - pub elevation_contours: Cached<MapName, (FindClosest<Distance>, Drawable)>, + pub elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>, pub routing_params: RoutingParams, // Map and edit change key pub mode_shift: Cached<(MapName, usize), crate::ungap::ModeShiftData>, diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html index 6377d3ff60..bce629dc61 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-0716a03cc01a18cb/out/built.rs.html @@ -175,7 +175,7 @@ pub const RUSTDOC_VERSION: &str = r"rustdoc 1.55.0 (c8dfcfe04 2021-09-06)"; #[doc=r#"The build time in RFC2822, UTC."#] #[allow(dead_code)] -pub const BUILT_TIME_UTC: &str = r"Mon, 27 Sep 2021 21:15:57 +0000"; +pub const BUILT_TIME_UTC: &str = r"Mon, 27 Sep 2021 21:30:55 +0000"; #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#] #[allow(dead_code)] pub const CFG_TARGET_ARCH: &str = r"x86_64"; diff --git a/rustdoc/src/game/info/building.rs.html b/rustdoc/src/game/info/building.rs.html index 38ffa56a84..6aa76ecd1a 100644 --- a/rustdoc/src/game/info/building.rs.html +++ b/rustdoc/src/game/info/building.rs.html @@ -317,6 +317,7 @@ 317 318 319 +320
 use std::collections::BTreeMap;
 
@@ -412,9 +413,10 @@
             )));
 
             details
+                .draw_extra
                 .unzoomed
                 .push(color, pl.make_polygons(Distance::meters(10.0)));
-            details.zoomed.extend(
+            details.draw_extra.zoomed.extend(
                 color,
                 pl.dashed_lines(
                     Distance::meters(0.75),
@@ -609,14 +611,14 @@
             );
 
             if Some(person) == focus {
-                details.zoomed.push(
+                details.draw_extra.zoomed.push(
                     Color::YELLOW.alpha(0.8),
                     Circle::new(pos, SIDEWALK_THICKNESS).to_polygon(),
                 );
             }
 
             DrawPedestrian::geometry(
-                &mut details.zoomed,
+                &mut details.draw_extra.zoomed,
                 &app.primary.sim,
                 &app.cs,
                 &DrawPedestrianInput {
diff --git a/rustdoc/src/game/info/bus.rs.html b/rustdoc/src/game/info/bus.rs.html
index 5705df8379..3e9a5c8132 100644
--- a/rustdoc/src/game/info/bus.rs.html
+++ b/rustdoc/src/game/info/bus.rs.html
@@ -520,7 +520,7 @@
     rows.push(txt.into_widget(ctx));
 
     // Draw where the bus/train stops
-    details.zoomed.push(
+    details.draw_extra.zoomed.push(
         app.cs.bus_body.alpha(0.5),
         Circle::new(bs.driving_pos.pt(&app.primary.map), Distance::meters(2.5)).to_polygon(),
     );
@@ -762,15 +762,15 @@
                 }
             }
         }
-        details.unzoomed.append(colorer.unzoomed);
-        details.zoomed.append(colorer.zoomed);
+        details.draw_extra.unzoomed.append(colorer.unzoomed);
+        details.draw_extra.zoomed.append(colorer.zoomed);
 
         for pt in bus_locations {
-            details.unzoomed.push(
+            details.draw_extra.unzoomed.push(
                 Color::BLUE,
                 Circle::new(pt, Distance::meters(20.0)).to_polygon(),
             );
-            details.zoomed.push(
+            details.draw_extra.zoomed.push(
                 Color::BLUE.alpha(0.5),
                 Circle::new(pt, Distance::meters(5.0)).to_polygon(),
             );
@@ -778,13 +778,13 @@
 
         for (idx, bs) in route.stops.iter().enumerate() {
             let bs = map.get_bs(*bs);
-            details.unzoomed.append(
+            details.draw_extra.unzoomed.append(
                 Text::from(format!("{}) {}", idx + 1, bs.name))
                     .with_bg()
                     .render_autocropped(ctx)
                     .centered_on(bs.sidewalk_pos.pt(map)),
             );
-            details.zoomed.append(
+            details.draw_extra.zoomed.append(
                 Text::from(format!("{}) {}", idx + 1, bs.name))
                     .with_bg()
                     .render_autocropped(ctx)
diff --git a/rustdoc/src/game/info/mod.rs.html b/rustdoc/src/game/info/mod.rs.html
index ca8d03d194..90864c346d 100644
--- a/rustdoc/src/game/info/mod.rs.html
+++ b/rustdoc/src/game/info/mod.rs.html
@@ -823,15 +823,13 @@
 823
 824
 825
-826
-827
 
 use std::collections::{BTreeMap, BTreeSet, HashMap, HashSet};
 
 pub use trip::OpenTrip;
 
 use geom::{Circle, Distance, Polygon, Time};
-use map_gui::tools::open_browser;
+use map_gui::tools::{open_browser, ToggleZoomed, ToggleZoomedBuilder};
 use map_gui::ID;
 use map_model::{AreaID, BuildingID, BusRouteID, BusStopID, IntersectionID, LaneID, ParkingLotID};
 use sim::{
@@ -839,8 +837,8 @@
     VehicleType,
 };
 use widgetry::{
-    Drawable, EventCtx, GeomBatch, GfxCtx, Key, Line, LinePlot, Outcome, Panel, PlotOptions,
-    Series, Text, TextExt, Toggle, Widget,
+    EventCtx, GfxCtx, Key, Line, LinePlot, Outcome, Panel, PlotOptions, Series, Text, TextExt,
+    Toggle, Widget,
 };
 
 use crate::app::{App, Transition};
@@ -865,8 +863,7 @@
     is_paused: bool,
     panel: Panel,
 
-    unzoomed: Drawable,
-    zoomed: Drawable,
+    draw_extra: ToggleZoomed,
     tooltips: Vec<(Polygon, Text)>,
 
     hyperlinks: HashMap<String, Tab>,
@@ -1114,10 +1111,8 @@
 
 // TODO Name sucks
 pub struct Details {
-    /// Draw extra things when unzoomed.
-    pub unzoomed: GeomBatch,
-    /// Draw extra things when zoomed.
-    pub zoomed: GeomBatch,
+    /// Draw extra things when unzoomed or zoomed.
+    pub draw_extra: ToggleZoomedBuilder,
     /// Show these tooltips over the map.
     pub tooltips: Vec<(Polygon, Text)>,
     /// When a button with this label is clicked, open this info panel tab instead.
@@ -1141,8 +1136,7 @@
         app.session.info_panel_tab.insert(k, v);
 
         let mut details = Details {
-            unzoomed: GeomBatch::new(),
-            zoomed: GeomBatch::new(),
+            draw_extra: ToggleZoomed::builder(),
             tooltips: Vec::new(),
             hyperlinks: HashMap::new(),
             warpers: HashMap::new(),
@@ -1247,14 +1241,17 @@
                     // Make a circle to cover the object.
                     let bounds = outline.get_bounds();
                     let radius = multiplier * Distance::meters(bounds.width().max(bounds.height()));
-                    details.unzoomed.push(
+                    details.draw_extra.unzoomed.push(
                         app.cs.current_object.alpha(0.5),
                         Circle::new(bounds.center(), radius).to_polygon(),
                     );
                     match Circle::new(bounds.center(), radius).to_outline(Distance::meters(0.3)) {
                         Ok(poly) => {
-                            details.unzoomed.push(app.cs.current_object, poly.clone());
-                            details.zoomed.push(app.cs.current_object, poly);
+                            details
+                                .draw_extra
+                                .unzoomed
+                                .push(app.cs.current_object, poly.clone());
+                            details.draw_extra.zoomed.push(app.cs.current_object, poly);
                         }
                         Err(err) => {
                             warn!("No outline for {:?}: {}", id, err);
@@ -1266,9 +1263,13 @@
                 }
                 _ => {
                     details
+                        .draw_extra
                         .unzoomed
                         .push(app.cs.perma_selected_object, outline.clone());
-                    details.zoomed.push(app.cs.perma_selected_object, outline);
+                    details
+                        .draw_extra
+                        .zoomed
+                        .push(app.cs.perma_selected_object, outline);
                 }
             }
         }
@@ -1282,8 +1283,7 @@
                 // TODO Some headings are too wide.. Intersection #xyz (Traffic signals)
                 .exact_size_percent(30, 60)
                 .build_custom(ctx),
-            unzoomed: details.unzoomed.upload(ctx),
-            zoomed: details.zoomed.upload(ctx),
+            draw_extra: details.draw_extra.build(ctx),
             tooltips: details.tooltips,
             hyperlinks: details.hyperlinks,
             warpers: details.warpers,
@@ -1459,11 +1459,7 @@
 
     pub fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.panel.draw(g);
-        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
-            g.redraw(&self.unzoomed);
-        } else {
-            g.redraw(&self.zoomed);
-        }
+        self.draw_extra.draw(g, app);
         if let Some(pt) = g.canvas.get_cursor_in_map_space() {
             for (poly, txt) in &self.tooltips {
                 if poly.contains_pt(pt) {
diff --git a/rustdoc/src/game/info/person.rs.html b/rustdoc/src/game/info/person.rs.html
index 7e1de52891..bb03018843 100644
--- a/rustdoc/src/game/info/person.rs.html
+++ b/rustdoc/src/game/info/person.rs.html
@@ -786,7 +786,7 @@
     // overlay for better contrast in the unzoomed view. Only add it once, even if multiple trips
     // are open.
     if !open_trips.is_empty() {
-        details.unzoomed.push(
+        details.draw_extra.unzoomed.push(
             app.cs.fade_map_dark,
             app.primary.map.get_boundary_polygon().clone(),
         );
diff --git a/rustdoc/src/game/info/trip.rs.html b/rustdoc/src/game/info/trip.rs.html
index 5a33750ca8..44d8234a43 100644
--- a/rustdoc/src/game/info/trip.rs.html
+++ b/rustdoc/src/game/info/trip.rs.html
@@ -957,6 +957,10 @@
 957
 958
 959
+960
+961
+962
+963
 
 use std::collections::{BTreeMap, HashSet};
 
@@ -1463,13 +1467,13 @@
                 } else {
                     (Color::WHITE, app.cs.slowest_intersection)
                 };
-                details.unzoomed.append(
+                details.draw_extra.unzoomed.append(
                     Text::from(Line(format!("{}", delay)).fg(fg_color))
                         .bg(bg_color)
                         .render(ctx)
                         .centered_on(i.polygon.center()),
                 );
-                details.zoomed.append(
+                details.draw_extra.zoomed.append(
                     Text::from(Line(format!("{}", delay)).fg(fg_color))
                         .bg(bg_color)
                         .render(ctx)
@@ -1483,12 +1487,12 @@
             }
             Problem::ComplexIntersectionCrossing(i) => {
                 let i = map.get_i(*i);
-                details.unzoomed.append(
+                details.draw_extra.unzoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .centered_on(i.polygon.center())
                         .color(RewriteColor::ChangeAlpha(0.8)),
                 );
-                details.zoomed.append(
+                details.draw_extra.zoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .scale(0.5)
                         .color(RewriteColor::ChangeAlpha(0.5))
@@ -1505,12 +1509,12 @@
             }
             Problem::OvertakeDesired(on) => {
                 let pt = on.get_polyline(map).middle();
-                details.unzoomed.append(
+                details.draw_extra.unzoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .centered_on(pt)
                         .color(RewriteColor::ChangeAlpha(0.8)),
                 );
-                details.zoomed.append(
+                details.draw_extra.zoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .scale(0.5)
                         .color(RewriteColor::ChangeAlpha(0.5))
@@ -1528,12 +1532,12 @@
                 let t = map.get_t(*t);
 
                 let geom = t.geom.make_polygons(Distance::meters(10.0));
-                details.unzoomed.append(
+                details.draw_extra.unzoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .centered_on(geom.center())
                         .color(RewriteColor::ChangeAlpha(0.8)),
                 );
-                details.zoomed.append(
+                details.draw_extra.zoomed.append(
                     GeomBatch::load_svg(ctx, "system/assets/tools/alert.svg")
                         .scale(0.5)
                         .color(RewriteColor::ChangeAlpha(0.5))
@@ -1685,9 +1689,11 @@
             .insert(format!("jump to start of {}", trip_id), id);
 
         details
+            .draw_extra
             .unzoomed
             .append(map_gui::tools::start_marker(ctx, center, 2.0));
         details
+            .draw_extra
             .zoomed
             .append(map_gui::tools::start_marker(ctx, center, 0.5));
 
@@ -1706,9 +1712,11 @@
             .insert(format!("jump to goal of {}", trip_id), id);
 
         details
+            .draw_extra
             .unzoomed
             .append(map_gui::tools::goal_marker(ctx, center, 2.0));
         details
+            .draw_extra
             .zoomed
             .append(map_gui::tools::goal_marker(ctx, center, 0.5));
 
@@ -1757,8 +1765,8 @@
                 }
             }
             if let Some((ref unzoomed, ref zoomed)) = open_trip.cached_routes[idx] {
-                details.unzoomed.push(color, unzoomed.clone());
-                details.zoomed.extend(color, zoomed.clone());
+                details.draw_extra.unzoomed.push(color, unzoomed.clone());
+                details.draw_extra.zoomed.extend(color, zoomed.clone());
             }
         } else if p.has_path_req {
             path_impossible = true;
diff --git a/rustdoc/src/game/layer/elevation.rs.html b/rustdoc/src/game/layer/elevation.rs.html
index d14feb8cbe..899670a9f7 100644
--- a/rustdoc/src/game/layer/elevation.rs.html
+++ b/rustdoc/src/game/layer/elevation.rs.html
@@ -316,13 +316,11 @@
 316
 317
 318
-319
-320
 
 use geom::{Angle, Distance, FindClosest, PolyLine, Polygon, Pt2D};
 use map_gui::tools::{ColorDiscrete, ColorScale, Grid, ToggleZoomed};
 use map_gui::ID;
-use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx, Panel, Text, TextExt, Widget};
+use widgetry::{Color, EventCtx, GeomBatch, GfxCtx, Panel, Text, TextExt, Widget};
 
 use crate::app::App;
 use crate::layer::{header, Layer, LayerOutcome, PANEL_PLACEMENT};
@@ -478,7 +476,7 @@
 pub struct ElevationContours {
     tooltip: Option<Text>,
     closest_elevation: FindClosest<Distance>,
-    unzoomed: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
 }
 
@@ -508,15 +506,13 @@
     }
     fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.panel.draw(g);
-        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
-            g.redraw(&self.unzoomed);
-        }
+        self.draw.draw(g, app);
         if let Some(ref txt) = self.tooltip {
             g.draw_mouse_tooltip(txt.clone());
         }
     }
     fn draw_minimap(&self, g: &mut GfxCtx) {
-        g.redraw(&self.unzoomed);
+        g.redraw(&self.draw.unzoomed);
     }
 }
 
@@ -529,7 +525,7 @@
             high = high.max(i.elevation);
         }
 
-        let (closest_elevation, unzoomed) = ElevationContours::make_contours(ctx, app, low, high);
+        let (closest_elevation, draw) = ElevationContours::make_contours(ctx, app, low, high);
 
         let panel = Panel::new_builder(Widget::col(vec![
             header(ctx, "Elevation"),
@@ -546,7 +542,7 @@
         ElevationContours {
             tooltip: None,
             closest_elevation,
-            unzoomed,
+            draw,
             panel,
         }
     }
@@ -556,10 +552,10 @@
         app: &App,
         low: Distance,
         high: Distance,
-    ) -> (FindClosest<Distance>, Drawable) {
+    ) -> (FindClosest<Distance>, ToggleZoomed) {
         let bounds = app.primary.map.get_bounds();
         let mut closest = FindClosest::new(bounds);
-        let mut batch = GeomBatch::new();
+        let mut draw = ToggleZoomed::builder();
 
         ctx.loading_screen("generate contours", |_, timer| {
             timer.start("gather input");
@@ -625,9 +621,9 @@
                             if let Ok(p) = Polygon::from_geojson(&p) {
                                 let poly = p.scale(resolution_m);
                                 if let Ok(x) = poly.to_outline(Distance::meters(5.0)) {
-                                    batch.push(Color::BLACK.alpha(0.5), x);
+                                    draw.unzoomed.push(Color::BLACK.alpha(0.5), x);
                                 }
-                                batch.push(color.alpha(0.1), poly);
+                                draw.unzoomed.push(color.alpha(0.1), poly);
                             }
                         }
                     }
@@ -636,7 +632,7 @@
             }
         });
 
-        (closest, batch.upload(ctx))
+        (closest, draw.build(ctx))
     }
 }
 
diff --git a/rustdoc/src/game/layer/pandemic.rs.html b/rustdoc/src/game/layer/pandemic.rs.html index bd8b74ce2c..e138214119 100644 --- a/rustdoc/src/game/layer/pandemic.rs.html +++ b/rustdoc/src/game/layer/pandemic.rs.html @@ -228,18 +228,15 @@ 228 229 230 -231 -232
 use std::collections::HashSet;
 
 use abstutil::prettyprint_usize;
 use geom::{Circle, Distance, Pt2D, Time};
-use map_gui::tools::{make_heatmap, HeatmapOptions};
+use map_gui::tools::{make_heatmap, HeatmapOptions, ToggleZoomed};
 use sim::PersonState;
 use widgetry::{
-    Choice, Color, Drawable, EventCtx, GeomBatch, GfxCtx, Line, Outcome, Panel, Text, TextExt,
-    Toggle, Widget,
+    Choice, Color, EventCtx, GfxCtx, Line, Outcome, Panel, Text, TextExt, Toggle, Widget,
 };
 
 use crate::app::App;
@@ -250,7 +247,7 @@
 pub struct Pandemic {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
 }
 
@@ -283,12 +280,10 @@
     }
     fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.panel.draw(g);
-        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
-            g.redraw(&self.draw);
-        }
+        self.draw.draw(g, app);
     }
     fn draw_minimap(&self, g: &mut GfxCtx) {
-        g.redraw(&self.draw);
+        g.redraw(&self.draw.unzoomed);
     }
 }
 
@@ -341,12 +336,12 @@
             }
         }
 
-        let mut batch = GeomBatch::new();
+        let mut draw = ToggleZoomed::builder();
         let legend = if let Some(ref o) = opts.heatmap {
             pts.extend(repeat_pts);
             Some(make_heatmap(
                 ctx,
-                &mut batch,
+                &mut draw.unzoomed,
                 app.primary.map.get_bounds(),
                 pts,
                 o,
@@ -355,7 +350,8 @@
             // It's quite silly to produce triangles for the same circle over and over again. ;)
             let circle = Circle::new(Pt2D::new(0.0, 0.0), Distance::meters(10.0)).to_polygon();
             for pt in pts {
-                batch.push(Color::RED.alpha(0.8), circle.translate(pt.x(), pt.y()));
+                draw.unzoomed
+                    .push(Color::RED.alpha(0.8), circle.translate(pt.x(), pt.y()));
             }
             None
         };
@@ -363,7 +359,7 @@
         Pandemic {
             time: app.primary.sim.time(),
             opts,
-            draw: ctx.upload(batch),
+            draw: draw.build(ctx),
             panel: controls,
         }
     }
diff --git a/rustdoc/src/game/layer/population.rs.html b/rustdoc/src/game/layer/population.rs.html
index 7ac13def17..d1b54ee733 100644
--- a/rustdoc/src/game/layer/population.rs.html
+++ b/rustdoc/src/game/layer/population.rs.html
@@ -176,19 +176,14 @@
 176
 177
 178
-179
-180
-181
 
 use std::collections::HashSet;
 
 use abstutil::prettyprint_usize;
 use geom::{Circle, Distance, Pt2D, Time};
-use map_gui::tools::{make_heatmap, HeatmapOptions};
+use map_gui::tools::{make_heatmap, HeatmapOptions, ToggleZoomed};
 use sim::PersonState;
-use widgetry::{
-    Color, Drawable, EventCtx, GeomBatch, GfxCtx, Image, Line, Outcome, Panel, Toggle, Widget,
-};
+use widgetry::{Color, EventCtx, GfxCtx, Image, Line, Outcome, Panel, Toggle, Widget};
 
 use crate::app::App;
 use crate::layer::{header, Layer, LayerOutcome, PANEL_PLACEMENT};
@@ -198,7 +193,7 @@
 pub struct PopulationMap {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
 }
 
@@ -231,12 +226,10 @@
     }
     fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.panel.draw(g);
-        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
-            g.redraw(&self.draw);
-        }
+        self.draw.draw(g, app);
     }
     fn draw_minimap(&self, g: &mut GfxCtx) {
-        g.redraw(&self.draw);
+        g.redraw(&self.draw.unzoomed);
     }
 }
 
@@ -282,12 +275,12 @@
             }
         }
 
-        let mut batch = GeomBatch::new();
+        let mut draw = ToggleZoomed::builder();
         let legend = if let Some(ref o) = opts.heatmap {
             pts.extend(repeat_pts);
             Some(make_heatmap(
                 ctx,
-                &mut batch,
+                &mut draw.unzoomed,
                 app.primary.map.get_bounds(),
                 pts,
                 o,
@@ -296,7 +289,8 @@
             // It's quite silly to produce triangles for the same circle over and over again. ;)
             let circle = Circle::new(Pt2D::new(0.0, 0.0), Distance::meters(10.0)).to_polygon();
             for pt in pts {
-                batch.push(Color::RED.alpha(0.8), circle.translate(pt.x(), pt.y()));
+                draw.unzoomed
+                    .push(Color::RED.alpha(0.8), circle.translate(pt.x(), pt.y()));
             }
             None
         };
@@ -304,7 +298,7 @@
         PopulationMap {
             time: app.primary.sim.time(),
             opts,
-            draw: ctx.upload(batch),
+            draw: draw.build(ctx),
             panel: controls,
         }
     }
diff --git a/rustdoc/src/game/layer/problems.rs.html b/rustdoc/src/game/layer/problems.rs.html
index 0fa1ec51c1..d7aa9d3a77 100644
--- a/rustdoc/src/game/layer/problems.rs.html
+++ b/rustdoc/src/game/layer/problems.rs.html
@@ -253,18 +253,15 @@
 253
 254
 255
-256
-257
 
 use std::collections::BTreeSet;
 
 use abstutil::prettyprint_usize;
 use geom::{Circle, Distance, Pt2D, Time};
-use map_gui::tools::{make_heatmap, HeatmapOptions};
+use map_gui::tools::{make_heatmap, HeatmapOptions, ToggleZoomed};
 use sim::{Problem, TripInfo, TripMode};
 use widgetry::{
-    Color, Drawable, EventCtx, GeomBatch, GfxCtx, Line, Outcome, Panel, Slider, Text, TextExt,
-    Toggle, Widget,
+    Color, EventCtx, GfxCtx, Line, Outcome, Panel, Slider, Text, TextExt, Toggle, Widget,
 };
 
 use crate::app::App;
@@ -274,7 +271,7 @@
 pub struct ProblemMap {
     time: Time,
     opts: Options,
-    draw: Drawable,
+    draw: ToggleZoomed,
     panel: Panel,
 }
 
@@ -307,12 +304,10 @@
     }
     fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.panel.draw(g);
-        if g.canvas.cam_zoom < app.opts.min_zoom_for_detail {
-            g.redraw(&self.draw);
-        }
+        self.draw.draw(g, app);
     }
     fn draw_minimap(&self, g: &mut GfxCtx) {
-        g.redraw(&self.draw);
+        g.redraw(&self.draw.unzoomed);
     }
 }
 
@@ -337,11 +332,11 @@
         }
         let num_pts = pts.len();
 
-        let mut batch = GeomBatch::new();
+        let mut draw = ToggleZoomed::builder();
         let legend = if let Some(ref o) = opts.heatmap {
             Some(make_heatmap(
                 ctx,
-                &mut batch,
+                &mut draw.unzoomed,
                 app.primary.map.get_bounds(),
                 pts,
                 o,
@@ -350,7 +345,8 @@
             let circle = Circle::new(Pt2D::new(0.0, 0.0), Distance::meters(10.0)).to_polygon();
             // TODO Different colors per problem type
             for pt in pts {
-                batch.push(Color::PURPLE.alpha(0.8), circle.translate(pt.x(), pt.y()));
+                draw.unzoomed
+                    .push(Color::PURPLE.alpha(0.8), circle.translate(pt.x(), pt.y()));
             }
             None
         };
@@ -358,7 +354,7 @@
         ProblemMap {
             time: app.primary.sim.time(),
             opts,
-            draw: ctx.upload(batch),
+            draw: draw.build(ctx),
             panel: controls,
         }
     }
diff --git a/rustdoc/src/game/ungap/layers.rs.html b/rustdoc/src/game/ungap/layers.rs.html
index ccb847793b..0730a56bce 100644
--- a/rustdoc/src/game/ungap/layers.rs.html
+++ b/rustdoc/src/game/ungap/layers.rs.html
@@ -685,7 +685,7 @@
 
             if self.elevation {
                 if let Some((_, ref draw)) = app.session.elevation_contours.value() {
-                    g.redraw(draw);
+                    draw.draw(g, app);
                 }
             }
             if let Some(ref draw) = self.steep_streets {
diff --git a/rustdoc/src/map_gui/tools/mod.rs.html b/rustdoc/src/map_gui/tools/mod.rs.html
index d8d927cd6a..6def026831 100644
--- a/rustdoc/src/map_gui/tools/mod.rs.html
+++ b/rustdoc/src/map_gui/tools/mod.rs.html
@@ -319,7 +319,7 @@
 pub use self::camera::{CameraState, DefaultMap};
 pub use self::city_picker::CityPicker;
 pub use self::colors::{ColorDiscrete, ColorLegend, ColorNetwork, ColorScale, DivergingScale};
-pub use self::draw::ToggleZoomed;
+pub use self::draw::{ToggleZoomed, ToggleZoomedBuilder};
 pub use self::heatmap::{draw_isochrone, make_heatmap, Grid, HeatmapOptions};
 pub use self::icons::{goal_marker, start_marker};
 pub use self::minimap::{Minimap, MinimapControls};