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</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#773' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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||||
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-15' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/devtools/collisions.rs.html#90-115' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#91-105' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#107-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.draw_baselayer-16' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-16' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#163-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/kml.rs.html#164-233' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#235-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.draw_baselayer-17' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-17' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/mapping/struct.ParkingMapper.html" title="struct game::devtools::mapping::ParkingMapper">ParkingMapper</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#187-381' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#188-372' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#374-380' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#163-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/kml.rs.html#164-233' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#235-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.draw_baselayer-18' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-18' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/mapping/struct.ChangeWay.html" title="struct game::devtools::mapping::ChangeWay">ChangeWay</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#456-500' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#457-494' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-20' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#496-499' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/mapping/struct.ParkingMapper.html" title="struct game::devtools::mapping::ParkingMapper">ParkingMapper</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#187-381' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#188-372' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-20' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#374-380' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.draw_baselayer-19' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-19' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-2' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-State%3CApp%3E-2' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#278-318' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-2' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/city_picker.rs.html#279-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw_baselayer-2' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#310-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.draw-3' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#314-317' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.on_destroy-2' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id='impl-State%3CApp%3E-20' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/osm_viewer/struct.Viewer.html" title="struct game::devtools::osm_viewer::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E-20' class='anchor'></a><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#222-370' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-20' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#223-347' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw_baselayer-20' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#349-351' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.draw-21' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#353-369' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id='impl-State%3CApp%3E-20' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/mapping/struct.ChangeWay.html" title="struct game::devtools::mapping::ChangeWay">ChangeWay</a></code><a href='#impl-State%3CApp%3E-20' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#456-500' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-20' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#457-494' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id='method.draw-21' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#496-499' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id='method.draw_baselayer-20' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id='method.on_destroy-20' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-21' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href='#impl-State%3CApp%3E-21' class='anchor'></a><a class='srclink' href='../../src/game/devtools/polygon.rs.html#47-147' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-21' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#48-106' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-22' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#108-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-21' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-21' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/osm_viewer/struct.Viewer.html" title="struct game::devtools::osm_viewer::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E-21' class='anchor'></a><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#222-370' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-21' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#223-347' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-21' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#349-351' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-22' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#353-369' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-21' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-22' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href='#impl-State%3CApp%3E-22' class='anchor'></a><a class='srclink' href='../../src/game/devtools/scenario.rs.html#86-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-22' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#87-107' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-23' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#109-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-22' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href='#impl-State%3CApp%3E-22' class='anchor'></a><a class='srclink' href='../../src/game/devtools/polygon.rs.html#47-147' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-22' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#48-106' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-23' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#108-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-22' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-22' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-23' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href='#impl-State%3CApp%3E-23' class='anchor'></a><a class='srclink' href='../../src/game/devtools/story.rs.html#59-309' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-23' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/story.rs.html#60-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-23' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-24' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-23' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href='#impl-State%3CApp%3E-23' class='anchor'></a><a class='srclink' href='../../src/game/devtools/scenario.rs.html#86-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-23' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#87-107' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-24' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#109-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-23' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-23' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-24' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-24' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#56-144' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-24' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#57-134' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-24' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#136-138' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-25' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#140-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-24' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href='#impl-State%3CApp%3E-24' class='anchor'></a><a class='srclink' href='../../src/game/devtools/story.rs.html#59-309' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-24' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/story.rs.html#60-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-24' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-25' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-24' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-25' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-25' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-25' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#113-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-25' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-25' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-25' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#148-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-25' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#167-213' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/bulk.rs.html#168-207' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#209-212' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#113-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-26' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#38-98' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-27' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#167-213' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/bulk.rs.html#168-207' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#209-212' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-27' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-27' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-28' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-28' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-28' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-29' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#220-230' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-28' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-28' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-28' class='anchor'></a><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#38-98' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-28' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-28' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-29' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-28' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-29' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href='#impl-State%3CApp%3E-29' class='anchor'></a><a class='srclink' href='../../src/game/edit/routes.rs.html#43-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-29' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/routes.rs.html#44-77' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/routes.rs.html#79-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-29' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-29' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-29' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#220-230' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-29' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-29' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-3' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-State%3CApp%3E-3' class='anchor'></a><a class='srclink' href='../../src/game/common/isochrone.rs.html#36-57' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-3' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/isochrone.rs.html#37-51' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#53-56' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-3' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-3' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#80-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#81-191' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-31' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#193-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/routes.rs.html#43-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/routes.rs.html#44-77' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-31' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/routes.rs.html#79-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-30' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-30' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-31' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href='#impl-State%3CApp%3E-31' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#76-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-31' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#77-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-32' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-31' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#114-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-31' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href='#impl-State%3CApp%3E-31' class='anchor'></a><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#80-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-31' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#81-191' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-32' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#193-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-31' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-31' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-32' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href='#impl-State%3CApp%3E-32' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#67-111' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-32' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#68-103' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-33' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#105-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-32' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-32' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href='#impl-State%3CApp%3E-32' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#76-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-32' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#77-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-33' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-32' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#114-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-32' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-33' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><a href='#impl-State%3CApp%3E-33' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#167-210' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-33' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#168-202' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-34' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#204-209' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-33' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href='#impl-State%3CApp%3E-33' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#67-111' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-33' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#68-103' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-34' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#105-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-33' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-33' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-34' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href='#impl-State%3CApp%3E-34' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#286-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-34' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-35' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-34' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><a href='#impl-State%3CApp%3E-34' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#167-210' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-34' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#168-202' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-35' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#204-209' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-34' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-34' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-35' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href='#impl-State%3CApp%3E-35' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#46-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-35' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#47-93' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-36' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#95-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-35' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href='#impl-State%3CApp%3E-35' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#286-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-35' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-36' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-35' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-35' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-36' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href='#impl-State%3CApp%3E-36' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#38-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-36' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-37' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#66-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-36' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href='#impl-State%3CApp%3E-36' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#46-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-36' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#47-93' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-37' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#95-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-36' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-36' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-37' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-37' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#180-493' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-37' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#181-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-37' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-38' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-37' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href='#impl-State%3CApp%3E-37' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#38-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-37' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-38' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#66-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-37' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-37' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-38' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-38' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-38' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-39' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/zones.rs.html#173-183' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-38' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-38' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-38' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#180-493' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-38' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#181-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-38' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-39' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-38' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-39' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href='#impl-State%3CApp%3E-39' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#142-374' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-39' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#143-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#363-373' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-39' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-39' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-39' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/zones.rs.html#173-183' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-39' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-39' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-4' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a></code><a href='#impl-State%3CApp%3E-4' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#44-76' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-4' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/navigate.rs.html#45-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#72-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-4' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-4' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#473-514' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#474-508' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-41' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#510-513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#142-374' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#143-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-41' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#363-373' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-40' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-40' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-41' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href='#impl-State%3CApp%3E-41' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#561-632' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-41' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#562-626' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-42' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#628-631' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-41' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href='#impl-State%3CApp%3E-41' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#473-514' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-41' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#474-508' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-42' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#510-513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-41' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-41' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-42' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href='#impl-State%3CApp%3E-42' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#853-871' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-42' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#854-866' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-43' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#868-870' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-42' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href='#impl-State%3CApp%3E-42' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#561-632' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-42' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#562-626' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-43' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#628-631' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-42' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-42' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-43' class='impl'><code class='in-band'>impl<T: 'static> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.ChooseSomething.html" title="struct game::game::ChooseSomething">ChooseSomething</a><T></code><a href='#impl-State%3CApp%3E-43' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#54-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-43' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#55-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-43' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#77-79' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-44' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#81-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-43' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href='#impl-State%3CApp%3E-43' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#853-871' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-43' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/edit/mod.rs.html#854-866' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-44' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#868-870' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-43' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-43' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-44' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.PromptInput.html" title="struct game::game::PromptInput">PromptInput</a></code><a href='#impl-State%3CApp%3E-44' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#110-138' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-44' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#111-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-44' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-45' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#134-137' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-44' class='impl'><code class='in-band'>impl<T: 'static> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.ChooseSomething.html" title="struct game::game::ChooseSomething">ChooseSomething</a><T></code><a href='#impl-State%3CApp%3E-44' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#54-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-44' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#55-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-44' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#77-79' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-45' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#81-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-44' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-45' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.PopupMsg.html" title="struct game::game::PopupMsg">PopupMsg</a></code><a href='#impl-State%3CApp%3E-45' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#185-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-45' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#186-199' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-45' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#201-203' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-46' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#205-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-45' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.PromptInput.html" title="struct game::game::PromptInput">PromptInput</a></code><a href='#impl-State%3CApp%3E-45' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#110-138' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-45' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#111-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-45' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-46' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#134-137' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-45' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-46' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href='#impl-State%3CApp%3E-46' class='anchor'></a><a class='srclink' href='../../src/game/layer/mod.rs.html#158-257' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-46' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/layer/mod.rs.html#159-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-46' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/layer/mod.rs.html#249-251' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-47' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/layer/mod.rs.html#253-256' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-46' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/game/struct.PopupMsg.html" title="struct game::game::PopupMsg">PopupMsg</a></code><a href='#impl-State%3CApp%3E-46' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#185-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-46' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/game.rs.html#186-199' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-46' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#201-203' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-47' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#205-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-46' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-47' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/load/struct.MapAlreadyLoaded.html" title="struct game::load::MapAlreadyLoaded">MapAlreadyLoaded</a></code><a href='#impl-State%3CApp%3E-47' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#67-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-47' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/load.rs.html#68-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-48' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#71' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-47' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-47' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href='#impl-State%3CApp%3E-47' class='anchor'></a><a class='srclink' href='../../src/game/layer/mod.rs.html#158-257' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-47' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/layer/mod.rs.html#159-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-47' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/layer/mod.rs.html#249-251' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-48' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/layer/mod.rs.html#253-256' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-47' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-48' class='impl'><code class='in-band'>impl<T: 'static + <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a><T></code><a href='#impl-State%3CApp%3E-48' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#102-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-48' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/load.rs.html#103-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-49' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#115-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-48' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/load/struct.MapAlreadyLoaded.html" title="struct game::load::MapAlreadyLoaded">MapAlreadyLoaded</a></code><a href='#impl-State%3CApp%3E-48' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#67-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-48' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/load.rs.html#68-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-49' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#71' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-48' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-48' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-49' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/options/struct.OptionsPanel.html" title="struct game::options::OptionsPanel">OptionsPanel</a></code><a href='#impl-State%3CApp%3E-49' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#240-347' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-49' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/options.rs.html#241-341' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#343-346' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-49' class='impl'><code class='in-band'>impl<T: 'static + <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a><T></code><a href='#impl-State%3CApp%3E-49' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#102-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-49' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/load.rs.html#103-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#115-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-49' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-49' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-5' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/navigate/struct.CrossStreet.html" title="struct game::common::navigate::CrossStreet">CrossStreet</a></code><a href='#impl-State%3CApp%3E-5' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#133-191' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-5' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/navigate.rs.html#134-184' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#186-190' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-5' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-5' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-51' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/options/struct.OptionsPanel.html" title="struct game::options::OptionsPanel">OptionsPanel</a></code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#240-347' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/options.rs.html#241-341' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-51' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#343-346' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-50' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-50' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-51' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-51' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-51' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-51' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-51' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-51' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-51' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-51' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-51' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-52' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-53' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#343-450' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#344-441' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#443-449' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-54' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl<T: 'static, F: 'static, P: 'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>, &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, &<a class="struct" href="../../game/sandbox/dashboards/table/struct.Table.html" title="struct game::sandbox::dashboards::table::Table">Table</a><T, F>) -> Panel> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html" title="struct game::sandbox::dashboards::generic_trip_table::GenericTripTable">GenericTripTable</a><T, F, P></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#50-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#53-98' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#100-102' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#104-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#343-450' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#344-441' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#443-449' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-55' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#57-79' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#58-69' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-56' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#71-73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#75-78' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl<T: 'static, F: 'static, P: 'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>, &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, &<a class="struct" href="../../game/sandbox/dashboards/table/struct.Table.html" title="struct game::sandbox::dashboards::table::Table">Table</a><T, F>) -> Panel> State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html" title="struct game::sandbox::dashboards::generic_trip_table::GenericTripTable">GenericTripTable</a><T, F, P></code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#50-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#53-98' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-56' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#100-102' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#104-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-56' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-57' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href='#impl-State%3CApp%3E-57' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#198-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-57' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#199-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-57' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-58' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-57' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><a href='#impl-State%3CApp%3E-57' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#57-79' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-57' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#58-69' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-57' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#71-73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-58' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#75-78' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-57' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-58' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-58' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-58' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-58' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-59' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#114-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-58' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href='#impl-State%3CApp%3E-58' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#198-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-58' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#199-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-58' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-59' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-58' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-59' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href='#impl-State%3CApp%3E-59' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#69-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-59' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#134-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-59' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-59' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-59' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#114-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-59' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-6' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/navigate/struct.SearchBuildings.html" title="struct game::common::navigate::SearchBuildings">SearchBuildings</a></code><a href='#impl-State%3CApp%3E-6' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#246-285' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-6' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/navigate.rs.html#247-279' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#281-284' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-6' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-6' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#270-459' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#271-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-61' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#433-458' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-60' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#69-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-60' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-61' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#134-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-60' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-61' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href='#impl-State%3CApp%3E-61' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#220-313' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-61' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#221-307' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-62' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#309-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-61' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href='#impl-State%3CApp%3E-61' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#270-459' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-61' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#271-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-62' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#433-458' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-61' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-61' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-62' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href='#impl-State%3CApp%3E-62' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#372-437' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-62' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#373-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-63' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#433-436' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-62' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href='#impl-State%3CApp%3E-62' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#220-313' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-62' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#221-307' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-63' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#309-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-62' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-62' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-63' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href='#impl-State%3CApp%3E-63' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#263-346' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-63' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#264-339' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-64' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#341-345' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-63' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href='#impl-State%3CApp%3E-63' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#372-437' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-63' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#373-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-64' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#433-436' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-63' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-63' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-64' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a></code><a href='#impl-State%3CApp%3E-64' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#91-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-64' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#92-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-64' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-65' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#120-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-64' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href='#impl-State%3CApp%3E-64' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#263-346' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-64' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#264-339' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-65' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#341-345' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-64' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-64' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-65' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href='#impl-State%3CApp%3E-65' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#82-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-65' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#83-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-66' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#145-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-65' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-65' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a></code><a href='#impl-State%3CApp%3E-65' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#91-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-65' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#92-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-65' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-66' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#120-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-65' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-66' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href='#impl-State%3CApp%3E-66' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#202-246' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-66' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#203-240' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-67' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#242-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-66' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href='#impl-State%3CApp%3E-66' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#82-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-66' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#83-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-67' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#145-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-66' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-66' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-67' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-67' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#298-426' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-67' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#299-402' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-67' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#404-406' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-68' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#408-417' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-67' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#419-425' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-68' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href='#impl-State%3CApp%3E-68' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#51-130' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-68' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#52-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-69' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#116-129' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-68' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-68' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-69' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href='#impl-State%3CApp%3E-69' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#220-277' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-69' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#221-262' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#264-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#268-276' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-67' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href='#impl-State%3CApp%3E-67' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#202-246' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-67' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#203-240' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-68' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#242-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-67' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-67' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-68' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-68' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#298-426' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-68' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#299-402' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-68' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#404-406' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-69' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#408-417' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-68' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#419-425' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-69' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href='#impl-State%3CApp%3E-69' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#51-130' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-69' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#52-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#116-129' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-69' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-7' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-7' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#102-245' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#103-206' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-71' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#208-238' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-70' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#240-244' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div><h4 id='method.draw_baselayer-70' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-71' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href='#impl-State%3CApp%3E-71' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#281-297' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-71' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#282-294' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-72' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#296' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#220-277' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#221-262' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer-70' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#264-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw-71' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#268-276' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-70' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-71' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href='#impl-State%3CApp%3E-71' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#102-245' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-71' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#103-206' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-72' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#208-238' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy-71' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#240-244' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div><h4 id='method.draw_baselayer-71' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-71' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-72' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-72' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#622-818' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-72' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#623-815' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-73' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#817' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-72' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href='#impl-State%3CApp%3E-72' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#281-297' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-72' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#282-294' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-73' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#296' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-72' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-72' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-73' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-73' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#622-818' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-73' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#623-815' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-74' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#817' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-73' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy-73' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#127-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/common/warp.rs.html#128-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer-8' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
|
3
rustdoc/game/devtools/collisions/index.html
Normal file
3
rustdoc/game/devtools/collisions/index.html
Normal file
@ -0,0 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `collisions` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, collisions"><title>game::devtools::collisions - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module collisions</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a></p><script>window.sidebarCurrent = {name: 'collisions', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#1-115' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a class="mod" href=''>collisions</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
|
||||
<table><tr class='module-item'><td><a class="struct" href="struct.CollisionsViewer.html" title='game::devtools::collisions::CollisionsViewer struct'>CollisionsViewer</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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rustdoc/game/devtools/collisions/sidebar-items.js
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1
rustdoc/game/devtools/collisions/sidebar-items.js
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initSidebarItems({"struct":[["CollisionsViewer",""]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `CollisionsViewer` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, CollisionsViewer"><title>game::devtools::collisions::CollisionsViewer - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct CollisionsViewer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a><a href="#structfield.unzoomed">unzoomed</a><a href="#structfield.zoomed">zoomed</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a href='index.html'>collisions</a></p><script>window.sidebarCurrent = {name: 'CollisionsViewer', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#14-18' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a href='index.html'>collisions</a>::<wbr><a class="struct" href=''>CollisionsViewer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct CollisionsViewer {
|
||||
panel: Panel,
|
||||
unzoomed: Drawable,
|
||||
zoomed: Drawable,
|
||||
}</pre></div><h2 id='fields' class='fields small-section-header'>
|
||||
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#20-88' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#21-87' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#90-115' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#91-105' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/devtools/collisions.rs.html#107-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
|
||||
</div><h4 id='method.into_any_rc' class="method hidden"><code>fn <a href='#method.into_any_rc' class='fnname'>into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></code></h4><div class='docblock hidden'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
|
||||
</div><h4 id='method.as_any' class="method hidden"><code>fn <a href='#method.as_any' class='fnname'>as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot generate <code>&Any</code>'s vtable from <code>&Trait</code>'s. <a href="#tymethod.as_any">Read more</a></p>
|
||||
</div><h4 id='method.as_any_mut' class="method hidden"><code>fn <a href='#method.as_any_mut' class='fnname'>as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot generate <code>&mut Any</code>'s vtable from <code>&mut Trait</code>'s. <a href="#tymethod.as_any_mut">Read more</a></p>
|
||||
</div></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#570-574' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -> T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#571-573' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id='impl-Instrument' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</code><a href='#impl-Instrument' class='anchor'></a><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#155' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.instrument' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument' class='fnname'>instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#38-40' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div><h4 id='method.in_current_span' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span' class='fnname'>in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#74-76' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the [current] <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></div><h3 id='impl-Instrument-1' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html" title="trait tracing_futures::Instrument">Instrument</a> for T</code><a href='#impl-Instrument-1' class='anchor'></a><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#248' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.instrument-1' class="method hidden"><code>fn <a href='https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument' class='fnname'>instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a><Self></code><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#129-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div><h4 id='method.in_current_span-1' class="method hidden"><code>fn <a href='https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span' class='fnname'>in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a><Self></code><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#166-168' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the [current] <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-566' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -> U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#563-565' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id='impl-Same%3CT%3E' class='impl'><code class='in-band'>impl<T> Same<T> for T</code><a href='#impl-Same%3CT%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='associatedtype.Output' class="type"><code>type <a href='#associatedtype.Output' class="type">Output</a> = T</code></h4><div class='docblock'><p>Should always be <code>Self</code></p>
|
||||
</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#607-616' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#613-615' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#593-602' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#599-601' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id='impl-VZip%3CV%3E' class='impl'><code class='in-band'>impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></code><a href='#impl-VZip%3CV%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='method.vzip' class="method hidden"><code>fn <a href='#method.vzip' class='fnname'>vzip</a>(self) -> V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `devtools` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, devtools"><title>game::devtools - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module devtools</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'devtools', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#1-144' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>devtools</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
|
||||
<table><tr class='module-item'><td><a class="mod" href="destinations/index.html" title='game::devtools::destinations mod'>destinations</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="kml/index.html" title='game::devtools::kml mod'>kml</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="mapping/index.html" title='game::devtools::mapping mod'>mapping</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="osm_viewer/index.html" title='game::devtools::osm_viewer mod'>osm_viewer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="polygon/index.html" title='game::devtools::polygon mod'>polygon</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="scenario/index.html" title='game::devtools::scenario mod'>scenario</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="story/index.html" title='game::devtools::story mod'>story</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#1-156' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>devtools</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
|
||||
<table><tr class='module-item'><td><a class="mod" href="collisions/index.html" title='game::devtools::collisions mod'>collisions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="destinations/index.html" title='game::devtools::destinations mod'>destinations</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="kml/index.html" title='game::devtools::kml mod'>kml</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="mapping/index.html" title='game::devtools::mapping mod'>mapping</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="osm_viewer/index.html" title='game::devtools::osm_viewer mod'>osm_viewer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="polygon/index.html" title='game::devtools::polygon mod'>polygon</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="scenario/index.html" title='game::devtools::scenario mod'>scenario</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="story/index.html" title='game::devtools::story mod'>story</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
|
||||
<table><tr class='module-item'><td><a class="struct" href="struct.DevToolsMode.html" title='game::devtools::DevToolsMode struct'>DevToolsMode</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"mod":[["destinations",""],["kml",""],["mapping",""],["osm_viewer",""],["polygon",""],["scenario",""],["story",""]],"struct":[["DevToolsMode",""]]});
|
||||
initSidebarItems({"mod":[["collisions",""],["destinations",""],["kml",""],["mapping",""],["osm_viewer",""],["polygon",""],["scenario",""],["story",""]],"struct":[["DevToolsMode",""]]});
|
@ -1,10 +1,10 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `DevToolsMode` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, DevToolsMode"><title>game::devtools::DevToolsMode - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct DevToolsMode</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a></p><script>window.sidebarCurrent = {name: 'DevToolsMode', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#21-23' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a>::<wbr><a class="struct" href=''>DevToolsMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DevToolsMode {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#22-24' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a>::<wbr><a class="struct" href=''>DevToolsMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DevToolsMode {
|
||||
panel: Panel,
|
||||
}</pre></div><h2 id='fields' class='fields small-section-header'>
|
||||
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#25-54' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#26-53' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#56-144' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#57-134' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#136-138' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#140-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#26-63' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#27-62' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&self) -> DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#148-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
@ -1,3 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e352710d4e950423/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 06 Nov 2020 00:32:01 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e352710d4e950423/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 06 Nov 2020 17:19:35 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
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@ -5,7 +5,7 @@ sourcesIndex["convert_osm"] = {"name":"","files":["clip.rs","extract.rs","lib.rs
|
||||
sourcesIndex["dump_map"] = {"name":"","files":["dump_map.rs"]};
|
||||
sourcesIndex["dump_scenario"] = {"name":"","files":["dump_scenario.rs"]};
|
||||
sourcesIndex["extract_cities"] = {"name":"","files":["extract_cities.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","isochrone.rs","minimap.rs","mod.rs","navigate.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","isochrone.rs","minimap.rs","mod.rs","navigate.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
|
||||
sourcesIndex["geojson_to_osmosis"] = {"name":"","files":["geojson_to_osmosis.rs"]};
|
||||
sourcesIndex["geom"] = {"name":"","files":["angle.rs","bounds.rs","circle.rs","distance.rs","duration.rs","find_closest.rs","gps.rs","lib.rs","line.rs","percent.rs","polygon.rs","polyline.rs","pt.rs","ring.rs","speed.rs","stats.rs","time.rs"]};
|
||||
sourcesIndex["headless"] = {"name":"","files":["main.rs"]};
|
||||
|
234
rustdoc/src/game/devtools/collisions.rs.html
Normal file
234
rustdoc/src/game/devtools/collisions.rs.html
Normal file
@ -0,0 +1,234 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/devtools/collisions.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>collisions.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
|
||||
<span id="2"> 2</span>
|
||||
<span id="3"> 3</span>
|
||||
<span id="4"> 4</span>
|
||||
<span id="5"> 5</span>
|
||||
<span id="6"> 6</span>
|
||||
<span id="7"> 7</span>
|
||||
<span id="8"> 8</span>
|
||||
<span id="9"> 9</span>
|
||||
<span id="10"> 10</span>
|
||||
<span id="11"> 11</span>
|
||||
<span id="12"> 12</span>
|
||||
<span id="13"> 13</span>
|
||||
<span id="14"> 14</span>
|
||||
<span id="15"> 15</span>
|
||||
<span id="16"> 16</span>
|
||||
<span id="17"> 17</span>
|
||||
<span id="18"> 18</span>
|
||||
<span id="19"> 19</span>
|
||||
<span id="20"> 20</span>
|
||||
<span id="21"> 21</span>
|
||||
<span id="22"> 22</span>
|
||||
<span id="23"> 23</span>
|
||||
<span id="24"> 24</span>
|
||||
<span id="25"> 25</span>
|
||||
<span id="26"> 26</span>
|
||||
<span id="27"> 27</span>
|
||||
<span id="28"> 28</span>
|
||||
<span id="29"> 29</span>
|
||||
<span id="30"> 30</span>
|
||||
<span id="31"> 31</span>
|
||||
<span id="32"> 32</span>
|
||||
<span id="33"> 33</span>
|
||||
<span id="34"> 34</span>
|
||||
<span id="35"> 35</span>
|
||||
<span id="36"> 36</span>
|
||||
<span id="37"> 37</span>
|
||||
<span id="38"> 38</span>
|
||||
<span id="39"> 39</span>
|
||||
<span id="40"> 40</span>
|
||||
<span id="41"> 41</span>
|
||||
<span id="42"> 42</span>
|
||||
<span id="43"> 43</span>
|
||||
<span id="44"> 44</span>
|
||||
<span id="45"> 45</span>
|
||||
<span id="46"> 46</span>
|
||||
<span id="47"> 47</span>
|
||||
<span id="48"> 48</span>
|
||||
<span id="49"> 49</span>
|
||||
<span id="50"> 50</span>
|
||||
<span id="51"> 51</span>
|
||||
<span id="52"> 52</span>
|
||||
<span id="53"> 53</span>
|
||||
<span id="54"> 54</span>
|
||||
<span id="55"> 55</span>
|
||||
<span id="56"> 56</span>
|
||||
<span id="57"> 57</span>
|
||||
<span id="58"> 58</span>
|
||||
<span id="59"> 59</span>
|
||||
<span id="60"> 60</span>
|
||||
<span id="61"> 61</span>
|
||||
<span id="62"> 62</span>
|
||||
<span id="63"> 63</span>
|
||||
<span id="64"> 64</span>
|
||||
<span id="65"> 65</span>
|
||||
<span id="66"> 66</span>
|
||||
<span id="67"> 67</span>
|
||||
<span id="68"> 68</span>
|
||||
<span id="69"> 69</span>
|
||||
<span id="70"> 70</span>
|
||||
<span id="71"> 71</span>
|
||||
<span id="72"> 72</span>
|
||||
<span id="73"> 73</span>
|
||||
<span id="74"> 74</span>
|
||||
<span id="75"> 75</span>
|
||||
<span id="76"> 76</span>
|
||||
<span id="77"> 77</span>
|
||||
<span id="78"> 78</span>
|
||||
<span id="79"> 79</span>
|
||||
<span id="80"> 80</span>
|
||||
<span id="81"> 81</span>
|
||||
<span id="82"> 82</span>
|
||||
<span id="83"> 83</span>
|
||||
<span id="84"> 84</span>
|
||||
<span id="85"> 85</span>
|
||||
<span id="86"> 86</span>
|
||||
<span id="87"> 87</span>
|
||||
<span id="88"> 88</span>
|
||||
<span id="89"> 89</span>
|
||||
<span id="90"> 90</span>
|
||||
<span id="91"> 91</span>
|
||||
<span id="92"> 92</span>
|
||||
<span id="93"> 93</span>
|
||||
<span id="94"> 94</span>
|
||||
<span id="95"> 95</span>
|
||||
<span id="96"> 96</span>
|
||||
<span id="97"> 97</span>
|
||||
<span id="98"> 98</span>
|
||||
<span id="99"> 99</span>
|
||||
<span id="100">100</span>
|
||||
<span id="101">101</span>
|
||||
<span id="102">102</span>
|
||||
<span id="103">103</span>
|
||||
<span id="104">104</span>
|
||||
<span id="105">105</span>
|
||||
<span id="106">106</span>
|
||||
<span id="107">107</span>
|
||||
<span id="108">108</span>
|
||||
<span id="109">109</span>
|
||||
<span id="110">110</span>
|
||||
<span id="111">111</span>
|
||||
<span id="112">112</span>
|
||||
<span id="113">113</span>
|
||||
<span id="114">114</span>
|
||||
<span id="115">115</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">Counter</span>};
|
||||
<span class="kw">use</span> <span class="ident">collisions</span>::<span class="ident">CollisionDataset</span>;
|
||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">FindClosest</span>, <span class="ident">Pt2D</span>};
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
<span class="ident">Btn</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>,
|
||||
<span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
|
||||
};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">ColorNetwork</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::<span class="ident">Transition</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CollisionsViewer</span> {
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>,
|
||||
<span class="ident">unzoomed</span>: <span class="ident">Drawable</span>,
|
||||
<span class="ident">zoomed</span>: <span class="ident">Drawable</span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">CollisionsViewer</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">>></span> {
|
||||
<span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>;
|
||||
<span class="kw">let</span> <span class="ident">dataset</span>: <span class="ident">CollisionDataset</span> <span class="op">=</span>
|
||||
<span class="ident">ctx</span>.<span class="ident">loading_screen</span>(<span class="string">"load collision data"</span>, <span class="op">|</span><span class="kw">_</span>, <span class="kw-2">mut</span> <span class="ident">timer</span><span class="op">|</span> {
|
||||
<span class="ident">abstutil</span>::<span class="ident">read_binary</span>(
|
||||
<span class="ident">abstutil</span>::<span class="ident">path</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"input/{}/collisions.bin"</span>, <span class="ident">map</span>.<span class="ident">get_city_name</span>())),
|
||||
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">timer</span>,
|
||||
)
|
||||
});
|
||||
|
||||
<span class="comment">// Match each collision to the nearest road and intersection</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">closest</span>: <span class="ident">FindClosest</span><span class="op"><</span><span class="ident">ID</span><span class="op">></span> <span class="op">=</span> <span class="ident">FindClosest</span>::<span class="ident">new</span>(<span class="ident">map</span>.<span class="ident">get_bounds</span>());
|
||||
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">all_intersections</span>() {
|
||||
<span class="ident">closest</span>.<span class="ident">add</span>(<span class="ident">ID</span>::<span class="ident">Intersection</span>(<span class="ident">i</span>.<span class="ident">id</span>), <span class="ident">i</span>.<span class="ident">polygon</span>.<span class="ident">points</span>());
|
||||
}
|
||||
<span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">all_roads</span>() {
|
||||
<span class="ident">closest</span>.<span class="ident">add</span>(<span class="ident">ID</span>::<span class="ident">Road</span>(<span class="ident">r</span>.<span class="ident">id</span>), <span class="ident">r</span>.<span class="ident">center_pts</span>.<span class="ident">points</span>());
|
||||
}
|
||||
|
||||
<span class="comment">// How many collisions occurred at each road and intersection?</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">per_road</span> <span class="op">=</span> <span class="ident">Counter</span>::<span class="ident">new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">per_intersection</span> <span class="op">=</span> <span class="ident">Counter</span>::<span class="ident">new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">unsnapped</span> <span class="op">=</span> <span class="number">0</span>;
|
||||
<span class="kw">for</span> <span class="ident">collision</span> <span class="kw">in</span> <span class="ident">dataset</span>.<span class="ident">collisions</span> {
|
||||
<span class="comment">// Search up to 10m away</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">id</span>, <span class="kw">_</span>)) <span class="op">=</span> <span class="ident">closest</span>.<span class="ident">closest_pt</span>(
|
||||
<span class="ident">Pt2D</span>::<span class="ident">from_gps</span>(<span class="ident">collision</span>.<span class="ident">location</span>, <span class="ident">map</span>.<span class="ident">get_gps_bounds</span>()),
|
||||
<span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">10.0</span>),
|
||||
) {
|
||||
<span class="kw">match</span> <span class="ident">id</span> {
|
||||
<span class="ident">ID</span>::<span class="ident">Road</span>(<span class="ident">r</span>) <span class="op">=></span> {
|
||||
<span class="ident">per_road</span>.<span class="ident">inc</span>(<span class="ident">r</span>);
|
||||
}
|
||||
<span class="ident">ID</span>::<span class="ident">Intersection</span>(<span class="ident">i</span>) <span class="op">=></span> {
|
||||
<span class="ident">per_intersection</span>.<span class="ident">inc</span>(<span class="ident">i</span>);
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=></span> <span class="macro">unreachable</span><span class="macro">!</span>(),
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">unsnapped</span> <span class="op">+=</span> <span class="number">1</span>;
|
||||
}
|
||||
}
|
||||
<span class="kw">if</span> <span class="ident">unsnapped</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="macro">warn</span><span class="macro">!</span>(
|
||||
<span class="string">"{} collisions weren't close enough to a road or intersection"</span>,
|
||||
<span class="ident">prettyprint_usize</span>(<span class="ident">unsnapped</span>)
|
||||
);
|
||||
}
|
||||
|
||||
<span class="comment">// Color roads and intersections using the counts</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">colorer</span> <span class="op">=</span> <span class="ident">ColorNetwork</span>::<span class="ident">new</span>(<span class="ident">app</span>);
|
||||
<span class="comment">// TODO We should use some scale for both!</span>
|
||||
<span class="ident">colorer</span>.<span class="ident">pct_roads</span>(<span class="ident">per_road</span>, <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">good_to_bad_red</span>);
|
||||
<span class="ident">colorer</span>.<span class="ident">pct_intersections</span>(<span class="ident">per_intersection</span>, <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">good_to_bad_red</span>);
|
||||
<span class="kw">let</span> (<span class="ident">unzoomed</span>, <span class="ident">zoomed</span>) <span class="op">=</span> <span class="ident">colorer</span>.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
|
||||
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">CollisionsViewer</span> {
|
||||
<span class="ident">unzoomed</span>,
|
||||
<span class="ident">zoomed</span>,
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">Line</span>(<span class="string">"Collisions viewer"</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>),
|
||||
])]))
|
||||
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment</span>::<span class="ident">Right</span>, <span class="ident">VerticalAlignment</span>::<span class="ident">Top</span>)
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">CollisionsViewer</span> {
|
||||
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-></span> <span class="ident">Transition</span> {
|
||||
<span class="ident">ctx</span>.<span class="ident">canvas_movement</span>();
|
||||
|
||||
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
|
||||
<span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=></span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
|
||||
<span class="string">"close"</span> <span class="op">=></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>;
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=></span> <span class="macro">unreachable</span><span class="macro">!</span>(),
|
||||
},
|
||||
<span class="kw">_</span> <span class="op">=></span> {}
|
||||
}
|
||||
|
||||
<span class="ident">Transition</span>::<span class="ident">Keep</span>
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="kw">if</span> <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op"><</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> {
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">unzoomed</span>);
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">zoomed</span>);
|
||||
}
|
||||
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
|
||||
}
|
||||
}
|
||||
</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -143,6 +143,18 @@
|
||||
<span id="142">142</span>
|
||||
<span id="143">143</span>
|
||||
<span id="144">144</span>
|
||||
<span id="145">145</span>
|
||||
<span id="146">146</span>
|
||||
<span id="147">147</span>
|
||||
<span id="148">148</span>
|
||||
<span id="149">149</span>
|
||||
<span id="150">150</span>
|
||||
<span id="151">151</span>
|
||||
<span id="152">152</span>
|
||||
<span id="153">153</span>
|
||||
<span id="154">154</span>
|
||||
<span id="155">155</span>
|
||||
<span id="156">156</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::<span class="ident">Timer</span>;
|
||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">LonLat</span>, <span class="ident">Percent</span>};
|
||||
@ -156,6 +168,7 @@
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">ChooseSomething</span>, <span class="ident">Transition</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">nice_map_name</span>;
|
||||
|
||||
<span class="kw">mod</span> <span class="ident">collisions</span>;
|
||||
<span class="kw">mod</span> <span class="ident">destinations</span>;
|
||||
<span class="kw">mod</span> <span class="ident">kml</span>;
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">mapping</span>;
|
||||
@ -190,6 +203,14 @@
|
||||
<span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">"load scenario"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">W</span>),
|
||||
<span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">"view KML"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">K</span>),
|
||||
<span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">"story maps"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">S</span>),
|
||||
<span class="kw">if</span> <span class="ident">abstutil</span>::<span class="ident">file_exists</span>(<span class="ident">abstutil</span>::<span class="ident">path</span>(<span class="macro">format</span><span class="macro">!</span>(
|
||||
<span class="string">"input/{}/collisions.bin"</span>,
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_city_name</span>()
|
||||
))) {
|
||||
<span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">"collisions"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">C</span>)
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">Widget</span>::<span class="ident">nothing</span>()
|
||||
},
|
||||
])
|
||||
.<span class="ident">flex_wrap</span>(<span class="ident">ctx</span>, <span class="ident">Percent</span>::<span class="ident">int</span>(<span class="number">60</span>)),
|
||||
]))
|
||||
@ -259,6 +280,9 @@
|
||||
<span class="string">"story maps"</span> <span class="op">=></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">story</span>::<span class="ident">StoryMapEditor</span>::<span class="ident">new</span>(<span class="ident">ctx</span>));
|
||||
}
|
||||
<span class="string">"collisions"</span> <span class="op">=></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">collisions</span>::<span class="ident">CollisionsViewer</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>));
|
||||
}
|
||||
<span class="string">"change map"</span> <span class="op">=></span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">CityPicker</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
|
@ -112,7 +112,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.47.0 (18bf6b4f0 2020-10-07)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 06 Nov 2020 00:32:01 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 06 Nov 2020 17:19:35 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
@ -337,6 +337,10 @@
|
||||
<span id="336">336</span>
|
||||
<span id="337">337</span>
|
||||
<span id="338">338</span>
|
||||
<span id="339">339</span>
|
||||
<span id="340">340</span>
|
||||
<span id="341">341</span>
|
||||
<span id="342">342</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">error</span>::<span class="ident">Error</span>;
|
||||
@ -552,10 +556,14 @@
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">path</span>.<span class="ident">split</span>(<span class="string">"/"</span>).<span class="ident">collect</span>::<span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="kw">_</span><span class="op">>></span>();
|
||||
<span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">"input"</span> <span class="op">||</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">"system"</span> {
|
||||
<span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">"input"</span> {
|
||||
<span class="kw">if</span> <span class="ident">cities</span>.<span class="ident">input</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">parts</span>[<span class="number">2</span>].<span class="ident">to_string</span>()) {
|
||||
<span class="kw">continue</span>;
|
||||
}
|
||||
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">"system"</span> {
|
||||
<span class="kw">if</span> <span class="ident">cities</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">parts</span>[<span class="number">2</span>].<span class="ident">to_string</span>()) {
|
||||
<span class="kw">continue</span>;
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Wait what's {}"</span>, <span class="ident">path</span>);
|
||||
}
|
||||
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `curl` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, curl"><title>updater::curl - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'curl', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#314-338' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>curl</a></span></h1><pre class='rust fn'>async fn curl<'_>(path: &'_ <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a>>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/std/error/trait.Error.html" title="trait std::error::Error">Error</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#318-342' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>curl</a></span></h1><pre class='rust fn'>async fn curl<'_>(path: &'_ <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a>>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/std/error/trait.Error.html" title="trait std::error::Error">Error</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `filter_manifest` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, filter_manifest"><title>updater::filter_manifest - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'filter_manifest', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#203-228' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>filter_manifest</a></span></h1><pre class='rust fn'>fn filter_manifest(manifest: <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a>, cities: <a class="struct" href="../updater/struct.Cities.html" title="struct updater::Cities">Cities</a>) -> <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#203-232' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>filter_manifest</a></span></h1><pre class='rust fn'>fn filter_manifest(manifest: <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a>, cities: <a class="struct" href="../updater/struct.Cities.html" title="struct updater::Cities">Cities</a>) -> <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `must_run_cmd` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, must_run_cmd"><title>updater::must_run_cmd - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'must_run_cmd', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#285-297' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>must_run_cmd</a></span></h1><pre class='rust fn'>fn must_run_cmd(cmd: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/std/process/struct.Command.html" title="struct std::process::Command">Command</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#289-301' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>must_run_cmd</a></span></h1><pre class='rust fn'>fn must_run_cmd(cmd: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/std/process/struct.Command.html" title="struct std::process::Command">Command</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `rm` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, rm"><title>updater::rm - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'rm', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#299-312' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>rm</a></span></h1><pre class='rust fn'>fn rm(path: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#303-316' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>rm</a></span></h1><pre class='rust fn'>fn rm(path: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `updater` crate."><meta name="keywords" content="rust, rustlang, rust-lang, updater"><title>updater - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate updater</p><div class='block version'><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all updater's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'updater', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#1-338' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>updater</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#1-342' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>updater</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.Cities.html" title='updater::Cities struct'>Cities</a></td><td class='docblock-short'></td></tr></table><h2 id='constants' class='section-header'><a href="#constants">Constants</a></h2>
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<table><tr class='module-item'><td><a class="constant" href="constant.MD5_BUF_READ_SIZE.html" title='updater::MD5_BUF_READ_SIZE constant'>MD5_BUF_READ_SIZE</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="constant" href="constant.VERSION.html" title='updater::VERSION constant'>VERSION</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.curl.html" title='updater::curl fn'>curl</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.download.html" title='updater::download fn'>download</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.filter_manifest.html" title='updater::filter_manifest fn'>filter_manifest</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.generate_manifest.html" title='updater::generate_manifest fn'>generate_manifest</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.just_compare.html" title='updater::just_compare fn'>just_compare</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.main.html" title='updater::main fn'>main</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.must_run_cmd.html" title='updater::must_run_cmd fn'>must_run_cmd</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.rm.html" title='updater::rm fn'>rm</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.upload.html" title='updater::upload fn'>upload</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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