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https://github.com/a-b-street/abstreet.git
synced 2024-12-24 23:15:24 +03:00
distinguish parked cars that have a trip scheduled or not
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012d5bdd1d
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dba7ced094
@ -457,7 +457,12 @@ impl AgentColorScheme {
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CarStatus::Debug => cs.get_def("debug car", Color::BLUE.alpha(0.8)),
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CarStatus::Moving => cs.get_def("moving car", Color::CYAN),
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CarStatus::Stuck => cs.get_def("stuck car", Color::rgb(222, 184, 135)),
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CarStatus::Parked => cs.get_def("parked car", Color::rgb(180, 233, 76)),
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CarStatus::ParkedWithoutTrip => {
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cs.get_def("parked car without trip", Color::rgb(200, 233, 176))
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}
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CarStatus::ParkedWithTrip => {
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cs.get_def("parked car with trip", Color::rgb(180, 233, 76))
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}
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}
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}
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}
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@ -472,7 +477,7 @@ impl AgentColorScheme {
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// TODO Hard to see on the greenish bike lanes? :P
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CarStatus::Moving => cs.get_def("moving bike", Color::GREEN),
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CarStatus::Stuck => cs.get_def("stuck bike", Color::RED),
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CarStatus::Parked => panic!("Can't have a parked bike {}", input.id),
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CarStatus::ParkedWithoutTrip | CarStatus::ParkedWithTrip => unreachable!(),
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},
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_ => self.by_metadata(&input.metadata),
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}
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@ -154,10 +154,10 @@ impl Car {
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CarState::WaitingToAdvance => CarStatus::Stuck,
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CarState::Crossing(_, _) => CarStatus::Moving,
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// Eh they're technically moving, but this is a bit easier to spot
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CarState::Unparking(_, _, _) => CarStatus::Parked,
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CarState::Parking(_, _, _) => CarStatus::Parked,
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CarState::Unparking(_, _, _) => CarStatus::ParkedWithTrip,
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CarState::Parking(_, _, _) => CarStatus::ParkedWithTrip,
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// Changing color for idling buses is helpful
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CarState::Idling(_, _) => CarStatus::Parked,
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CarState::Idling(_, _) => CarStatus::ParkedWithTrip,
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},
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on: self.router.head(),
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label: if self.vehicle.vehicle_type == VehicleType::Bus {
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@ -1,4 +1,6 @@
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use crate::{AgentMetadata, CarID, CarStatus, DrawCarInput, ParkedCar, ParkingSpot, Vehicle};
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use crate::{
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AgentMetadata, CarID, CarStatus, DrawCarInput, ParkedCar, ParkingSpot, TripManager, Vehicle,
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};
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use abstutil::{
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deserialize_btreemap, deserialize_multimap, serialize_btreemap, serialize_multimap, MultiMap,
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};
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@ -142,27 +144,37 @@ impl ParkingSimState {
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self.dynamically_reserved_cars.remove(&p.vehicle.id);
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}
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pub fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput> {
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pub fn get_draw_cars(&self, id: LaneID, map: &Map, trips: &TripManager) -> Vec<DrawCarInput> {
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let mut cars = Vec::new();
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if let Some(ref lane) = self.onstreet_lanes.get(&id) {
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for spot in lane.spots() {
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if let Some(car) = self.occupants.get(&spot) {
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cars.push(self.get_draw_car(*car, map).unwrap());
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cars.push(self.get_draw_car(*car, map, trips).unwrap());
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}
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}
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}
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cars
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}
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pub fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput> {
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pub fn get_draw_car(&self, id: CarID, map: &Map, trips: &TripManager) -> Option<DrawCarInput> {
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let p = self.parked_cars.get(&id)?;
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match p.spot {
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ParkingSpot::Onstreet(lane, idx) => {
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let front_dist = self.onstreet_lanes[&lane].dist_along_for_car(idx, &p.vehicle);
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// TODO Is this expensive to do constantly?
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let status = if let Some(b) = p.vehicle.owner {
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if trips.find_trip_using_car(id, b).is_some() {
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CarStatus::ParkedWithTrip
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} else {
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CarStatus::ParkedWithoutTrip
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}
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} else {
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CarStatus::ParkedWithoutTrip
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};
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Some(DrawCarInput {
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id: p.vehicle.id,
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waiting_for_turn: None,
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status: CarStatus::Parked,
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status,
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on: Traversable::Lane(lane),
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label: None,
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metadata: AgentMetadata {
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@ -182,18 +194,20 @@ impl ParkingSimState {
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}
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// There's no DrawCarInput for cars parked offstreet, so we need this.
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pub fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D> {
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pub fn canonical_pt(&self, id: CarID, map: &Map, trips: &TripManager) -> Option<Pt2D> {
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let p = self.parked_cars.get(&id)?;
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match p.spot {
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ParkingSpot::Onstreet(_, _) => self.get_draw_car(id, map).map(|c| c.body.last_pt()),
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ParkingSpot::Onstreet(_, _) => {
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self.get_draw_car(id, map, trips).map(|c| c.body.last_pt())
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}
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ParkingSpot::Offstreet(b, _) => Some(map.get_b(b).label_center),
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}
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}
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pub fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput> {
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pub fn get_all_draw_cars(&self, map: &Map, trips: &TripManager) -> Vec<DrawCarInput> {
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self.parked_cars
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.keys()
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.filter_map(|id| self.get_draw_car(*id, map))
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.filter_map(|id| self.get_draw_car(*id, map, trips))
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.collect()
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}
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@ -46,7 +46,8 @@ pub struct DrawCarInput {
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pub enum CarStatus {
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Moving,
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Stuck,
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Parked,
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ParkedWithoutTrip,
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ParkedWithTrip,
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Debug,
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}
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@ -296,7 +296,7 @@ impl GetDrawAgents for Sim {
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fn get_draw_cars(&self, on: Traversable, map: &Map) -> Vec<DrawCarInput> {
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if let Traversable::Lane(l) = on {
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if map.get_l(l).is_parking() {
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return self.parking.get_draw_cars(l, map);
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return self.parking.get_draw_cars(l, map, &self.trips);
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}
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}
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self.driving
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@ -315,7 +315,7 @@ impl GetDrawAgents for Sim {
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let mut result = self
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.driving
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.get_all_draw_cars(self.time, map, &self.transit);
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result.extend(self.parking.get_all_draw_cars(map));
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result.extend(self.parking.get_all_draw_cars(map, &self.trips));
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result
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}
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@ -884,7 +884,7 @@ impl Sim {
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match id {
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AgentID::Car(id) => self
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.parking
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.canonical_pt(id, map)
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.canonical_pt(id, map, &self.trips)
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.or_else(|| Some(self.get_draw_car(id, map)?.body.last_pt())),
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AgentID::Pedestrian(id) => Some(self.get_draw_ped(id, map)?.pos),
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}
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