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https://github.com/a-b-street/abstreet.git
synced 2024-12-27 00:12:55 +03:00
rethink rename... keep Style.ButtonStyle, rename button::ButtonStyle->ButtonStateStyle
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dde3ca9f67
@ -392,9 +392,9 @@ impl ColorScheme {
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fn night_mode() -> ColorScheme {
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let mut cs = ColorScheme::day_mode();
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use widgetry::ButtonTheme;
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cs.gui_style.btn_outline = ButtonTheme::btn_outline();
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cs.gui_style.btn_solid = ButtonTheme::btn_solid_panel();
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use widgetry::ButtonStyle;
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cs.gui_style.btn_outline = ButtonStyle::btn_outline();
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cs.gui_style.btn_solid = ButtonStyle::btn_solid_panel();
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cs.inner_panel_bg = cs.gui_style.panel_bg.alpha(1.0);
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cs.void_background = hex("#200A24");
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@ -41,7 +41,7 @@ pub use crate::geom::{GeomBatch, RewriteColor};
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pub use crate::input::UserInput;
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pub use crate::runner::{run, Settings};
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pub use crate::screen_geom::{ScreenDims, ScreenPt, ScreenRectangle};
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pub use crate::style::{buttons::StyledButtons, ButtonTheme, Style};
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pub use crate::style::{buttons::StyledButtons, ButtonStyle, Style};
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pub use crate::text::{Font, Line, Text, TextExt, TextSpan};
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pub use crate::tools::warper::Warper;
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pub use crate::tools::Cached;
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@ -1,6 +1,6 @@
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use geom::CornerRadii;
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use super::ButtonTheme;
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use super::ButtonStyle;
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use crate::{
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include_labeled_bytes, ButtonBuilder, ControlState, EventCtx, Key, ScreenDims, Style, Widget,
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};
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@ -181,7 +181,7 @@ impl<'a> StyledButtons<'a> for Style {
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}
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impl<'a> Style {
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pub fn btn_solid(&self, button_style: &ButtonTheme) -> ButtonBuilder<'a> {
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pub fn btn_solid(&self, button_style: &ButtonStyle) -> ButtonBuilder<'a> {
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plain_button(button_style).outline(
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self.outline_thickness,
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button_style.outline,
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@ -189,7 +189,7 @@ impl<'a> Style {
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)
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}
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pub fn btn_outline(&self, button_style: &ButtonTheme) -> ButtonBuilder<'a> {
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pub fn btn_outline(&self, button_style: &ButtonStyle) -> ButtonBuilder<'a> {
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plain_button(button_style).outline(
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self.outline_thickness,
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button_style.outline,
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@ -254,7 +254,7 @@ fn dropdown_button<'a>(builder: ButtonBuilder<'a>) -> ButtonBuilder<'a> {
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.label_first()
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}
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pub fn plain_button<'a>(button_style: &ButtonTheme) -> ButtonBuilder<'a> {
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pub fn plain_button<'a>(button_style: &ButtonStyle) -> ButtonBuilder<'a> {
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ButtonBuilder::new()
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.label_color(button_style.fg, ControlState::Default)
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.label_color(button_style.fg_disabled, ControlState::Disabled)
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@ -9,17 +9,17 @@ pub struct Style {
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pub panel_bg: Color,
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pub hotkey_color: Color,
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pub loading_tips: Text,
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pub btn_solid_panel: ButtonTheme,
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pub btn_outline_dark: ButtonTheme,
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pub btn_solid_floating: ButtonTheme,
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pub btn_solid_destructive: ButtonTheme,
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pub btn_outline_destructive: ButtonTheme,
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pub btn_solid: ButtonTheme,
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pub btn_outline: ButtonTheme,
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pub btn_solid_panel: ButtonStyle,
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pub btn_outline_dark: ButtonStyle,
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pub btn_solid_floating: ButtonStyle,
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pub btn_solid_destructive: ButtonStyle,
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pub btn_outline_destructive: ButtonStyle,
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pub btn_solid: ButtonStyle,
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pub btn_outline: ButtonStyle,
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}
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#[derive(Clone)]
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pub struct ButtonTheme {
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pub struct ButtonStyle {
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pub fg: Color,
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pub fg_disabled: Color,
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pub outline: Color,
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@ -28,9 +28,9 @@ pub struct ButtonTheme {
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pub bg_disabled: Color,
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}
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impl ButtonTheme {
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impl ButtonStyle {
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pub fn btn_solid_panel() -> Self {
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ButtonTheme {
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ButtonStyle {
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fg: hex("#4C4C4C"),
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fg_disabled: hex("#4C4C4C").alpha(0.3),
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bg: Color::WHITE.alpha(0.8),
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@ -41,7 +41,7 @@ impl ButtonTheme {
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}
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pub fn btn_outline_dark() -> Self {
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ButtonTheme {
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ButtonStyle {
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fg: hex("#4C4C4C"),
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fg_disabled: hex("#4C4C4C").alpha(0.3),
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bg: Color::CLEAR,
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@ -52,7 +52,7 @@ impl ButtonTheme {
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}
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pub fn btn_solid_floating() -> Self {
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ButtonTheme {
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ButtonStyle {
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fg: hex("#F2F2F2"),
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fg_disabled: hex("#F2F2F2").alpha(0.3),
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bg: hex("#003046").alpha(0.8),
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@ -63,7 +63,7 @@ impl ButtonTheme {
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}
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pub fn btn_outline() -> Self {
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ButtonTheme {
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ButtonStyle {
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fg: hex("#F2F2F2"),
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fg_disabled: hex("#F2F2F2").alpha(0.3),
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bg: Color::CLEAR,
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@ -87,18 +87,18 @@ impl Style {
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// TODO: light/dark are color scheme details that have leaked into Style
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// deprecate these and assign the specific colors we want in the color scheme builder
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btn_solid_panel: ButtonTheme::btn_solid_panel(),
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btn_outline_dark: ButtonTheme::btn_outline_dark(),
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btn_solid_floating: ButtonTheme::btn_solid_floating(),
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btn_solid_panel: ButtonStyle::btn_solid_panel(),
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btn_outline_dark: ButtonStyle::btn_outline_dark(),
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btn_solid_floating: ButtonStyle::btn_solid_floating(),
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// legacy day theme
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btn_outline: ButtonTheme::btn_outline(),
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btn_solid: ButtonTheme::btn_solid_panel(),
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btn_outline: ButtonStyle::btn_outline(),
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btn_solid: ButtonStyle::btn_solid_panel(),
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// TODO new day theme
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// btn_solid: ButtonTheme::btn_solid_floating(),
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// btn_outline: ButtonTheme::btn_outline_dark(),
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btn_solid_destructive: ButtonTheme {
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// btn_solid: ButtonStyle::btn_solid_floating(),
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// btn_outline: ButtonStyle::btn_outline_dark(),
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btn_solid_destructive: ButtonStyle {
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fg: hex("#F2F2F2"),
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fg_disabled: hex("#F2F2F2").alpha(0.3),
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bg: hex("#FF5E5E").alpha(0.8),
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@ -106,7 +106,7 @@ impl Style {
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bg_disabled: Color::grey(0.1),
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outline: hex("#FF5E5E").alpha(0.6),
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},
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btn_outline_destructive: ButtonTheme {
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btn_outline_destructive: ButtonStyle {
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fg: hex("#FF5E5E"),
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fg_disabled: hex("#FF5E5E").alpha(0.3),
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bg: Color::CLEAR,
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@ -136,13 +136,13 @@ pub struct ButtonBuilder<'a> {
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is_label_before_image: bool,
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corner_rounding: Option<CornerRounding>,
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is_disabled: bool,
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default_style: ButtonStyle<'a>,
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hover_style: ButtonStyle<'a>,
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disable_style: ButtonStyle<'a>,
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default_style: ButtonStateStyle<'a>,
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hover_style: ButtonStateStyle<'a>,
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disable_style: ButtonStateStyle<'a>,
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}
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#[derive(Clone, Debug, Default)]
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struct ButtonStyle<'a> {
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struct ButtonStateStyle<'a> {
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image: Option<Image<'a>>,
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label: Option<Label<'a>>,
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outline: Option<(f64, Color)>,
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@ -526,7 +526,7 @@ impl<'b, 'a: 'b> ButtonBuilder<'a> {
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// private methods
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fn style_mut(&'b mut self, state: ControlState) -> &'b mut ButtonStyle<'a> {
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fn style_mut(&'b mut self, state: ControlState) -> &'b mut ButtonStateStyle<'a> {
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match state {
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ControlState::Default => &mut self.default_style,
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ControlState::Hovered => &mut self.hover_style,
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@ -534,7 +534,7 @@ impl<'b, 'a: 'b> ButtonBuilder<'a> {
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}
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}
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fn style(&'b self, state: ControlState) -> &'b ButtonStyle<'a> {
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fn style(&'b self, state: ControlState) -> &'b ButtonStateStyle<'a> {
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match state {
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ControlState::Default => &self.default_style,
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ControlState::Hovered => &self.hover_style,
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