diff --git a/rustdoc/game/app/struct.App.html b/rustdoc/game/app/struct.App.html index 9c71372e12..e803763898 100644 --- a/rustdoc/game/app/struct.App.html +++ b/rustdoc/game/app/struct.App.html @@ -178,8 +178,8 @@ call this to handle all other events. Read more

Draw

Before this state is popped or replaced, call this.

Specifies what to draw before draw()

-

Respond to a UI event, such as input or time passing.

-

Draw

+

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Respond to a UI event, such as input or time passing.

diff --git a/rustdoc/game/edit/roads/fn.add_new_lane.html b/rustdoc/game/edit/roads/fn.add_new_lane.html index 54820dec66..6e84f32da4 100644 --- a/rustdoc/game/edit/roads/fn.add_new_lane.html +++ b/rustdoc/game/edit/roads/fn.add_new_lane.html @@ -1,3 +1,3 @@ add_new_lane in game::edit::roads - Rust -

Function game::edit::roads::add_new_lane[][src]

fn add_new_lane(road: &mut EditRoad, lt: LaneType, osm_tags: &Tags) -> usize
\ No newline at end of file +

Function game::edit::roads::add_new_lane[][src]

fn add_new_lane(road: &mut EditRoad, lt: LaneType, osm_tags: &Tags) -> usize
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.can_reverse.html b/rustdoc/game/edit/roads/fn.can_reverse.html index 2ed6a29896..46ca406e44 100644 --- a/rustdoc/game/edit/roads/fn.can_reverse.html +++ b/rustdoc/game/edit/roads/fn.can_reverse.html @@ -1,3 +1,3 @@ can_reverse in game::edit::roads - Rust -

Function game::edit::roads::can_reverse[][src]

fn can_reverse(_: LaneType) -> bool
\ No newline at end of file +

Function game::edit::roads::can_reverse[][src]

fn can_reverse(_: LaneType) -> bool
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.default_outside_lane_placement.html b/rustdoc/game/edit/roads/fn.default_outside_lane_placement.html index 173a407552..2e452f38b9 100644 --- a/rustdoc/game/edit/roads/fn.default_outside_lane_placement.html +++ b/rustdoc/game/edit/roads/fn.default_outside_lane_placement.html @@ -1,3 +1,3 @@ default_outside_lane_placement in game::edit::roads - Rust -

Function game::edit::roads::default_outside_lane_placement[][src]

fn default_outside_lane_placement(road: &mut EditRoad, dir: Direction) -> usize
\ No newline at end of file +

Function game::edit::roads::default_outside_lane_placement[][src]

fn default_outside_lane_placement(road: &mut EditRoad, dir: Direction) -> usize
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.determine_lane_dir.html b/rustdoc/game/edit/roads/fn.determine_lane_dir.html index 53126f3723..89518c838c 100644 --- a/rustdoc/game/edit/roads/fn.determine_lane_dir.html +++ b/rustdoc/game/edit/roads/fn.determine_lane_dir.html @@ -1,3 +1,3 @@ determine_lane_dir in game::edit::roads - Rust -

Function game::edit::roads::determine_lane_dir[][src]

fn determine_lane_dir(
    road: &mut EditRoad,
    lt: LaneType,
    minority: bool
) -> Direction
\ No newline at end of file +

Function game::edit::roads::determine_lane_dir[][src]

fn determine_lane_dir(
    road: &mut EditRoad,
    lt: LaneType,
    minority: bool
) -> Direction
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.highlight_current_selection.html b/rustdoc/game/edit/roads/fn.highlight_current_selection.html index ab87b351ca..ce33896cd8 100644 --- a/rustdoc/game/edit/roads/fn.highlight_current_selection.html +++ b/rustdoc/game/edit/roads/fn.highlight_current_selection.html @@ -1,3 +1,3 @@ highlight_current_selection in game::edit::roads - Rust -

Function game::edit::roads::highlight_current_selection[][src]

fn highlight_current_selection(
    ctx: &mut EventCtx<'_>,
    app: &App,
    r: RoadID,
    l: Option<LaneID>
) -> (Option<LaneID>, Drawable)
\ No newline at end of file +

Function game::edit::roads::highlight_current_selection[][src]

fn highlight_current_selection(
    ctx: &mut EventCtx<'_>,
    app: &App,
    r: RoadID,
    l: Option<LaneID>
) -> (Option<LaneID>, Drawable)
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.lane_type_to_icon.html b/rustdoc/game/edit/roads/fn.lane_type_to_icon.html index 814451459e..2098293bdd 100644 --- a/rustdoc/game/edit/roads/fn.lane_type_to_icon.html +++ b/rustdoc/game/edit/roads/fn.lane_type_to_icon.html @@ -1,3 +1,3 @@ lane_type_to_icon in game::edit::roads - Rust -

Function game::edit::roads::lane_type_to_icon[][src]

fn lane_type_to_icon(lt: LaneType) -> Option<&'static str>
\ No newline at end of file +

Function game::edit::roads::lane_type_to_icon[][src]

fn lane_type_to_icon(lt: LaneType) -> Option<&'static str>
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.make_main_panel.html b/rustdoc/game/edit/roads/fn.make_main_panel.html index 4d826501d3..6afba45999 100644 --- a/rustdoc/game/edit/roads/fn.make_main_panel.html +++ b/rustdoc/game/edit/roads/fn.make_main_panel.html @@ -1,3 +1,3 @@ make_main_panel in game::edit::roads - Rust -

Function game::edit::roads::make_main_panel[][src]

fn make_main_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    road: &Road,
    current_lane: Option<LaneID>
) -> Panel
\ No newline at end of file +

Function game::edit::roads::make_main_panel[][src]

fn make_main_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    road: &Road,
    current_lane: Option<LaneID>
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.make_top_panel.html b/rustdoc/game/edit/roads/fn.make_top_panel.html index f2ef54fe28..ef2ce65013 100644 --- a/rustdoc/game/edit/roads/fn.make_top_panel.html +++ b/rustdoc/game/edit/roads/fn.make_top_panel.html @@ -1,3 +1,3 @@ make_top_panel in game::edit::roads - Rust -

Function game::edit::roads::make_top_panel[][src]

fn make_top_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    num_edit_cmds_originally: usize,
    no_redo_cmds: bool,
    r: RoadID,
    orig_road_state: EditRoad
) -> Panel
\ No newline at end of file +

Function game::edit::roads::make_top_panel[][src]

fn make_top_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    num_edit_cmds_originally: usize,
    no_redo_cmds: bool,
    r: RoadID,
    orig_road_state: EditRoad
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.width_choices.html b/rustdoc/game/edit/roads/fn.width_choices.html index f8da20fed0..15cf5e8e51 100644 --- a/rustdoc/game/edit/roads/fn.width_choices.html +++ b/rustdoc/game/edit/roads/fn.width_choices.html @@ -1,3 +1,3 @@ width_choices in game::edit::roads - Rust -

Function game::edit::roads::width_choices[][src]

fn width_choices(app: &App, l: LaneID) -> Vec<Choice<Distance>>
\ No newline at end of file +

Function game::edit::roads::width_choices[][src]

fn width_choices(app: &App, l: LaneID) -> Vec<Choice<Distance>>
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/index.html b/rustdoc/game/edit/roads/index.html index c65c87f9ac..e415aa78bd 100644 --- a/rustdoc/game/edit/roads/index.html +++ b/rustdoc/game/edit/roads/index.html @@ -1,5 +1,5 @@ game::edit::roads - Rust -

Module game::edit::roads[][src]

Structs

+

Module game::edit::roads[][src]

Structs

RoadEditor

Functions

add_new_lane
can_reverse
default_outside_lane_placement
determine_lane_dir
highlight_current_selection
lane_type_to_icon
make_main_panel
make_top_panel
width_choices
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/struct.RoadEditor.html b/rustdoc/game/edit/roads/struct.RoadEditor.html index 99ca6ab7e4..bc10f49c18 100644 --- a/rustdoc/game/edit/roads/struct.RoadEditor.html +++ b/rustdoc/game/edit/roads/struct.RoadEditor.html @@ -12,8 +12,8 @@ orig_road_state: EditRoad, }

Fields

r: RoadIDcurrent_lane: Option<LaneID>top_panel: Panelmain_panel: Panelhighlight_selection: (Option<LaneID>, Drawable)hovering_on_lane: Option<LaneID>num_edit_cmds_originally: usizeredo_stack: Vec<EditCmd>orig_road_state: EditRoad

Implementations

Always starts focused on a certain lane.

-

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Draw

+

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 9389e4412e..85b8e5adc4 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,4 +1,4 @@ BUILT_TIME_UTC in game::pregame::built_info - Rust -

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Wed, 18 Aug 2021 21:03:30 +0000";
Expand description

The build time in RFC2822, UTC.

+

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Thu, 19 Aug 2021 17:46:11 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 88a8d3d28d..667edfbc6a 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -9,7 +9,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","t":[5],"n":["main"],"q":["dump_scenario"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","t":[5],"n":["main"],"q":["extract_cities"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ 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is a tool to experiment with the concept of …","Calculate isochrones around each amenity on a map and …","","","","","","","","","","Draw an isochrone from every intersection border","For every one of the requested amenity on the map, draw …","","","","","","","","","","","","","","","","","","","","","","","","","","","Ask what types of amenities are necessary to be within a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","For every house in the map, return the percent of …","","","","","","","","","","Represents the area reachable from all intersections on …","Represents the area reachable from a single building.","The constraints on how we’re moving.","","Per category of amenity, what buildings have that?","","","","","","","","","","","","","","","Colors used to draw the isochrone","Colors used to draw the isochrone","Colored polygon contours, uploaded to the GPU and ready …","Colored polygon contours, uploaded to the GPU and ready …","","","","","","","","","","","","","","","","","","How many sreet parking spots are on the same road as any …","The options used to generate this isochrone","The options used to generate this isochrone","","How many people live in the returned area, according to …","The center of the isochrone (can be multiple points)","The center of the isochrone (can be multiple points)","Thresholds used to draw the isochrone","Thresholds used to draw the isochrone","How far away is each building from the start?","How far away is each building from the start?","Calculate the quickest time to reach buildings across the …","","","","","","","","","","","","","","","","(building, scale factor)","","This is the UI state for exploring the isochrone/walkshed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with a random 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Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Call when the network 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Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Call when the network 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Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of LonLat points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Can’t be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","","","","Deserializes a trimmed f64 from an i32.","","","","","","","","","","","","","Groups of three indices make up the triangles","","","","","","","","","","","","Display in metric; US imperial otherwise.","","","","","","","","","","","","","","","","","","","If the polygon has holes, explicitly store all the rings …","Round Durations to a whole number of seconds.","","Serializes a trimmed f64 as an i32 to save space.","","","","","","","","","Reduce the precision of an f64. This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","","","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I don’t know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of Pt2D points.","Represents a rectangular boundary of LonLat points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by aabb_quadtree.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be …","Convert map-space points back to LonLats. This is only …","","","","","","","Create a boundary covering some points.","","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real …","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s …","If two line segments intersect – including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t 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diff --git a/rustdoc/src/game/edit/roads.rs.html b/rustdoc/src/game/edit/roads.rs.html index 1478bec76e..ad38dd5174 100644 --- a/rustdoc/src/game/edit/roads.rs.html +++ b/rustdoc/src/game/edit/roads.rs.html @@ -862,6 +862,22 @@ 860 861 862 +863 +864 +865 +866 +867 +868 +869 +870 +871 +872 +873 +874 +875 +876 +877 +878
 use abstutil::Tags;
 use geom::{CornerRadii, Distance};
@@ -873,8 +889,8 @@
 };
 use widgetry::{
     lctrl, Choice, Color, ControlState, Drawable, EventCtx, GeomBatch, GeomBatchStack, GfxCtx,
-    HorizontalAlignment, Image, Key, Line, Outcome, Panel, State, Text, TextExt, VerticalAlignment,
-    Widget, DEFAULT_CORNER_RADIUS,
+    HorizontalAlignment, Image, Key, Line, Outcome, Panel, Spinner, State, Text, TextExt,
+    VerticalAlignment, Widget, DEFAULT_CORNER_RADIUS,
 };
 
 use crate::app::{App, Transition};
@@ -1178,8 +1194,14 @@
                         new.speed_limit = speed_limit;
                     });
                 }
-                "width" => {
-                    let width = self.main_panel.dropdown_value("width");
+                "width preset" => {
+                    let width = self.main_panel.dropdown_value("width preset");
+                    return self.modify_current_lane(ctx, app, Some(0), |new, idx| {
+                        new.lanes_ltr[idx].width = width;
+                    });
+                }
+                "width custom" => {
+                    let width = self.main_panel.spinner("width custom");
                     return self.modify_current_lane(ctx, app, Some(0), |new, idx| {
                         new.lanes_ltr[idx].width = width;
                     });
@@ -1345,7 +1367,17 @@
                 .hotkey(Key::F)
                 .build_def(ctx),
             Line("Width").secondary().into_widget(ctx).centered_vert(),
-            Widget::dropdown(ctx, "width", lane.width, width_choices(app, l)),
+            Widget::col(vec![
+                Widget::dropdown(ctx, "width preset", lane.width, width_choices(app, l)),
+                Spinner::widget(
+                    ctx,
+                    "width custom",
+                    (Distance::feet(1.0), Distance::feet(20.0)),
+                    lane.width,
+                    Distance::feet(0.5),
+                )
+                .centered_horiz(),
+            ]),
             ctx.style()
                 .btn_prev()
                 .disabled(idx == 0)
diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
index 039a9b9a79..4f355918c9 100644
--- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
+++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
@@ -177,7 +177,7 @@
 pub const RUSTDOC_VERSION: &str = r"rustdoc 1.54.0 (a178d0322 2021-07-26)";
 #[doc=r#"The build time in RFC2822, UTC."#]
 #[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Wed, 18 Aug 2021 21:03:30 +0000";
+pub const BUILT_TIME_UTC: &str = r"Thu, 19 Aug 2021 17:46:11 +0000";
 #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
 #[allow(dead_code)]
 pub const CFG_TARGET_ARCH: &str = r"x86_64";